View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Casey Yano is a video game developer from Seattle, WA. During college, he developed some small games with Anthony Giovannetti while juggling a game tester job and comp-sci classes. After working in tech for a few years, he decided to pursue independent game development. Casey is half of the two man team that made Slay the Spire and his focus is on game programming, design, and art direction.