2025 Speakers
Speaker: Laia Bee (Pincer Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Panel
"A Cup Of Liber-Tea": Scoring Satire with Sincerity in 'Helldivers 2'
Speaker: Wilbert Roget (RogetMusic)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
"From Symphony to Scoundrel": Adaptive Music in 'Star Wars: Outlaws'
Speaker: Wilbert Roget (RogetMusic)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
'Alan Wake 2': Audio Systems in a Game of Two Halves
Speakers: Joshua Bell (Remedy Entertainment), Gulli Gunnarsson (Remedy Entertainment)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
'Alan Wake 2': Developing an Audio Vision
Speaker: Richard Lapington (Remedy Games)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
'Assassin's Creed Shadows' Music: An Artistic and Tech Journey
Speakers: Jerome Angelot (Ubisoft), Roberto Bender (Ubisoft), Jullian Hoff (Ubisoft)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
'Delta Force': Performant High-Quality Terrain and Biome Technology for PC and Mobile
Speakers: Hang Jiao (Tencent Games), Lichuan Wang (Tencent Games)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
'Diablo IV': Making Hell Navigable by Low Vision Users
Speaker: Drew McCrory (Blizzard)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
'Diablo Immortal': Sharing Insights on AAA Quality Mobile Game Audio International Collaboration
Speaker: Hana Zhao (NetEase Games)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
'Eggy Party' UGC Map Recommendation System: The Art of Innovation and Balance
Speaker: Xingchen Zhou (Netease)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
'Prince of Persia:The Lost Crown': Making a Modern Metroidvania Both Challenging and Accessible
Speaker: Rémi Boutin (Ubisoft)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
'Where Winds Meet': Building the Unique Chinese Wuxia Sound Experience
Speaker: Jiale Yang (NetEase Games)
Pass Type: All Access Pass, Core Pass
Track: Audio
Format: Lecture
A Code of Ethics for the Game Industry
Speaker: Celia Hodent (Independent)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
A Score for Wizardry: World-Building Through Music
Speaker: Winifred Phillips (Generations Productions LLC)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Speaker: Neil Kirby (The Ohio State University)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
AI Tools, IP Rules: Who Owns the Content?
Speaker: David Kocan (Nixon Peabody, LLP)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Ambience Design and Acoustic Systems in 'Senua's Saga: Hellblade II'
Speakers: Alessio Mellina (Ninja Theory), Pablo Canas Llorente (Ninja Theory)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
An Inclusive Soundscape: Diversity in Game Audio Roundtable
Speakers: Star Victoria Power (Slide20XX), Winter McFarland (Aggro Crab), Katelyn Isaacson (Freelance), Chase Bethea (Chase Bethea), Noa Beazley (Berklee College of Music), Jamie Lee (Independent)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Roundtable
Speakers: Euna Park (That's No Moon), Shayna Moon (Sanzaru Games)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Are You Missing 10% of the Market?
Speaker: Elina Arponen (Quicksave Interactive)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Ask Game Lawyers Anything Roundtable
Speakers: Ryan Black (DLA Piper (Canada) LLP), Micaela Mantegna (Berkman Klein Center for Internet & Society at Harvard University), Brandon Huffman (Odin Law and Media), Angelo Alcid (Microsoft Corp.), Yan Perng (Netflix)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Roundtable
Audio Adventures in a Multiplayer VR Social World: 'Dimensional Double Shift' Audio Post Mortem
Speakers: Daniel Perry (Owlchemy Labs), Michael Kim (Owlchemy Labs)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Avoiding the Historical Accuracy Trap: Lessons from Five Thousand Years of Fun
Speakers: Angus Mol (Leiden University Centre for Digital Humanities), Aris Politopoulos (Leiden University)
Pass Type: All Access Pass, Core Pass
Format: Lecture
Babygirls, Daddies, and Himbos: Updating Archetypes for Compelling Characters
Speaker: Alexa Ray Corriea (Cliffhanger Games)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Bear Hugs and Dev Tears: Building Stories for 'Cozy Grove: Camp Spirit'
Speakers: Alicia Fortier (Spry Fox, Netflix Games), Jamie Antonisse (Spry Fox, Netflix Games)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Beating the Competition: Competitive Intelligence in Gaming
Speaker: Aliaksandr Nenadavets (SciPlay)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Better Together? Integrating 4X Social Features in 'Marvel Snap'
Speaker: Kent-Erik Hagman (Second Dinner Studios)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Building 'Penny's Big Breakaway' with Beef, a New Programming Language
Speaker: Hunter Bridges (Evening Star)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Building the Vocal Zoo: Voice Design in 'Star Wars Outlaws'
Speaker: Charles Pateman (Massive Entertainment)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Charting the Course of 'Starship Home': Designing Mixed Reality's First Narrative Adventure
Speaker: Mark Schramm (Creature)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Comedy and Games: The Why's, How's and Huhs?
