GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Aasim ZubairDirector of Environment ArtStriking Distance Studios

Aasim is the Director of Environment Art at Striking Distance Studios where he just completed work on The Callisto Protocol. Aasim has been working in games and building environments for the past 17 years. He is worked on a variety of games and art styles from Arcade Shooters like the Jurassic Park Arcade to Telltale’s The Walking Dead. Previous to Striking Distance Studios Aasim worked as Art Director on the Final Season of Telltale’s The Walking Dead at Skybound Games and previous to that he was Lead Environment Artist at Telltale Games on The Walking Dead Season 4, The Walking Dead Season 3, and Game of Thrones the Telltale Series. Aasim also spent many years working under the mentorship of industry veteran Eugene Jarvis at Raw Thrills Inc. working on Arcade games such as Jurassic Park, X Games Sno Cross, Super Bikes 2, Fast and Furious, and Nicktoons Nitro.

Presenting: