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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Brian WinnProfessor & GEL Lab DirectorMichigan State University / Will Winn Games Inc.

Brian M. Winn is the Founder and Director of the Games for Entertainment and Learning (GEL) Lab at Michigan State University and a Full Professor in the Department of Media and Information. Winn's expertise is in designing "meaningful play" that combines games and meaningful objectives (such as learning, health, persuasion, motivation, and fitness). Winn's "Design, Play, Experience Framework" presents a process for designing meaningful play. Winn founded the International Conference on Meaningful Play, serves as a member of the Michigan Film and Digital Media Office Advisory Council, and is a faculty advisor of the MSU SpartaSoft student game developers group. Winn's award-winning work has been presented, exhibited, and experienced around the world. Winn is an accomplished teacher who became an Apple Distinguished Educator in 2001 and a Lilly Teaching Fellow in 2005. Winn taught the first game design course at MSU back in 2000 and helped grow that one course into the top-ranked MSU Game Design and Development program. Winn also teaches the popular online Coursera Specialization in Game Design and Development. Winn recently co-founded Will Winn Games, an East Lansing-based game studio, that is bringing the award-winning 12-person swashbuckling action-arcade party game, Plunder Panic, to market.

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