GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

"We Demand Games!" Using Print-on-Demand for Prototyping and Fast-to-Market Paths in Game Design Research

Summit Speaker: Owen Gottlieb (ConverJent/RIT)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Educators Summit

Topic: Educators Summit

Format: Session

"Who am I?" Role and Narrative in 360 Video

Speakers: Mike Scanlon (foundry10), Lisa Castaneda (foundry10)

Pass Type: All Access, VRDC@GDC Add On

Topic: Entertainment VR/AR

Format: Session

'A Mortician's Tale': A Different View on How Games Treat Death

Summit Speaker: Gabby DaRienzo (Laundry Bear Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

'ARK Survival Evolved': Early Access Composing and Its Unique Issues

Speaker: Gareth Coker (Gareth Coker Music)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

'Assassin's Creed Origins': Monitoring and Validation of World Design Data

Speaker: Nicholas Routhier (Ubisoft Montreal)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Programming

Format: Session

'C.A.T.S.' Postmortem: Concept Development Through the Eyes of a Designer and Artist

Summit Speakers: Eugene Yailenko (ZeptoLab), Aleksei Kalibin (Atomsky) (Zeptolab)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: GDC Mobile Summit

Format: Session

'Carne y Arena': Uncompromising Audio for Narrative VR

Speakers: Bill Rudolph (Skywalker Sound), Kevin Bolen (Skywalker Sound), Damian Kastbauer (ArenaNet)

Pass Type: All Access, VRDC@GDC Add On

Topic: Entertainment VR/AR

Format: Session

'Crashlands': Design by Chaos

Speaker: Seth Coster (Butterscotch Shenanigans)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

'Destiny 2': Linear Music in an Open World

Speakers: Skye Lewin (Bungie), C Paul Johnson (Trigger Volume, Inc.), Michael Sechrist (Bungie)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Design

Format: Session

'For Honor': From a Great Launch to a Challenging Live Period

Speakers: Damien Kieken (Ubisoft), Roman Campos Oriola (Ubisoft)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management, Design

Format: Session

'Good Pizza, Great Pizza': Game Design, Iteration, and Business Lessons Learned

Speaker: Anthony Lai (TapBlaze)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Production & Team Management

Format: Session

'Gorogoa': The Design of a Cosmic Acrostic

Summit Speaker: Jason Roberts (Buried Signal)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

'Heaven's Vault': Creating a Dynamic Detective Story

Speaker: Jon Ingold (inkle)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

'Horizon Zero Dawn': A Game Design Postmortem

Speaker: Eric Boltjes (Guerrilla Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Tutorials: N/A

'Horizon Zero Dawn': A QA Open World Case Study

Speaker: Ana Barbuta (Guerrilla Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Session

'INVASION!': Crafting a VR Story

Speaker: Eric Darnell (Baobab Studios)

Pass Type: All Access, VRDC@GDC Add On

Topic: Entertainment VR/AR

Format: Session

'Mass Effect Andromeda' Audio Retrospective

Speaker: Michael Kent (Bioware)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

'Move or Die': Why It's Worth It to Chase Your Tail

Summit Speaker: Nicolae Berbece (Those Awesome Guys)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

'Primal Rage II' from Heartbreak to Resurrection: The Journey After Cancellation

Speaker: Chris Tang (Hitsparks Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit

Topic: Advocacy

Format: Session

'Race for the Galaxy': A Neural Network in Production

Summit Speaker: Theresa Duringer (Temple Gates Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: AI Summit

Format: Session

'Rick and Morty: Virtual Rick-ality' Postmortem: VR Lessons *Burrrp* Learned

Speaker: Alex Schwartz (Owlchemy Labs)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

'Rocket League': Language Ban System Postmortem

Summit Speaker: Devin Connors (Psyonix)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Community Management Summit

Format: Session

'World of Warships': Technical Aspects of Rendering High-Quality Sea 'Till Horizon

Speaker: Yury Kryachko (Wargaming St. Petersburg)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Visual Arts

Format: Session

10 Lessons Learned Working on Rewarded Videos

Speaker: Nebojsa Duric (Nordeus)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

5 Year Journey to Predictability

Speaker: Sergei Vasiuk (Wargaming)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

8 Frames in 16ms: Rollback Networking in 'Mortal Kombat' and 'Injustice 2'

Speaker: Michael Stallone (Netherrealm Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

A Long Dark Road: Blending Player and Authored Story in a Sandbox Survival Game

Speaker: Raphael van Lierop (Hinterland Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Production & Team Management

Format: Session

A Matter of Music Design: Driving Gameplay with Music

Speaker: Eric Hamel (Worthing & Moncrieff)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

A Modern Take on Historical Fiction: Music for 'Call of Duty WWII'

Speaker: Wilbert Roget (RogetMusic)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

A Practical Approach to Developing Forward-Facing Rigs, Tools and Pipelines

Speaker: Michael Malinowski (Creative Assembly)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

AI-Driven QA: Simulating Massively Multiplayer Behavior for Debugging Games

Speaker: Shuichi Kurabayashi (Cygames, Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Accelerating Game Development and Enhancing Game Experiences with Intel® Optane™ Technology (Presented by Intel)

Sponsor Speakers: Alejandro Hoyos (Intel), Sean Tracy (Roberts Space Industries)

Location: Room 2024, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass, VRDC@GDC Add On

Topic: Programming

Format: Sponsored Session

Accessible Gaming for the Visually Impaired

Speakers: Mark Barlet (The AbleGamers Charity), Sam Joehl (Level Access)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Acing the Whiteboard Interview

Speakers: Ellen Beeman (DigiPen Institute of Technology), Kate Reinhard (Seattle Women In Games and Tech)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit

Topic: Career Development

Format: Session

Addressing Exploit Abuse in 'EVE Online' with Customer Care

Speaker: David Einarsson (CCP Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Production & Team Management

Format: Session

Advanced Graphics Techniques Tutorial

Speaker: Andrei Tatarinov (NVIDIA)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming, Visual Arts

Format: Tutorial

Tutorials: Advanced Graphics Techniques Tutorial

Advocating for Yourself: How to Change the Public Perception of Games and Game Developers

Speaker: Kate Edwards (Geogrify)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit

Topic: Advocacy

Format: Session

All the Families: The Making of 'Animation Throwdown'

Summit Speakers: Peter Eykemans (Kongregate), Katrina Wolfe (Kongregate)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: GDC Mobile Summit

Format: Session

An Evidence-Based Mental Health Model for Game Developers

Summit Speaker: Jennifer Hazel (CheckPoint Organisation)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

An Interactive Sound Dystopia: Real-Time Audio Processing in 'NieR: Automata'

Speaker: Shuji Kohata (PlatinumGames Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Programming

Format: Session

Animating Quill: Creating an Emotional Experience

Speaker: Richard Lico (Polyarc)

Topic: Visual Arts, Design

Format: Session

Animating the Rabbids to Team Up with Mario

Speakers: Marco Renso (Ubisoft), Tommaso Sanguigni (Ubisoft)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Animation Bootcamp: 'God of War': Breathing New Life into a Hardened Spartan

Speaker: Bruno Velasquez (Sony Interactive Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Animation Bootcamp: Animation Leadership: Teaching Your Team to Fish

