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#1ReasonToBe

Speaker: Laia Bee  (Pincer Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Panel

"A Cup Of Liber-Tea": Scoring Satire with Sincerity in 'Helldivers 2'

Speaker: Wilbert Roget  (RogetMusic)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

"From Symphony to Scoundrel": Adaptive Music in 'Star Wars: Outlaws'

Speaker: Wilbert Roget  (RogetMusic)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

'Alan Wake 2': Audio Systems in a Game of Two Halves

Speakers: Joshua Bell  (Remedy Entertainment), Gulli Gunnarsson  (Remedy Entertainment)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

'Alan Wake 2': Developing an Audio Vision

Speaker: Richard Lapington  (Remedy Games)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

'Assassin's Creed Shadows' Music: An Artistic and Tech Journey

Speakers: Jerome Angelot  (Ubisoft), Roberto Bender  (Ubisoft), Jullian Hoff  (Ubisoft)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

'Delta Force': Performant High-Quality Terrain and Biome Technology for PC and Mobile

Speakers: Hang Jiao  (Tencent Games), Lichuan Wang  (Tencent Games)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

'Diablo IV': Making Hell Navigable by Low Vision Users

Speaker: Drew McCrory  (Blizzard)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

'Diablo Immortal': Sharing Insights on AAA Quality Mobile Game Audio International Collaboration

Speaker: Hana Zhao  (NetEase Games)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

'Eggy Party' UGC Map Recommendation System: The Art of Innovation and Balance

Speaker: Xingchen Zhou  (Netease)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

'Prince of Persia:The Lost Crown': Making a Modern Metroidvania Both Challenging and Accessible

Speaker: Rémi Boutin  (Ubisoft)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

'Where Winds Meet': Building the Unique Chinese Wuxia Sound Experience

Speaker: Jiale Yang  (NetEase Games)

Pass Type: All Access Pass, Core Pass

Track: Audio

Format: Lecture

A Code of Ethics for the Game Industry

Speaker: Celia Hodent  (Independent)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

A Score for Wizardry: World-Building Through Music

Speaker: Winifred Phillips  (Generations Productions LLC)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

AI Roundtables Day 1

Speaker: Neil Kirby  (The Ohio State University)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

AI Tools, IP Rules: Who Owns the Content?

Speaker: David Kocan  (Nixon Peabody, LLP)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Ambience Design and Acoustic Systems in 'Senua's Saga: Hellblade II'

Speakers: Alessio Mellina  (Ninja Theory), Pablo Canas Llorente  (Ninja Theory)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

An Inclusive Soundscape: Diversity in Game Audio Roundtable

Speakers: Star Victoria Power  (Slide20XX), Winter McFarland  (Aggro Crab), Katelyn Isaacson  (Freelance), Chase Bethea  (Chase Bethea), Noa Beazley  (Berklee College of Music), Jamie Lee  (Independent)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Roundtable

Animation Roundtables

Speakers: Euna Park  (That's No Moon), Shayna Moon  (Sanzaru Games)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Are You Missing 10% of the Market?

Speaker: Elina Arponen  (Quicksave Interactive)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Ask Game Lawyers Anything Roundtable

Speakers: Ryan Black  (DLA Piper (Canada) LLP), Micaela Mantegna  (Berkman Klein Center for Internet & Society at Harvard University), Brandon Huffman  (Odin Law and Media), Angelo Alcid  (Microsoft Corp.), Yan Perng  (Netflix)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Roundtable

Audio Adventures in a Multiplayer VR Social World: 'Dimensional Double Shift' Audio Post Mortem

Speakers: Daniel Perry  (Owlchemy Labs), Michael Kim  (Owlchemy Labs)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Avoiding the Historical Accuracy Trap: Lessons from Five Thousand Years of Fun

Speakers: Angus Mol  (Leiden University Centre for Digital Humanities), Aris Politopoulos  (Leiden University)

Pass Type: All Access Pass, Core Pass

Format: Lecture

Babygirls, Daddies, and Himbos: Updating Archetypes for Compelling Characters

Speaker: Alexa Ray Corriea  (Cliffhanger Games)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Bear Hugs and Dev Tears: Building Stories for 'Cozy Grove: Camp Spirit'

