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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Bruno VaillancourtPrincipal Physics ProgrammerEidos Montreal

Bruno holds a bachelor’s degree in computer engineering from École Polytechnique de Montréal in Canada. He has an interest in various areas of game engine technology development. He has over 15 years of game industry experience and is currently a Principal Physics Programmer at Eidos Montreal. He has worked on titles like Deus Ex Human Revolution, Deus Ex Mankind Divided and Marvel’s Guardians of the Galaxy. During this time, he has developed a passion for everything related to game physics programming including ragdoll, destruction, and clothing simulation. His programming interests range from low-level code, multi-threading, optimization to tools pipeline design. He loves to empower content creator by creating and designing efficient workflow.

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