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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Maize Wallin Victorian College of the Arts (BFA) educated, Melbourne based composer, sound designer, and audio programmer working across indie games and big budget AAA. Their focus is in 3D spatialised audio, and dynamic music, using cutting edge techniques to create unique outcomes. Maize lectures consults in Australia and around the world on these topics, and is strongly engaged in the game development community, and in activism and representation within it. Highlights from Maize's extensive folio include God Fall, Receiver 2, Wayward Strand, and Cosmic Express, as well as their solo experimental audio game works. Maize's work has been exhibited extensively in prominent galleries and museums around the world, such as Arts Centre Melbourne, Fort Delta and the Ian Potter Museum of Art, and a two month residency in the Vienna Museumquartier, as well as being invited to speak in Malaysia, Sri Lanka, Singapore, and South Africa. Maize is co-founder of Australia's national trade union for games workers, and continues to be an active organiser. Maize co-founded Nonbinary.Zone, an advocacy group and community of nonbinary people. Maize is on the Making Space (initiative for marginalised genders) board of directors, representing the field of audio in videogames, and also drawing on their non-binary community. Their community work also extends to conference and event organisation. They have recently been awarded MCV Pacific Develop 30 Under 30, and an honourable mention from Freeplay Independent Games Festival's Best Experimental Game for NoiseDrawers.