Speakers: Alicia Fortier  (Spry Fox, Netflix Games), Jamie Antonisse  (Spry Fox, Netflix Games)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Beating the Competition: Competitive Intelligence in Gaming

Speaker: Aliaksandr Nenadavets  (SciPlay)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Better Together? Integrating 4X Social Features in 'Marvel Snap'

Speaker: Kent-Erik Hagman  (Second Dinner Studios)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Building 'Penny's Big Breakaway' with Beef, a New Programming Language

Speaker: Hunter Bridges  (Evening Star)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Building the Vocal Zoo: Voice Design in 'Star Wars Outlaws'

Speaker: Charles Pateman  (Massive Entertainment)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Charting the Course of 'Starship Home': Designing Mixed Reality's First Narrative Adventure

Speaker: Mark Schramm  (Creature)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Comedy and Games: The Why's, How's and Huhs?

Speaker: Heather Woodward  (Respawn Entertainment)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Cosplaying Games: Exploring the Culture from Character Design to Marketing

Speaker: Lisa Kneidl  (ICO Partners)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Crafting the Future: Materials and Texturing in Modern Game Development

Speakers: Hugh Chew  (Playstation Studios Visual Arts), Javier Perez  (Playstation Studios Visual Arts), Trevor Cotich  (Digital Extremes), Eric Wiley  (Fantastic Pixel Castle), Martin Pietras  (Bethesda Game Studio)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Panel

Design Strategies to Support Nurturers

Speaker: Nina Kim  (Rare Ltd.)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Designing for System Suspense

Speaker: Alexei Pepers  (Independent)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Empathy and Horror: Creature Audio of 'Still Wakes the Deep'

Speakers: Daan Hendriks  (The Chinese Room), Francesco Del Pia  (The Chinese Room)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Enhancing 3D Building Asset Creation: Machine Learning Meets Procedural Generation

Speaker: Qiang Dai  (LIGHTSPEED STUDIOS)

Pass Type: All Access Pass, Core Pass

Track: Programming, Visual Arts

Format: Lecture

External Development (Outsourcing) Roundtable

Speaker: Carl Schmidt  (Zynga)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

F.A.C.U.L.: The First FPS AI Companion Who Understands Human Language

Speaker: Elvis Liu  (Tencent Games)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Fascinating Rhythm: Bending the Power of Groove To Your Will

Speakers: Jason Graves  (Jason Graves Music. Inc.), Krisin Naigus  (Field of Reeds), Eli Bishop  (Independant)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Freelancers and Independent Contractors Roundtable

Speakers: Toiya Kristen Finley  (Schnoodle Media, LLC), Souha Al-Samkari  (Truant Pixel, LLC)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

GDC Pitch: Day 1

Speakers: Jason Della Rocca  (Execution Labs), David Martinez  (Raw Fury), Snow Rui  (Hooded Horse), Victoria Tran  (Innersloth)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing, Special Event

Format: Special Event

GDC Pitch: Day 2

Speakers: Anlu Liu  (Kowloon Nights), Rebekah Saltsman  (Finji), Justin Woodward  (Media Indie Exchange), Jason Della Rocca  (Execution Labs)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing, Special Event

Format: Special Event

Game Audio Programmer Roundtable

Speakers: Guy Somberg  (Echtra Games), Tomas Neumann  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Game Career Seminar: Industry at a Crossroads: Union Experiences in Video Games

Speakers: Samuel Cooper  (Blizzard Entertainment), Taylor Welling  (Bethesda Game Studio), Tom Smith  (Communications Workers of America), Simon Prefontaine  (Bethesda Game Studio), Autumn Mitchell  (Zenimax/Bethesda)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Panel

Game Career Seminar: Killer Portfolio or Portfolio Killer Part 1: Advice from Industry Artists

Summit Speaker: Greg Foertsch  (Bit Reactor)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Panel

Game Career Seminar: Killer Portfolio or Portfolio Killer Part 2: Portfolio Reviews

