View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.
GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!
PROFESSIONAL EXPERIENCE: Funplus games, Beijing, China May. 2018 – Current. Funplus.com lead Visual Effects Artist •lead Visual Effects Artist for Project Spark, an AAA game. NeatEase games, HuangZhou, China May. 2015 – April. 2018 www.neteasegames.com lead Visual Effects Artist • lead Visual Effects Artist for two mobile games: Eternal Border and Galactic Frontline. Sledgehammer games, Foster City, CA Dec. 2013 – April. 2015 www.sledgehammergames.com Sr. Visual Effects Artist • Sr. Visual Effects Artist for Call of duty(Advance warfare). Spark unlimited Games, Los Angeles, CA Nov. 2012 – Nov.2013 www.sparkunlimited.com Sr. Visual Effects Artist • Sr. Visual Effects Artist for Yaiba. Insomniac Games, Los Angeles, CA July 2012 – Nov 2012