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View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Brian WinnProfessorMichigan State University

Brian M. Winn is the Founder and Director of the Games for Entertainment and Learning (GEL) Lab at Michigan State University. Winn is also a Full Professor in the Department of Media and Information. Winn designs, creates, and researches interactive media experiences. Winn's expertise is in designing "meaningful play" that combine games and meaningful objectives (such as learning, persuasion, motivation, and fitness). Winn's "Design, Play, Experience Framework" presents a process for designing meaningful play. And Winn's award-winning work has been presented, exhibited, and experienced around the world. Winn is an accomplished teacher who became an Apple Distinguished Educator in 2001 and a Lilly Teaching Fellow in 2005. Winn taught the first game design course at MSU back in 2000 and helped grow that one course into the top-rated MSU Game Design and Development program. Winn also co-teaches the popular online Coursera Specialization in Game Design and Development. Winn helped found the International Conference on Meaningful Play, serves as a member of the Michigan Film and Digital Media Office Advisory Council, and is a faculty advisor of the MSU SpartaSoft student game developers group.