GDC 2025 Session Viewer
View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Speakers: Natalie Sam (GDC / Informa Festivals), Sam Warnke (GDC / Informa Festivals)
Location: Room 303, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Special Event
Format: Special Event
Adobe Developer Summit: Adobe Substance 3D Keynote (Presented by Adobe)
Sponsor Speakers: Wes McDermott (Adobe), Jérémie Noguer (Adobe), Valeria Gerontopoulos (Adobe), Gio Nakpil (Adobe)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Visual Arts
Format: Sponsor Developer Summit
Advanced Graphics Summit: Cooperative Vectors and Neural Rendering
Summit Speakers: Shawn Hargreaves (Microsoft), Joe Rozek (1. AMD), Anis Benyoub (Intel), Alexey Panteleev (NVIDIA)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Programming, Visual Arts
Format: Lecture
Animation Summit: Stop Motion Southern Gothic: Animating 'South of Midnight'
Summit Speakers: Vincent Schneider (Compulsion Games), Remi Edmond (Compulsion Games), Sebastien Dussault (Agora Studio), Mike Jungbluth (Compulsion Games)
Location: Room 2018, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Future Realities Summit: Constructing the World of Purdan in 'Alien: Rogue Incursion'
Summit Speaker: Alexander Silkin (Survios)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Track: VR/AR
Format: Lecture
Game AI Summit: No Brakes! Machine Learning Vehicles in 'Star Wars Outlaws'
Summit Speakers: Andreas Lasses (Massive Entertainment - a Ubisoft Studio), Colin Gaudreau (Ubisoft Winnipeg)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Game Narrative Summit: Storytelling Through Systems: A Narrative Designer's Approach
Summit Speaker: Adam Dolin (Independent)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Independent Games Summit: Fundraising Bootcamp: Legal and Business Considerations
Summit Speakers: Jon Loiterman (Foundation Law Group LLP), Steven Lee (Foundation Law Group, LLP)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Independent Games Summit: Making Room
Summit Speakers: Tina Merry (Simply Sweet Games), Damien Crawford (Cannibal Interactive), Tim Nugent (Yarn Spinner Pty Ltd.)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Live Service Games Summit: The Year in Live Service Games
Summit Speakers: Steven Meretzky (PeopleFun), Dave Rohrl (Mobile Game Doctor Inc.), Scott Hartsman (Independent)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Live Service Games
Format: Lecture
Machine Learning Summit: SIMA: Developing General AI Agents with Video Games
Summit Speakers: Alexandre Moufarek (Google DeepMind), Piermaria Mendolicchio (Google DeepMind)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Sponsor Speaker: Matthew Soeth (Thriving in Games Group (TIGG))
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Sponsor Developer Summit
Tabletop Summit: Early-Access Tabletop: How Adapting Digital Game Methods Built Arcs
Summit Speakers: Cole Wehrle (Leder Games, Wehrlegig Games), Josh Yearsley (Leder Games)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
Sponsor Speakers: Joe Yu (Tencent Games), Kristy Zheng (Tencent Games)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Design
Format: Sponsor Developer Summit
Sponsor Speakers: Fatima Kardar (Microsoft), Sonali Yadav (Microsoft)
Location: Room 3011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Special Event
Format: Sponsored Session
UX Summit: UX Writing: A New(ish) Craft in Mobile Games
Summit Speaker: Patricia Gomez (King)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
Unity Developer Summit: The Unity Engine Roadmap (Presented by Unity)
Sponsor Speakers: Marc-André Ferguson (Unity), Laurent Gibert (Unity)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsor Developer Summit
Visual Effects Summit: Are You Visually Literate? Crafting Clear and Satisfying VFX
Summit Speaker: Rachel Quitevis (Beyond-FX)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Speakers: Marc LeBlanc (Riot Games), Eleanor Todd (Fablegate), Kellee Santiago (E-Line Media), Geoffrey Marsi (Riot Games), Samuel Villanueva (Villains Creative), Jeb Havens (Brainium), Stone Librande (Riot Games), Andy Ashcraft (Giantsdance Games / New York Film Academy), Frank Lantz (Everybody House Games), Marcus Montgomery (Microsoft), Lauren Scott (Double Fine), Eben Myers (Level Ex Games)
Location: Room 207, South Hall
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Workshop
Storytelling Fundamentals Workshop
Speaker: Evan Skolnick (Independent)
Location: Room 212, South Hall
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Workshop
AI Innovation for Game Experiences: From Research to Prototyping (Presented by Microsoft)
Sponsor Speakers: Haiyan Zhang (Microsoft), Katja Hofmann (Microsoft), Kylan Gibbs (Inworld AI)
Location: Room 3011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Sponsor Speaker: Niki Marinov (Frontier Developments)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Visual Arts
Format: Sponsor Developer Summit
Advanced Graphics Summit: Path Tracing Deep Dive: 'Indiana Jones and the Great Circle'
Summit Speakers: Louis Bavoil (NVIDIA), Ivan Povarov (NVIDIA)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Animation Summit: Bones and Booleans: Microtalks
Summit Speakers: Frank Gordon (That's No Moon), Max Gariepy (That's No Moon), Ed Fornoles (Epic), Robert Vicks (Archetype)
Location: Room 2018, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Panel
Community Management Summit: Social Media Microtalks: Authenticity from You and the Business "We"
Summit Speakers: Cindy Tran (Obsidian Entertainment), Antonio Cara (DeNA Corp.), Harper Jay MacIntyre (Double Fine Productions Inc), Livvy Hall (Xbox Game Studios Publishing), Megan Spurr (Microsoft)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Business & Marketing
Format: Panel
Future Realities Summit: 'Broken Edge': Creating Martial Arts in VR
Summit Speaker: Guillaume Perreault Roy (TREBUCHET)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Track: VR/AR
Format: Lecture
Game AI Summit: Simulating the Perfect Organism in 'Alien: Rogue Incursion'
Summit Speakers: Eugene Elkin (Survios), Curt Perry (Survios)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Game Narrative Summit: World Building from Weird to Mainstream
Summit Speaker: William Shen (Unknown Worlds)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Summit Speakers: Dana Trebella (Spoke & Wheel Strategy), Derek Lieu (Derek Lieu Creative), Walt Destler (Walternate Realities)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Independent Games Summit: You Are Not Alone
Summit Speakers: Renee Gittins (Stumbling Cat), Neha Patel (Freelance), Julia Minamata (Independent)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Live Service Games Summit: Reinventing 'Candy Crush Soda' for the Next 10 Years
Summit Speakers: Abigail Rindo (King), Paul Hellier (King)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Live Service Games
Format: Lecture
Machine Learning Summit: 'Rainbow Six Siege': Operation Bots
Summit Speakers: Joshua Romoff (Ubisoft), Alex Busby (Ubisoft)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Sponsor Speaker: Adam Jerrett (University of Portsmouth)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Design
Format: Sponsor Developer Summit
Tabletop Summit: Timeless Design Lessons from 25 Years of 'Duel Masters' TCG
Summit Speaker: Richard Zapp (Wizards of the Coast)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
Sponsor Speakers: Yuqing Chen (Tencent Games), Guo Yu (Tencent Games)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Design, Visual Arts
Format: Sponsor Developer Summit
UX Summit: Deep Yet Approachable: Designing the Combat Wheel in 'Dragon Age: The Veilguard'
Summit Speaker: Bruno Porrio (BioWare, Electronic Arts)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Design, Visual Arts
Format: Lecture
Sponsor Speaker: Esteban Enrique Maldonado Cabán (Unity)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsor Developer Summit
Visual Effects Summit: Redefining Physical VFX Systems
Summit Speaker: Igor Chiang (Havok)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Game Narrative Summit: It's Not in the Writer's Manual: A Q&A Session for New Writers
Summit Speakers: Toiya Kristen Finley (Schnoodle Media, LLC), Nessa Cannon (Freelance), Michelle Clough (Talespinners), Emily Short (Independent), Adanna Nedd (Independent), Ashley Ruhl (Broadsword Online Games)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Panel
Tencent Games Developer Summit: Conversational AI Gaming Solution (Presented by Tencent Games)
Sponsor Speaker: Jiayi Chen (Tencent)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing
Format: Sponsor Developer Summit
Sponsor Speakers: Mateusz Lenart (Bloober Team), Pablo Poliakov (Bloober Team)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Game Narrative
Format: Sponsor Developer Summit
Advanced Graphics Summit: From Myth to Reality: Full Ray Tracing Inside 'Black Myth: Wukong'
Summit Speaker: Xueqing Yang (NVIDIA)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Animation Summit: Animating Leaders in 'Civilization VII': A Case Study
Summit Speakers: Chandrahas Tanguturi (Firaxis Games), Keenan Nishi-Manely (Firaxis Games)
Location: Room 2018, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Building Real Money Games that Win: A Study in Innovation (Presented by WorldWinner)
Sponsor Speakers: Nancy MacIntyre (WorldWInner), Leif Simonson (WorldWinner)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Design, Production & Team Leadership
Format: Sponsored Session
Community Management Summit: A 'Palworld' Roller Coaster: Surviving the Drop
Summit Speaker: John Buckley (Pocketpair)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Business & Marketing
Format: Lecture
Game AI Summit: Techniques for Visualizing the Output Diversity of Generative Systems
Summit Speaker: Oliver Withington (Intelligent Games and Games Intelligence CDT)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Game Narrative Summit: #Goals: Mission Writing in #BLUD
Summit Speaker: Gregory Lane (Tin Heart Interactive)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Independent Games Summit: How to Plan for Audio as a Developer
Summit Speaker: Em Halberstadt (A Shell in the Pit)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Independent Games Summit: Sex Sells! Or Does It? Making Top Quality Adult Games
Summit Speaker: HotPink (HotPink Games)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Live Service Games Summit: One Billion Plays: The Next Generation Meets 'Sonic' on 'Roblox'
Summit Speaker: Joe Ferencz (Gamefam)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Live Service Games
Format: Lecture
Machine Learning Summit: Next-Gen Infrastructure for Scalable AI/ML
Summit Speakers: Wah Loon Keng (Electronic Arts), Xin Gao (Electronic Arts)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Sponsor Speakers: Gunther Gong (Tencent Games), Terry Guan (Tencent Games)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing
Format: Sponsor Developer Summit
Summit Speaker: Ian Clayman (Exploding Kittens, Inc.)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
Sponsor Speaker: Haiyang Dong (Tencent Games)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Design
Format: Sponsor Developer Summit
UX Summit: VR Is for Everyone: Designing Comfortable Virtual Reality
Summit Speaker: Tabby Rose (Mighty Yell Studios)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
Unity Developer Summit: Best Practices with 2D Workflows in Unity 6 (Presented by Unity)
Sponsor Speaker: Rus Scammell (Unity)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming, Visual Arts
Format: Sponsor Developer Summit
Visual Effects Summit: VFX Tricks that Might Save Your Life
Summit Speaker: Bruno Afonseca (Tuatara VFX)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Animation Summit: 2D Character Rigging in UE for Realtime Animation or MoCap
Summit Speaker: Meghdad Asadilari (Rochester Institute of Technology)
Location: Room 2018, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Community Management Summit: 'Aggro' Your Community Manager
Summit Speaker: Paige Wilson (AGGRO CRAB)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Business & Marketing
Format: Lecture
Game AI Summit: LLM as Core Gameplay: Co-Creative Storytelling in '1001 Nights'
Summit Speaker: Yuqian Sun (Ada Eden)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Game Narrative Summit: Prepare Recording Scripts Like a Pro
Summit Speaker: Ayesha Khan (Ubisoft Reflections)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Independent Games Summit: Marketing Your Game Under the New Steam Rules
Summit Speaker: Chris Zukowski (How To Market A Game)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Summit Speaker: Michelle Olson (Banana Bird Studios/Lightspeed LA)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Live Service Games Summit: From Anchors to Zeigarniks: A-Z of Behavioural Psychology in F2P
Summit Speaker: Tim Shepherd (Metacore)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Live Service Games
Format: Lecture
TIGG Developer Summit: AI in Mobile Games: The Future of Anti-Cheat Innovation (Presented by TIGG)
Sponsor Speaker: Wanglin Chen (Tencent Games)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsor Developer Summit
Tabletop Summit: 'Arydia: The Paths We Dare Tread'
Summit Speakers: Ira Fay (MIT), Cody Miller (Far Off Games)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
Sponsor Speaker: Olio (Tencent Games)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Design
Format: Sponsor Developer Summit
UX Summit: Designed to Scale: Optimizing Game UX for Cross-Platform Audiences
Summit Speaker: Jonathan Bieda (VRChat)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
Economic Policy and Ecosystem Workshop
Speakers: Jason Della Rocca (Execution Labs), Kristian Roberts (Nordicity), Per Stromback (Dataspelsbranschen), Hugo Obi (Maliyo Games), Chantelle Cole (NZ On Air), Rik Leenknegt (Flanders Game Hub), Rodrigo Carneiro (AbraGames)
Location: Room 204, South Hall
Pass Type: All Access Pass, Summits Pass
Track: Business & Marketing
Format: Workshop
Adobe Developer Summit: Layer by Layer: Texturing with Intent in Substance 3D (Presented by Adobe)
Sponsor Speaker: Kasita Wonowidjojo (Digital Domain)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Visual Arts
Format: Sponsor Developer Summit
Advanced Graphics Summit: GPU Work Graphs: Towards GPU-Driven Games
Summit Speaker: Max Oberberger (AMD)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Future Realities Summit: Coming Home in Mixed Reality: Arguments at Our Dinner Table
Summit Speakers: Bernard Yee (Windup Minds), Austin Grossman (Windup Minds), Benjamin Vance (Windup Minds), Jonathan Hamel (Another Axiom), Laura Warner (Nerd Ninjas)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Track: VR/AR
Format: Panel
Sponsor Speaker: Jorge Martinez Vargas (Scopely)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Production & Team Leadership, Programming
Format: Sponsor Developer Summit
Animation Summit: Starting Over: Building a Game Animation Team at a New Studio
Summit Speaker: Hector Antunez (Bit Reactor)
Location: Room 2018, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Community Management Summit: Graphic Design 101 for Community Managers
Summit Speaker: Catherine Litvaitis (Independent)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Business & Marketing
Format: Lecture
Game AI Summit: Multiagent Planning for Large-Scale Narrative Content
Summit Speaker: Trevor Santarra (Bitpart AI)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Game Narrative Summit: Black-Centered Stories for Everyone
Speaker: Charles Beacham (Afrime Studios)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Independent Games Summit: Content-Ready Game Development
Summit Speaker: Matt Hackett (Valadria)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Business & Marketing, Independent Games
Format: Lecture
Independent Games Summit: Funding a Sustainable Cooperative Indie Studio in the Apocalypse
Summit Speakers: Ty Underwood (Lake Washington Institute of Technology), D. Squinkifer (Soft Chaos), Jess Rowan Marcotte (Soft Chaos Cooperative; QGCon)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Live Service Games Summit: Big BaaS Fishing
Summit Speaker: David Fox (Double Coconut)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Live Service Games
Format: Lecture
Sponsor Speakers: Matthew Soeth (Thriving in Games Group (TIGG)), Yue Wang (Tencent Games)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Design
Format: Sponsor Developer Summit
Tabletop Summit: Unveiling 'Blood on the Clocktower': Risky Social Game Design
Speaker: Steven Medway (The Pandemonium Institute)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
Sponsor Speaker: William Liu (Tencent Games)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Visual Arts
Format: Sponsor Developer Summit
UX Summit: Mastering Player Engagement: The Dark Side of Game Psychology
Summit Speaker: Reine Abbas (Wixel Studios/SpicaTech)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
Visual Effects Summit: Math, but Make it Cute
Summit Speaker: Chih-Yu Hsieh (Tuatara)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Animation Summit: 'Diablo 4': Bringing to Life the Priestess of Hatred
Summit Speaker: Chad Waldschmidt (Blizzard)
Location: Room 2018, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Community Management Summit: Rise of a Cult: Impact of Community on Unreleased Games
Summit Speaker: Karan Chhabra (SuperGaming)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Business & Marketing
Format: Lecture
Game AI Summit: 'LEGO Horizon Adventures': Building Rawwsome Combat Gameplay with Robot Dinosaurs
Summit Speaker: David Wilson (Studio Gobo)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Game Narrative Summit: By Any Other Name: A Linguist's Approach to Namecraft
Summit Speaker: Gerben Grave (Multiverse Narratives)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Independent Games Summit: 'Bird': Developing a Game from Both Sides of a Prison Wall
Summit Speaker: Spencer Bambrick (Entanglement Interactive)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Independent Games Summit: Developing at 5mb per Year: The Making of 'Animal Well'
Summit Speaker: Billy Basso (Shared Memory)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Summit Speaker: Peter Whalen (Riot Games)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Live Service Games
Format: Lecture
Sponsor Speaker: Jie Zhou (Tencent Games)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Design
Format: Sponsor Developer Summit
Tabletop Summit: Beyond the Rulebook: Innovations in Board Game Teachability and Learnability
Summit Speaker: Emma Larkins (Independent)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
Sponsor Speakers: Aron Lu (Tencent Games), Wei Yao (Tencent Games)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsor Developer Summit
UX Summit: From Dark Patterns to Fair Play: Ethical Game Design Solutions
Summit Speaker: Marie Potel-Saville (Amurabi)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
Visual Effects Summit: Approaching Embergen!