Speaker: Nick Chilano (Blizzard Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Animation Bootcamp: Bringing Life to the Machines of 'Horizon Zero Dawn'

Speaker: Richard Oud (Guerrilla Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Animation Bootcamp: From Red to Rukey: Building and Animating Characters in 'Transistor' and 'Pyre'

Speaker: Camilo Vanegas (Supergiant Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Animation Bootcamp: High Resolution Pixel Art and Animation

Speaker: Kyle Bunk (Firaxis Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Applying AAA Techniques on Mobile Games: Understanding Flow Maps and Its Applications

Speaker: Shaoyong "Abel" Zhang (NetEase Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Art Direction Bootcamp: A No Nonsense Approach to Designing Robot Dinosaurs

Speaker: Jan-Bart Van Beek (Guerrilla Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Art Direction Bootcamp

Art Direction Bootcamp: Artistry in a New Medium: 'Lone Echo' and the Magic of VR

Speaker: Nathan Phail-Liff (Ready at Dawn)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Art Direction Bootcamp

Art Direction for AAA UI

Speaker: Omer Younas (DICE LA)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Art Direction: Escaping Your Comfort Zone

Speaker: Liam Wong (liamwong.com)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Audio Asset Management Tips and Tricks

Speaker: Richard Ludlow (Hexany Audio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Production & Team Management

Format: Session

Audio Bootcamp XVII: A Composer's Guide to the Galaxy

Speaker: Elvira Bjorkman (Two Feathers Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial

Topic: Audio

Format: Tutorial

Tutorials: Audio Bootcamp XVII

Audio Bootcamp XVII: Programming Composers and Composing Programmers

Speaker: Victoria Dorn (Sony Playstation)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial

Topic: Audio

Format: Tutorial

Tutorials: Audio Bootcamp XVII

Audio Bootcamp XVII: Reel Talk

Speakers: Kevin Regamey (Power Up Audio), Matthew Marteinsson (Klei Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial

Topic: Audio

Format: Tutorial

Tutorials: Audio Bootcamp XVII

Audio Bootcamp XVII: Talking about Talking: Recording and Producing Well Crafted Dialogue

Speaker: Amanda Rose Smith (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial

Topic: Audio

Format: Tutorial

Tutorials: Audio Bootcamp XVII

Audio Propagation Through the Ears of VERA

Speakers: Jeff Ballard (Microsoft), Robert Ridihalgh (Microsoft)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Programming

Format: Session

Automated Testing and Profiling for 'Call of Duty'

Speaker: Jan van Valburg (Activision)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Production & Team Management

Format: Session

Automatic VR Previsualization from Natural Language Scripts

Speaker: Sasha Schriber (Disney Research)

Pass Type: All Access, VRDC@GDC Add On

Topic: Entertainment VR/AR

Format: Session

Been There Done That: Industry Veterans Share Experience and Advice

Speakers: Kim McAuliffe (gamesto.love), Miko Sharp (Microsoft, Pretty Smart Games), Kathleen Sanders (Wire Stone), Renee Nejo (Bellevue College), Louise Smith (Amazon)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit

Topic: Game Career Seminar, Design

Format: Session

Beneath the Flesh of Walls: The Making of Sierra's 'Mystery House'

Speaker: Laine Nooney (New York University)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit

Topic: Advocacy

Format: Session

Better than the Original: Making a Sequel to 'SteamWorld Dig'

Summit Speaker: Brjann Sigurgeirsson (Image & Form International AB)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Between Tech and Art: The Vegetation of 'Horizon Zero Dawn'

Speaker: Gilbert Sanders (Guerrilla Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts, Programming

Format: Session

Beyond 'Killzone': Creating New AI Systems for 'Horizon Zero Dawn'

Summit Speaker: Julian Berteling (Guerrilla Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: AI Summit

Format: Session

Beyond Emitters: Shader and Surface Driven GPU Particle FX Techniques

Speaker: Christina Coffin (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Visual Arts

Format: Session

Tutorials: N/A

Beyond the Blue-Skinned Space Babe: Deconstructing the Empowered Asari in 'Mass Effect'

Summit Speaker: Alexandra M. Lucas (Microsoft Cortana)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Bidirectional Search: Is It for Me?

Summit Speaker: Nathan Sturtevant (University of Denver)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: AI Summit

Format: Session

Board Game Design Day: 'Mansions of Madness' 2nd Edition: Postmortem of an App-Integrated Board Game

Speaker: Andrew Fischer (Fantasy Flight Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Board Game Design Day

Board Game Design Day: 'Race for the Galaxy': Digital Design Gems

Speaker: Theresa Duringer (Temple Gates Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Board Game Design Day

Board Game Design Day: Balancing Mechanics for Your Card Game's Unique "Power Curve"

Speaker: Dylan Mayo (The Pokemon Company)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Board Game Design Day

Board Game Design Day: Cardboard Interfaces: UX for Board Games

Speaker: Randy Hoyt (Foxtrot Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Board Game Design Day

Board Game Design Day: Designing 'Race for the Galaxy': Making a Strategic Card Game

Speaker: Tom Lehmann (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Board Game Design Day

Board Game Design Day: The Design Challenges of 'Legacy' Games

Speaker: JR Honeycutt (Waitress Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Board Game Design Day

Board Game Design Day: White, Brown, and Pink: The Flavors of Tabletop Game Randomness

Speaker: Geoff Engelstein (Mars International)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Board Game Design Day

Boss Up: Boss Battle Design Fundamentals and Retrospective

Speaker: Itay Keren (Untame)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Breaking In: How to Deal with Limbo and Proactively Wait

Speakers: Brian Choi (InXile Entertainment), Lindsey Peck (Imagos Softworks), Renzo Heredia (Freelance), Rosstin Murphy (STRIVR), Tina Kalinger (WildWorks)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit

Topic: Career Development

Format: Session

Breaking Through: Psychosis and the Making of 'Hellblade'

Speakers: Dominic Matthews (Ninja Theory Ltd), Tameem Antoniades (Ninja Theory Ltd)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit

Topic: Advocacy, Business & Marketing

Format: Session

Tutorials: N/A

Bridging Community Divides in Cross-Platform MMOs

Summit Speakers: Eric Cleaver (NetEase Games), EM Stock (NetEase Games), Linda Carlson (Trion Worlds, Inc.), Ted Stone (Daybreak Games Company), John Bergman (Guild Software, Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Community Management Summit

Format: Session

Bringing Mars Down to Earth: Designing Educational Games with Real Science for Low Income Students

Speakers: Peter Slattery (IDEO), Kate Schnippering (IDEO)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass

Topic: Advocacy

Format: Session

Building Games That Can Be Understood at a Glance

Summit Speaker: Zach Gage (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Building an Inclusive Tech Lab: How and Why You Should Too

Speakers: Tara Voelker (Mixer), Brannon Zahand (343 Industries)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit

Topic: Advocacy

Format: Session

Building for the Next Billion: The India Opportunity

Speaker: Arpita Kapoor (Mech Mocha)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

By Grabthar's Hammer, What a Savings: Making the Most of Texture Memory with Sprite Dicing

Speaker: Jon Manning (Secret Lab)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Visual Arts

Format: Session

Capturing Great Footage for Game Trailers

Speaker: Derek Lieu (Derek Lieu)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Character Control with Neural Networks and Machine Learning

