Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Mike is a veteran game developer who joined the industry in 1995 working as a games tester at Sales Curve Interactive, and then went on to create some of the earliest mobile phone games at “IOMO”; one of Europe’s top mobile game development studios. In 2008 he formed his own studio under the name of “Megadev”, which focused on Flash and Steam game development, with “Super House Of Dead Ninjas” being their most renowned title. In 2016 he joined forces with Matt Cope to form another independent games studio, “Bitmap Bureau”, where they create games for both modern and retro platforms and have had recent success with Xeno Crisis and Battle Axe.