Summit Speaker: Dan Paynter (Beyond-FX)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Sponsor Speaker: Romain Lemaire (Arrowhead Game Studios)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Visual Arts
Format: Sponsor Developer Summit
Advanced Graphics Summit: Revolutionizing Texture Pipelines: EA's Journey with Texture Sets
Summit Speaker: Martin Palko (Electronic Arts (SEED))
Location: Room 3014, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Summit Speakers: Jim Squires (Freelance), Ryan McCaffrey (IGN), Maeva Sponbergs (Beyond Frames Entertainment), Stephanie Greenall (Cake or Death), Lincoln Davis (Polyarc)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Track: VR/AR
Format: Panel
Machine Learning Summit: Enhancing Development with LLMs and Multimodal Retrieval in 'Call of Duty'
Summit Speaker: Lorant Mikolas (Infinity Ward, Activision)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Unity Developer Summit: Performance Tips & Tricks from a Unity Consultant (Presented by Unity)
Sponsor Speaker: Nicolas Alejandro Borromeo (Unity)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsor Developer Summit
Animation Summit: Animating Premium Content in 'VALORANT'
Summit Speaker: Brendan Russert (Riot Games)
Location: Room 2018, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Community Management Summit: What to Do When Your Community is Journalists
Summit Speaker: James Bartholomeou (Renaissance PR)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Business & Marketing
Format: Lecture
Game AI Summit: Designing Emotions in 'Star Wars Outlaws' Sabacc NPCs
Summit Speaker: Jean-Baptiste Siraudin (Ubisoft)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Game Narrative Summit: Labor of Love: The Story of "Date Night" in 'Star Wars: The Old Republic'
Summit Speaker: Ashley Ruhl (Broadsword Online Games)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Independent Games Summit: Fostering a Culture of Clear Communication in Game Dev
Summit Speakers: Akash Thakkar (Thakkar Audio LLC), Ryan Ike (Independent), Charlie Harper (Ironwood Studios/ Co-op Kitchen/ Lucky Tree Studios), Jess Erion (Lucky Tree Studio / Independent), Ziyad Duron (Schell Games / Co-op Kitchen)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Independent Games Summit: Writing 'Tactical Breach Wizards': How to String Out a Joke for 15 Hours
Summit Speaker: Tom Francis (Suspicious Developments)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Live Service Games Summit: How To Survive Your First Launch: A Community Manager's Guide
Summit Speaker: Lynn Richter (Velan Studios)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Live Service Games
Format: Lecture
Sponsor Speakers: Kay Chau (Tech Coalition), Anne Hobson (Meta Platforms, Inc.), Paul Sanders (Sony Interactive Entertainment), Chris Marino (Roblox), Holly Lawrence (Twitch)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Design
Format: Sponsor Developer Summit
Tabletop Summit: From Cardboard to Pixels: The Challenges and Rewards
Summit Speakers: Krzysztof Zarczynski (Monster Couch), Theresa Duringer (Temple Gates Games), Scott Martins (Dire Wolf), Cole Wehrle (Leder Games / Wehrlegig Games)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Panel
Sponsor Speakers: Feyman (Tencent Games), Hannah (Tencent Games)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing
Format: Sponsor Developer Summit
UX Summit: Mind Over Mechanics: Using Cognitive Science to Enhance Game Development
Summit Speaker: Vanessa Hemovich (Digipen Institute of Technology)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
Summit Speakers: Shaoyong (Abel) Zhang (Funplus games), Yongchao Wen (Funplus Games), Jinghua Jiang (Funplus Games), Chenlin Tong (Funplus Games)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Advanced Graphics Summit: 'Marvel Rivals': Creating a Real-Time Interactive Dr. Strange's Portal
Summit Speaker: Tieyi Zhang (Netease Games)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Animation Summit: Animating Complex Emotions: Bringing Authenticity to Character Performance
Summit Speakers: Sole González (Super Spline Studios), Eoin Loughrey (Super Spline Studios)
Location: Room 2018, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Design, Visual Arts
Format: Lecture
Community Management Summit: Oh No! Your Post Reached the Wrong Audience
Summit Speaker: Bryce Riley (Electronic Arts)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Business & Marketing
Format: Lecture
Game AI Summit: Growing an AI Director into a Full Adventure Director
Summit Speaker: Marie Mejerwall (Mejerwall Consulting)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Game Narrative Summit: Creating Playable Stories: Approaches for Integrating Mechanics and Narrative
Summit Speaker: Lauren Bond (Wizards of the Coast)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Independent Games Summit: 'The Crush House': Fresh Gameplay Inspired by the Real World
Summit Speaker: Nicole He (Independent)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Independent Games Summit: Teabag in First: How 'Thank Goodness You’re Here!' Does Comedy
Summit Speakers: James Carbutt (Coal Supper), Will Todd (Coal Supper)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Live Service Games Summit: The Untapped Future and Opportunities of Free-To-Play
Summit Speaker: Mika Tammenkoski (Metacore)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Live Service Games
Format: Lecture
Machine Learning Summit: Fitting Armor Assets in 'World of Warcraft' with Deep Learning
Summit Speaker: Zhen Zhai (Blizzard Entertainment)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Sponsor Speaker: Liam Deane (Omdia)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing
Format: Sponsor Developer Summit
UX Summit: Making the World Playful: The Importance of Accessible Mobile Games
Summit Speaker: Emilio Jeldrez (King)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
Sponsor Speakers: Levi Pinkert (The WereCleaner), Cameron Gomez (The WereCleaner)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Design, Independent Games
Format: Sponsor Developer Summit
Visual Effects Summit: Weaving Together the VFX Style for 'South of Midnight'
Summit Speaker: Ian Mac Gregor (Compulsion Games)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Micro Jam with Global Game Jam
Location: GDC Main Stage, West Hall, Street Level
Pass Type: All Access Pass, GDC Nights (Mon)
Track: Special Event
Format: Special Event
Play 'Blood on the Clocktower' (Presented by the Tabletop Game Designers Association)
Location: GDC Main Stage, West Hall, Street Level
Pass Type: All Access Pass, GDC Nights (Mon)
Track: Special Event
Format: Special Event
Location: GDC Main Stage, West Hall, Street Level
Pass Type: All Access Pass, GDC Nights (Mon)
Track: Special Event
Format: Special Event
Speed Puzzling: Jigsaw Puzzle Competition
Location: GDC Main Stage, West Hall, Street Level
Pass Type: All Access Pass, GDC Nights (Mon)
Track: Special Event
Format: Special Event
Tabletop & Board Game Play (Presented by Dogpatch Games)
Location: GDC Main Stage, West Hall, Street Level
Pass Type: All Access Pass, GDC Nights (Mon)
Track: Special Event
Format: Special Event
Tabletop Game Playtesting (Presented by Unpub Network)
Location: GDC Main Stage, West Hall, Street Level
Pass Type: All Access Pass, GDC Nights (Mon)
Track: Special Event
Format: Special Event
A Cinematic Showcase with Society for Game Cinematics
Location: Room 3011, West Hall
Pass Type: All Access Pass, GDC Nights (Mon)
Track: Special Event
Format: Special Event
Location: Room 2002, West Hall
Pass Type: All Access Pass, GDC Nights (Mon)
Track: Special Event
Format: Special Event
Location: Lobby, West Hall, 3rd Level
Pass Type: All Access Pass, GDC Nights (Mon)
Track: Special Event
Format: Special Event
Gay Gaming Professionals Networking Mixer
Location: Room 3005, West Hall
Pass Type: All Access Pass, GDC Nights (Mon)
Track: Special Event
Format: Special Event
Location: Room 2010, West Hall
Pass Type: All Access Pass, GDC Nights (Mon)
Track: Special Event
Format: Special Event
Speedruns with Games Done Quick (GDQ)
Location: Room 2001, West Hall
Pass Type: All Access Pass, GDC Nights (Mon)
Track: Special Event
Format: Special Event
Toothpick Art Creation (Presented by Weaver Design)
Location: Lobby, West Hall, 3rd Level
Pass Type: All Access Pass, GDC Nights (Mon)
Track: Special Event
Format: Special Event
Video Game Trivia (Presented by MADE)
Location: Room 3000, West Hall
Pass Type: All Access Pass, GDC Nights (Mon)
Track: Special Event
Format: Special Event
'The Remarkable Life of Ibelin' Screening (Presented by Netflix)
Location: Room 2016, West Hall
Pass Type: All Access Pass, GDC Nights (Mon)
Track: Special Event
Format: Special Event
'Deli Boys' Screening (Presented by Hulu and Onyx Collective)
Location: Room 3004, West Hall
Pass Type: All Access Pass, GDC Nights (Mon)
Track: Special Event
Format: Special Event
'Your Fucked Up Relationship': An Improv Comedy Show (Presented by Endgames Improv)
Location: Room 2005, West Hall
Pass Type: All Access Pass, GDC Nights (Mon)
Track: Special Event
Format: Special Event
A Conversation on Muslim Representation in Entertainment (Presented by Pillars Fund)
Speakers: Osama Dorias (Brass Lion Entertainment), Arij Mikati (Pillars Fund), Saagar Shaikh (Hulu's Deli Boys), Asif Ali (Hulu's Deli Boys), Abdullah Saeed (Hulu's Deli Boys)
Location: Room 3004, West Hall
Pass Type: All Access Pass, GDC Nights (Mon)
Track: Special Event
Format: Special Event
Sponsor Speakers: Lisa Sheckleford (Arm), Philip Garcia (Arm)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsor Developer Summit
Art Direction Summit: 'LEGO Horizon Adventures': Bringing the World to Life, Brick by Brick!
Summit Speakers: James Charlick (Studio Gobo), Rich Court (Studio Gobo)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Audio Summit:'Star Wars Outlaws': Diegetic Music as a Tool for World Building and Authenticity
Summit Speaker: Cody Matthew Johnson (Emperia Sound and Music)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Summits Pass, Audio Pass
Track: Audio
Format: Lecture
Autodesk Developer Summit: Leveling Up Creative Workflows with AI
Sponsor Speaker: Hilmar Koch (Autodesk)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Visual Arts, Visual Arts
Format: Sponsor Developer Summit
Sponsor Speakers: Damien Mauric (SEGA), Shams Jorjani (Arrowhead Game Studios), Johan Pilestedt (Arrowhead Game Studios)
Location: Esplanade 158, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing, Production & Team Leadership
Format: Sponsor Developer Summit
Educators Summit: Game Professor Help Desk
Summit Speakers: John Sharp (The New School), Jose Zagal (University of Utah), Mia Consalvo (Concordia University), Kishonna Gray (University of Michigan), Katherine Isbister (UC Santa Cruz), Emma Westcott (OCAD University)
Location: Room 3011, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Educators
Format: Panel
Future Realities Summit: Entering the Omniverse: The 'Dimensional Double Shift' Postmortem
Summit Speaker: Andrew Eiche (Owlchemy Labs Inc)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Track: VR/AR
Format: Lecture
Game AI Summit: Combining GOAP and MBTs to Create NPCs' Behaviors for 'Kingdom Come: Deliverance II'
Summit Speaker: Matej Marko (Warhorse Studios)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Game Narrative Summit: Get Serious About Writing Tools
Summit Speaker: Jurie Horneman (Half Mermaid Productions)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Independent Games Summit: Comedy Through Patterns: How to Structure a Funny Video Game
Summit Speaker: Tanat Boozayaangool (Tan Ant Games)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Independent Games Summit: Microtalks: Solving Production Problems
Summit Speakers: Jen Costa (Uken Games), Shahrin Khan (Visai Games), Kaitlin Smith (Capybara Games), Lola Shiraishi (Stellium Studios)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Level Design Summit: 'Silent Hill 2': The Mystery of the Remake
Summit Speaker: Anna Oporska-Szybisz (Bloober Team)
Location: Room 2018, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
Summit Speakers: Margaux Diaz (King), Roberto Kusabbi (King)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Live Service Games
Format: Lecture
Sponsor Speakers: Dilmer Valecillos (Meta), Ionut Zolti (Meta), Mike Lamprinos (Meta)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: VR/AR
Format: Sponsor Developer Summit
Sponsor Speakers: Kelvin Bonilla (Solana Foundation), Devanshu Bharel (Spaceman Gaming)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Design, Programming
Format: Sponsor Developer Summit
Technical Artist Summit: 'LEGO Horizon Adventures': Procedural Optimizing
Summit Speaker: Simon Verstraete (Studio Gobo)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
The Next Frontier of AR Glasses: Developing Experiences for Spectacles (Presented by Snapchat)
Sponsor Speakers: Atley Loughridge (Snap Inc), Alessio Grancini (Snap Inc), Karen Stolzenberg (Snap Inc), Ray Kallmeyer (Enklu), Dustin Kochensparger (DB Creations), Julio Zabre (Wabisabi)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming, VR/AR
Format: Sponsored Session
Thriving Players Summit: Prosocial Design Workshop
Summit Speakers: Natasha Miller (Blizzard Entertainment), Weszt Hart (Riot Games)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Workshop
Tools Summit: Unlocking Hidden Value: UX Behind the Final Product, the CDPR Way
Summit Speaker: Anna Nojek (CD PROJEKT RED)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Sponsor Speakers: Elad Damian Nachman (Unity), Mathieu Muller (Unity)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming, VR/AR
Format: Sponsor Developer Summit
Speaker: Chris Hewish (Xsolla)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing
Format: Sponsor Developer Summit
Speakers: Marc LeBlanc (Riot Games), Kellee Santiago (E-Line Media), Geoffrey Marsi (Riot Games), Samuel Villanueva (Villains Creative), Jeb Havens (Brainium), Stone Librande (Riot Games), Andy Ashcraft (Giantsdance Games / New York Film Academy), Frank Lantz (Everybody House Games), Eleanor Todd (Fablegate), Marcus Montgomery (Microsoft), Lauren Scott (Double Fine), Eben Myers (Level Ex Games)
Location: Room 207, South Hall
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Workshop
Production Workshop: An In-Depth Guide to Solving Tough, Real World Production Problems
Speakers: Charu Desodt (Interior Night), Dave Ranyard (Dream Reality Interactive), Fleur Marty (Ubisoft), Simon Hamelin (Ubisoft), Lee Petty (Double Fine), Sarah York (Panda Cat Games), Matt Southern (Gametools.io), Veronica Peshterianu (System Era Softworks), Grant Shonkwiler (Shonkventures LLC), Erin Piepergerdes (Xbox Publishing)
Location: Room 212, South Hall
Pass Type: All Access Pass, Summits Pass
Track: Production & Team Leadership
Format: Workshop
Speakers: Grant Shonkwiler (Shonkventures LLC), Trevin York (Dire Lark), Paula Angela Escuadra (Microsoft / Xbox), Jennifer Estaris (ustwo games), Arnaud Fayolle (Ubisoft)
Location: Room 204, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Workshop
Sponsor Speakers: Roberto Lopez-Mendez (Arm), Tim Johansson (GOALS), Ellie Bramer (Arm)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsor Developer Summit
Art Direction Summit: 'Angry Birds' and AI in Practice: Finding Our Own Way
Summit Speaker: Tatu Petersen-Jessen (Rovio Entertainment)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Audio Summit: Creating Believable Worlds with Ambience
Summit Speaker: Malin Arvidsson (Massive Entertainment – a Ubisoft Studio)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Summits Pass, Audio Pass
Track: Audio
Format: Lecture
Sponsor Speaker: Sriranjani Parthasarathy (Larian Studios)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Production & Team Leadership, Visual Arts
Format: Sponsor Developer Summit
Sponsor Speakers: Vered Horesh (BRIA), Volkan Gurel (Layer AI), Andrei Muratov (AWS for Games), Oren Debi (SciPlay), Amy Wu Martin (Menlo Ventures)
Location: Esplanade 160, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Production & Team Leadership, Programming
Format: Sponsor Developer Summit
Sponsor Speakers: Anna Wright (Niantic Labs), Karin Johnson (Magic Potion Games), Stephen MacDonald (Magic Potion Games)
Location: Esplanade 158, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Production & Team Leadership, Production & Team Leadership
Format: Sponsor Developer Summit
Educators Summit: Teaching Games with Games IX: Climate Crisis
Summit Speakers: Patrick LeMieux (University of California, Davis), Stephanie Boluk (University of California, Davis), Ben Abraham (AfterClimate), Katherine Buse (University of Chicago), Alenda Chang (University of California, Santa Barbara), Pablo Quarta (Torcuato di Tella University & Scalabrini Ortiz National University), Bart Simon (Concordia University)
Location: Room 3011, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Educators
Format: Panel
Summit Speakers: Colby Morgan (Mighty Coconut), Jazmin Cano (Owlchemy Labs)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Track: VR/AR
Format: Lecture
Game AI Summit: Delivering a Novel Abstract AI System in a AAA 4X Game
Summit Speaker: Will Smith Chambers (Oxide Games)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Summit Speakers: Cat Manning (Firaxis), Nell Raban (Firaxis), Andrew Johnson (Firaxis), Finn Taylor (Firaxis Games)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Panel
Gaming Reimagined: Mobile's Impact on Play Today (Presented by King)
Sponsor Speakers: Todd Green (King), Paula Ingvar (King), Peiwen Yao (Diablo Immortal Blizzard Entertainment), Matt Lewis (Activision)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Production & Team Leadership
Format: Sponsored Session
Independent Games Summit: 10 Reasons Your Port Will Fail
Summit Speaker: Zak Whaley (Zak Whaley Consulting)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Independent Games Summit: Creating a Handcrafted Game: 'Harold Halibut' Postmortem
Summit Speakers: Onat Hekimoglu (Slow Bros. GmbH), Ole Tillmann (Slow Bros. GmbH)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Level Design Summit: The Unusual Level Design of 'Tactical Breach Wizards'
Summit Speaker: Steve Lee (Half Mermaid)
Location: Room 2018, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
Live Service Games Summit: Survey Says... Don't Waste My Time!