Speaker: Daniel Holden (Ubisoft Montreal)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Tutorials: N/A

Character Development in Non-Linear Spaces: 'Uncharted: The Lost Legacy'

Summit Speaker: Josh Scherr (Naughty Dog Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Chatbot Game Manifesto: Golden Rules for Making a New Kind of Game

Speaker: Emmanuel Corno (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Circular Separable Convolution Depth of Field

Speaker: Kleber Garcia (Electronic Arts)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Classic Game Postmortem: 'NBA Jam'

Speaker: Mark Turmell (Zynga)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Classic Game Postmortem: 'The Bard's Tale I and II'

Speaker: Michael Cranford (Days Fly)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Classic Game Postmortem: 'Ultima Online'

Speakers: Raph Koster (Independent), Starr Long (Portalarium), Richard Garriott de Cayeux (Portalarium), Rich Vogel (Certain Affinity)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Production & Team Management

Format: Session

Cloth Self Collision with Predictive Contacts

Speaker: Chris Lewin (Electronic Arts)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Cluster Forward Rendering and Anti-Aliasing in 'Detroit: Become Human'

Speaker: Ronan Marchalot (Quantic Dream)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Commandos with Ninja: A 'Shadow Tactics' Postmortem

Speaker: Moritz Wagner (Mimimi Productions)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Community Snowballing in 'PlayerUnknown's Battlegrounds': From Pre-Alpha to 20 Million and Counting in Early Access

Speaker: Sammie Kang (PUBG Corp.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Composer Confessions Microtalks 2: More Massive, Often Painful Lessons Learned

Speakers: Austin Wintory (Independent), Laura Karpman (Independent), Peter McConnell (Independent), Gareth Coker (Independent), Darren Korb (Supergiant Games), Gordy Haab (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Composing an Interactive Musical: Lessons Learned from Creating 'Figment'

Speaker: Niels Sorensen (Bedtime Digital Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Design

Format: Session

Cone Marching in VR: Developing a Fractal Experience at 90fps

Speakers: Johannes Saam (Framestore), Mariano Merchante (Framestore)

Pass Type: All Access, VRDC@GDC Add On

Topic: Entertainment VR/AR

Format: Session

Crafting RPG Worlds in Real Environments with AR

Summit Speakers: Zilvinas Ledas (Tag of Joy), Sarunas Ledas (Tag of Joy)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Creating Console Quality Audio on Mobile: 'Club Penguin Island'

Speakers: Toby Hulse (The Walt Disney Company), David Fairfield (The Walt Disney Company)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Creating a Development Culture that Embraces Change

Speaker: Conor Crowley (Jagex Ltd)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Session

Creating a Living/Breathing Key Art for Your Front-End

Speaker: David Monroe (Ubisoft)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Crossing Oceans with Game Making Workshops

Summit Speakers: Rilla Khaled (Concordia University), Pippin Barr (Concordia University), Noelani Arista (University of Hawaii at Manoa), Jason Edward Lewis (Concordia University)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Educators Summit

Topic: Educators Summit

Format: Session

Cryptocurrency in Games: A New Approach to Virtual World Economics

Speaker: Cristian Gonzalez (MEGO)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Programming

Format: Poster Session

Data-Driven or Data-Blinded? Uses and Abuses of Analytics in Games

Speaker: Emily Greer (Kongregate)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Design

Format: Session

Dealing with Scope Change in 'Heat Signature' and 'Gunpoint'

Summit Speaker: Tom Francis (Suspicious Developments)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Deconstructor of Fun: Breaking Down Top Mobile F2P Games

Speakers: Adam Telfer (MobileFreeToPlay.com), Anil Das-Gupta (Wargaming.net)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Design

Format: Session

Depiction of War in Games: Can You Do Better?

Summit Speaker: Andrew Barron (Bohemia Interactive Simulations)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Design Tests and What to Expect from Them

Speaker: Peter Buchardt (Studio Gobo, Playdead)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit

Topic: Game Career Seminar

Format: Session

Designing Great Interactive Narratives on Mobile

Summit Speakers: Cass Phillipps (Episode, Pocket Gems), Marisa Bell (Big Fish Games), Jon Ingold (inkle), Rachel Weber (GamesRadar+)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Designing Human Avatars for Virtual Reality

Speakers: David Bond (Google), Brian Pullen (Google)

Pass Type: All Access, VRDC@GDC Add On

Topic: Entertainment VR/AR

Format: Session

Designing Text UX for Effortless Reading

Speaker: Joseph Humfrey (inkle Ltd)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Visual Arts

Format: Session

Designing for Live

Summit Speaker: Ethan Levy (N3twork)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: GDC Mobile Summit

Format: Session

Developing the Art of 'Fortnite'

Speaker: Peter Ellis (Epic Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Dialed-Down Design: Insights from Developing VR for People with Autism

Speaker: Lori Landay (Berklee College of Music)

Pass Type: All Access, VRDC@GDC Add On

Topic: Entertainment VR/AR

Format: Session

Disabilities: Helping Students Survive and Thrive

Summit Speaker: Henry Bawden (Columbus State Community College)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Educators Summit

Topic: Educators Summit

Format: Session

Don't Break the Chain: Maintaining Productivity on Your 19th Game

Summit Speaker: Jason Rohrer (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Don'ts: How NOT to Work in Game Audio

Speakers: Ryan Ike (Independent), Akash Thakkar (Independent), Carlye Nyte (Camouflaj)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Drives: Helping More Players Get from First-Taste to Satisfaction

Speaker: Jason VandenBerghe (ArenaNet)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Business & Marketing

Format: Session

Embracing Push Forward Combat in 'DOOM'

Speakers: Kurt Loudy (id Software), Jake Campbell (id Software)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Programming

Format: Session

Emerging Composers Guide to Productivity and Work/Life Balance

Speakers: Tom Salta (Persist Music), Penka Kouneva (Kouneva Studios), Jesse Harlin (Dunderpate Music, LLC), Laryssa Chan (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Empires to Ages: Storytelling Lessons Learned in 14 Years at BioWare

Summit Speaker: Mike Laidlaw (Croslea Insights Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Empowering Collaborative Real-Time Game Creation in Online Worlds

Speaker: Chris Ford (Roblox)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Business & Marketing

Format: Session

Epic Sync: Wrangling the Work of Highly Interdependent Dev Teams at Bungie

Speaker: Linda Fane (Bungie)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Session

Tutorials: N/A

Eros in Play: Writing and Designing Sex Scenes (Part 2)

Summit Speaker: Michelle Clough (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Esports Day: Building Collegiate Esports from Student Clubs to Varsity Teams

Speakers: Phill Alexander (Miami University), Ryan Stevenson (USC Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Esports Day

Esports Day: Crossing Over: Traditional Sports Come to Esports

Speaker: Darin J. Kwilinski (ESPN.com)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing

Format: Tutorial

Tutorials: Esports Day

Esports Day: Developing Competitive Communities through Conventions

Speaker: Rick Thiher (Twitch)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing

Format: Tutorial

Tutorials: Esports Day

Esports Day: Esports Is How Old?? Stories and Lessons from Those Who Were There

Speakers: Marcus Graham (Twitch), Morgan Romine (AnyKey), Scott Smith (Independent), T.L. Taylor (MIT)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing

