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Shaoyong (Abel) ZhangLead VFX ArtistFunplus games

PROFESSIONAL EXPERIENCE: FunPlus Games, Beijing, China www.funplus.com lead Visual Effects Artist of middle VFX department • lead Visual Effects Artist for 10 plus SLG and RPG games. Alibaba games, GuangZhou, China www.aligames.com lead Visual Effects Artist • lead Visual Effects Artist for Project Spark, an AAA game. July. 2020 – Current NeatEase games, HuangZhou, China May. 2015 – June. 2020 www.neteasegames.com lead Visual Effects Artist • lead Visual Effects Artist for two mobile games: Eternal Border and Galactic Frontline Sledgehammer games, Foster City, CA Dec. 2013 – April. 2015 www.sledgehammergames.com Sr. Visual Effects Artist • Sr. Visual Effects Artist for Call of duty(Advance warfare). Spark unlimited Games, Los Angeles, CA Nov. 2012 – Nov.2013 www.sparkunlimited.com Sr. Visual Effects Artist • Sr. Visual Effects Artist for Yaiba. Insomniac Games, Los Angeles, CA July 2012 – Nov 2012 www.insomniacgames.com Sr. Visual Effects Artist • Sr. Visual Effects Artist for, four-player cooperative action game CCP Games, Shanghai, China Aug 2009 – Nov 2011 (www.CCPgames.com) Sr. Visual Effects Artist for Dust (EVE online) • Sr. Visual Effects Artist for Dust Vigil Games, Austin, Texas April 2008 – May 2009 (http://www.vigilgames.com/) Senior Visual Effects Artist • Real-time, in-game visual effects for next generation consoles. • Work closely with artists and programmers on achieving efficient game implementation. • Sr. VFX Artist for Darksiders™: Wrath of War™ – an original Action/Adventure game for Xbox 360 & PS3 Silicon Knights - St. Catharines, Ontario, Canada April 2005 – March 2008 (www.siliconknights.com) Visual Effects Artist • Visual Effects Artist for two game tiles: Two Human (third-person epic action game) and The Box (a horror game for the Xbox 360 and Playstation 3.) • Developed the core idea and creating visuals to represent it • Utilized sprite-based particle systems & shaders to simulate effects of explosions, smoke, water, fire, fog, etc. Dancing Buffalo Productions Inc. Oakville, Ontario, Canada Summer 2004 (www.canadaintherough.com) Cameraman and Visual Effects Artist • Cameraman and Visual Effects Artist for a Canadian hunting adventure TV show “In the Rough” • Used HD, DigiBeta, CannonXL1, DVX100 video camera. • Other skills such as, Compositing, Rotoscoping, and Tracking

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Connecting the Global Game Development Community