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Oli WrightDevTech EngineerNVIDIA

Oli Wright wrote his first triangle rasteriser in 1992. After a quarter of a century in the games industry, he is now a DevTech Engineer at NVIDIA working on real-time ray tracing in games. Oli from 1992 would have taken some convincing that real-time ray tracing would be something he'd actually be able to work on.

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