Format: Tutorial

Tutorials: Esports Day

Esports Day: Merging Sports and Esports: Traditional Sports Owners Buying Esports Teams

Speakers: Marty Strenczewilk (Splyce), Todd Merry (Delaware North)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing

Format: Tutorial

Tutorials: Esports Day

Esports Day: Putting the Horse Before the Cart: Building Foundations for Esports

Speaker: James Murff (Simplikation)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design, Business & Marketing

Format: Tutorial

Tutorials: Esports Day

Esports Day: What Motivates Esports Fans? A Data-Driven Approach to Business and Development Strategy

Speaker: Andrew Curley (Daybreak Game Company)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing

Format: Tutorial

Tutorials: Esports Day

Esports In-Depth: The Role of Game Developers in Building Sports of the 21st Century

Speaker: Bryce Blum (Catalyst Sports & Media/ESG Law)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Tutorials: N/A

Expanding Animation and Design Capabilities in Post-Launch 'Battlefield 1'

Speaker: Ryan Duffin (Electronic Arts DICE)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Exploring Helplessness in Games with 'Bury Me, My Love'

Speaker: Florent Maurin (The Pixel Hunt)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit

Topic: Advocacy

Format: Session

Tutorials: N/A

Exploring Hidden Stories in the World of 'XCOM 2'

Speaker: Justin Rodriguez (Firaxis Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit

Topic: Game Career Seminar

Format: Session

Exploring the Unsolved Challenges of VR Gaming

Speaker: Kevin Harper (ustwo)

Pass Type: All Access, VRDC@GDC Add On

Topic: Game VR/AR

Format: Session

Fizzy Brushstrokes: The Art of 'Knights and Bikes'

Speaker: Rex Crowle (Foam Sword)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Tutorials: N/A

Frictionless Media: Why Community Is the New Marketing

Summit Speaker: Mike Sheetal (PlayBrain Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Community Management Summit

Format: Session

From Corporate to Indie and Back Again

Speakers: Peter "pdx" Drescher (Twittering Machine), Damian Kastbauer (ArenaNet), Wilbert Roget II (RogetMusic, LLC), Caron Weidner (Eight Ball Sound), Guy Whitmore (Foxface Rabbitfish, LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Frostbite GPU Emitter Graph System

Speakers: Sebastien Hillaire (Electronic Arts/Frostbite), Anders Egleus (Electronic Arts/Frostbite)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Visual Arts

Format: Session

GDC Microtalks 2018: Playing with Fire

Speakers: Richard Lemarchand (University of Southern California), Jenn Sandercock (Inquisiment), Tanya DePass (I Need Diverse Games), Chandana "Eka" Ekanayake (Outerloop Games), Michelle Clough (Independent), Bob Bates (Independent), Jane Ng (Campo Santo), Liz England (Ubisoft Toronto), Jarryd Huntley (Polytundra LLC), Liz Ryerson (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

GDC Pitch: Day 1

Speakers: Sunny Dhillon (Signia Venture Partners), Guzman Diaz (Index Ventures), David Gardner (London Venture Partners), Jason Della Rocca (Execution Labs)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit

Topic: Special Event

Format: Special Event

GDC Pitch: Day 2

Speakers: Jonas Antonsson (Raw Fury), Jason Della Rocca (Execution Labs), Ben Andac (Good Shepherd)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit

Topic: Special Event

Format: Special Event

Game Design Beyond Screens and Joysticks

Speaker: Tatiana Vilela dos Santos (MechBird)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Game Design Patterns for Building Friendships

Speaker: Daniel Cook (Spry Fox)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Game Design Workshop

Speakers: Marc Leblanc (Riot Games), Andy Ashcraft (Giantsdance Games), Frank Lantz (NYU Game Center), Kim Swift (EA Motive), Tim Stellmach (OtherSide Entertainment), Jeb Havens (Jeb Havens Games), Andrew Leker (Sholari LLC), Stone Librande (Riot Games), Robin Hunicke (Funomena)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Game Design Workshop

Game Education is Global: Contexts and Collaborations

Summit Speakers: William Huber (Abertay University, School of Art, Media and Games), Annakaisa Kultima (Aalto University), Hanna Wirman (Hong Kong Polytechnic University, School of Design), Gonzalo Frasca (Universidad ORT/DragonBox), Hanli Geyser (University of the Witwatersrand)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Educators Summit

Topic: Educators Summit

Format: Session

Game a Week: Teaching Students to Prototype

Summit Speakers: Douglas Wilson (Die Gute Fabrik), Bennett Foddy (NYU Game Center)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Educators Summit

Topic: Educators Summit

Format: Session

Games and Social Justice: Adopting Service Learning for Games Education

Summit Speaker: Gillian Smith (Worcester Polytechnic Institute)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Educators Summit

Topic: Educators Summit

Format: Session

Games as Medicine: FDA Approval Methods

Speaker: Noah Falstein (The Inspiracy)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Games for Messaging Platforms

Speaker: Laurens Rutten (CoolGames)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Gaming Instantly: The Facebook Messenger Games Market

Summit Speakers: David Fox (Double Coconut), James C. Smith (MobilityWare), Leo Olebe (Facebook)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: GDC Mobile Summit

Format: Session

Giving a Voice to The Machines of Horizon Zero Dawn

Speaker: Pinar Temiz (Guerrilla Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Audio

Format: Session

Tutorials: N/A

Going Beyond Games: VR Journalism at the Guardian

Speaker: Francesca Panetta (The Guardian Media Group)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Entertainment VR/AR

Format: Session

Going Cross-Platform: Is It Worth the Effort?

Summit Speaker: Tammy Levy (Kongregate)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: GDC Mobile Summit

Format: Session

Going Wrong with Central Tech

Speaker: Joakim Lord (DICE)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management, Programming

Format: Session

Good Design Makes Happy Customers: A Microtransaction Design Primer

Speaker: Crystin Cox (ArenaNet)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Good Game Design is like a Magic Trick

Summit Speaker: Jennifer Scheurle (Opaque Space)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: UX Summit

Format: Session

HDR Image Based Lighting: From Acquisition to Render

Speaker: Artem Kryzhanovskyi (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts, Programming

Format: Session

Hardware vs. Software: UX Loops, 1960s to Now

Speaker: Timoni West (Speaker Strategies)

Pass Type: All Access, VRDC@GDC Add On

Topic: Game VR/AR

Format: Session

Helping Players Hate (or Love) Their Nemesis

Speaker: Chris Hoge (Monolith)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Hierarchical Dynamic Pathfinding for Large Voxel Worlds

Speaker: Benoit Alain (Sauropod Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Highlighting Player Stories to Your Company And Community

Speaker: Riley Hammersly (Nordeus)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Poster Session

History Shaping Design: Inequality and Player Behavior

Speaker: Julia Keren Detar (Untame)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Honorable Intentions: Player Behavior Today at Riot Games

Speaker: Kimberly Voll (Riot Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

How Quill Defined Polyarc's VR Character Design Process

Speaker: Brendan Walker (Polyarc)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Production & Team Management

Format: Session

How Real-Time Graphics Helps Pixar Make Feature Films

Speakers: Pol Jeremias-Vila (Pixar Animation Studios), David G Yu (Pixar Animation Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Vision

Format: Session

How Sound Tells the Story of 'Night in the Woods'