Summit Speaker: Linda Carlson (Arise Gaming)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Live Service Games
Format: Lecture
Meta Developer Summit: Mastering Meta Horizon Worlds creation (Presented by Meta)
Sponsor Speakers: Jordan Thiel (Meta), Benjamin Veaner (HabitXr Consulting), Jessica Richardson (Kawaii Creator Design Studio), Pedro Machado (Kluge Interactive)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsor Developer Summit
Solana Developer Summit: Stitching a Cohesive Experience Across Game Modes (Presented by Star Atlas)
Sponsor Speaker: Michael Wagner (Star Atlas)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Independent Games
Format: Sponsor Developer Summit
Technical Artist Summit: 'Dragon's Dogma 2': The Hidden World of Rigging and Cloth Simulation
Summit Speaker: Petr Zapotocky (Capcom)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Tools Summit: Nodes and Native Code: DECIMA's Visual Programming for Every Discipline
Summit Speaker: Bryan Keiren (Guerrilla)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Unity Developer Summit: Getting Dredge to Look Great and Run Cool on Mobile (Presented by Unity)
Sponsor Speaker: Joe Cruz (Unity)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsor Developer Summit
Speakers: Berkley Egenes (Xsolla), Josephine Friday (Xsolla)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing
Format: Sponsor Developer Summit
Audio Summit: Lunchtime Surgeries
Summit Speakers: Dillan Schmitz (King Aurorus Music), Robin Butel (Demute), Mathieu Lavoie (Side Global), Anthony Hales (Side Global), Crystal Lee (Schell Games), Malin Arvidsson (Massive Entertainment – a Ubisoft Studio), Fei Guo (NetEase Games), Michelle Auyoung (Obsidian Entertainment), Cody Matthew Johnson (Emperia Sound and Music)
Location: Room 3000, West Hall
Pass Type: All Access Pass, Summits Pass, Audio Pass
Track: Audio
Format: Special Event
Sponsor Speakers: Stefana Simion (Arm), Professor Tim Bates (https://thegodfatheroftech.com/), David Sena (NaturalMotion), Alex Petrenko (Zibra AI), Jungwoo Kim (Samsung Electronics)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsor Developer Summit
Game Narrative Summit: Game Narrative Review Competition Winners: Poster Analysis
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Narrative
Format: Special Event
Sponsor Speaker: Kent Keirsey (Invoke)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Visual Arts
Format: Sponsored Session
Solana Developer Summit: Crypto - The Good Parts (Presented by Portals)
Sponsor Speaker: Adam Gomez (Portals)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing
Format: Sponsor Developer Summit
Sponsor Speakers: Clay John (Godot Foundation and W4 Games), Albin Bernhardsson (Arm)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsor Developer Summit
Art Direction Summit: Saving Your Gameplay Feedback Through Art Direction
Summit Speaker: Sarah Robinson (Behaviour Interactive)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Audio Summit: Audio with Intent: A Creative Framework for Communicating Gameplay Information
Summit Speaker: Robin Butel (Demute)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Summits Pass, Audio Pass
Track: Audio
Format: Lecture
Sponsor Speaker: Chunyi LIU (LIGHTSPEED STUDIOS)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Visual Arts
Format: Sponsor Developer Summit
Sponsor Speakers: Mark Frumkin (Modulate), Sharon Fisher (Keywords Studios), Blake Harper (Meta)
Location: Esplanade 160, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing, Production & Team Leadership
Format: Sponsor Developer Summit
Sponsor Speakers: Katleen Evers (4EversGames), Sydnee McLeod (Norsfell), Martine Spaans (Tamalaki Games), Max von Knorring (Amplitude Studios), Joanna Keler (GamerTag)
Location: Esplanade 158, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy, Production & Team Leadership
Format: Sponsor Developer Summit
Educators Summit: Preparing Students for the Worst: Layoffs, Contract Work and More
Summit Speaker: Tyler Coleman (Retora Games)
Location: Room 3011, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Educators
Format: Lecture
Future Realities Summit:How 'Party Versus' is Reimagining Social Spaces for MR
Summit Speakers: Joey Ziolkowski (Schell Games), María Laura Mirabelli Jimenez (Gensler)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Track: VR/AR
Format: Lecture
Game AI Summit: The History of Game AI: From Rule-Based to Deep Learning
Summit Speaker: Youichiro Miyake (SQUARE ENIX)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Game Narrative Summit: Heartthrobs and Heartaches: Creating Truly Irresistible Love Interests
Summit Speakers: Andrew Shvarts (Candlelight Games), Megan Schwarz (Candlelight Games)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Independent Games Summit: The Intricate Web of Relationships: Indigenous-Centered Design
Summit Speakers: Mary (waabishkiimiigwan) Hermes (Grassroots Indigenous Multimedia), Anangookwe Hermes-Roach (Grassroots Indigenous Multimedia), Renee Nejo (GIM), Joshua Herron (Grassroots Indigenous Multimedia), Steve Zimmerman (Eline Media), Jennifer Estaris (ustwo games)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Panel
Independent Games Summit: What Even is 1.0?: Indefinite Early Access and Live Development
Summit Speakers: Tarn Adams (Bay 12 Games), Jason Grinblat (Freehold Games), Alexandra Orlando (Kitfox Games), Daniel Fedor (Blue Bottle Games)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Level Design Summit: Fostering Exploration: 9 Ways to Encourage Open World Engagement
Summit Speaker: Cameron Williams (Absurd Ventures)
Location: Room 2018, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
Live Service Games Summit: Anatomy of a Hit Word Game: 'Wordscapes Solitaire' Postmortem
Summit Speakers: Steven Meretzky (PeopleFun), Theodore McCormick (PeopleFun)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Live Service Games
Format: Lecture
Machine Learning Summit: Twitch Chat Safety: Scalable and Personalized Moderation with Deep Learning
Summit Speaker: Linda Liu (Twitch)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Sponsor Speakers: Kirk Barker (Meta), Alicia Berry (Niantic Labs), Doug North Cook (Creature), Tommy Palm (Resolution Games)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: VR/AR
Format: Sponsor Developer Summit
Sponsor Speakers: Jon "stuntgibbon" Lenaway (Right Trigger Entertainment), Johnny Aurory (Aurory), Ian Cummings (Third Time Games)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Special Event
Format: Sponsor Developer Summit
Technical Artist Summit: 'LEGO Horizon Adventures': An Approach to Cinematics
Summit Speaker: Andrea Zanelli (Studio Gobo Ltd.)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Thriving Players Summit: Designing for Presence Without Intrusion
Summit Speaker: Lucas Johnson (Silverstring Media Inc.)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Sponsor Speakers: Andy Biar (Unity), Dan Miller (Unity)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming, VR/AR
Format: Sponsor Developer Summit
Xsolla Developer Summit: Xsolla Pay: Powering Payments, P(l)ay by New Rules (Presented by Xsolla)
Speakers: Svante Westerberg (Xsolla), Rafael Morgan (Crazygames)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing
Format: Sponsor Developer Summit
Sponsor Speaker: Kai Qin (Tencent)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Design, Programming
Format: Sponsor Developer Summit
Audio Summit: Beyond the Booth: Creative Voice Recording and Performance Design
Summit Speakers: Mathieu Lavoie (Side Global), Anthony Hales (Side Global)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Summits Pass, Audio Pass
Track: Audio
Format: Lecture
Educators Summit: Case Study from Japan: Student Game Development with Local Welfare Facilities
Summit Speaker: Kenji Ono (International Professional University of Technology in TOKYO)
Location: Room 3011, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Educators
Format: Lecture
Future Realities Summit: VR Multiplayer Mayhem: Unique Solutions to Challenges at VRCAVE
Summit Speaker: Nathaniel Rossol (VRCAVE)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Track: VR/AR
Format: Lecture
Game AI Summit: Walking in Circles: Using the Corridor Map Method for Faster Pathfinding
Summit Speaker: Tobias Karlsson (Respawn Entertainment)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Summit Speaker: Maria Borys-Piatkowska (Flying Wild Hog)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Meta Developer Summit: Monetization Success for Meta Horizon worlds creators (Presented by Meta)
Sponsor Speaker: David Harris (Meta)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing
Format: Sponsor Developer Summit
Solana Developer Summit: De-risking Live Ops with a Decentralized Backend (Presented by Beamable)
Sponsor Speakers: Jon Radoff (Beamable), Ali El Rhermoul (Beamable)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Special Event
Format: Sponsor Developer Summit
Speakers: Jonathan Cheng (Riot Games), Nicolas Grenon-Godbout (Ubisoft)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Speakers: Berkley Egenes (Xsolla), Adam Smart (AppsFlyer)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing
Format: Sponsor Developer Summit
Art Direction Summit: AAA Art at Scale: Getting Quality Results from External Partners
Summit Speaker: Andrew Silver (Wild Blue Studios)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Sponsor Speakers: Guillaume Laforge (Autodesk), Sumira Dhawan (Autodesk)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Production & Team Leadership, Visual Arts
Format: Sponsor Developer Summit
Sponsor Speakers: Andrew Hogan (Intorqa), Alon Dayan (Quago), Micah Roland (Scopely), AC Ward (Electronic Arts), Nidhi Gupta (Roblox)
Location: Esplanade 160, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing
Format: Sponsor Developer Summit
Sponsor Speakers: Shayan Sanyal (AWS), Kimberly Corbett (Fortis), William “Bill” Grosso (Game Data Pros (GDP)), Phil Mohr (Metica)
Location: Esplanade 158, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing, Production & Team Leadership
Format: Sponsor Developer Summit
Sponsor Speakers: Jetha Chan (Google DeepMind), Ju-yeong Ji (Google DeepMind), Ishan Sharma (Google)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Design
Format: Sponsored Session
Independent Games Summit: Careful Leadership Through Crises
Summit Speakers: Richard Atlas (Clever Endeavour Games), Trent Kusters (League of Geeks), Helen Burnill (CULT Games)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Independent Games Summit: Gameplay System Design for Indies Microtalks: A Soapbox
Summit Speakers: Monica Fan (Pipeworks Studios), Damien Crawford (Cannibal Interactive), Jakub Kasztalski (Unbound Creations), Scott Fine (Skydance Interactive), Nat Loh (Independent), Joe Quadara (Recurver Consulting, Lunar Lunchbox)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Level Design Summit: From 'Skyrim' and 'Fallout' to Solo Dev: Creating 'The Axis Unseen'
Summit Speaker: Nathan Purkeypile (Just Purkey Games)
Location: Room 2018, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
Live Service Games Summit: Game Designer's Notebook
Summit Speakers: Kenny Shea Dinkin (King), Camilla Avellar (Supercell), James Portnow (Rainmaker Games), Marta Cortinas (King)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Live Service Games
Format: Panel
Technical Artist Summit: Crafting Seamless Level Transitions in 'Star Wars Outlaws'
Summit Speakers: Ricardo Silva (Massive Entertainment - A Ubisoft Studio), Martin Kulig (Massive Entertainment - A Ubisoft Studio)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Tools Summit: A Series of Microtalks About Spreadsheets
Summit Speakers: Guillaume Pierre (Magic Fuel Games/Playstack), Nathan Harling (EA Maxis), Russ Fan (Independent), Lauren Scott (Double Fine), Tyler Coleman (Ludo Systems Inc.), Tomo Moriwaki (Hyperkinetic Studios)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Unity Developer Summit: Building Fear: The Tech Behind Phasmophobia (Presented by Unity)
Sponsor Speaker: Benjamin Lavender (Kinetic Games)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Design, Independent Games
Format: Sponsor Developer Summit
Sponsor Speakers: Patrick Wang (Arm), Shihchin Weng (MediaTek), Jai Schrem (Arm)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsor Developer Summit
Audio Summit: Bringing the Party Home: Designing Audio for Mixed Reality
Summit Speaker: Crystal Lee (Schell Games)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Summits Pass, Audio Pass
Track: Audio
Format: Lecture
Educators Summit: Cup of Tea: Cozy Design in a Game, Course and Community
Summit Speaker: Melissa Kagen (Worcester Polytechnic Institute)
Location: Room 3011, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Educators
Format: Lecture
Game AI Summit: Navigating Expansive Worlds: Implementing Custom Large World Support in Unreal
Summit Speaker: Richard Kogelnig (Havok)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Game Narrative Summit: Sex or Death: Achieving Satisfying Midpoints in Interactive Narratives
Summit Speaker: Amy-Leigh Shaw (Sweet Baby Inc)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Machine Learning Summit: Developing a Stats-Based Anti-Cheat Framework for 'Rainbow Six Siege'
Summit Speaker: Bettina Hein (Ubisoft Entertainment)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Sponsor Speakers: Martin Ashford (Popup Asylum), Mark Hogan (Popup Asylum)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: VR/AR
Format: Sponsor Developer Summit
Solana Developer Summit: P2P² - Cloud Gaming, Peer-Powered (Presented by Shaga)
Sponsor Speaker: Aaron Sternberg (Shaga)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsor Developer Summit
Thriving Players Summit: Bringing the "Outside" In
Summit Speakers: Bria Davis (Young Horses), Maria Beck (Sweet Baby, Inc.), Coby West (22nd Century Toys), Colin McInerney (Independent), Jay Justice (Independent)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Xsolla Developer Summit: The Dirty Truth About Funding and Games (Presented by Xsolla)
Speakers: Justin Berenbaum (Xsolla), Jenny Xu (Talofa Games), Tony Grayson (Summitsphere)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing
Format: Sponsor Developer Summit
Arm Developer Summit: AI Coaching in MOBA Games: A Case Study With Honor of Kings (Presented by Arm)
Sponsor Speaker: Wenxi Zhu (Tencent)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Design, Programming
Format: Sponsor Developer Summit
Audio Summit: Understanding Game Audio Programming and How I Got There
Summit Speaker: Michelle Auyoung (Obsidian Entertainment)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Summits Pass, Audio Pass
Track: Audio
Format: Lecture
Educators Summit: Sketchbooking and Visual Analysis in the Game Design Classroom
Summit Speaker: Christopher Totten (Kent State University/Pie for Breakfast Studios)
Location: Room 3011, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Educators
Format: Lecture
Game AI Summit: The Human Cost of Generative AI
Summit Speaker: Rez Graham (Independent)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Game Narrative Summit: My OC Writes IP: How Fanfiction Primes Us for Established Franchises
Summit Speaker: Emma Kidwell (Firaxis)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Sponsor Speakers: Ben Miller-Hepburn (Meta), Brad McAuley (Meta)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing
Format: Sponsor Developer Summit
Solana Developer Summit: WTF is an Autonomous World? (Presented by MagicBlock)
Sponsor Speaker: Andrea Fortugno (Magicblock Labs)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Design
Format: Sponsor Developer Summit
Thriving Players Summit: It's Okay to Slow Down
Summit Speakers: Tim Nixon (thatgamecompany), Atlas Chen (thatgamecompany)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Xsolla Developer Summit: Gaming in 2030: The Future of Play (Presented by Xsolla)
Speakers: Sam Gaglani (Xsolla), Michael Lewis (Take-Two Interactive Software, Inc), Anna Mostyn-Williams (Jagex), Nika Nour (Savvy Group)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing
Format: Sponsor Developer Summit
Art Direction Summit: Breaking Out of the Comfort Zone: A Journey from AAA to Indie Development
Summit Speaker: Sebastien Primeau (Yellow Brick Games)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Sponsor Speaker: Alex Alex Ferreira Simoes (Riot Games)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Production & Team Leadership, Visual Arts
Format: Sponsor Developer Summit
Sponsor Speakers: David Vogelpohl (FastSpring), Chip Thurston (FastSpring), Jason Dauenhauer (Keywords Studios), Travis Neiderhiser (Nexus)
Location: Esplanade 160, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing, Production & Team Leadership
Format: Sponsor Developer Summit
Sponsor Speakers: Josh Loveridge (Stratton Studios), Matt Ellis (JetBrains), Justin Marc Miersch (314 Arts), Antonio Rafael Antunes Miranda (Sirenix)
Location: Esplanade 158, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing, Production & Team Leadership
Format: Sponsor Developer Summit
Summit Speakers: Jenny Windom (Ivy Road), Dana Trebella (Spoke & Wheel Strategy), Sarah Podzorski, Meredith Hall
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Panel
Independent Games Summit: Indie Soapbox
Summit Speakers: Lisy Kane (CULT Games), Teddy Dief (Independent), Karla Reyes, Chad Toprak (Independent), Fūnk-é Joseph (Independent)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Level Design Summit: How Narrative Design Can Align Level Design and Art Around Themes & Tone
Summit Speaker: Lauryn Ash (Undead Labs)
Location: Room 2018, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
Live Service Games Summit: The Soul of LiveOps: Building Teams, Trust, and Long-Term Success
Summit Speaker: Keisha Howard (Sugar Gamers Labs)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Business & Marketing, Live Service Games
Format: Lecture
Technical Artist Summit: Beyond Average: How Tech Artists Can Make Games More Accessible
Summit Speaker: Camille Kay (Epic Games)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy, Visual Arts
Format: Lecture
Tools Summit: Mission Kontrol: Revolutionizing Combat Testing for 'Mortal Kombat 1'
Summit Speaker: Etienne Palmer-Campbell (NetherRealm Studios)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Sponsor Speaker: Scott Menzer (Unity)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing, Programming
Format: Sponsor Developer Summit
Arm Developer Summit: Unreal Engine for Mobile Game Development (Presented by Arm)
Sponsor Speaker: Arvind Neelakantan (Epic Games)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsor Developer Summit
Audio Summit: Maintaining Musical Integrity (When Working with Clients)
