Search Results
Your search for "diversity" returned the below results for sessions and speakers.
Vickie Chen is the CEO and Founder of AviaGames, a mobile game company headquartered in the San Francisco Bay Area. She leads Avia's strategy across product, growth, and platform development for skill-based competitive games including Solitaire Clash, Bingo Tour, and 8 Ball Strike, scaling a player-first ecosystem that combines engaging gameplay, fair competition, and performance-driven growth. Under her leadership, Avia has grown to millions of players worldwide and earned industry recognition for innovation, diversity, and leadership.
Jordan Devries built their interface, a website, over 20 years ago. Since then they've designed concert sites for pop stars, given design talks to spies, led UX projects for some of the biggest names in tech and travel, and is now the UI/UX Director on the STAR WARS Jedi team at Respawn Entertainment. As the oldest child of a biracial immigrant family, Jordan advocates for diversity, equity and inclusion, both within game development and beyond. Outside of work, Jordan's passions include elaborate custom LEGO builds, recovering stolen LEGO pieces from Jordan's mischievous black cat, and struggling through the humidity of Washington, DC.
Diandra Anne Lasrado's vast experience spans nearly two decades working for industry behemoths such as Riot Games, BioWare, Blizzard, and Aniplex. Diandra is an industry veteran with a narrative background that covers editorial, characters, dialogue, and carries throughout the voice-over pipeline. Her experience covers AAA, mobile and indie games. With Diandra's focus on diversity, great imagination and team first mentality she has built a name for herself as a positive and creative influence for games. She currently is Narrative Director for iwot games making a Wheel of Time game.
Sandy is a creative team leader with decades of industry experience as a video game developer. As an Art Director, she is well experienced in articulating artistic visions with clarity, meaning and purpose. Sandy supervises the visual directions across all the art disciplines worldwide ranging from concept art, character design, environment, set dressing, VFX, lighting to cinematics. Her role is to steer production pipeline and hire quality developers. She finds opportunities to partner with other development disciplines to constitute creative pillars, drive toward a singular vision, and strategize through technical and artistic lenses. Sandy is an energetic leader who values and fosters an open, inclusive and collaborative team dynamic that provides creative freedom within set boundaries to ensure her team reaches the highest level of innovation, productivity and quality. Sandy's past experience as an individual content contributor on various game genre has provided solid foundations for her to become an intuitive and well-rounded art leader and manager in the video game and entertainment industry. She seeks growth both professionally and personally, and constantly adjusts to lead with courage, compassion, integrity and honesty. Sandy cares greatly about her community both at work and outside. She volunteers as a mentor and a coach to students, peers and women leaders in other organizations. Her hope is that positive influences will bring more diversity to the video game and entertainment industry. In her spare time, she stays physically active with her children who inspire her mindfully as they grow old together.