Speaker: Heather Woodward (Respawn Entertainment)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Cosplaying Games: Exploring the Culture from Character Design to Marketing
Speaker: Lisa Kneidl (ICO Partners)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Crafting the Future: Materials and Texturing in Modern Game Development
Speakers: Hugh Chew (Playstation Studios Visual Arts), Javier Perez (Playstation Studios Visual Arts), Trevor Cotich (Digital Extremes), Eric Wiley (Fantastic Pixel Castle), Martin Pietras (Bethesda Game Studio)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Panel
Design Strategies to Support Nurturers
Speaker: Nina Kim (Rare Ltd.)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Speaker: Alexei Pepers (Independent)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Empathy and Horror: Creature Audio of 'Still Wakes the Deep'
Speakers: Daan Hendriks (The Chinese Room), Francesco Del Pia (The Chinese Room)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Enhancing 3D Building Asset Creation: Machine Learning Meets Procedural Generation
Speaker: Qiang Dai (LIGHTSPEED STUDIOS)
Pass Type: All Access Pass, Core Pass
Track: Programming, Visual Arts
Format: Lecture
External Development (Outsourcing) Roundtable
Speaker: Carl Schmidt (Zynga)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
F.A.C.U.L.: The First FPS AI Companion Who Understands Human Language
Speaker: Elvis Liu (Tencent Games)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Fascinating Rhythm: Bending the Power of Groove To Your Will
Speakers: Jason Graves (Jason Graves Music. Inc.), Krisin Naigus (Field of Reeds), Eli Bishop (Independant)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Freelancers and Independent Contractors Roundtable
Speakers: Toiya Kristen Finley (Schnoodle Media, LLC), Souha Al-Samkari (Truant Pixel, LLC)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Roundtable
Speakers: Jason Della Rocca (Execution Labs), David Martinez (Raw Fury), Snow Rui (Hooded Horse), Victoria Tran (Innersloth)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing, Special Event
Format: Special Event
Speakers: Anlu Liu (Kowloon Nights), Rebekah Saltsman (Finji), Justin Woodward (Media Indie Exchange), Jason Della Rocca (Execution Labs)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing, Special Event
Format: Special Event
Game Audio Programmer Roundtable
Speakers: Guy Somberg (Echtra Games), Tomas Neumann (Blizzard Entertainment)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
Game Career Seminar: Industry at a Crossroads: Union Experiences in Video Games
Speakers: Samuel Cooper (Blizzard Entertainment), Taylor Welling (Bethesda Game Studio), Tom Smith (Communications Workers of America), Simon Prefontaine (Bethesda Game Studio), Autumn Mitchell (Zenimax/Bethesda)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Panel
Game Career Seminar: Killer Portfolio or Portfolio Killer Part 1: Advice from Industry Artists
Summit Speaker: Greg Foertsch (Bit Reactor)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Panel
Game Career Seminar: Killer Portfolio or Portfolio Killer Part 2: Portfolio Reviews
Summit Speaker: Greg Foertsch (Bit Reactor)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Panel
Game Career Seminar: Paint Me a Picture, Sell Me a Story
Speaker: David Ventura (Ichigoichie)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Lecture
Game Career Seminar: Pave Your Path and You Can Eat Ramen Every Day
Speakers: Tyler Coleman (Retora Games), Melody Geiger (Merge Conflict Studio)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Lecture
Speaker: Richard Dansky (Crytek)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Roundtable
Game Revenue Growth: Insights from Top Monetization Events
Speaker: Oxana Fomina (Gradient Universe S.L.)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Gaussian Splatting with Unreal Engine
Speaker: Adam Andrzejczak (Black Drakkar Games)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Glitter, Fur and Shadows: Character Rendering Technology of 'Sky: Children of the Light'
Speaker: Oliver Castaneda (thatgamecompany)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Global Illumination Solution in 'Once Human': A Hybrid Approach for 16km Open Worlds
Speakers: Maode Shi (Netease), Lele Pan (Netease)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Grid Topology vs Game Mechanics: Which Grid For You?