Summit Speaker: Greg Foertsch  (Bit Reactor)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Panel

Game Career Seminar: Paint Me a Picture, Sell Me a Story

Speaker: David Ventura  (Ichigoichie)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Lecture

Game Career Seminar: Pave Your Path and You Can Eat Ramen Every Day

Speakers: Tyler Coleman  (Retora Games), Melody Geiger  (Merge Conflict Studio)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Lecture

Game Narrative Roundtables

Speaker: Richard Dansky  (Crytek)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Roundtable

Game Revenue Growth: Insights from Top Monetization Events

Speaker: Oxana Fomina  (Gradient Universe S.L.)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Gaussian Splatting with Unreal Engine

Speaker: Adam Andrzejczak  (Black Drakkar Games)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Glitter, Fur and Shadows: Character Rendering Technology of 'Sky: Children of the Light'

Speaker: Oliver Castaneda  (thatgamecompany)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Global Illumination Solution in 'Once Human': A Hybrid Approach for 16km Open Worlds

Speakers: Maode Shi  (Netease), Lele Pan  (Netease)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Grid Topology vs Game Mechanics: Which Grid For You?

Speaker: Randy Smith  (Waves All Day)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Harnessing the power of Innovation to achieve DAU growth in Ace Racer

Speaker: Yuyuan Jiang  (Netease Games)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

How to Avoid Layoffs: Stories of Stability Roundtable

Speaker: Jesse Schell  (Schell Games LLC)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Roundtable

How to Write an Asynchronous Multithreaded Audio Engine

Speaker: Guy Somberg  (Echtra Games)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Hybrid and Remote Work Roundtable

Speakers: Jessica Damerst  (Unknown Worlds Entertainment), Amanda Sweaton  (Epic Games)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Roundtable

Indie Dev Guide to Video Ads: When You Can't Afford an Agency (Yet)

Speaker: Dillon Becker  (Airtraffic)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Jazz Platforming in 'Penny's Big Breakaway'

Speaker: Esteban Fajardo  (Evening Star)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Justifying Absurd Expenditures on Fonts and Other Silly Features

Speaker: Joshua Sawyer  (Obsidian Entertainment)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Leaders Working at the Heart of the Team 2025

Speakers: Grant Shonkwiler  (Shonkventures), Yash Kulkarni  (Mighty Yell Studios Inc.), Lulu LaMer  (Gravity Well), Trent Kusters  (League of Geeks), Gina Hope  (Riot Games)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Leveling Up: How to Spec for Technical Leadership

Speaker: Zacariah Litton  (The Believer Company)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Local Game Community Organizers Roundtable

Speakers: Michael Lee  (Ludoko Studios), Sandra Castro Pinzón  (Tan Grande y Jugando), Marlena Abraham  (Steel Wool Studios), Daniel Lin  (Schell Games/Ludoko Studios)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Making Delightful Tools for Sustainable Small-Team Development

Speaker: Isadora Rodopoulos  (Coldblood Inc.)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Making Games for Kids Roundtable

Speaker: Carla Engelbrecht  (Betweened)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Roundtable

Making Player Data Work in Pre-Production Roundtable

Speaker: Seb Long  (Player Research)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Roundtable

Massive Sound: The Art of Music Supervision for AAA and Indie Games

Speakers: Mia Ginaé Watkins  (Riot Games), Justin Hawkes  (Independent), Nadia Wheaton  (Independent), Jackie Palazzolo  (Riot Games)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Panel

Mental Maps, Mastery, and Metacognition: Game Design Lessons from Education

Speaker: Ben Schneider  (Worcester Polytechnic Institute)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Process Lite: Less Time on Process, More Time on Development

Speaker: Anna Nguyen  (Blind Squirrel Games)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Production Traps: How Producers and Leaders Get Stuck

Speaker: Benjamin Carcich  (Valarin, Inc., Building Better Games)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Quo Vadis Mobile Gaming 2025?

