View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Hayato Yoshidome's passion for playing video games as a child has ultimately led him in becoming a video game developer and after working at various studios, Hayato has finally found his place at Santa Monica Studio. Working as a Senior Staff Combat Technical Designer, his day to day role includes creating AI systems, tuning combat and working on tools. Before joining Santa Monica Studio 7 years ago, he helped ship 'Saboteur', 'Yar's Revenge' and worked on various independent games. Hayato holds a Bachelor's Degree in Computer Science in University of California Riverside.