View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
David Santiago (Principal Technical Artist, Insomniac Games)
Location: Room 3004, West Hall
Date: Tuesday, March 19
Time: 5:30 pm - 6:00 pm
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Topic: Visual Arts
Vault Recording: TBD
Audience Level: All
Marvels Spider-Man 2 employed over a dozen procedural systems in creation and population of its open world and many more in support of destruction, breakables, effects and characters. The power of procedural systems in production is widely recognized and it's hard to name a studio that isn't taking advantage of them. It allows efficient, rapid generation and iteration of a vast amount of content in game development. Unfortunately, the development of production ready procedural systems themselves can be far from an efficient process. This presentation uses successful and less than successful examples from Marvel's Spider-Man 2 production in a guide to development and implementation of procedural systems from inception.
Adhering to a production accepted process is important to success. Although the talk is a guide to procedural tools development, the attendees will be exposed to a process that may be adapted to different types of tools development for their studios.
This talk is aimed at designers, programmers and any attendees interested in developing user facing production tools. All skill levels, no experience necessary.