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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Jing WangFormer General Manager Phoenix Labs

Jing Wang was most recently the General Manager of Phoenix Labs’ Los Angeles and Bay Area studios. Over the last 15 years, she has led cross-functional teams and operated in interdisciplinary roles across product, brand, operations, ecommerce, merchandising, and experience design. Prior to Phoenix Labs, Jing co-founded game studio startup Bot School Inc, working on a game that introduces computer science fundamentals through play.

She got her start in the games industry working on launch campaigns for numerous Nintendo of America titles. She spent the better part of the next decade at Riot Games, first in company brand and philanthropy, and then in evolving roles on League of Legends merchandise and consumer products before going on the entrepreneurial journey.

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