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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

David SantiagoPrincipal Technical ArtistInsomniac Games

David Santiago joined Insomniac Games in 2012 to implement several Procedural Systems for Sunset Overdrive (Xbox One). He continued on titles such as Ratchet and Clank for PS4, and Edge of Nowhere for Oculus Rift, Marvel's Spider-Man, Marvel's Spider-Man: Miles Morales (PS4, PS5), Ratchet and Clank: Rift Apart and Marvel's Spider-Man 2. Previously, David was a visual effects and animation Supervisor and Consultant for over ten years. His 2004 book "Creating 3D Effects for Film, TV and Games" provides a thorough introduction to the world of digital effects. David's first career out of school was developing ultra-stable fiber optic distribution systems, cryogenic microwave oscillators, and ionic frequency standards at NASA's Jet Propulsion Laboratory. David entered the visual effects industry working on Dante's Peak, The Fifth Element, Titanic, and Armageddon at Digital Domain. He has supervised and created visual effects for feature films, music videos and commercials, and continues to concentrate on pipeline design, and process integration and optimization in support of creative needs. Other notable film projects include The Ant Bully, Sky Captain and the World of Tomorrow, Master and Commander: Far Side of the World, and Black Hawk Down.

Presenting:

Connecting the Global Game Development Community

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