Speaker: Em Halberstadt (A Shell in the Pit)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Design

Format: Session

How to Create Great Characters: Depth, Emotion and Player Agency

Summit Speakers: Caroline Marchal (Interior Night), John Yorke (Angel Station)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

How to Find and Engage a Great Artist: A Non-Artist Primer

Summit Speaker: Adam deGrandis (Chickadee Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

How to Make Devs Unmute Your Game

Speaker: Bjorn Iversen (Paradox Interactive)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Poster Session

How to Rig a Human: Joint Health and Mobility for Developers

Speaker: Seth Gibson (HTC Creative Labs)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit

Topic: Advocacy

Format: Session

How to Scale an Indie Game via Outsourcing

Speaker: Bianca Antunes (Flux Game Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Poster Session

How to Use Machine Learning, Live Telemetry Analysis, and Computer Vision to Manage Communities

Summit Speakers: Alex Casassovici (Showdown.cc), Beatriz Miravete (Showdown)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Community Management Summit

Format: Session

How to Write Games for the Internet without Embarrassing Yourself

Speaker: Leighton Gray (Dream Daddy)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Design

Format: Session

Tutorials: N/A

Hutch: Fantastic Mistakes and How to Avoid Them

Speaker: Andrew Watson (Hutch)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Session

Immersing a Creative World into a Usable UI

Summit Speaker: Steph Chow (Steph Chow Design)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: UX Summit

Format: Session

Implementing Pixar's Brain Trust Model at King, and How It All Went Wrong

Summit Speakers: Stephen Jarrett (King), Bob Woodburn (King)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: GDC Mobile Summit

Format: Session

Improving Critique of Game Projects with Expert and Peer Feedback

Summit Speakers: Jessica Hammer (Carnegie Mellon University), Martin Pichlmair (Broken Rules)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Educators Summit

Topic: Educators Summit

Format: Session

Indie Soapbox

Summit Speakers: Justin Ma (Subset Games), Rosa Carbo-Mascarell (Games for the Many), Adriel Wallick (MsMinotaur), Davey Wreden (Everything Unlimited Ltd.), Johanna Pirker (Graz University of Technology), Danny Baranowsky (Independent), Frank Lantz (NYU Game Center), Ethan Redd (Virtuoso Neomedia Enterprises), Claris Cyarron (Silverstring Media), Dee Del Rosario (Different Games Collective, Seattle Indies)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Indistinguishable from Magic: Lessons Learned from Creating Merchandise for 'Alto's Adventure'

Speaker: Eli Cymet (Snowman)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Production & Team Management

Format: Session

Inside the Indie Mind: Zach Barth (Zachtronics)

Summit Speakers: Zach Barth (Zachtronics), Kris Graft (Gamasutra)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Intelligent Game Design on 'Rainbow Six Siege'

Speakers: Leroy Athanassof (Ubisoft), Geoffroy Mouret (Ubisoft Montreal)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Intensely Practical Tips for Growing an Indie Studio

Summit Speaker: Alexis Kennedy (Weather Factory)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

It Can Be Two Things: My Indie Career

Summit Speaker: Elizabeth Sampat (SYBO Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

It IS Rocket Science! The Physics of 'Rocket League' Detailed

Speaker: Jared Cone (Psyonix)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Design

Format: Session

It's About Time: System Design for Mobile Free-to-Play

Summit Speaker: Evan Losi (Scopely)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: GDC Mobile Summit

Format: Session

It's Not Fake, It's Pro Wrestling: Applying Wrestling Storytelling in Games

Summit Speaker: Luis De Leon (2401 Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Juggle ALL THE THINGS! Community Managing Tons of Games

Summit Speakers: Stephanie Bayer (Blizzard Entertainment), Nathan Ortega (Daxnd Games LLC), Cade Peterson (Jump Gaming, Inc.), Linda Carlson (Trion Worlds), Corey Rollins (Klei)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Community Management Summit

Format: Session

Killer Portfolio or Portfolio Killer Part 1: Advice from Industry Artists

Speakers: Greg Foertsch (Firaxis Games), Alison Kelly (Independent), Wyeth Johnson (Epic Games), Shawn Robertson (Ghost Story Games), Gavin Goulden (Insomniac Games), Darren Bacon (343 Industries)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit

Topic: Game Career Seminar

Format: Session

Killer Portfolio or Portfolio Killer Part 2: Portfolio Reviews

Speakers: Greg Foertsch (Firaxis Games), Alison Kelly (Independent), Wyeth Johnson (Epic Games), Shawn Robertson (Ghost Story Games), Nicolas "Sparth" Bouvier (343 Industries), Gavin Goulden (Insomniac Games), Chris Sulzbach (Firaxis Games), Marie-Michelle Pepin (Independent), Darren Bacon (343 Industries), David Johnson (Freelance), Lisette Titre-Montgomery (Double Fine), Moby Francke (Riot Games), Peet Cooper (Riot Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit

Topic: Game Career Seminar

Format: Session

Know Your Market: Making Indie Games That Sell

Summit Speaker: Erik Johnson (Infinite Monkeys Entertainment Ltd.)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Knowledge is Power: An Overview of Knowledge Representation in Game AI

Summit Speakers: Daniel Brewer (Digital Extremes), Rez Graham (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: AI Summit

Format: Session

Lessons from KO_OP: Surviving on the Fringes

Summit Speaker: Saleem Dabbous (KO_OP)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Let's Create Better VR Trailers! (Seriously, Stop Using First Person Footage!)

Speaker: Kert Gartner (kertgartner.com)

Pass Type: All Access, VRDC@GDC Add On

Topic: Entertainment VR/AR

Format: Session

Let's Talk About Feedback

Speaker: Peet Cooper (Riot Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts, Business & Marketing

Format: Session

Level Design Workshop: An Architectural Approach to Level Design: Creating an Art Theory for Game Worlds (and So Can You!)

Speaker: Christopher Totten (Pie for Breakfast Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Level Design Workshop

Level Design Workshop: Designing for Non-Linear Story Discovery in 'Tacoma'

Speakers: Steve Gaynor (Fullbright), Nina Freeman (Fullbright)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Level Design Workshop

Level Design Workshop: How to Light a Level

Speaker: Robert Yang (NYU Game Center)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Level Design Workshop

Level Design Workshop: Invisible Intuition: Player Guidance from Blockmesh to Final Level Design

Speaker: David Shaver (Naughty Dog)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Level Design Workshop

Level Design Workshop: Organizing Hundreds of Levels and Introducing Mechanics

Speaker: Nathan Fouts (Mommy's Best Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Level Design Workshop

Level Design Workshop: Procedural Regeneration: Matching the World to the Player

Speaker: Heather Robertson (Heather Flowers)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Level Design Workshop

Level Design Workshop: The Holy Grail of Multiplayer Level Design: Maps for Casual and Competitive Play

Speaker: Andrew Yoder (Hi-Rez Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Level Design Workshop

Making 'MEETMIKE': Photoreal Virtual Human in UE4

Speaker: Mike Seymour (Sydney University)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts, Design

Format: Poster Session

Making Good Tools for Making Great Audio

Speakers: Guy Somberg (Echtra Inc.), Tomas Neumann (Blizzard Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Audio

Format: Session

Making Them Care: The Narrative Burden for Creating Empathy

Summit Speaker: Heidi McDonald (iThrive Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Making the World Give a Damn About Your Game in 2018

Speaker: Mike Rose (No More Robots)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Tutorials: N/A

Managing Your Community's Mental Health: Where's the Line?