Speaker: Mariusz Gasiewski  (Google)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Rendering 'Assassin's Creed Shadows'

Speaker: Nicolas Lopez  (Ubisoft)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Smash the Scene in 'Marvel Rivals'

Speaker: Xiaosheng Li  (NetEase Games)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

So You Have a Fandom: Respecting and Understanding Fan Communities

Speaker: Megan Roche  (Pocket Gems)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing, Production & Team Leadership

Format: Lecture

Streamlining Bot Development in 'For Honor' with ML Automation

Speakers: Philippe Marcotte  (Ubisoft), Tarik Azzouni  (Ubisoft)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Technical Artist Roundtables

Speaker: Jeff Hanna  (NVIDIA)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

The Black Designer's Dilemma

Speakers: Carl Varnado  (Rancho Solano), Jarory DeJesus  (Lunacy Studios), Kim Belair  (Sweet Baby Inc), Pamela Iluore  (PlayStation), Jabari Alii  (Hidden Genius)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Panel

The Discovery of the Perfect Nav Mesh

Speaker: Ben Sunshine-Hill  (Havok)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

The ECS Behind 'Space Marine 2'

Speaker: Sergei Avdeev  (Saber Interactive)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

The Game Maker's Zodiac: A Team-Building Tool

Speaker: Isaque Sanches  (Ubisoft)

Pass Type: All Access Pass, Core Pass

Track: Design, Production & Team Leadership

Format: Lecture

The Gamer Motivation Model: Long-Term Trends and Findings

Speaker: Nick Yee  (Quantic Foundry)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

The State of PC and Console Games in 2025

Speaker: Ben Porter  (Newzoo)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

The Synthesizer Plugins of 'COCOON'

Speaker: Jakob Schmid  (Geometric Interactive)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio, Programming

Format: Lecture

The Tool Design Roundtables

Speaker: Robin-Yann Storm  (Independent)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Roundtable

The Universal Scene Description (USD) Roundtables

Speaker: Robin-Yann Storm  (Freelance)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

The Voices of 'Senua's Saga: Hellblade II': From Binaural Recording to Creative Manipulation

Speaker: Daniele Galante  (Ninja Theory)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Thou Art Truly a Brave Audio Designer!: 'Shadowgate', 'Dejavu' and 'Uninvited' Audio Design of ROM Cartridge Era

Speaker: Hiroyuki Masuno  (CRI Middleware Co., Ltd.)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Thriving Remotely: Growing a Successful Video Game Studio in a Virtual World

Speaker: Trisha Stouffer  (Stoic)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing, Production & Team Leadership

Format: Lecture

Tools Roundtables

Speaker: Geoff Evans  (NVIDIA)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Turning Around a Playerbase in Crisis: A 'Destiny 2' Case Study

Speaker: Alan Blaine  (Bungie)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Twitch Integration Basics: How to Make Your Game Stand Out on Twitch

Speaker: Thomas Tuts  (Streaming Toolsmith)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

User Generated Compassion in 'Sky: Children of the Light'

Speaker: Kyle Holdwick  (thatgamecompany)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Video Games and Crowdfunding: Best Practices from Successful Campaigns

Speaker: Thomas Bidaux  (ICO)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Visceral Sound on Tiny Speakers: The VR Audio of Indie Game 'UNDERDOGS'

Speaker: Idan Egozy  (One Hamsa)

Pass Type: All Access Pass, Core Pass

Track: Audio

Format: Lecture

Visual Effects Roundtables

Speakers: Jason Keyser  (VFX Apprentice), David Johnson  (Undertone FX)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Voice-Over Pipeline of 'Avowed' for the Weird and Wonderous Living Lands

Speakers: Kaitlin Long  (Obsidian Entertainment), Daniel Chamberlin  (Obsidian Entertainment)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Weaving the Systemic Soundscape of 'Eternal Strands'

Speaker: Alex Davies  (Yellow Brick Games)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

What Was That Noise?!: Creative UI Sound Design with Intention

Speaker: Jonathan Bell  (Formosa Interactive UK)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Where to Start? Build Believable Worlds from Scratch with Systems and Story

Speakers: Anna Megill  (CD PROJEKT RED), Emily Short  (Independent), Kaitlin Tremblay  (Soft Rains)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Connecting the Global Game Development Community