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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Maura White Snr. Director, Gaming & CommunityAARP

Maura White, Senior Director, Gaming and Community, is an innovative leader at AARP, leading the growth of AARP Games, the prioritization of gaming for the enterprise and advocating for the 50-plus gaming audience in the industry. Ms. White's has 25+ years' experience with start-ups to Fortune 100 companies delivering strategic planning, digital and product marketing. Since 2018, she has strategically doubled AARP's casual games business through delivering high value and exclusive experiences for its 2.0M players each month. Ms. White is also a creative force behind AARP's original games, Right Again! Trivia, SongTheme and Throwback Thursday Crossword puzzle, with Right Again! Trivia a 2024 Anthem award-winner for its innovative experience created by to raise awareness for Diversity, Equity, and Inclusion causes. She also created the AARP Games Summit in 2023 for the video gaming companies, educational institutions, associations and media, shining the spotlight on AARP Research's findings that the 52.4M gamers in the U.S. ages 50 and over are growing in numbers, increasing their engagement, and are powerful economically, but do not feel the industry is designing games with them in mind. Ms. White has led the effort at AARP to advocate for this audience and has been interviewed by News Now, Axios, NPR Marketplace and other media outlets. At GDC, Ms. White and Dr. De Schutter's presentation will include new AARP research which helps identify the accessibilities priorities of the 50-plus gamers to help the industry better understand how to reach this lucrative audience.


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