Summit Speaker: Jennifer Hazel (CheckPoint)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Community Management Summit

Format: Session

Marketing Judo: How to Sell Your Indie Game

Speaker: Sam Coster (Butterscotch Shenanigans)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Math for Game Programmers

Speaker: Squirrel Eiserloh (The Guildhall at SMU)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Math for Game Programmers

Mental Health and Making It: Succeeding Through the Struggles

Speakers: Raffael Boccamazzo (Take This), Michelle Flamm (Zenimax Online), Job Stauffer (VR Institute of Health & Exercise), Jennifer Scheurle (Opaque Space), Jason L. Blair (Deep Silver Volition), Adriana Pucciano (Rocksteady Ltd.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit

Topic: Advocacy

Format: Session

Meta AI on 'Assassin's Creed: Origins'

Speaker: Charles Lefebvre (Ubisoft Montreal)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Design

Format: Session

Mitigating Abuse Before it Happens

Summit Speakers: Tara Brannigan (flaregames), Nicole Lazzaro (XEODesign), Katherine Lo (University of California, Irvine), Nova Barlow (Microsoft)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Community Management Summit

Format: Session

Mixed Reality: Bringing Games and AI to the Real World

Summit Speakers: Aleissia Laidacker (Magic Leap), Brian Schwab (Magic Leap)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: AI Summit

Format: Session

Mobile VR Is Awesome! Creating UI That Feels Great

Speakers: Jeffrey Hesser (Harmonix), Kevin Cavanaugh (Harmonix)

Pass Type: All Access, VRDC@GDC Add On

Topic: Game VR/AR

Format: Session

More Than a Bundle: 'Sportsfriends' and Compendium as a Business Strategy

Speaker: Douglas Wilson (Die Gute Fabrik)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Production & Team Management

Format: Session

Multi-Platform Production from Day Zero

Speaker: Ido Yehieli (tametick.com)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management, Programming

Format: Poster Session

Music in Virtual Reality

Speaker: Winifred Phillips (Generations Productions LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Navigating India: Mobile Gaming's Next Big Opportunity

Summit Speakers: Shawn Ogren (Facebook), Rohith Bhat (99Games + Robosoft Technologies), Olivia Yu (King)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: GDC Mobile Summit

Format: Session

Next Level Render in 'World of Tanks' PC 2018

Speaker: Branislau Svihla (Wargaming.net)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Visual Arts

Format: Session

No Booth, No Problem: Showcasing Your Game on the Go

Speaker: Martin Nerurkar (Sharkbomb Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit

Topic: Game Career Seminar

Format: Session

Paint It Black: Style and Functionality in 'Total War' UI

Speaker: Fabian Vercuiel (Creative Assembly)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Visual Arts

Format: Session

Parkour: How to Improve Freedom of Movement in First-Person Games in 20 Simple Steps

Speaker: Bartosz Kulon (Techland)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Programming

Format: Session

Partnership on 'Darkest Dungeon': The Double-Edged Sword

Summit Speakers: Tyler Sigman (Red Hook Studios), Chris Bourassa (Red Hook Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Physics Driven Ragdolls and Animation at EA: From Sports to 'Star Wars'

Speaker: Jalpesh Sachania (Frostbite, Electronic Arts)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Player Engagement in VR Cinematics

Speaker: Gabor Soos (Sony London Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Playing with Pride: When Game Culture and LGBTQ Culture Collide

Speaker: Matt Baume (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass

Topic: Advocacy

Format: Session

Playtesting VR: Brownboxing, Spycams, and Fuzzy Rugs

Speaker: Shawn Patton (Schell Games)

Pass Type: All Access, VRDC@GDC Add On

Topic: Game VR/AR

Format: Session

Playtesting VR: Brownboxing, Spycams, and Fuzzy Rugs

Speaker: Shawn Patton (Schell Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Tutorials: N/A

Plot and Parcel: Procedural Level Design in 'XCom 2'

Speaker: Brian Hess (Firaxis Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Power of the Pack: Success via Community-Based Development

Summit Speaker: Philomena Schwab (Stray Fawn Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Practical IP Law for Indie Developers 301: Plain Scary Edition

Summit Speaker: Christopher Reid (Chris Reid Law)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Precomputed Global Illumination in Frostbite

Speaker: Yuriy O'Donnell (Electronic Arts)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Procedural World Generation of 'Far Cry 5'

Speaker: Etienne Carrier (Ubisoft)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Procedurally Generating History in 'Caves of Qud'

Summit Speaker: Jason Grinblat (Freehold Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Producer Bootcamp

Speakers: Dave Ranyard (Dream Reality Interactive), Jessica Brunelle (Ember Entertainment), Angie Smets (Guerrilla Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Production & Team Management

Format: Tutorial

Tutorials: Producer Bootcamp

Productive Dissension: How a Diverse Writers' Room Created 'Life is Strange: Before the Storm'

Summit Speaker: Zak Garriss (Deck Nine Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Profiling Casual/Core/Hardcore: Lessons Learned from 350,000 Gamers

Speaker: Nick Yee (Quantic Foundry)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Design

Format: Session

Rallying the Resistance: 'Frog Fractions 2' Alternate Reality Game

Speaker: Justin Bortnick (Twinbeard)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Design

Format: Session

Real-Time VFX: A Visual Language Spectrum

Speaker: Sarah Grissom (FXVille)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts, Production & Team Management

Format: Session

Realistic Foliage Imposter and Forest Rendering in UE4

Speaker: Ryan Brucks (Epic Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Poster Session

Reinventing the Sound for 'Call of Duty: WWII'

Speaker: David Swenson (Sledgehammer Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Rendering Technology in 'Agents of Mayhem'

Speaker: Scott Kircher (Volition)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Repopulating the Earth: Character Production on 'Horizon Zero Dawn'

Speaker: Daniel Calvert (Guerrilla Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Room for Everyone: The 'Rec Room' Approach to Community VR

Speakers: Cameron Brown (Against Gravity), Jon Gill (Against Gravity)

Pass Type: All Access, VRDC@GDC Add On

Topic: Game VR/AR

Format: Session

Rovio: A Two Year Journey into Modernizing the Production Process

Speaker: Cyril Barrow (Rovio Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Session

Rules of the Game: Five Further Techniques from Rather Clever Designers

Speakers: Richard Rouse III (Paranoid Productions), Erin Hoffman-John (Sense of Wonder), Soren Johnson (Mohawk Games), Raph Koster (Independent), Josh Sawyer (Obsidian Entertainment), Stone Librande (Riot Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Production & Team Management

Format: Session

Running Your First Writer's Room for Interactive Narrative

Summit Speakers: Laralyn McWilliams (Skydance Interactive), Thomas Dean Donnelly (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Running a Mobile Games Studio for Six Years: A Tale of Four Challenges

Summit Speaker: Sebastian Nuszbaum (Wooga GmbH)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: GDC Mobile Summit

Format: Session

Same Game, Different Sound

Speakers: Inon Zur (Independent), Tom Salta (Independent), Arnold Nesis (Capricia Productions), Becky Allen (Popcap Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Scientific Research Using Games: Using Player Power for Good