Summit Speaker: Dillan Schmitz (King Aurorus Music)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Summits Pass, Audio Pass
Track: Audio
Format: Lecture
Educators Summit: Your School's Secret Weapon: Fostering Game Development Clubs
Summit Speakers: Innes Aitken (Abertay University), Allyssa De La Torre (Independent), Anastasia Naydina (CSUN), Jonah Ryan (University of California Santa Cruz), Tad Leckman (University of California Santa Cruz)
Location: Room 3011, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Educators
Format: Lecture
Game AI Summit: Possibilistic Logic Use in Game AI Architecture
Summit Speaker: Braeden Warnick (Inworld AI)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Summit Speaker: Olga Kellner (Owlcat Games)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Meta Developer Summit: Meta Horizon Start Developer Story: Sugar Madness (Presented by Meta)
Sponsor Speaker: Andrey Grechko
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: VR/AR
Format: Sponsor Developer Summit
Solana Developer Summit: Building Blocks for Web3 Game Development (Presented by Honeycomb Protocol)
Sponsor Speaker: Juan Pablo (JP) Bedoya (Honeycomb Protocol)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Special Event
Format: Sponsor Developer Summit
Thriving Players Summit: Expanding Player Impact in Social Spaces
Summit Speaker: Andreia Goncalves (EA)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Xsolla Developer Summit: Influencers in Gaming: Hype? Hustle? Huge ROI? (Presented by Xsolla)
Speakers: Rix Tran (Xsolla), Pete Basgen (Wavemaker Global), Andy Steig (Stand Up To Cancer), Lily Chanta (CreatorU)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing
Format: Sponsor Developer Summit
Arm Developer Summit: End of Day Close and Networking (Presented by Arm)
Sponsor Speaker: Gemma Platt (Arm)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Special Event
Format: Sponsor Developer Summit
Art Direction Summit: 'Europa': Painting a World with a Storyteller’s Brush
Summit Speaker: Helder Pinto (ProbablyMonsters)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Audio Summit: The Impact of 'Marvel Rivals': Real-Time Sound Mixing in the Gaming Experience
Summit Speaker: Fei Guo (NetEase Games)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Summits Pass, Audio Pass
Track: Audio
Format: Lecture
Autodesk Developer Summit: Ethical AI for Next-Gen Game Development (Presented by Autodesk)
Sponsor Speaker: Rade Stojsavljevic (Imposter Entertainment)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing, Visual Arts
Format: Sponsor Developer Summit
Sponsor Speakers: Rob Schoeppe (Accelbyte), Chris Melissinos (AWS), Kim Nordstrom (PLAYERUNKNOWN Productions), Romain de Waubert de Genlis (Amplitude Studios)
Location: Esplanade 158, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing, Production & Team Leadership
Format: Sponsor Developer Summit
Sponsor Speakers: Kaila Jarvis (Keywords Studios), Christina Camilleri (Netflix Games)
Location: Esplanade 160, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing, Production & Team Leadership
Format: Sponsor Developer Summit
Educators Summit: Educator Soapbox
Summit Speakers: Nina Feng (University of Utah), Jim Huntley (University of Southern California, Interactive Media & Games Division), Ian Schreiber (Independent), Robert Yang (Grapefruit Games)
Location: Room 3011, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Educators
Format: Lecture
Game AI Summit: The Simplest AI Trick in the Book
Summit Speakers: Jonathan Martin (IO Interactive), Rez Graham (Independent)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Game Narrative Summit: Ghosts on the Airwaves: Caring About Unseen Characters in 'Pacific Drive'
Summit Speaker: Karrie Shirou Shao (Pacific Drive / Ironwood Studios)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Independent Games Summit: Indie Unwind
Summit Speaker: Sunni Pavlovic
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Game Narrative
Format: Lecture
Live Service Games Summit: Live Game Learnings
Summit Speakers: Raymond Bartos (Blizzard), Evan Lee (Blizzard)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Live Service Games
Format: Lecture
Machine Learning Summit: Behind the Platform: Deploying ML for Voice Safety
Summit Speakers: Kiran Bhat (Roblox), Hannes Heikinheimo (Roblox)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Meta Developer Summit: Can AI Make your Game Better? (Presented by Meta)
Sponsor Speakers: Yelena Rachitsky (Meta), Jon Snoddy (Operative Games), Joey Vergara (Meta), Josh English (Series Entertainment, Inc.)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Game Career Development
Format: Sponsor Developer Summit
Solana Developer Summit: Build a Web3 Game in 30 Minutes (Presented by Solana)
Sponsor Speaker: Jonas Hahn (Solana Foundation)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Design
Format: Sponsor Developer Summit
Technical Artist Summit: Practical Applications of Object Oriented Programming in Technical Art
Speaker: Muhammad Bin Tahir Mir (Naughty Dog)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Thriving Players Summit: Avoiding Toxic Positivity in Games for Emotional Well-Being
Summit Speaker: Hannah C. Gunderman (Lumi Interactive)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Tools Summit: Designing Extensibility for EA’s Submission Tool CheckMate
Summit Speaker: Byron Mayne (Electronic Arts)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Sponsor Speakers: Franco Spina (Unity), Eric Bolitho (Metacore)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing, Design
Format: Sponsor Developer Summit
Xsolla Developer Summit: WTF: Web3, Tokens and Fun! (Presented by Xsolla)
Speakers: Rytis Joseph Jan (Xsolla Holding Company), Lee Jacobson (Xsolla), Jose Anaya (Matter Labs/ZKsync)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing
Format: Sponsor Developer Summit
Location: Esplanade 154 & 156, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Special Event
Format: Special Event
"From Symphony to Scoundrel": Adaptive Music in 'Star Wars: Outlaws'
Speaker: Wilbert Roget (RogetMusic)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
'Avowed' Branching Narratives: Shifting from QA Testing to Analyzing
Speaker: David Benefield (Obsidian Entertainment)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
'Balatro': Turning Low Resolution into High Praise
Speaker: Wout van Halderen (Playstack)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
'Helldivers 2': Capturing Lightning in a Bottle
Speaker: Johan Pilestedt (Arrowhead Game Studios AB)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
'Honkai: Star Rail': Reimagining RPGs for Mass Audiences and Broad Appeal
Speaker: Chengnan An (HoYoverse)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Advances in RTX (Presented by NVIDIA)
Sponsor Speaker: John Spitzer (NVIDIA)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing
Format: Sponsored Session
Speakers: Euna Park (That's No Moon), Shayna Moon (Sanzaru Games)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Automated Testing Roundtables Day 1
Speaker: Andrew Fray (Studio Enso)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
Cybersecurity Challenges in Modern Game Development (Presented by Denuvo by Irdeto)
Sponsor Speakers: Thomas Goebl (2K Games), Niels Haverkorn (Denuvo by Irdeto), Andreas Ullmann (Denuvo by Irdeto), Hiroshi Kadowaki (SEGA of America)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy, Advocacy
Format: Sponsored Session
Designing 10,000 Handcrafted Puzzles for 'Islands of Insight'
Speaker: Elyot Grant (Lunarch Studios Inc.)
Location: Room 3011, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Entities and Bricks: The Building Blocks of 'Hitman'
Speaker: Kasper Fauerby (IO Interactive)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Speakers: Marielle Fox (Red Hook Studios), Colin Towle (2Blocks)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Freelancers and Independent Contractors Roundtable Day 1
Speakers: Toiya Kristen Finley (Schnoodle Media, LLC), Souha Al-Samkari (Truant Pixel, LLC)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Roundtable
Speakers: Natalie Sam (GDC / Informa Festivals), Sam Warnke (GDC / Informa Festivals)
Location: Room 303, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Special Event
Format: Special Event
How AI is Reshaping Hiring and Interviewing Roundtable (Presented by the IGDA)
Speaker: Strider Agostinelli (LiveArena Technologies & AI SIG)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Roundtable
Speakers: Paul Lanois (Fieldfisher / Legal SIG Chair), Jonathan Tam (Baker McKenzie)
Location: Room 304, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Roundtable
Leveling Up Impact: How to Improve KPIs Through Purposeful Play
Speakers: Mathias Gredal Norvig (SYBO), Lisa Pak (United Nations Environment Programme), Jennifer Estaris (ustwo games)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Panel
Leveling Up: How to Spec for Technical Leadership
Speaker: Zacariah Litton (The Believer Company)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Making Delightful Tools for Sustainable Small-Team Development
Speaker: Isadora Rodopoulos (Coldblood Inc.)
Location: Room 2018, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Making of a Brawler: Character Creation for 'Brawl Stars'
Speaker: Fernanda Oliveira (Supercell)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Prismatic People: Queer Narratives Beyond Romance
Speakers: Adanna Nedd (Independent), Dani Lalonders (Independent), Sena Bryer (Akupara Games), Nessa Cannon (Independent), Geneva Heyward (Dreamyard Project)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Panel
The Synthesizer Plugins of 'COCOON'
Speaker: Jakob Schmid (Geometric Interactive)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio, Programming
Format: Lecture
Tool Design Roundtable Day 1: Design and UX
Speaker: Robin-Yann Storm (Independent)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Roundtable
Unlock the Full Potential of your Game with Vulkan and ADPF (Presented by Google)
Sponsor Speakers: Nate Trost (Google), Dohyun Kim (Google), Jungwoo Kim (Samsung)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Web-Based 3D Multiplayer Without Installs: The Tech Behind 'Dojo Islands'
Speaker: Brian Cronin (ClassDojo)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
'Alan Wake 2': Developing an Audio Vision
Speaker: Richard Lapington (Remedy Games)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
'Diablo Immortal': Sharing Insights on AAA Quality Mobile Game Audio International Collaboration
Speaker: Hana Zhao (NetEase Games)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
A Code of Ethics for the Game Industry
Speaker: Celia Hodent (Independent)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
AI Executive Panel: Exploring What's Next in AI for Gaming (Presented by EPAM)
Sponsor Speakers: Stef Corazza (Roblox), Vitalii Vashchuk (EPAM), Haiyan Zhang (Xbox), Craig Nowell (Databricks), Pierre Paul Giroux (Unity), Nibedita (Nivi) Baral (2K)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy, Production & Team Leadership
Format: Sponsored Session
AI-Generated 3D Assets: No Joke, They're (Getting) Production-Ready (Presented by Meshy)
Sponsor Speakers: Ethan Hu (Meshy), Josh Loveridge (Stratton Studios), Mike Ull (PhantyForge), Brian Anderson (Meshy)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Game Narrative
Format: Sponsored Session
Analytics and Data Science Roundtable (Presented by the IGDA)
Speaker: John Hopson (IGDA Analytics and Data Science SIG)
Location: Room 304, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Roundtable
Art Leadership Roundtable Day 1
Speaker: Keith Self-Ballard (PlayStation Studios)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Avoiding the Historical Accuracy Trap: Lessons from Five Thousand Years of Fun
Speakers: Angus Mol (Leiden University Centre for Digital Humanities), Aris Politopoulos (Leiden University)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Being an Effective Ally Roundtable (Presented by the IGDA)
Speaker: Josh Samuels (Raindrop Games / Allies SIG)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Roundtable
Building the Natural World One Hex at a Time: The Procedural Environment Art of 'Civilization VII'
Speaker: Dean Scott (Firaxis Games)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Design Strategies to Support Nurturers
Speaker: Nina Kim (Rare Ltd.)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Effortless Game Testing with Planning Agents (Presented by Filuta AI)
Sponsor Speaker: Filip Dvorak (Filuta AI)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Sponsor Speakers: Ashwin Raghuraman (Amazon Web Services), David Press (Riot Games), Brian Miller (Riot Games)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Enhancing 3D Building Asset Creation: Machine Learning Meets Procedural Generation
Speaker: Qiang Dai (LIGHTSPEED STUDIOS)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming, Visual Arts
Format: Lecture
GDC Encounters: Speed Networking
Location: Expo Floor, North Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Special Event
Format: Special Event
Game Audio Programmer Roundtable Day 1: Game Integration
Speakers: Guy Somberg (Echtra Games), Tomas Neumann (Independent)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio, Programming
Format: Roundtable
Game Intelligence: Bringing the Player Voice to the Developers
Speaker: Louise Jackson (Massive Entertainment – a Ubisoft Studio)
Location: Room 2018, West Hall
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Generative AI & Game Art "A LOVE - HATE Relationship" (Presented by Shutterstock Studios)
Sponsor Speakers: Michael Casalino (Shutterstock Studios), Justin Webber (Shutterstock Studios)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Production & Team Leadership, Visual Arts
Format: Sponsored Session
Heat, MaxTac and Blockades: Expanding the Police System in 'Cyberpunk 2077'
Speaker: Maciej Celmer (CD PROJEKT RED)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
How to Improve Benchmarking Using Steam Tags
Speaker: Stephane Kaufmann (PulluP Entertainment)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Sponsor Speaker: Jiaxin Chen (Parametrix.ai)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Game Narrative, Programming
Format: Sponsored Session
It's Gonna Hurt: Metagame Management in 'War Robots'
Speaker: Boris Burangulov (MY.GAMES)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Melting Hearts and Quenching Thirst Roundtables: Romance in Games Day 1
Speakers: Michelle Clough (Talespinners), Souha Al-Samkari (Truant Pixel, LLC)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Roundtable
Monetizing Through Game Art: Creating Engaging Decors in 'Good Pizza, Great Pizza'
Speaker: Keyan Zhang (TapBlaze)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Path Tracing Nanite in NVIDIA Zorah (Presented by NVIDIA)
Sponsor Speakers: Adam Marrs (NVIDIA), Evan Hart (NVIDIA), Jiayin Cao (NVIDIA)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Sponsor Speakers: James Roadley-Battin (Electric Square, Keywords Studios), Jon Gibson (Electric Square A Keywords Studio)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Design, Production & Team Leadership
Format: Sponsored Session
Three Mindset Shifts to Lead a World-Class Team
Speaker: Kristie Fisher (PlayStation Studios)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Thriving Remotely: Growing a Successful Video Game Studio in a Virtual World
Speaker: Trisha Stouffer (Stoic)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing, Production & Team Leadership
Format: Lecture
Tools Roundtable Day 1: Engineering
Speaker: Geoff Evans (NVIDIA)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
'Diablo Immortal': Pioneering 8-Player Boss Raids with Commonsense Cooperative Play
Speaker: Shuai Qiao (NetEase Games)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
'Prince of Persia: The Lost Crown': Making a Modern Metroidvania Both Challenging and Accessible
Speaker: Remi Boutin (Ubisoft)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
A New Way to Approach Media and Content Creators: Using Discord for AAA and Indie Games
Speaker: Enrique Garcia (ICO)
Location: Room 3011, West Hall
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
All In: Paving the Way for Female and Non-Binary Game Entrepreneurs
Speakers: Vania Castagnino Ugolotti (Science Park Skovde/ Sweden Game Arena), Jenny Brusk (Science Park Skövde / Sweden Game Arena)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Audio Adventures in a Multiplayer VR Social World: 'Dimensional Double Shift' Audio Post Mortem
Speakers: Daniel Perry (Owlchemy Labs), Michael Kim (Owlchemy Labs)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Beating the Competition: Competitive Intelligence in Gaming
Speaker: Aliaksandr Nenadavets (SciPlay)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Company Building: Top 10 Learnings from Becoming a Cross Platform Studio
Speaker: Ian Fielding (Super Evil Megacorp)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Cultural Fusion in Game Design: A Perspective from India
Speaker: Zainuddeen Fahadh (Ogre Head Studio)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Decoding Light: Neural Compression for Global Illumination
Speaker: Luyan Cao (LIGHTSPEED STUDIOS)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Sponsor Speakers: Kevin Call (Camouflaj / Meta), Ryan Darcey (Camouflaj / Meta)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Sponsor Speakers: Stephen Peacock (Keywords Studios), Nicolas Liorzou (Keywords Studios)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Production & Team Leadership
Format: Sponsored Session
Green Light: Unleashing Squid Game on Amazon GameLift (Presented by Amazon Web Services)
Sponsor Speakers: Richard Musser (Netflix), Paris Butterfield (Netflix)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Harnessing the Power of Innovation to Achieve DAU Growth in 'Ace Racer'
Speaker: Yuyuan Jiang (Netease Games)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
How AI Transforms Ad Analysis and Creation for Games (Presented by INCYMO.AI)
Sponsor Speaker: Anna Zdorenko (INCYMO.AI)
Location: GDC Industry Stage, Expo Floor, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing, Design
Format: Sponsored Session
Speaker: Konrad Grzegory (CD PROJEKT RED)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Insider Secrets: How Game Studios Quietly Out-Test the Competition (Presented by PickFu)
Sponsor Speaker: Heather De Bernardi (Scopely)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing, Design
Format: Sponsored Session
Less Coding, More Booty Shakes: A New 'Peridot' Animation System
Speaker: Ashley Rosenbaum (Niantic, Inc.)
Location: Room 2018, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
PUBG MOBILE: Creating A Fully Destructible World On Mobile (Presented by LIGHTSPEED STUDIOS)
Sponsor Speaker: Chao Yuan (LIGHTSPEED STUDIOS)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
User-Generated Compassion in 'Sky: Children of the Light'
Speaker: Kyle Holdwick (thatgamecompany)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Using ARGs to Communicate What Makes 'Animal Well' Special
Speaker: Dan Adelman (Shared Memory)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
What Was That Noise?! Creative UI Sound Design with Intention
Speaker: Jonathan Bell (Formosa Interactive UK)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
GDC Encounters: Speed Networking
Location: Expo Floor, North Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Special Event
Format: Special Event
Accelerating Your Inner Loop with Visual Studio and GitHub Copilot (Presented by Microsoft)
Sponsor Speakers: David Li (Microsoft), Michael Price (Microsoft)
Location: GDC Industry Stage, Expo Floor, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Developer Iteration and Efficiency in Unreal Engine (Presented by Epic Games)
Sponsor Speakers: Daniel Tutino-Galletti (Epic Games), Julian Gamble (Epic Games)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Farm Merge Valley: How CoolGames Maximized Game-Platform Fit on Discord (Presented by Discord)
Sponsor Speakers: Ann-Marie Harbour (Discord), Laurens Rutten (CoolGames)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing
Format: Sponsored Session
GDC Main Stage: A Developer's Concert
Speaker: Austin Wintory (Independent)
Location: GDC Main Stage, West Hall, Street Level
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Special Event
Format: Special Event
Speakers: Jason Della Rocca (Execution Labs), David Martinez (Raw Fury), Snow Rui (Hooded Horse), Victoria Tran (Innersloth)
Location: GDC Partner Stage, Expo Floor, North Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing, Special Event
Format: Special Event
How to Optimize Android Mobile Games on Arm (Presented by Arm)
Sponsor Speakers: Peter Harris (Arm), Daniel Baines (Arm)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Opening a Billion Doors with Xbox (Presented by Microsoft)
Sponsor Speakers: Leo Olebe (MIcrosoft), Chris Charla (Microsoft)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing
Format: Sponsored Session
RTX Neural Shading: Practical Techniques and Applications (Presented by NVIDIA)
Sponsor Speakers: Alexey Panteleev (NVIDIA), Alexey Bekin (NVIDIA)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
The Ultimate Guide to Optimize Vulkan & Ray Tracing Android Games (Presented by Samsung Electronics)
Sponsor Speakers: Jungwoo Kim (Samsung Electronics), Darius Bozek (Samsung Electronics), Munseong Kang (Samsung Electronics)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Tool Development Stories from the Game Tools Team at Houdini (Presented by Houdini)
Sponsor Speakers: Cody Spahr (SideFX), Mai Ao (SideFX)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming, Visual Arts
Format: Sponsored Session
Sponsor Speaker: John Parsaie (Qualcomm Technologies, Inc.)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
GDC Encounters: Speed Networking
Location: Expo Floor, North Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Special Event
Format: Special Event
A Matter of Perspective: Mixing Sound in 'Split Fiction'
Speakers: Joakim Enigk Sjoberg (Hazelight Studios), Philip Eriksson (Hazelight)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Accessibility for Everyone in Gaming: When Games Are Accessible, Everyone Can Be Part of the Story
Speakers: Se Jin Kim (Smilegate), Kyoung Jin Lee (Smilegate)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Building Godot: The Process Behind the Engine (Presented by W4 Games)
Sponsor Speaker: Emilio Coppola (Godot Foundation)
Location: GDC Partner Stage, Expo Floor, North Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Sponsored Session
Career Microtalks: External Game Development as a Career Path
Speakers: Monica Fan (Pipeworks Studios), Jess Kappeler (Pipeworks Studios), Joshua Good (Lost Boys Interactive), John Bond (Tea Witch Games), Anna Nguyen (Blind Squirrel Games)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Game Career Development
Format: Panel
Crafting Worlds, Building Teams: The Power of Culture in Game Development
Speakers: Kate Edwards (Geogrify/SetJetters), Tina Merry (Simply Sweet Games)
Location: Room 2018, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Creating Safer Digital Playgrounds Roundtable (Presented by the IGDA)
Speakers: Jackie Tancredi (IGDA Child Safety SIG Co-Chair), Kenna Lindsay (IGDA SIG Child Safety Co-Chair)
Location: Room 304, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Roundtable
Speakers: Jennifer Miller Hammel (Radio Station Classical KUSC-Arcade), Steve Horowitz (IASIG/GAI)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Roundtable
Sponsor Speaker: Seb Bergeron-Raposo (Epic Games)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Game Narrative Roundtable Day 1: Getting and Keeping the Job
Speaker: Richard Dansky (Romero Games)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Roundtable
Grow your Audience with the Updated Xbox Experience on PC (Presented by Microsoft)
Sponsor Speakers: Tila Nguyen (Microsoft), Jose Rady (Microsoft)
Location: GDC Industry Stage, Expo Floor, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing
Format: Sponsored Session
Indie Dev Guide to Video Ads: When You Can't Afford an Agency (Yet)
Speaker: Dillon Becker (Airtraffic)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Invisible UI: How thatgamecompany Designs Interfaces for Emotional Immersion
Speaker: Dylan Faust (thatgamecompany)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
LoG's Leadership Shortcut: A Decade of Hard-Won Lessons in Creative Leadership
Speaker: Trent Kusters (League of Geeks)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing, Production & Team Leadership
Format: Lecture
Make your Game Available ANYWHERE with Xbox Cloud Gaming (Presented by Microsoft)
Sponsor Speakers: Harrison Hoffman (Microsoft), Jordan Cohen (Microsoft)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Production & Team Leadership
Format: Sponsored Session
Making Player Data Work in Pre-Production Roundtable Day 1
Speaker: Seb Long (Player Research)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Roundtable
Massive Sound: The Art of Music Supervision for AAA and Indie Games
Speakers: Mia Ginae Watkins (Riot Games), Justin Hawkes (Independent), Nadia Wheaton (Independent), Jackie Palazzolo (Riot Games)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Panel
Masterworking Systems: Lessons Learned from the Engineering of Season of Loot Reborn in 'Diablo IV'
Speaker: Patrick Ferland (Blizzard Entertainment)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Neural Profile: Accurate Facial Performance Capture for Games (Presented by Faceform)
Sponsor Speaker: Andrei Krovopuskov (Faceform)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Preserving Game History: It's Just Us
Speaker: Frank Cifaldi (Video Game History Foundation)
Location: Room 3011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Procedural Generation with Design in Mind for 'LEGO® Horizon Adventures'
Speaker: Michael Boyle (Studio Gobo)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Rapid and Creative Gameplay Prototyping in 'ASTRO BOT'
Speaker: Masayuki Yamada (Sony Interactive Entertainment)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design, Programming
Format: Lecture
See the UNSEEN: Revealing the Art and Animation of 'KEMURI'
Speakers: Liam Wong (UNSEEN Inc.), Raul Ibarra (UNSEEN Inc.)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Stories of Studio Stability Roundtable Day 1
Speaker: Jesse Schell (Schell Games LLC)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Roundtable
Tales from Project Polaris: Solutions to Game Design's Toughest Problems
Speakers: Ian Schreiber (Independent), JC Lau (#WhatAGameDevLooksLike), Alexander Martin (Droqen), Rosa Carbo-Mascarell (Improbable), Theresa Duringer (Temple Gates Games), Jurie Horneman (Half Mermaid Productions), Rayla Heide (Scopely)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Panel
Technical Artist Roundtable Day 1
Speaker: Jeff Hanna (NVIDIA)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
The Challenges in Developing an Innovative Battle System for 'Final Fantasy VII Remake and Rebirth'
Speaker: Teruki Endo (Square Enix)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
The Immersive Audio of 'Indiana Jones and the Great Circle' (Presented by Dolby Laboratories)
Sponsor Speakers: Pete Ward (MachineGames), Alistair Hirst (Dolby Laboratories, Inc.)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Audio, Design
Format: Sponsored Session
The Past, Present, and Future of Developing VR and MR with Meta (Presented by Meta)
Sponsor Speaker: Chris Pruett (Meta)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing, VR/AR
Format: Sponsored Session
Sponsor Speakers: Karl Kohlman (Pacific Drive), Kendall Wix (Ironwood Studios)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Design
Format: Sponsored Session
Unleash Game Streaming with Amazon GameLift Streams (Presented by Amazon Web Services)
Sponsor Speakers: Chris Byskal (Amazon Web Services), Alex Carberry (Epic Games), Neela Dass (Xsolla), Evan Jacover (Jackbox Games), Asaf Gazit (Ludeo)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Visualizing Next-Gen Games With RTX Neural Rendering and Unreal Engine 5 (Presented by NVIDIA)
Sponsor Speakers: Richard Cowgill (NVIDIA), Kelsey Mihalatos (NVIDIA)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Visual Arts
Format: Sponsored Session
GDC Encounters: Speed Networking
Location: Expo Floor, North Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Special Event
Format: Special Event
Live Sound Bath and Meditation
Speaker: Atlas Chen (thatgamecompany)
Facilitator: Tim Nixon (thatgamecompany)
Location: Room 310, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Special Event
Format: Special Event
'Assassin's Creed Shadows' Music: An Artistic and Tech Journey
Speakers: Jerome Angelot (Ubisoft), Roberto Bender (Ubisoft), Jullian Hoff (Ubisoft)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
'Apex Legends': Preventing Exploits and Shipping Risky Features Using... NavMesh??
Speaker: Ian Holstead (Respawn Entertainment)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
'Cyberpunk 2077': "Hacking" the Secrets of Its Cinematic Animation
Speaker: David Cordero Iglesias (CD PROJEKT RED)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
An Inclusive Soundscape: Diversity in Game Audio Roundtable Day 1
Speakers: Star Victoria Power (Slide20XX), Katelyn Isaacson (Independent), Chase Bethea (Chase Bethea), Noa Beazley (Berklee College of Music)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Roundtable
Ask Game Lawyers Anything Roundtable Day 1
Speakers: Ryan Black (DLA Piper (Canada) LLP), Brandon Huffman (Odin Law and Media), Angelo Alcid (Microsoft Corp.), Yan Perng (Independent)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Roundtable
Speakers: Brittney Morris (Insomniac Games), Jarory de Jesus (Coquito Games), Zaire Lanier (Compulsion Games), Curtis Baxter (Electronic Arts), Mia Ginae Watkins (Riot Games)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Panel
Speaker: Sini Downing (Side)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio, Production & Team Leadership
Format: Lecture
Speaker: Alexei Pepers (Independent)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Embracing Neurodiversity and Leadership in the Game Industry
Speakers: Nathalie Mathe (Northeastern University), Sara M.E. Ventura (Zynga), Stuart Massie (SEGA), Anna Nguyen (Blind Squirrel Games), Alexander Brazie (Game Design Skills.com)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Panel
External Development (Outsourcing) Roundtable Day 1
Speaker: Carl Schmidt (Zynga)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Funding Futures Series: Inception Publishing: The Shift to Indie Self-Publishing
Speakers: Jason Della Rocca (Execution Labs), Victoria Tran (Innersloth), Genevieve St-Onge (popagenda), Kirsten-Lee Naidoo (Landfall), Soren Lundgaard (Ghost Ship Games)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing, Production & Team Leadership
Format: Panel
Games and Research: Collaborations with Academia Roundtable (Presented by the IGDA)
Speakers: Attila Szantner (Massively Multiplayer Online Science), Matthew Lee (Serious Games SIG)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Roundtable
Global Illumination in 'Once Human': A Hybrid Approach for 16km Open World
Speakers: Maode Shi (NetEase Games), Lele Pan (NetEase Games)
Location: Room 2018, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Going Beyond Traditional Leadership: Embracing the Modern Team Landscape
Speaker: Cristina Vega (IO Interactive)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
How Valve Became Valve: An Insider's Account
Speaker: Monica Harrington (Valve (retired))
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
How to Choose the Perfect Server Hosting Setup for your Multiplayer Game (Presented by servers.com)
Sponsor Speakers: Jarrod Palmer (servers.com), Andreas Pohl (Nitrado), Sebastiaan Heijne (Gameye), Scott Chapman (Unity), Larry Rye (Terminal Velocity)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing
Format: Sponsored Session
Insights for Devs: Engage and Grow Your Audience on Discord (Presented by Discord)
Sponsor Speakers: Robinson Eaton (Discord), Timothy Lu (Discord)
Location: GDC Industry Stage, Expo Floor, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing
Format: Sponsored Session
ML Roundtable Day 1: Game Development, Deployment and Techniques
Speaker: Piermaria Mendolicchio (Google DeepMind)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
Reaching Billions: Multiplatform Strategies and Performance Tools for Android (Presented by Google)
Sponsor Speakers: Simon Cooke (Google), Aly (Google), Gerald Li (Google), Patrick Martin (Google), Maximiliano Rodriguez (Gameloft)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Reimagining Leaders for 'Civilization VII'
Speakers: Chandrahas Tanguturi (Firaxis Games), Finn Taylor (Firaxis Games)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design, Visual Arts
Format: Lecture
Sponsor Speakers: Katsuki Noda (Algomatic), Ryuta Yazawa (DMM GAME Translate)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Production & Team Leadership
Format: Sponsored Session
Speaker: Nadia Thorne (Black Salt Games)
Location: Room 3011, West Hall
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
So You Have a Fandom: Respecting and Understanding Fan Communities
Speaker: Megan Roche (Pocket Gems)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing, Production & Team Leadership
Format: Lecture
Tackling Climate Issues and Stress in the Games Industry Roundtable (Presented by the IGDA)
Speaker: Clayton Whittle (Sustainable Forestry Initiative / IGDA Climate SIG)
Location: Room 304, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Roundtable
The Magic Behind Ray-Traced Lighting in Star Wars Outlaws (Presented by NVIDIA)
Sponsor Speakers: Paula Jukarainen (NVIDIA), Quentin Kuenlin (Massive Entertainment)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Speaker: Hiroyuki Masuno (CRI Middleware Co., Ltd.)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Sponsor Speakers: Brian Ostrander (CODE-CWA), Tom Smith (CWA), KB (CODE-CWA), Autumn Mitchell (CODE-CWA), Sam Cooper (CODE-CWA)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Sponsored Session
Why Build with Unreal Editor for Fortnite (UEFN) (Presented by Epic Games)
Sponsor Speakers: Heather Storm (Epic Games), Josh Grant (Epic Games)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Design
Format: Sponsored Session
Sponsor Speakers: Kate Rayner (Microsoft), Soren Hannibal Nielsen (MIcrosoft), Chad Dawson (Double Fine Productions), Phil Cousins (Microsoft), Magnus Auvinen (Machine Games), Chuck Rozan (Obsidian Entertainment)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
GDC Encounters: Speed Networking
Location: Expo Floor, North Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Special Event
Format: Special Event
'Frostpunk 2': Speaking in Systems
Speaker: Jakub Stokalski (11 bit studios)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
'TEKKEN': Staying Relevant as a 30 Year Old Franchise
Speakers: Katsuhiro Harada (Bandai Namco Studios), Kohei Ikeda (Bandai Namco Studios), Michael Murray (Bandai Namco Entertainment)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design, Production & Team Leadership
Format: Lecture
Speaker: Neil Kirby (The Ohio State University)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
Accessibility by Design Roundtable (Presented by the IGDA)
Speakers: Tara Voelker (Netflix, IGDA GASIG Member), Morgan Baker (Electronic Arts)
Location: Room 304, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Roundtable
Cosplaying Games: Exploring the Culture from Character Design to Marketing
Speaker: Lisa Kneidl (ICO Partners)
Location: Room 3011, West Hall
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Creative Sobriety: On Originality in Game Development
Speaker: Fawzi Mesmar (Ubisoft)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Empathy and Horror: Creature Audio of 'Still Wakes the Deep'
Speakers: Daan Hendriks (The Chinese Room), Francesco Del Pia (The Chinese Room)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Get Into Game Dev: Crafting a Bespoke Resume and Portfolio
Speaker: Matthew Ventures (Ventures Ventures LLC)
Location: Room 2018, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Game Career Development, Programming
Format: Lecture
Hybrid and Remote Work Roundtable Day 1: Hybrid
Speaker: Jessica Damerst (Unknown Worlds Entertainment)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Roundtable
Making Jewish Games Roundtable (Presented by the IGDA)
Speaker: Amanda Sharkey (Independent)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Roundtable
Multiclassing: Switching from Lead Designer to Executive Producer
Speaker: Brett Norton (Oxide Interactive)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Optimizing Continuous Physics in Box2D
Speaker: Erin Catto (Unannounced Studio)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Speaker: Mariusz Gasiewski (Google)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Scale Up Ray Tracing in Games With RTX Mega Geometry (Presented by NVIDIA)
Sponsor Speakers: Juha Sjöholm (NVIDIA), Adam Marrs (NVIDIA), Manuel Kraemer (NVIDIA), Jan Schmid (NVIDIA)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
The Universal Scene Description (USD) Roundtable Day 1: Workflows
Speaker: Robin-Yann Storm (Independent)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Unions in Gaming: The Past, Present, and Future
Speakers: Jason Schreier (Bloomberg News), Tom Smith (Communication Workers of America)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Panel
Video Games and Crowdfunding: Best Practices from Successful Campaigns
Speaker: Thomas Bidaux (ICO)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Visual Effects Roundtable Day 1
Speakers: Jason Keyser (VFX Apprentice), David Johnson (Undertone FX)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Weaving the Systemic Soundscape of 'Eternal Strands'
Speaker: Alex Davies (Yellow Brick Games)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
When Animation Is Simply Not Enough
Speaker: Richard Lico (CorAnimus LLC)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
GDC Main Stage: Independent Games Festival and Game Developers Choice Awards
Location: GDC Main Stage, West Hall, Street Level
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Special Event
Format: Special Event
"Database-Oriented Design": Why We Built Our MMORPG Inside a Database (Presented by SpacetimeDB)
Sponsor Speaker: Tyler Cloutier (Clockwork Labs)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Sponsor Speakers: Masatoshi Miyakawa (MIRAISENS, Inc.), Nicole Lazzaro (XEOPlay)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Audio, Design
Format: Sponsored Session
