Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Csaba is a senior game designer with over 14 years of experience, working at Creative Assembly in the last 8 years. He has worked across many different game genres (RTS, FPS, Racing, TBS) taking on a wide variety of responsibilities including AI design, level design, systems design, scripting, motion-capture direction, among others. Most recently he has been focusing on designing and balancing AI behaviour on the Total War Campaign AI team, his credits include Total War: Fall of the Samurai, Rome 2, Attila, Warhammer, Warhammer 2, and most recently, Three Kingdoms. His main interests include AI personalities, dynamic difficulty balancing and the psychology behind how players perceive AI behaviour in complex games.