Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Csaba is a senior game designer with over 15 years of experience, working at Creative Assembly in the last 9 years. He has worked across many different game genres (RTS, FPS, Racing, TBS) taking on a wide variety of responsibilities including AI design, level design, systems design, scripting, motion-capture direction, among others. Most recently he has been focusing on designing and balancing AI behaviour on the Total War Campaign AI team, his credits include Total War: Fall of the Samurai, Rome 2, Attila, Warhammer, Warhammer 2, Three Kingdoms, and most recently, Warhammer 3. His main interests include AI personalities, dynamic difficulty balancing and the psychology behind how players perceive AI behavior in complex games.