Speakers: Kathleen Yin (Macquarie University), Attila Szantner (MMOS Sarl), Amy Sterling (Eyewire), Antoine Coutrot (University College London)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit

Topic: Advocacy

Format: Session

Scoring 'Middle-earth: Shadow of War': A Postmortem

Speakers: Nathan Grigg (Monolith), Garry Schyman (Garry Schyman Productions)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Screen Space Shadows with Fast Compute Ray Marching

Speaker: Graham Aldridge (Sony Bend Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Secrets of AAA Immersive Audio Production for New Realities

Speakers: Tom Bible (Submersion Audio), Kevin Bolen (Skywalker Sound)

Pass Type: All Access, VRDC@GDC Add On

Topic: Entertainment VR/AR

Format: Session

Shading of 'Spellsouls': Achieving AAA Quality on Mobile

Speaker: Srdja Stetic-Kozic (Nordeus)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Shoestring Soft Launch: Low Budget, High Value Launch Strategy

Speaker: Tom Kinniburgh (Mobile Free to Play)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Significantly Improving Your Skill System with TrueSkill Through Time

Speaker: Josh Menke (343 Industries)

Topic: Design, Programming

Format: Session

Social Media Influencers and Non-Traditional Marketing: Legal Pitfalls and Loopholes

Speaker: Will Bucher (Debevoise & Plimpton)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Spatial Knowledge Representation through Modular Scalable Influence Maps

Summit Speaker: Dave Mark (Intrinsic Algorithm LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: AI Summit

Format: Session

Spline-Based Procedural Modeling in 'Agents of Mayhem'

Speakers: Chris Helvig (Deep Silver Volition), Jeff Hanna (Deep Silver Volition)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Start Scaling Your Servers!

Speakers: Sela Davis (VREAL), Jennie Lees (Riot Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Storytelling Fundamentals in a Day

Speaker: Evan Skolnick (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Storytelling Fundamentals in a Day

Strategies for Preventing (or Rescuing) a Lousy Orchestral Recording Session

Speakers: Sandy Schnieders (Independent), John Rodd (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Studio Organization from 2 to 250: Lessons Learned Scaling Pocket Gems

Speaker: Ben Liu (Pocket Gems)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Production & Team Management

Format: Session

Succeeding with Licensed IP for Mobile F2P Games

Speaker: Eric Seufert (N3TWORK)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Design

Format: Session

Successful Freelancing in Game Audio

Speaker: Akash Thakkar (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit

Topic: Game Career Seminar, Audio

Format: Session

Symphony of Disciplines: Conducting a Diverse Team through Development

Speakers: Janos Gaspar (Creative Assembly), Pawel Wojs (Creative Assembly)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Visual Arts

Format: Session

Teaching Game Dev to School Kids: What We Did, How You Can Too

Speaker: Jeremiah Blanchard (University of Florida)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit

Topic: Advocacy

Format: Session

Technical Artist Bootcamp: Identifying Technical Art by Its Habits

Speaker: Robbert-Jan Brems (Unity Technologies)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Technical Artist Bootcamp

Technical Artist Bootcamp: Procedural Islands of 'Dauntless'

Speakers: Mykola Konyk (Phoenix Labs), Michael Trottier (Phoenix Labs)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Technical Artist Bootcamp

Technical Artist Bootcamp: Production Values: Improving Quality, Longevity and Scalability

Speaker: Jodie Azhar (Creative Assembly)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Technical Artist Bootcamp

Technical Artist Bootcamp: Rigging with Triangles

Speaker: Richard Katz (Blizzard Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Technical Artist Bootcamp

Technical Artist Bootcamp: Shaders 301

Speaker: Ben Cloward (BioWare)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Technical Artist Bootcamp

Technical Artist Bootcamp: Zen in the Art of Rigging

Speaker: Brian Venisky (Avalanche Studios (NYC))

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Technical Artist Bootcamp

Terrain Rendering in 'Far Cry 5'

Speaker: Jeremy Moore (Ubisoft)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

The "Freak-O-System": The Dynamic Open World of Sony's 'Days Gone'

Summit Speakers: Darren Chisum (Sony Bend Studio), Tobias Karlsson (Sony Bend Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: AI Summit

Format: Session

The Art of 'Monument Valley 2'

Speaker: David Fernandez Huerta (ustwo games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts, Design

Format: Session

The Art of 'Wonder Boy: The Dragon's Trap'

Speaker: Ben Fiquet (Lizardcube)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

The Art of VR Microtalks

Speakers: Ashley Pinnick (Google), Terence Tolman (Against Gravity), Angela Haddad (One Third Blue), Charity Everett (Artist in Residence Industry Lab), Carrie Witt (Owlchemy Labs), Alex Croft (Independent)

Pass Type: All Access, VRDC@GDC Add On

Topic: Entertainment VR/AR

Format: Session

The Asset Build System of 'Far Cry 5'

Speaker: Remi Quenin (Ubisoft Montreal)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

The Audio Journey of 'Rocket League': From Side Project to Blockbuster

Speaker: Michael Ault (Psyonix)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

The Business of Being Indie: A Production Survival Guide

Speaker: Amy Dallas (ClutchPlay Games LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Session

The CVAA and Gaming: Your Legal Responsibilities

Speakers: Bill Curtis-Davidson (Level Access), Mark Barlet (The AbleGamers Charity)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit

Topic: Advocacy

Format: Session

The Cell Structure: How Supercell Turned the Traditional Org-Chart Upside Down

Speaker: Ilkka Paananen (Supercell)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Vision, Production & Team Management

Format: Session

The Chemistry of an Online Game Jam: Help Your Community Deliver

Summit Speaker: Oleg Pridiuk (King)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Community Management Summit

Format: Session

The Conflict of the New Realities: Combining Bleeding Edge Technology and Old-School Design Techniques for Audio in VR/AR/MR

Speakers: Stephan Schutze (Sound Librarian), Sally-Anne Kellaway (OSSIC)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

The Demonic Sound of 'Paranormal Activity: The Lost Soul'

Speaker: Robert Rice (VRWERX)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

The Diary of a Modern PR campaign: How to Plan Your Game's Promotion

Speaker: Thomas Reisenegger (Future Friends Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

The Engineering Journey of Riot Esports

Speaker: Steve Martin (Riot Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Production & Team Management

Format: Session

The Importance of VIP in Free-to-Play

Speaker: Nick van Vugt (Uken Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

The Lighting Technology of 'Detroit: Become Human'

Speaker: Guillaume Caurant (Quantic Dream)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

The Magic Behind 'Joshua Bell VR': Immersive Video with Positional Tracking

Speaker: Ian Bickerstaff (Sony Interactive Entertainment Europe)

Pass Type: All Access, VRDC@GDC Add On

Topic: Entertainment VR/AR

Format: Session

The Other Side of the Glass: The Game Dev Perspective on Recording Dialogue

Speakers: Andrea Toyias (Blizzard Entertainment), Steve Danuser (Blizzard Entertainment), Justin Dye (Blizzard Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Production & Team Management

Format: Session

The Paradox DLC Model: Planning for the Long Term

Speakers: Johan Andersson (Paradox Interactive), Henrik Fahraeus (Paradox Interactive)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Business & Marketing

Format: Session

The Power of an Embedded Community Platform to Inform, Engage, Educate and Retain

Summit Speaker: Nicolas Nottin (flaregames GmbH)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Community Management Summit

Format: Session

The Schema is Mightier than the Sword: How Player Cognition Predicts Gaming Behavior

Summit Speaker: Vanessa Hemovich (Digipen Institute of Technology)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: UX Summit

Format: Session

The Secrets to Creating an Indie Game Franchise

Summit Speaker: Christy Dena (Universe Creation 101)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

The Sound of 'GoNNER': Exploring the Intertwined Relationship Between Sound and Game Design

Summit Speakers: Martin Kvale (Krillbite Studio), Mattias Dittrich (Art in Heart)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

The Story of 'Luna': Designing Accessible PC and VR Experiences

Speaker: Robin Hunicke (Funomena)

Pass Type: All Access, VRDC@GDC Add On

Topic: Game VR/AR

Format: Session

The Visual Effects Technology of 'Destiny'

Speakers: Ali Mayyasi (Bungie), Brandon Whitley (Bungie)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts, Programming

Format: Session

The Year in Mobile Games

Summit Speakers: Steve Meretzky (King), Dave Rohrl (Mobile Game Doctor), Juan Gril (Flowplay)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: GDC Mobile Summit

Format: Session

This is Your Brain on Games

Speaker: Frank Lantz (NYU Game Center)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Vision

Format: Session

To Err is to Play: Human Error and Game Design

Speaker: Ben Lewis-Evans (Epic Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Tools Tutorial Day: A Tale of Three Data Schemas

Speaker: Ludovic Chabant (Electronic Arts)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Tools Tutorial Day

Tools Tutorial Day: Bungie’s Asset Pipeline: 'Destiny 2' and Beyond

Speaker: Brandon Moro (Bungie)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Tools Tutorial Day

Tools Tutorial Day: Playtesting 'Overwatch'

Speaker: Rowan Hamilton (Blizzard Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Tools Tutorial Day

Tools Tutorial Day: Shipping 'Call of Duty'

Speaker: Paul Haile (Infinity Ward)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming, Production & Team Management

Format: Tutorial

Tutorials: Tools Tutorial Day

Tools Tutorial Day: Tools to Reduce Open Bug Count at Media Molecule

Speaker: Amy Phillips (Media Molecule)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Tools Tutorial Day

Tools Tutorial Day: UX Microtalks, Part 1

Speakers: David Lightbown (Ubisoft Montreal), Nikoline Hogh (Unity Technologies), Robin-Yann Storm (Guerrilla Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Tools Tutorial Day

Tools Tutorial Day: UX Microtalks, Part 2

Speakers: David Lightbown (Ubisoft Montreal), Liza Shkirando (Ubisoft Massive), Eskil Steenberg (Quel Solaar), Luz Quinonero (Rebellion)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Tools Tutorial Day

Tools Tutorial Day: Workflow Driven Tools Design

Speaker: Vesa Paakkanen (Remedy Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming, Production & Team Management

Format: Tutorial

Tutorials: Tools Tutorial Day

Translating Art into Technology: Physically Inspired Shading in 'Destiny 2'

Speakers: Alexis Haraux (Bungie), Nate Hawbaker (Bungie)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Visual Arts

Format: Session

Triage on the Front Line: Improving 'Mafia III' AI in a Live Product

Summit Speakers: Sergio Ocio Barriales (Hangar 13), Kate Johnson (Hangar 13)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: AI Summit

Format: Session

Triple A Gaming While Blind

Summit Speaker: Karen Stevens (EA Sports)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: UX Summit

Format: Session

Turing Tantrums: AI Devs Rant!!

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: AI Summit

Format: Session

Understanding Your Enemy: A Mathematical Approach to Unit Analysis

Speaker: Leif Walter (Creative Assembly)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Programming

Format: Session

Vehicle Feel Masterclass: Balancing Arcade Accessibility with Simulation Depth

Speaker: Matthew Harris (Criterion Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Programming

Format: Session

Visual Adventures on 'Sea of Thieves'

Speaker: Ryan Stevenson (Rare LTD)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Tutorials: N/A

Visual Effects Bootcamp: Autonomy in Real-Time Effects: Artist Driven Tools and Techniques for Large Scale Production

Speaker: Bill Kladis (Epic Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Visual Effects Bootcamp

Visual Effects Bootcamp: How VR is Going to Break All the Rules in VFX

Speakers: Shen-Ming Spurgeon (Drifter Entertainment), Wyeth Johnson (Epic Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Visual Effects Bootcamp

Visual Effects Bootcamp: Pathways to Real-Time Visual Effects

Speakers: Fred Hooper (NVIDIA), Jamie DeRuyter (Ringling School of Art and Design), Ashley Pinnick (Google), Martin LaLand Romero (ILMxLab), Bill Kladis (Epic Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Visual Effects Bootcamp

Visual Effects Bootcamp: The Elementary Particles

Speaker: Mickaelle Ruckert (Arkane Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Visual Effects Bootcamp

Visual Effects Bootcamp: Thinking Process of Beautiful Design

Speaker: Ryan Woodward (Riot Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Visual Effects Bootcamp

Visual Effects Bootcamp: Zip! Thwack! Ping! Animation Principles of VFX

Speaker: Michael Lyndon (SideFX)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Visual Effects Bootcamp

Walk Tall, My Friends: Giving Life to AI-Buddies in 'FINAL FANTASY XV'

Speaker: Prasert "Sun" Prasertvithyakarn (Square Enix Co., Ltd.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Programming

Format: Session

Walking, Talking, and Projectiles: Storytelling Tools in 'Destiny 2'

Speaker: Evan Moran (Bungie)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Water Simulation and Rendering in the VR Film, 'Arden's Wake'

Speaker: Devon Penney (Penrose Studios)

Pass Type: All Access, VRDC@GDC Add On

Topic: Entertainment VR/AR

Format: Session

What Successful Product Managers Do Differently in Free-to-Play Games

Speaker: Michail Katkoff (Rovio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

What's Next? A Game Audio Microtalk Series

Speakers: Dren McDonald (nerdtracks gameaudio), Mike Morasky (Valve), Adele Cutting (Soundcuts, Ltd), Sela Keating (EA), Caron Weidner (Eightballsound), Sally Kellaway (OSSIC), Daria Novo (nerdtracks gameaudio), Sarah Elmaleh (Independent), Scott Selfon (Microsoft), Samantha Kalman (Timbre Interactive)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Winding Road Ahead: Designing Utility AI with Curvature

Summit Speaker: Mike Lewis (ArenaNet)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: AI Summit

Format: Session

World Building with Architecture

Speaker: Sarah Bonser (Hybrid Architects)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Writing Modular Characters for System-Driven Games

Speaker: Tanya X. Short (Kitfox Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Writing and Narrative Design: A Relationship

Summit Speakers: Eric Stirpe (Telltale Games), Molly Maloney (Telltale Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

You're Not Broken: Finding Your Creative Way Through Difficult Times

Speaker: Laralyn McWilliams (Skydance Interactive)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit

Topic: Advocacy, Vision

Format: Session

Your Indie Game on Console: A Practical Guide to Porting

Summit Speaker: Thomas O'Connor (PlayEveryWare)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session