Speaker: Randy Smith (Waves All Day)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Harnessing the power of Innovation to achieve DAU growth in Ace Racer
Speaker: Yuyuan Jiang (Netease Games)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
How to Avoid Layoffs: Stories of Stability Roundtable
Speaker: Jesse Schell (Schell Games LLC)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Roundtable
How to Write an Asynchronous Multithreaded Audio Engine
Speaker: Guy Somberg (Echtra Games)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Hybrid and Remote Work Roundtable
Speakers: Jessica Damerst (Unknown Worlds Entertainment), Amanda Sweaton (Epic Games)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Roundtable
Indie Dev Guide to Video Ads: When You Can't Afford an Agency (Yet)
Speaker: Dillon Becker (Airtraffic)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Jazz Platforming in 'Penny's Big Breakaway'
Speaker: Esteban Fajardo (Evening Star)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Justifying Absurd Expenditures on Fonts and Other Silly Features
Speaker: Joshua Sawyer (Obsidian Entertainment)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Leaders Working at the Heart of the Team 2025
Speakers: Grant Shonkwiler (Shonkventures), Yash Kulkarni (Mighty Yell Studios Inc.), Lulu LaMer (Gravity Well), Trent Kusters (League of Geeks), Gina Hope (Riot Games)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Leveling Up: How to Spec for Technical Leadership
Speaker: Zacariah Litton (The Believer Company)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Local Game Community Organizers Roundtable
Speakers: Michael Lee (Ludoko Studios), Sandra Castro Pinzón (Tan Grande y Jugando), Marlena Abraham (Steel Wool Studios), Daniel Lin (Schell Games/Ludoko Studios)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Roundtable
Making Delightful Tools for Sustainable Small-Team Development
Speaker: Isadora Rodopoulos (Coldblood Inc.)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Making Games for Kids Roundtable
Speaker: Carla Engelbrecht (Betweened)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Roundtable
Making Player Data Work in Pre-Production Roundtable
Speaker: Seb Long (Player Research)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Roundtable
Massive Sound: The Art of Music Supervision for AAA and Indie Games
Speakers: Mia Ginaé Watkins (Riot Games), Justin Hawkes (Independent), Nadia Wheaton (Independent), Jackie Palazzolo (Riot Games)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Panel
Mental Maps, Mastery, and Metacognition: Game Design Lessons from Education
Speaker: Ben Schneider (Worcester Polytechnic Institute)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Process Lite: Less Time on Process, More Time on Development
Speaker: Anna Nguyen (Blind Squirrel Games)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Production Traps: How Producers and Leaders Get Stuck
Speaker: Benjamin Carcich (Valarin, Inc., Building Better Games)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Speaker: Mariusz Gasiewski (Google)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Rendering 'Assassin's Creed Shadows'
Speaker: Nicolas Lopez (Ubisoft)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Smash the Scene in 'Marvel Rivals'
Speaker: Xiaosheng Li (NetEase Games)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
So You Have a Fandom: Respecting and Understanding Fan Communities
Speaker: Megan Roche (Pocket Gems)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing, Production & Team Leadership
Format: Lecture
Streamlining Bot Development in 'For Honor' with ML Automation
Speakers: Philippe Marcotte (Ubisoft), Tarik Azzouni (Ubisoft)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Speaker: Jeff Hanna (NVIDIA)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Speakers: Carl Varnado (Rancho Solano), Jarory DeJesus (Lunacy Studios), Kim Belair (Sweet Baby Inc), Pamela Iluore (PlayStation), Jabari Alii (Hidden Genius)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Panel
The Discovery of the Perfect Nav Mesh
Speaker: Ben Sunshine-Hill (Havok)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
The ECS Behind 'Space Marine 2'
Speaker: Sergei Avdeev (Saber Interactive)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
The Game Maker's Zodiac: A Team-Building Tool
Speaker: Isaque Sanches (Ubisoft)
Pass Type: All Access Pass, Core Pass
Track: Design, Production & Team Leadership
Format: Lecture
The Gamer Motivation Model: Long-Term Trends and Findings
Speaker: Nick Yee (Quantic Foundry)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
The State of PC and Console Games in 2025
Speaker: Ben Porter (Newzoo)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
The Synthesizer Plugins of 'COCOON'
Speaker: Jakob Schmid (Geometric Interactive)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio, Programming
Format: Lecture
Speaker: Robin-Yann Storm (Independent)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Roundtable
The Universal Scene Description (USD) Roundtables
Speaker: Robin-Yann Storm (Freelance)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
The Voices of 'Senua's Saga: Hellblade II': From Binaural Recording to Creative Manipulation
Speaker: Daniele Galante (Ninja Theory)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Speaker: Hiroyuki Masuno (CRI Middleware Co., Ltd.)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Thriving Remotely: Growing a Successful Video Game Studio in a Virtual World
Speaker: Trisha Stouffer (Stoic)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing, Production & Team Leadership
Format: Lecture
Speaker: Geoff Evans (NVIDIA)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
Turning Around a Playerbase in Crisis: A 'Destiny 2' Case Study
Speaker: Alan Blaine (Bungie)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Twitch Integration Basics: How to Make Your Game Stand Out on Twitch
Speaker: Thomas Tuts (Streaming Toolsmith)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
User Generated Compassion in 'Sky: Children of the Light'
Speaker: Kyle Holdwick (thatgamecompany)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Video Games and Crowdfunding: Best Practices from Successful Campaigns
Speaker: Thomas Bidaux (ICO)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Visceral Sound on Tiny Speakers: The VR Audio of Indie Game 'UNDERDOGS'
Speaker: Idan Egozy (One Hamsa)
Pass Type: All Access Pass, Core Pass
Track: Audio
Format: Lecture
Speakers: Jason Keyser (VFX Apprentice), David Johnson (Undertone FX)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Voice-Over Pipeline of 'Avowed' for the Weird and Wonderous Living Lands
Speakers: Kaitlin Long (Obsidian Entertainment), Daniel Chamberlin (Obsidian Entertainment)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Weaving the Systemic Soundscape of 'Eternal Strands'
Speaker: Alex Davies (Yellow Brick Games)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
What Was That Noise?!: Creative UI Sound Design with Intention
Speaker: Jonathan Bell (Formosa Interactive UK)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Where to Start? Build Believable Worlds from Scratch with Systems and Story
Speakers: Anna Megill (CD PROJEKT RED), Emily Short (Independent), Kaitlin Tremblay (Soft Rains)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture