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GDC + VRDC 2019 Session Scheduler
View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
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All Access, GDC Conference + Summits, GDC Summits
Advanced Graphics Techniques Tutorial
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This is a joint session of two 30-minute lectures, ""Surfing the Wave(front)s with Radeon GPU Profiler" and "Dissecting Realtime Rays: How to Debug and Profile DXR & Vulkan Ray Tracing Applications.
Surfing the Wave(front)s with Radeon GPU Profiler Dominik Baumeister (Developer Technology Engineer, AMD) AMD's Radeon GPU Profiler (RGP) is a state-of-the-art profiler for graphics and compute APIs running on AMD Radeon GPUs. This talk will walk you through its major features and abilities, showing you how to use RGP to analyze and optimize performance, using traces taken from a AAA PC game title as the example. RGP has the ability to dive into the low-level details of execution on Radeon GPUs, so you'll come to understand how to determine and interpret GPU occupancy, GPU synchronization primitives, the interaction and synchronization between the GPU and the host CPU driving it, expensive events and event details, context rolls, and pipeline state that affects what happens when you submit. You'll leave the talk with a great understanding of how to start using RGP to optimize your DirectX 12 or Vulkan game title for GCN and Vega GPUs.
Dissecting Realtime Rays: How to Debug and Profile DXR & Vulkan Ray Tracing Applications Aurelio Reis (SWE Director of Graphics Developer Tools, NVIDIA) Aurelio Reis will go into detail on the tools that NVIDIA has developed for debugging and profiling realtime ray tracing. In this talk, he’ll discuss real world issues that NVIDIA has seen as well as demonstrate how to resolve these using Nsight Graphics, NVIDIA’s standalone graphics debugger and profiler.
Join this session to learn about recently released Vulkan features that have been driven by developer feedback. This session is comprised of 3 smaller topics each delivered by a different speaker and focused on specific new features that are targeted at real world use cases. The first topic will be presented by AMD featuring memory management improvements including new extensions, inline constants, 8-bit storage and finally an update on the Vulkan Memory Allocator. The second topic will be presented by Gaijin Entertainment, the creators of hit title WarThunder, and cover their experience iterating through versions of their HLSL shader compiler. This talk will provide insight into how Gaijin Entertainment handled descriptors as well as pipeline layouts and why they took certain development decisions. Finally, Samsung Electronics will provide insight into the new depth stencil resolve extension, its benefits and some real world use cases.
The talk presents a real-time GPU light baking solution created by Saber Interactive for the upcoming title "World War Z". The solution is built on top of AMD® RadeonRays – a fully open source high performance GPU-accelerated ray tracing engine, supporting OpenCL, Vulkan and C++ backends. The GPU light baker developed by Saber brings lighting artists' experience to a whole new level by enabling convenient and highly-interactive "place and edit" workflows. Production light baking jobs, previously taking hours of CPU cluster time, are now reduced to mere minutes on a high-end multi-GPU machine or even seconds if sent to a GPU render farm.
Join the AMD ISV Game Engineering team for an introduction to the AMD Ryzen™ family of processors followed by advanced optimization topics. Learn about the Ryzen line up of processors, profiling tools and techniques to understand optimization opportunities, and get a glimpse of the next generation of "Zen 2" x86 core architecture. Gain insight into code optimization opportunities and lessons learned with examples including C/C++, assembly, and hardware performance-monitoring counters.
Spatial and environmental audio can enhance immersion and plausibility, while introducing new game play mechanics in video games and VR. However, it requires additional compute resources, which could be a major challenge for many developers. In this talk, AMD presents how GPUs can be leveraged through technologies like AMD TrueAudio Next and Radeon Rays to push the capabilities of Valve's spatial audio tool, Steam Audio. Improved quality is achieved by handling a large number of sources, reducing latency, and improving the spatial audio resolution through higher order Ambisonics, while using only a fraction (20 to 25%) of the GPU. Specifically, AMD will discuss three challenges: (a) Accelerating audio convolution on GPUs, (b) Accelerating ray tracing based sound propagation on GPUs, and (c) Providing fallback options to developers, allowing their application to be deployed on hardware with a range of capabilities.
Join AMD for a talk rendered from a palette of GCN optimization tricks and advanced color mapping technology. This session is a colorful follow-up to both "Advanced Techniques and Optimization of HDR Color Pipelines (2016)" and "Engine Optimization Hot Lap (2018)". A new generalized tone and gamut mapper will be presented along with how to best incorporate into a simplified authoring workflow that enables easy targeting of any display from classic sRGB PC, to HDR10, through FreeSync2. Interlayered with this will be a vivid presentation of GCN and general GPU optimization techniques applicable to post processing pipelines, with everything framed in a solid RGP trace-based background.
AMD provides and contributes to some of the best GPU optimization and debugging tools available in the graphics industry today. These include the Radeon GPU Profiler (RGP), Radeon GPU Analyzer (RGA), Microsoft(R) PIX and RenderDoc.
This presentation will introduce new features and demonstrate existing tools that empower developers with solutions for performance analysis and debugging. Come and see the latest RGP features that reveal the low-level performance of your DirectX(R)12, Vulkan, and OpenCL graphics applications. Build, analyze, and optimize your high-level shader code with the Radeon GPU Analyzer, and speed up with AMD's GPU support in PIX and RenderDoc.
Learn about new features and next-gen tools that will help you to attain the optimum performance on AMD GPUs.