AI in Games Won’t Work Like You Expect (Presented by Inworld AI)
Sponsor Speakers: Kylan Gibbs (Inworld AI), Jim Keller (Tenstorrent)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Automated Testing Roundtables Day 2
Speaker: Andrew Fray (Studio Enso)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
Capabilities: Coding ALL the Gameplay for 'Split Fiction'
Speaker: Ylva Werner (Hazelight Studios)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Crash Course for New Unreal Engine Developers (Presented by Epic Games)
Sponsor Speaker: Matt Oztalay (Epic Games)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Design
Format: Sponsored Session
Crossing the Uncanny Valley with RTX Neural Face Rendering (Presented by NVIDIA)
Sponsor Speakers: Damien Bataille (NVIDIA), Bernardo Antoniazzi (NVIDIA), Nathan Hoobler (NVIDIA)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Developing 'Metaphor: ReFantazio' and the Potential of RPG Command Battle Systems
Speaker: Kenichi Goto (Atlus)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
DirectX State of the Union: Raytracing and PIX Workflows (Presented by Microsoft)
Sponsor Speakers: Claire Andrews (Microsoft), Austin Kinross (MIcrosoft), Adam Miles
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming, Programming
Format: Sponsored Session
Doing It Live: Prototyping in 'MARVEL SNAP'
Speaker: Kent-Erik Hagman (Second Dinner Studios)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
External Development (Outsourcing) Roundtable Day 2
Speaker: Carl Schmidt (Zynga)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Game Art: A Legal Guide to Navigating the AI Landscape Roundtable (Presented by the IGDA)
Speakers: Joeli Niva (Rovio Entertainment), Chris Solarski (Solarski Studio)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Roundtable
How Tabletop Design Helped Shape 'UFO 50'
Speaker: Jon Perry (Quibble Media, LLC)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
How to Build a Game World with Systems and Story
Speakers: Anna Megill (CD PROJEKT RED), Emily Short (Independent), Kaitlin Tremblay (Soft Rains)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Hybrid and Remote Work Roundtable Day 2: Remote
Speaker: Jessica Damerst (Unknown Worlds Entertainment)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Roundtable
Is Diversity a Dirty Word in 2025? Supercell's 4-Pillar Approach to DEI
Speakers: Deborah Mensah-Bonsu (Supercell), Casey Manning Jr (Supercell)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Muslims in Games Roundtable (Presented by the IGDA)
Speaker: Osama Dorias (Brass Lion Entertainment)
Location: Room 304, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Roundtable
Sponsor Speakers: Ryan Mrazik (Perkins Coie LLP), Natasha Amlani (Perkins Coie LLP), Anisha Reddy (Roblox), Cat Kim (Meta Reality Labs)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing, Programming
Format: Sponsored Session
Rescuing a Playerbase from the Doldrums: ‘Destiny 2’ in 2022
Speaker: Alan Blaine (Bungie)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Skins in the Game: Indigenous Storytelling in Cyberspace
Speakers: Nancy Townsend (Aboriginal Territories in Cyberspace), Vanessa Racine (Aboriginal Territories in Cyberspace), Maxime Perreault (Aboriginal Territories in Cyberspace), Destiny Chescappio (Aboriginal Territories in Cyberspace), Taylor McArthur (Aboriginal Territories in Cyberspace), Margaret Summers (Aboriginal Territories in Cyberspace)
Location: Room 3011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Smash the Scene in 'Marvel Rivals'
Speaker: Xiaosheng Li (NetEase Games)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Taking Risks and Raising Emotional Stakes: The Music of 'Still Wakes the Deep'
Speaker: Jason Graves (Jason Graves Music. Inc.)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
The Best Kept Secret in Gaming: How to Build Top Games Utilizing Roblox (Presented by Roblox)
Sponsor Speakers: Justin Sousa (Roblox), Kejsi Seitllari (Twin Atlas), Janzen Madsen (Splitting Point Studios), Piercen Harbut (Bee Swarm Simulator), Nick Rend (NASCAR), Jill Koch (SVP of Marketing)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Game Career Development, Programming
Format: Sponsored Session
The Black Hair Matrix: A Game Developer's Toolkit for Authentic Black Hair Creation
Speaker: Isaac Olander (Tallgran)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
The State of PC and Console Games in 2025
Speaker: Ben Porter (Newzoo)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
The Universal Scene Description (USD) Roundtable Day 2: Tech
Speaker: Robin-Yann Storm (Independent)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Twitch Integration Basics: How to Make Your Game Stand Out on Twitch
Speaker: Thomas Tuts (Streaming Toolsmith)
Location: Room 2018, West Hall
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Vehicle Audio in 'Cyberpunk 2077': All About the Players
Speakers: Michał Pukała (CD PROJEKT RED), Adam Dyrszka (CD PROJEKT RED)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Working Abroad in Game Dev, Is It for You?
Speakers: Joseph Knox (Free Range Games), Lena Machul (Naughty Dog), Lisa Kretschmer (IO Interactive), Jonathan Martin (IO Interactive), Gareth Richards (Sledgehammer Games)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Game Career Development
Format: Panel
GDC Encounters: Speed Networking
Location: Expo Floor, North Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Special Event, Special Event
Format: Special Event
Speakers: Laia Bee (Pincer Games), Javiera Sepulveda (Kolibri), Kate Edwards (Geogrify/SetJetters), Morgan Baker (Electronic Arts), Liana MacKenzie (Valorous Games, LLC), Hanan Makki (Qindeel Studio)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Panel
'A Cup of Liber-Tea': Scoring Satire with Sincerity in 'Helldivers 2'
Speaker: Wilbert Roget (RogetMusic)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
'The Witcher 3' REDkit: Lessons Learned Bringing an In-House Engine to the Public
Speakers: Oleg Shatulo (CD PROJEKT RED), Bence Hambalkó (Yigsoft)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
An Inclusive Soundscape: Diversity in Game Audio Roundtable Day 2
Speakers: Star Victoria Power (Slide20XX), Katelyn Isaacson (Independent), Jamie Lee (Independent), Nadia Wheaton (Independent)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Roundtable
Are You Missing 10% of the Market?
Speaker: Elina Arponen (Quicksave Interactive)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Art Leadership Roundtable Day 2
Speaker: Keith Self-Ballard (PlayStation Studios)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Automating Optimization: The Power of Continuous Performance Monitoring (Presented by VIRTUOS)
Sponsor Speakers: Stephen Cavanagh (Black Shamrock - A Virtuos Studio), Marios Michaelides (Virtuos)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Format: Sponsored Session
Babygirls, Daddies, and Himbos: Updating Archetypes for Compelling Characters
Speaker: Alexa Ray Corriea (Independent)
Location: Room 3011, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Best Practices for AAA Development in UEFN (Presented by Epic Games)
Sponsor Speakers: Derek Diaz (Epic Games), Jay Villanueva (Epic Games)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Design
Format: Sponsored Session
Sponsor Speaker: MrChickenRocket (Roblox)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Sponsor Speakers: Steve C. Martin (LIGHTSPEED STUDIOS), Hideaki Itsuno (LIGHTSPEED STUDIOS)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Production & Team Leadership
Format: Sponsored Session
Creating Next-Gen Agents in Krafton's InZOI (Presented by NVIDIA)
Sponsor Speakers: Evgeny Makarov (NVIDIA), Kangwook Lee (KRAFTON)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Designing Relationships: How to Make Compelling RPG Companions
Speakers: Lis Moberly (Disney: 20th Century Games), Kate Dollarhyde (Obsidian Entertainment)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Discord For Game Devs: Build Where The World Plays (Presented by Discord)
Sponsor Speakers: Jason Citron (Discord), Tom Jacques (Discord), Emory Irpan (Discord), Sally Huang (Discord)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing
Format: Sponsored Session
Forever Games: An Economics Roundtable (Presented by the IGDA)
Speaker: Eric Guan (Second Dinner)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Roundtable
From Players to Creators: A Guide to User-Generated Content Success in 'Arma Reforger'
Speaker: Natalia Agafonova (Bohemia Interactive)
Location: Room 2018, West Hall
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Game Narrative Roundtable Day 2: Doing the Job
Speaker: Richard Dansky (Romero Games)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Roundtable
How to Write an Asynchronous Multithreaded Audio Engine
Speaker: Guy Somberg (Echtra Games)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio, Programming
Format: Lecture
Inclusive Gaming AI: Red Teaming for Accessibility and Disability
Speaker: Brannon Zahand (Microsoft)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Moving to Mobile: Workflows for Unreal Engine Mobile Development (Presented by Epic Games)
Sponsor Speaker: Arvind Neelakantan (Epic Games)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Open Source Licensing and Games Roundtable (Presented by the IGDA)
Speaker: Stephen Jacobs (Rochester Institute of Technology)
Location: Room 304, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Roundtable
Rendering 'Assassin's Creed Shadows'
Speaker: Nicolas Lopez (Ubisoft)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Spatial Audio for VR: 'Batman: Arkham Shadow'
Speakers: Ryan David Kull (Meta Platforms, Inc.), Pete Stirling (Meta Platforms, Inc.), Julian Korzeniowsky (Meta Platforms, Inc.)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Streamlining Bot Development in 'For Honor' with ML Automation
Speakers: Philippe Marcotte (Ubisoft), Tarik Azzouni (Ubisoft)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Teaching First-Time Level Designers for 'Infinity Nikki'
Speaker: Kentaro Tominaga (Infold Games)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Design, Game Career Development
Format: Lecture
The Future of Gaming: The Next 1,000 Days (Presented by GlobalStep)
Sponsor Speakers: Leah Hoyer (Level Headed Games), Jason Chapman (Konvoy Ventures), Ryan Filsinger (Iron Fox Games), Luke Takeuchi (Night Garden Studio), Jeff Pobst (Hidden Path Entertainment), Tim Fields (GlobalStep)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing, Production & Team Leadership
Format: Sponsored Session
Speaker: Nicolas Doucet (Sony Interactive Entertainment)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design, Production & Team Leadership
Format: Lecture
Tools Roundtable Day 2: Assets
Speaker: Geoff Evans (NVIDIA)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
VFX Storytelling: How 'Hearthstone' Breathes Life into Hundreds of Cards
Speaker: Alex Cortes (Blizzard Entertainment)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Strategies for Indie Devs: How to Succeed with Xbox (Presented by Microsoft)
Sponsor Speaker: James Lewis (Microsoft)
Location: GDC Industry Stage, Expo Floor, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing
Format: Sponsored Session
GDC Encounters: Speed Networking
Location: Expo Floor, North Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Special Event
Format: Special Event
Achieving AI Teammates in 'NARAKA: BLADEPOINT' Mobile PC Version (Presented by NVIDIA)
Sponsor Speakers: Bill Zhao (NVIDIA), Tangjie Lyu (Fuxi Lab)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
G.A.N.G. Demo Derby: Sound Design
Speakers: Nick Hartman (Sound Lab), Scott Gershin (Sound Lab), Charles Deenen (Source Sound Inc), Gary Miranda (Injected Senses Audio), Brian Farr (Blizzard Entertainment)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Panel
Speaker: Brian Schmidt (Brian Schmidt Studios)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Audio, Special Event
Format: Special Event
Sponsor Speakers: Aubrey Quinn (Entertainment Software Association), Paul Amadeus Lane (Amadeus 4th Corp), Amy Lazarus (Electronic Arts), Dara Monasch (Google), Anna Waismeyer (Microsoft/Xbox), Steven Evans (Nintendo of America), David Tisserand (Ubisoft)
Location: GDC Main Stage, West Hall, Street Level
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy, Special Event
Format: Sponsored Session
KWS: Scaling Parental Consent and Verification in Fortnite and Beyond (Presented by Epic Games)
Sponsor Speaker: Kevin Hodges (Epic Games)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Sponsored Session
Live Sound Bath and Meditation
Speaker: Atlas Chen (thatgamecompany)
Facilitator: Tim Nixon (thatgamecompany)
Location: Room 310, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Format: Special Event
Preempting Challenges in AAA Unreal Engine Development (Presented by Epic Games)
Sponsor Speaker: Chris Murphy (Epic Games)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Runtime Hardware Acceleration of Neural Networks in Games (Presented by Qualcomm Technologies)
Sponsor Speaker: Carlos Castrillon (Qualcomm Technologies, Inc.)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Unlocking Revenue: The Future of In-Game and Out-of-Game Purchases (Presented by Worldpay)
Sponsor Speakers: Hesper Huang (Worldpay), Luis Silva (Mastercard), Junaili Lie (AccelByte), Mukul Chawla (CODA), Mariusz Gasiewski (Google)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing
Format: Sponsored Session
Sponsor Speakers: Rahul Sathe (NVIDIA), Andy Copeland (Dell Technologies)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Design, Production & Team Leadership
Format: Sponsored Session
Windows Productivity Tools for Game Developers (Presented by Microsoft)
Sponsor Speakers: Demitrius Nelon (Microsoft), Kayla Cinnamon (Microsoft)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Speakers: Anlu Liu (Kowloon Nights), Rebekah Saltsman (Finji), Justin Woodward (Media Indie Exchange), Jason Della Rocca (Execution Labs)
Location: GDC Partner Stage, Expo Floor, North Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing, Special Event
Format: Special Event
'Eggy Party' UGC Map Recommendation System: The Art of Innovation and Balance
Speaker: Xingchen Zhou (Netease)
Location: Room 3011, West Hall
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
'Where Winds Meet': Building the Unique Chinese Wuxia Sound Experience
Speaker: Jiale Yang (NetEase Games)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
'Arranger': A Conventions-Breaking Art Direction
Speaker: David Hellman (Furniture & Mattress)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Advanced Physics in 'ASTRO BOT'
Speaker: Takumi Yoshida (Sony Interactive Entertainment)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design, Programming
Format: Lecture
Amplifying Player Voices with LLMs in Game Development
Speakers: Joshua Koen (Blizzard Entertainment), Ian Livingston (Blizzard Entertainment)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Bear Hugs and Dev Tears: Building Stories for 'Cozy Grove: Camp Spirit'
Speakers: Alicia Fortier (Spry Fox, Netflix Games), Jamie Antonisse (Spry Fox, Netflix Games)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Building Games with Unreal Engine Horde on AWS (Presented by Amazon Web Services)
Sponsor Speakers: Gabriel Batista (Amazon Web Services), Daniel Whitehead (Amazon Web Services)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Building the Perfect Vertical Slice: Essential Strategies for Developers
Speaker: Aaron Ludlow (Playstack)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Creating Real World Heroes: Leveraging Games to Positively Activate Audiences
Speakers: Wonder Stormbreaker (Undead Labs), Jenny Lamping (American Red Cross), Jordan Haugland (Xbox)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Expanding Reach: Grow your Business with Meta Horizon Worlds on Mobile and VR (Presented by Meta)
Sponsor Speaker: Kristen Mann (Meta)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing
Format: Sponsored Session
GDC Encounters: Speed Networking
Location: Expo Floor, North Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Special Event
Format: Special Event
Game Revenue Growth: Insights from Top Monetization Events
Speaker: Oxana Fomina (Gradient Universe S.L.)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
How Sharkmob Reduced Game Build Times by 95% (Presented by Incredibuild)
Sponsor Speakers: Stephen Rodriguez (Sharkmob), Duncan Huffman (Incredibuild)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing, Programming
Format: Sponsored Session
Sponsor Speaker: Sergio Alapont Granero (Arm)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Jazz Platforming in 'Penny's Big Breakaway'
Speaker: Esteban Fajardo (Independent)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Moving Files and Managing Assets at Naughty Dog
Speaker: Ezra Goss (Naughty Dog)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Procedural Stadium Creation for 'EA SPORTS College Football 25'
Speaker: Mat Suarez (Electronic Arts)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
The Four One-Page Design Docs You Need (And How to Use Them)
Speaker: Ian Schreiber (Independent)
Location: Room 2018, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Translating Between Business and Creativity as a Games Producer
Speaker: John Lau (ustwo games)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
AAPI in the Games Industry Roundtable (Presented by the IGDA)
Speakers: Mika Dilig (Amazon Games Studios / AAPI in Gaming SIG / Gay Gaming Professionals), Shavonne Yu (Meta Reality Labs / AAPI in Games SIG)
Location: Room 304, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Roundtable
Sponsor Speakers: Ben Ackland (Meaning Machine GB), Thomas Keane (Meaning Machine GB)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Design
Format: Sponsored Session
Freelancers and Independent Contractors Roundtable Day 2
Speakers: Toiya Kristen Finley (Schnoodle Media, LLC), Souha Al-Samkari (Truant Pixel, LLC)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Roundtable
From Vision to Vive'n: Supervive's Discord-Driven Development Strategy (Presented by Discord)
Sponsor Speakers: Sally Huang (Discord), Jon Belliss (Theorycraft Games)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing
Format: Sponsored Session
Game Audio Programmer Roundtable Day 2: Low-Level Topics
Speakers: Guy Somberg (Echtra Games), Tomas Neumann (Independent)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio, Programming
Format: Roundtable
Making Games for Kids Roundtable Day 1
Speaker: Carla Engelbrecht (Betweened)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Roundtable
Sponsor Speaker: Temi Adebambo (Microsoft)
Location: GDC Industry Stage, Expo Floor, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Production & Team Leadership
Format: Sponsored Session
Serious Games Roundtable (Presented by the IGDA)
Speaker: Matthew Lee (Serious Games SIG)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Roundtable
Stories of Studio Stability Roundtable Day 2
Speaker: Jesse Schell (Schell Games LLC)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Roundtable
Xbox Play Anywhere Developer Roundtable (Presented by Microsoft)
Sponsor Speaker: Chris Charla (Microsoft)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing
Format: Sponsored Session
'DREDGE' and Yarn Spinner: Building Narrative with Open Source
Speaker: Jon Manning (Secret Lab)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Art Directing a Cultural Joyride Through Modern India
Speaker: Shalin Shodhan (Masala Games)
Location: Room 2018, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Big Swings, Big Hits: Building a Profitable Business in VR/MR (Presented by Meta)
Sponsor Speakers: Kimberly Unger (Meta), Shainiel Deo (Halfbrick Studios), Tera Nguyen (Wooster Games/Spatial), David Yee (Another Axiom), Scott Albright (Combat Waffle Studios)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: VR/AR
Format: Sponsored Session
Building Big Impact, One Brick at a Time: Marginal Gains in 'LEGO Horizon Adventures'
Speaker: Adam Russell (Studio Gobo)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Comedy and Games: The Why's, How's and Huhs?
