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Dylan UrquidiResearch-Engineer & XR DesignerUnity Technologies & Unity Labs

Dylan Urquidi is a research-engineer & XR-designer at Unity Labs, the research division of Unity Technologies. Dylan has won awards for his work at Unity Labs, engineering & designing tools like "EditorXR", which won the "Best in Virtual Tech" award at the SF Design week. His creative tools have been featured at events such as Magic Leap's keynote, SIGGRAPH, GDC/VRDC, and others. His current research is focused upon pushing the boundaries of UX & interaction in social XR, with AI in mind. His work at Unity Labs has been directed toward the intersection of XR, BCI, EMG, society, ethics, and consciousness. In that regard, he is also an occasional advisor to the XRSI (X Reality Safety Initiative, group, covering XR/ethics/privacy. Outside of his capacity at Unity Labs, Dylan is a multi-medium generative-artist, directing/designing AI-artists and XR experiences. His first VR art experience, titled "Dream", released on the Oculus/GearVR platform many years ago, was among the first VR art experiences available on any commercial platform. Since then, his XR/VR works have been exhibited privately on various platforms. Relevant speaker history: 2016 : UNITE : "Building the Metaverse in the Metaverse" 2016 : IDSA : "The future of XR and industrial design" 2017 : SIGGRAPH : "Real Time Live" 2017 : Game UX Summit : "XR UX : Today & tomorrow" 2017 : AR/VR MunchnLearn : "UX in VR / XR" 2018 : "Binary Salon" : "Art & design in XR" 2018 : GDC/VRDC : "The future of design in XR" 2020 : SIGGRAPH : "Unity & Comicon" 2020 : Crypto Art Week : "The future of cryptoart : with Jesse Damiani" 2021 : Games For Change : "Wild Futures Panel"