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View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Gino van den BergenPhysics ProgrammerDtecta

Gino has been involved professionally with interactive physics since he obtained his PhD from Eindhoven University of Technology in 1999. He developed the SOLID collision detection library that has been applied in top-selling game console titles, such as the Formula One series for PlayStation2. He currently works as independent consultant. Among his clients are companies involved in game development, medical devices, robotics, and CAD/CAM. Gino is a frequent speaker at the GDC main event, and has shared his ideas in a number of influential publications.

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