Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Brian is a 20-year veteran of the game industry. He was one of the founders of Red Storm Entertainment where he designed the original Rainbow Six and Ghost Recon. He spent fifteen years as a senior designer at PlayStation, guiding external teams through every stage of production, including innovative indie titles such as Fat Princess, Warhawk, Sorcery, Everybody’s Gone to the Rapture, Bound, and Here They Lie. Brian is the author of the books The Aesthetic of Play and Situational Game Design.