View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Dylan Urquidi is a research-engineer & XR-designer at Unity Labs, the research division of Unity Technologies. Dylan has won awards for his work at Unity Labs, engineering & designing tools like "EditorXR", which won the "Best in Virtual Tech" award at the SF Design week. His creative tools have been featured at events such as Magic Leap's keynote, SIGGRAPH, GDC/VRDC, and others. His current research is focused upon pushing the boundaries of UX & interaction in social XR, with AI in mind. His work at Unity Labs has been directed toward the intersection of XR, BCI, EMG, society, ethics, and consciousness. In that regard, he is also an occasional advisor to the XRSI (X Reality Safety Initiative, XRSI.org) group, covering XR/ethics/privacy. Outside of his capacity at Unity Labs, Dylan is a multi-medium generative-artist, directing/designing AI-artists and XR experiences. His first VR art experience, titled "Dream", released on the Oculus/GearVR platform many years ago, was among the first VR art experiences available on any commercial platform. Since then, his XR/VR works have been exhibited privately on various platforms. Relevant speaker history: 2016 : UNITE : "Building the Metaverse in the Metaverse" 2016 : IDSA : "The future of XR and industrial design" 2017 : SIGGRAPH : "Real Time Live" 2017 : Game UX Summit : "XR UX : Today & tomorrow" 2017 : AR/VR MunchnLearn : "UX in VR / XR" 2018 : "Binary Salon" : "Art & design in XR" 2018 : GDC/VRDC : "The future of design in XR" 2020 : SIGGRAPH : "Unity & Comicon" 2020 : Crypto Art Week : "The future of cryptoart : with Jesse Damiani" 2021 : Games For Change : "Wild Futures Panel"