View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.
GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!
Jeff van Dyck was born and raised in Vancouver Canada. He was mentored by a childhood spent in studios with his father Ralph Dyck, also a composer and technology specialist. “My father worked in R&D for Roland and was the originator of the MC-8 micro-composer. I got to hang around when he worked with artists like Toto, Michael Jackson, Oscar Peterson and Paul Horn. I was constantly surrounded by professional musicians and the creative process. It was inevitable that creating music would become my life too.” In 1992, at the age of 23, Jeff began to make his mark as an audio lead/ composer/sound designer at Electronic Arts, working on classic computer game franchises including FIFA Soccer, NHL, NBA and the iconic Need for Speed series. After 5 years of sports games, Jeff was ready to take on more cinematic styles of composing. He relocated to Australia and began contracting to companies around the world creating orchestral, electronic and ethnic/historical soundtracks. During this time, he started a decades long collaboration with one of the most successful RTS franchises in gaming – Total War. Jeff was awarded a BAFTA in 2001 for the soundtrack Shogun: Total War Warlord Edition, was nominated again in 2005 for the soundtrack Rome: Total War and led his team to another BAFTA in 2015 for Alien: Isolation. Jeff’s music has been licensed for several documentary series on The History Channel and the BBC. Jeff has also scored several short films and a feature film. More recently Jeff has shifted his focus to the indie games industry on projects such as Assault Android Cactus, Hand of Fate II, Forts, Submerged and Unpacking.