Speaker: Heather Woodward (Respawn Entertainment)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Speaker: Hannah Mackintosh (Black Salt Games/Disc 2 Games)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Feel the World: The DualSense™ Experience Behind 'ASTRO BOT' (Presented by Sony)
Sponsor Speaker: Masayuki Yamada (Sony Interactive Entertainment)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Audio, Programming
Format: Sponsored Session
Generalized Stylized Post-Processing Outline Scheme
Speakers: Shengwen Zheng (PerfectWorld), Zhe Zhong (Independent)
Location: Room 3011, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming, Visual Arts
Format: Lecture
Grid Topology vs Game Mechanics: Which Grid for You?
Speaker: Randy Smith (Waves All Day)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
How Game Streaming Creates New Opportunities for Jackbox Games (Presented by Amazon Web Services)
Sponsor Speaker: Evan Jacover (Jackbox Games)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Improving Live Service Monetization Through Player Telemetry Enabled Marketing
Speaker: Richard Goldsmith (Deloitte Consulting)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
King: Enhancing Mobile Audio with Accessibility and Inclusion
Speaker: Eduardo Broseta (King)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Leveling Up Player Experience Through Bias-Aware Design
Speakers: Tanjulia Akter (Electronic Arts), Natashia Tjandra (Electronic Arts), Faith McGee (BrightlyLoop)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Speaker: Joe Morrissey (The Believer Company)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Preserving the Past for the Future: A PlayStation Case Study
Speaker: Garrett Fredley (PlayStation)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Serving Players' Needs: A New Look at What Players Want
Speaker: Andrew Pappas (RenGen Marketing)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Speed Up Game Development Using an AI Copilot for Game Engines (Presented by Coplay)
Sponsor Speaker: Jos (Coplay)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Design, Programming
Format: Sponsored Session
Surface Gradients: The New Normal in Realtime Bump Mapping Workflows
Speaker: Sean Sherwin (Unity Technologies)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Speaker: Beom-jun Lee (NEXON Games)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Production & Team Leadership
Format: Sponsored Session
Voice-Over Pipeline of 'Avowed' for the Weird and Wondrous Living Lands
Speakers: Kaitlin Long (Obsidian Entertainment), Daniel Chamberlin (Obsidian Entertainment)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
GDC Encounters: Speed Networking
Location: Expo Floor, North Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Special Event
Format: Special Event
'South Of Midnight': Musicality Beyond Music
Speakers: Chris Fox (Compulsion Games), Olivier Deriviere (Ameo Prod)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Speaker: Neil Kirby (The Ohio State University)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
Adaptive Game Performance with Samsung Galaxy (Presented by Samsung Electronics)
Sponsor Speakers: Michael Barnes (Samsung Electronics), Jeffrey Jose (Google)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Ambience Design and Acoustic Systems in 'Senua's Saga: Hellblade II'
Speakers: Alessio Mellina (Ninja Theory), Pablo Canas Llorente (Ninja Theory)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Building 'Penny's Big Breakaway' with Beef, a New Programming Language
Speaker: Hunter Bridges (Evening Star)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Building AI Assistants to Help a Gamer’s Journey (Presented by NVIDIA)
Sponsor Speakers: Anjul Patney (NVIDIA), Ambrish Dantrey (NVIDIA)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Capturing Game History Bits by Bits
Speakers: Audun Sorlie (Limited Run Games), John Linneman (Digital Foundry), Mike Chi (RetroTINK LLC), Mike Mika (Digital Eclipse), Dimitris Giannakis (Limited Run Games)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Panel
Charting the Course of 'Starship Home': Designing Mixed Reality's First Narrative Adventure
Speaker: Mark Schramm (Creature)
Location: Room 2018, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Charting the Future: Layoffs, Recovery, Job Trends and Community Impact
Speakers: Dean Takahashi (VentureBeat), Amir Satvat (Tencent)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Panel
Creating a Procedural Textile Generator in Substance Designer
Speaker: Laura Gallagher (Outgang)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Dynamic Destruction in UE5 with the Chaos Destruction System (Presented by Epic Games)
Sponsor Speakers: Jim VanAllen (Epic Games), Cedric Caillaud (Epic Games)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Empowering All Genders: The Future of Inclusive Gaming Roundtable (Presented by the IGDA)
Speakers: Liz Schulte (Spy Hop Productions / WIG+ SIG), Audrey Perera (ZeroSpace / WIG+)
Location: Room 304, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Roundtable
Sponsor Speakers: Karun Channa (Roblox), Kiran Bhat (Roblox)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
From 'Persona' to 'Metaphor: ReFantazio': Creating a Visual Identity for a New Series
Speaker: Koji Ise (Atlus)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Funding Futures Series: Chasing Unicorns: How Venture Funding Really Works
Speakers: Jason Della Rocca (Execution Labs), Sigurlina Ingvarsdottir (Behold Ventures), Kelly Wallick (1Up Ventures), Jonathan Lai (Andreessen Horowitz/a16z), Are Mack Growen (London Venture Partners)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing, Production & Team Leadership
Format: Panel
Games Industry Mentoring 101 for Mentors and Mentees
Speakers: Alexa Ray Corriea (Independent), Natalie Checo (Future Friends Games)
Location: Room 3011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Game Career Development
Format: Lecture
Godot Is Growing Fast—Here's How It Powers Enterprise Success (Presented by W4Games)
Sponsor Speakers: Juan Linietsky (W4 Games), Nicola Farronato (W4 Games), Clay John (W4 Games)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing, Programming
Format: Sponsored Session
How to Design and Build Production-Ready Game UI (Presented by Rive)
Sponsor Speakers: Guido Rosso (Rive), Luigi Rosso (Rive)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Design, Programming
Format: Sponsored Session
Leaders Working at the Heart of the Team 2025
Speakers: Grant Shonkwiler (Shonkventures), Yash Kulkarni (Mighty Yell Studios Inc.), Lulu LaMer (Gravity Well), Trent Kusters (League of Geeks), Gina Hope (Riot Games)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Let's Talk: Neurodiversity in the Games Industry Roundtable (Presented by the IGDA)
Speakers: Monica Fan (Pipeworks Studio), Lyn Dang (Noodle Cat Games)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Roundtable
Making Player Data Work in Production Roundtable Day 2
Speaker: Seb Long (Player Research)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Roundtable
Rules of the Game 2025: Uncommon Techniques from Insightful Designers
Speakers: Richard Rouse III (FarBridge), Harvey Smith (Independent), Alisha Thayer (Crystal Dynamics), Chandana Ekanayake (Outerloop Games), Carla Engelbrecht (Betweened), Noah Falstein (The Inspiracy)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Sponsor Speaker: Calvin Gu (LIGHTSPEED STUDIOS)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Production & Team Leadership
Format: Sponsored Session
Technical Artist Roundtable Day 2
Speaker: Jeff Hanna (NVIDIA)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
The Discovery of the Perfect NavMesh
Speaker: Ben Sunshine-Hill (Havok)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
The ECS Behind ‘Warhammer 40000: Space Marine 2’
Speaker: Sergei Avdeev (Saber Interactive)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Visual Effects Roundtable Day 2
Speakers: Jason Keyser (VFX Apprentice), David Johnson (Undertone FX)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Speakers: Reed Devany (Reed Devany Writing Associates), Nico Valdivia Hennig (Niebla Games), Celeste Sangiorgio (Rochester Institute of Technology), Nick Ballou (University of Oxford)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Panel
2025 GDC State of the Game Industry Panel
Speakers: Roshelle "Ro" Patterson (Extraordinary Friends), Elaine Gómez (Latinx in Gaming), Gordon Bellamy (Gay Gaming Professionals), Bryant Francis (Game Developer), Beth Elderkin (Game Developers Conference (GDC))
Location: GDC Partner Stage, Expo Floor, North Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Panel
GDC Encounters: Speed Networking
Location: Expo Floor, North Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Special Event
Format: Special Event
Speakers: Euna Park (That's No Moon), Shayna Moon (Sanzaru)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Ask Game Lawyers Anything Roundtable Day 2
Speakers: Ryan Black (DLA Piper (Canada) LLP), Micaela Mantegna (Berkman Klein Center for Internet & Society at Harvard University), Brandon Huffman (Odin Law and Media), Angelo Alcid (Microsoft Corp.), Yan Perng (Independent)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Roundtable
Creating Long-Term, Sustainable Franchises
Speaker: Marco Alessandro Minoli (Slitherine)
Location: Room 2018, West Hall
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Empower QA Teams With Multi-Modal AI (Presented by NVIDIA)
Sponsor Speakers: Logan Herche (NVIDIA), Natasha Anisimova (NVIDIA)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Production & Team Leadership
Format: Sponsored Session
Fascinating Rhythm: Bending the Power of Groove to Your Will
Speakers: Jason Graves (Jason Graves Music. Inc.), Kristin Naigus (Field of Reeds), Allan Hon (Independent)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Glitter, Fur and Shadows: Character Rendering Technology of 'Sky: Children of the Light'
Speaker: Oliver Castaneda (thatgamecompany)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Speakers: Jakin Vela (International Game Developers Association), Parker Wallace (International Game Developer Association (IGDA)), Suzanne Freyjadis (International Game Developers Association)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy, Special Event
Format: Special Event
Incubation Roundtable (Presented by the IGDA)
Speaker: Sho Sato (iGi / IGDA Incubation SIG)
Location: Room 304, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Roundtable
Melting Hearts and Quenching Thirst Roundtables: Sex in Games Day 2
Speakers: Michelle Clough (Talespinners), Souha Al-Samkari (Truant Pixel, LLC)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Roundtable
Mental Maps, Mastery, and Metacognition: Game Design Lessons from Education
Speaker: Ben Schneider (Worcester Polytechnic Institute)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Process Lite: Less Time on Process, More Time on Development
Speaker: Anna Nguyen (Blind Squirrel Games)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Rewriting Your Game Career Love Story (Taylor's Version)
Speaker: Patricia Pizer (Indiana University, Bloomington)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Game Career Development
Format: Lecture
The Voice Designer’s Toolbox: Dialogue in 'Star Wars Outlaws'
Speaker: Charles Pateman (Massive Entertainment – a Ubisoft Studio)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Tool Design Roundtable Day 2: Production & Strategy
Speaker: Robin-Yann Storm (Independent)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Roundtable
What Indies Need Roundtable (Presented by the IGDA)
Speaker: Robert Madsen (SynaptixGames, Chair IGDA Indies Sig)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Roundtable
Live GDC Mural Painting with Max Ehrman
Location: Lobby, West Hall, Street Level
Pass Type: All Access Pass, GDC Nights (Thurs)
Track: Special Event
Format: Special Event
Micro Jam with Global Game Jam
Location: GDC Main Stage, West Hall, Street Level
Pass Type: All Access Pass, GDC Nights (Thurs)
Track: Special Event
Format: Special Event
Play 'Blood on the Clocktower' (Presented by the Tabletop Game Designers Association)
Location: GDC Main Stage, West Hall, Street Level
Pass Type: All Access Pass, GDC Nights (Thurs)
Track: Special Event
Format: Special Event
Location: GDC Main Stage, West Hall, Street Level
Pass Type: All Access Pass, GDC Nights (Thurs)
Track: Special Event
Format: Special Event
Speed Puzzling: Jigsaw Puzzle Competition
Location: GDC Main Stage, West Hall, Street Level
Pass Type: All Access Pass, GDC Nights (Thurs)
Track: Special Event
Format: Special Event
Tabletop & Board Game Play (Presented by Dogpatch Games)
Location: GDC Main Stage, West Hall, Street Level
Pass Type: All Access Pass, GDC Nights (Thurs)
Track: Special Event
Format: Special Event
Tabletop Game Playtesting (Presented by Unpub Network)
Location: GDC Main Stage, West Hall, Street Level
Pass Type: All Access Pass, GDC Nights (Thurs)
Track: Special Event
Format: Special Event
23rd Annual Game Audio Network Guild Awards
Speaker: Brian Schmidt (Brian Schmidt Studios)
Location: Room 3004, West Hall
Pass Type: All Access Pass, GDC Nights (Thurs)
Track: Audio, Special Event
Format: Special Event
Airbrush Tattoos by Tribal Ink Events
Location: Lobby, West Hall, 2nd Level
Pass Type: All Access Pass, GDC Nights (Thurs)
Format: Special Event
Location: Lobby, West Hall, 3rd Level
Pass Type: All Access Pass, GDC Nights (Thurs)
Track: Special Event
Format: Special Event
Comedy Crossing LIVE! with Jenny Yang
Location: Room 2005, West Hall
Pass Type: All Access Pass, GDC Nights (Thurs)
Track: Special Event
Format: Special Event
Deconstructor of Fun: Live Podcast Recording
Location: Room 2009, West Hall
Pass Type: All Access Pass, GDC Nights (Thurs)
Track: Special Event
Format: Special Event
Future Games Show: Spring Showcase Digital Broadcast
Location: Room 2020, West Hall
Pass Type: All Access Pass, GDC Nights (Thurs)
Track: Special Event
Format: Special Event
Gay Gaming Professionals Fireside Chat
Location: Room 3005, West Hall
Pass Type: All Access Pass, GDC Nights (Thurs)
Track: Special Event
Format: Special Event
Location: Room 2010, West Hall
Pass Type: All Access Pass, GDC Nights (Thurs)
Track: Special Event
Format: Special Event
Music by San Francisco DJ Collective
Location: Room 2002, West Hall
Pass Type: All Access Pass, GDC Nights (Thurs)
Track: Special Event
Format: Special Event
Speedruns with Games Done Quick (GDQ)
Location: Room 2001, West Hall
Pass Type: All Access Pass, GDC Nights (Thurs)
Track: Special Event
Format: Special Event
Toothpick Art Creation (Presented by Weaver Design)
Location: Lobby, West Hall, 3rd Level
Pass Type: All Access Pass, GDC Nights (Thurs)
Track: Special Event
Format: Special Event
Video Game Trivia (Presented by MADE)
Location: Room 3000, West Hall
Pass Type: GDC Nights (Thurs)
Track: Special Event
Format: Special Event
'Squid Game' Screening & 'Squid Game: Unleashed' Mobile Game Play (Presented by Netflix)
Location: Room 2016, West Hall
Pass Type: All Access Pass, GDC Nights (Thurs)
Track: Special Event
Format: Special Event
Extra Lives: Interactive Video Game Concert
Location: Room 2006, West Hall
Pass Type: All Access Pass, GDC Nights (Thurs)
Track: Special Event
Format: Special Event
Game Career Seminar: Career Trees: Growing Your Career Towards Your Goals
Speaker: Jarryd Huntley (Owlchemy Labs)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Lecture
Game Career Seminar: Personal North Star
Speaker: Ted DiNola (Stella Maris Games Corporation)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Lecture
GDC 2025 Student Day Workshop (Presented by Gameheads)
Location: Room 204, South Hall
Track: Special Event
Format: Special Event
Live Sound Bath and Meditation
Speaker: Atlas Chen (thatgamecompany)
Facilitator: Tim Nixon (thatgamecompany)
Location: Room 310, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Format: Special Event
'Alan Wake 2': Audio Systems in a Game of Two Halves
Speakers: Joshua Bell (Remedy Entertainment), Gulli Gunnarsson (Remedy Entertainment)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
'Eggy Party': Server Architecture and Optimization Practices Supporting 40 Million DAU
Speakers: Mengfei Li (NetEase Games), Tong Sun (NetEase Games)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
AI Tools, IP Rules: Who Owns the Content?
