Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Alice Wroe is Augmented and Virtual Realities Lead for Atlantic Institute in Oxford. She researches and commissions innovative ways the global community of leaders can be together when physically apart, exploring what it means to be human whilst digital. She is interested in what activist communities like the Atlantic Fellowship can learn from the gaming industry, who have been forging and suistaning authentic communities digitally for decades.
Previously she was Creative Director of Magic Leap’s digital human Mica, where she oversaw the creative and ethical direction of the pioneering digital human who, under her direction, used art and culture to engender positive ways for society to relate to embodied AI. Through this work she explored whether it is possible for embodied AI to champion gender equality. Alice is interested in the social impact of digital humans and excited by the creative opportunities of a digital human with collaboration at their core rather than servitude. Alice has spoken at the Wall Street Journal’s Future of Everything, Grace Hopper Celebration for Women in Computing and Sundance New Frontiers, as well as advised corporates on how to ethically develop digital humans
Alice is experienced in using augmented reality to interrogate power structures and drive change. She’s worked at the intersection of art, technology and social justice with some of the world's leading institutions and brands, including Magic Leap, U2, The Gates Foundation, The Global Goals for Sustainable Development, Tate and Penguin Books.
Alice is driven by developing virtual experiences that don’t compromise the humanity of the user, but rather look with hope to a future where virtual spaces enable everybody to reach their full potential and create a fairer and more inclusive society.