Speaker: David Kocan (Nixon Peabody, LLP)
Location: Room 3011, West Hall
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
An Inclusive Soundscape: Diversity in Game Audio Roundtable Day 3
Speakers: Chase Bethea (Chase Bethea), Noa Beazley (Berklee College of Music), Jamie Lee (Independent), Nadia Wheaton (Independent)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Roundtable
Case Study: Managing a #MeToo Moment in the (Post-)Nuclear Age
Speaker: Brooke Branch (Arrowhead Game Studios)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Crafting the Future: Materials and Texturing in Modern Game Development
Speakers: Hugh Chew (Playstation Studios Visual Arts), Javier Perez (Playstation Studios Visual Arts), Trevor Cotich (Digital Extremes), Martin Pietras (Bethesda Game Studio), Kurt Kupser (That's No Moon)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Panel
Speaker: Pawel Ochocki (CD PROJEKT RED)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
GPU Raytracing for Audio in Snowdrop
Speakers: Kasparas Eidukonis (Massive Entertainment - a Ubisoft Studio), Alexis Crickx (Ubisoft Annecy)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Game Career Seminar: Introduction to Performance Optimization
Speaker: Rez Graham (Independent)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Lecture
Game Career Seminar: The Japanese Game Industry: Getting Your Foot in the Door
Speaker: Taichiro Miyazaki (CyberConnect2 Co.,Ltd.)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Lecture
Game Studio Principles: A Case Study
Speaker: Jesse Schell (Schell Games LLC)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
IGDA Mentor Cafe (Presented by the IGDA)
Location: Room 3000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Advocacy, Special Event
Format: Special Event
Justifying Absurd Expenditures on Fonts and Other Silly Features
Speaker: Joshua Sawyer (Obsidian Entertainment)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Kids-as-Devs: How to Lead a Kids' Game Jam Roundtable (Presented by the IGDA)
Speaker: Krystal Cooper (Rochester Institute of Technology)
Location: Room 304, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Advocacy
Format: Roundtable
Latinx in Games Roundtable (Presented by the IGDA)
Speaker: Elaine Gomez (Latinx in Gaming)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Advocacy
Format: Roundtable
ML Roundtable Day 2: In-Game Runtime Features
Speaker: Piermaria Mendolicchio (Google DeepMind)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
Productive and Pragmatic Prototype Programming
Speaker: Andrew Fray (Studio Enso)
Location: Room 2018, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Reimagining High Fantasy: The Score to 'Eternal Strands'
Speaker: Austin Wintory (Austin Wintory)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Technical Artist Roundtable Day 3
Speaker: Jeff Hanna (NVIDIA)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Speakers: Carl Varnado (Rancho Solano), Kim Belair (Sweet Baby Inc), Pamela Iluore (PlayStation), Jabari Alii (Hidden Genius), Jarory de Jesus (Coquito Games)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Panel
The Secret to Narrative-Driven and Short-Term Development in 'Like a Dragon'
Speakers: Ryosuke Horii (SEGA), Eiji Hamatsu (SEGA)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design, Production & Team Leadership
Format: Lecture
Visual Effects Roundtable Day 3
Speakers: Jason Keyser (VFX Apprentice), David Johnson (Undertone FX)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
GDC Encounters: Speed Networking
Location: Expo Floor, North Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Special Event
Format: Special Event
Speaker: Alonso Canales-Echeverria (Smarto Club)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Lecture
Game Career Seminar: Killer Portfolio or Portfolio Killer Part 1: Advice from Industry Artists
Summit Speaker: Greg Foertsch (Bit Reactor)
Speakers: Piero Macgowan (Bit Reactor), Jeffrey Johnson (inXile Entertainment), Jade Law (Wardog Studios), Jeff Parrott (Blizzard)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Panel
'Monument Valley 3': Understanding the Past to Create a Modern Sequel
Speaker: Emily Brown (ustwo games)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
A Score for Wizardry: World-Building Through Music
Speaker: Winifred Phillips (Generations Productions LLC)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Speaker: Neil Kirby (The Ohio State University)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
Speakers: Euna Park (That's No Moon), Shayna Moon (Sanzaru)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Ask Game Lawyers Anything Roundtable Day 3
Speakers: Ryan Black (DLA Piper (Canada) LLP), Micaela Mantegna (Berkman Klein Center for Internet & Society at Harvard University), Brandon Huffman (Odin Law and Media), Angelo Alcid (Microsoft Corp.), Yan Perng (Independent)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Roundtable
Crafting Sabacc in 'Star Wars Outlaws'
Speaker: Jean-Baptiste Siraudin (Ubisoft)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Flex and Fun: Graphics Magic in 'ASTRO BOT'
Speaker: Tai Yamaguchi (Team ASOBI, Sony Interactive Entertainment)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming, Visual Arts
Format: Lecture
Games User Research Roundtable (Presented by the IGDA)
Speaker: Mei Cheng (Independent)
Location: Room 304, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Advocacy
Format: Roundtable
Gaussian Splatting with Unreal Engine
Speaker: Adam Andrzejczak (Mighty Koi)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Local Game Community Organizers Roundtable
Speakers: Michael Lee (Another Axiom), Sandra Castro Pinzon (Tan Grande y Jugando), Daniel Lin (Schell Games), Nickie Maxine (SIDIA - Institute of Science and Technology)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Roundtable
Power of the Press: A Guide for Whistleblowing to Investigative Journalists
Speaker: Bryant Francis (Game Developer)
Location: Room 2018, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Queers in the Games Industry Roundtable (Presented by the IGDA)
Speaker: Sarah Slovak (Lunacy Studios / IGDA LGBTQ+ SIG)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Advocacy
Format: Roundtable
Speaker: Katie Chironis (Sony Interactive Entertainment)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Game Career Development
Format: Lecture
Six Pillars of Impactful Onboarding
Speaker: Lindsay Thacker (Riot Games)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Stick to It: Creating a UI Identity for 'LEGO Horizon Adventures'
Speaker: Chris Francis (Studio Gobo)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Unlocking Gamer Motivations: Insights from 1.75+ Million Players Over a Decade
Speaker: Nick Yee (Quantic Foundry)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Visceral Sound on Tiny Speakers: The VR Audio of Indie Game 'UNDERDOGS'
Speaker: Idan Egozy (One Hamsa)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
What Publishing a Book Taught Me About Publishing Video Games
Speaker: Karah Sutton (PikPok)
Location: Room 3011, West Hall
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
When Playtesters Are Children: Lessons in Patience and Play
Speaker: Kelly Tran (The Believer Company)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Game Career Seminar: STR, DEX and INT: A Genre-Spanning Way to Think About Gameplay
Speaker: Joseph Shely (Blizzard Entertainment)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Lecture
GDC Encounters: Speed Networking
Location: Expo Floor, North Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Special Event
Format: Special Event
Speakers: Tom Poole (JUCE / ADC), Dave Berol (Surfaceink Product Design & Development), Pat Scandalis (moForte Inc), Athan Billias (MIDI2Marketing), Steve Horowitz (IASIG/GAI)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Special Event
Format: Special Event
Speakers: Jason Hayes (Another Axiom Inc.), Andrew Brassell (Sound Lab a Keywords Studio), Edouard Brenneisen (EB Music LLC), Paul Lipson (Formosa Group), John Robert Matz (Independent)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Panel
Automated Testing Roundtables Day 3
Speaker: Andrew Fray (Studio Enso)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
Behind a Hundred Million Mini-Games: Why Everyone Loves Creating Games in 'Eggy Party'
Speaker: Teng Shao (NetEase Games)
Location: Room 2018, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Behind the Screens: Optimizing Production for Remote Teams Roundtable (Presented by the IGDA)
Speakers: Ashley Phipps (Borderless Studios), Sophie Galley (Distance Over Time Studio)
Location: Room 304, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Advocacy
Format: Roundtable
Building, Scaling, and Maintaining 'Sea of Thieves' Live Services
Speaker: Matt Cavanagh (Rare Ltd)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Crafting Compelling Performances: The Actor-Director Partnership in Performance Capture
Speakers: Steve Kniebihly (Independent), Neil Newbon (Performance Captured Ltd London)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
F.A.C.U.L.: The First FPS AI Companion Who Understands Human Language
Speaker: Elvis Liu (Tencent Games)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Funding Futures Series: The Evolving Role of Publishers
Speakers: Jason Della Rocca (Execution Labs), Snow Rui (Hooded Horse), John Buckley (Pocketpair), Steve Escalante (Digital Bandidos), Matt Charles (Cooldown Games)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing, Production & Team Leadership
Format: Panel
GDC Encounters: Speed Networking
Location: Expo Floor, North Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Special Event
Format: Special Event
Game Career Seminar: Industry at a Crossroads: Union Experiences in Video Games
Speakers: Samuel Cooper (Blizzard Entertainment), Taylor Welling (Bethesda Game Studio), Tom Smith (Communications Workers of America), Simon Prefontaine (Bethesda Game Studio), Autumn Mitchell (Zenimax/Bethesda)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Panel
Game Career Seminar: Multiclass Your Career in Games
Speakers: Amanda Farough (F-Squared), Son M (Perfect Garbage), Liam Esler (Summerfall Studios), Fawzi Mesmar (Ubisoft)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Panel
Speakers: Derek Lieu (Derek Lieu Creative), Caoimhe Carty (Independent), Matthew Strack (Raven Software), Jason White (Buddha Jones), Katrina Dodge (Evolve Originals), Emily Kolm (Evolve PR), Christopher Bennison (DualNorth Studios), Dino Tarvainen (Trailer Goblin), Ashley Ruhl (Broadsword Online Games)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Panel
Localization Roundtable (Presented by the IGDA)
Speaker: Julia Gstoettner (exp:lore / Co-Chair Localization SIG)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Advocacy
Format: Roundtable
Making Games for Kids Roundtable Day 2
Speaker: Carla Engelbrecht (Betweened)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Roundtable
Making Player Data Work in Post-Launch Roundtable Day 3
Speaker: Seb Long (Player Research)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Roundtable
The Impact of Implementing Core Values
Speakers: Colin Walder (CD PROJEKT RED), Marta Wozniak (CD PROJEKT RED)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Tool Design Roundtable Day 3: User Research
Speaker: Robin-Yann Storm (Independent)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Roundtable
Speakers: Liz Ryerson (ella guro), Alistair Aitcheson (The Incredible Playable Show), Adam Robinson-Yu (Whippoorwill), Justin Smith (Independent), Patrick Collin Eye (Et Al Games), Carol Mertz (Independent), Arvi Teikari (Hempuli), Jenny Jiao Hsia (Hexecutable), AP Thomson (Hexecutable), Jonathan West (Hobbyist), Chia Amisola (Independent), Hanford Lemoore (Graceful Decay, LLC), Mike Jasoni (Graceful Decay, LLC), Cadence Phoenix (WATERBOX), K.K. Dream (WATERBOX), Akuma Kira (KIRA LLC)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Panel
Game Career Seminar: Killer Portfolio or Portfolio Killer Part 2: Portfolio Reviews
Speakers: Greg Foertsch (Bit Reactor), Sarah LeBlanc (Bit Reactor), Hector Antunez (Bit Reactor), Rembert Montald (Lightspeed LA), Piero Macgowan (Bit Reactor), David Yee (Unannounced), Jeffrey Johnson (inXile Entertainment), Jade Law (Wardog Studios), Gaurav Mathur (gamedevmap), Jessica Kutrakun (Hypixel Studios), Inmar Salvatier (Maxis), Jeff Parrott (Blizzard), Daanish Syed (Bit Reactor), David Johnson (UndertoneFX), Jeff Skalski (Yellow Brick Games)
Location: Room 3000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Special Event
'Delta Force': Performant High-Quality Terrain and Biome Technology for PC and Mobile
Speakers: Hang Jiao (Tencent Games), Lichuan Wang (Tencent Games)
Location: Room 2018, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Controlled Chaos in the Writer's Room of '1000xRESIST'
Speaker: Remy Siu (sunset visitor)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Dressed to Quest: Achieving Dynamic, Efficient Characters in 'Kingdom Come: Deliverance II'
Speaker: Gabor Molnar (Warhorse Studios)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Game Audio Programmer Roundtable Day 3: Free-for-All
Speakers: Guy Somberg (Echtra Games), Tomas Neumann (Independent)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio, Programming
Format: Roundtable
Game Career Seminar: Pave Your Path and You Can Eat Ramen Every Day
Speakers: Tyler Coleman (Retora Games), Melody Geiger (Merge Conflict Studio)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Lecture
Game Career Seminar: You Belong Here: Breaking In and Thriving in a Challenging Job Market
Speakers: Dr. Jenn Killham (TVETM Institute), Josh Delson (Unexpected Accessories LLC), Sanjay Madhav (University of Southern California (USC)), Feras Musmar (TTK Games)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Lecture
Production Traps: How Producers and Leaders Get Stuck
Speaker: Benjamin Carcich (Valarin, Inc., Building Better Games)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Teaching Nix to Behave in 'Star Wars Outlaws'
Speakers: Simon Abou Assi (Massive Entertainment – a Ubisoft Studio), Sarah Schulze (Massive Entertainment – a Ubisoft Studio), Juan Miguel Lechuga Pérez (Massive Entertainment – a Ubisoft Studio)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
The Future of Narrative Design and Game Writing Roundtable (Presented by the IGDA)
Speaker: Richard Dansky (Romero Games)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Advocacy
Format: Roundtable
The Game Maker's Zodiac: A Team-Building Tool
Speaker: Isaque Sanches (Ubisoft)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Track: Design, Production & Team Leadership
Format: Lecture
The Great Engine Debate Roundtable (Presented by the IGDA)
Speaker: Daya Singh (PlayEveryWare / Engineering SIG Board Member)
Location: Room 304, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Advocacy
Format: Roundtable
The Product Manager's Guide to Strategic Game Teardowns
Speaker: Oindrila Mandal (Electronic Arts)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
The Voices of 'Senua's Saga: Hellblade II': From Binaural Recording to Creative Manipulation
Speaker: Daniele Galante (Ninja Theory)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Speaker: Geoff Evans (NVIDIA)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
What's New in Game History: 2025
Speakers: Laine Nooney (New York University), Phil Salvador (Video Game History Foundation), Kendra Albert (Harvard Cyberlaw Clinic), Jason Scott (Internet Archive), Anne Ladyem McDivitt (Stanford University Libraries and Department of History)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Panel
Game Career Seminar: How to Apply for an Indie Game Job
Speakers: Brandon Sheffield (Necrosoft Games), Leyla Johnson (Mohawk Games), Shawn Alexander Allen (NuChallenger), Nathan Bosia (Work With Indies), Chris Bell (Gardens)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Business & Marketing, Game Career Development
Format: Panel
Game Career Seminar: Paint Me a Picture, Sell Me a Story
Speaker: David Ventura (Ichigoichie)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Lecture
Speaker: Seth Rosen (Ironwood Studios)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
CANCELED: Level Design Summit: Level Design in a Galaxy Far Far Away: 'Star Wars: Hunters'
Summit Speaker: Leonard Mah (NaturalMotion)
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
CANCELED: Machine Learning Summit: Machine Learning Aimbot Detection in 'Call of Duty'
Summit Speakers: Haleema Sheraz (Activision (Microsoft)), Mathew Varghese (Activision (Microsoft))
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
CANCELED: Quality of Life in 'Call of Duty: Warzone': New Framework to Champion Players
Speakers: Francesco Galletti (Raven Software), Karl Beauregard (Beenox)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Summit Speaker: Jad Deeb (Jin&Jaw LTD / Omeda Studios)
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture