Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
AI Summit: Making the Believable Horses of 'Red Dead Redemption II'
Summit Speaker: Tobias Kleanthous (Rockstar Games)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Advanced Graphics Summit: A Dynamic Skydome System: 'Ephemeris 2'
Summit Speakers: Wolfgang Engel (The Forge Interactive), Byumjin Kim (The Forge Interactive)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Animation Summit: Take 'CONTROL' of Animation
Summit Speakers: Ilkka Kuusela (Remedy Entertainment Plc), Ville Ruusutie (Remedy Entertainment Plc)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Art Direction Summit: LIVE Fireside Chat with John Sweeney and Andrew Maximov
Summit Speakers: John Sweeney (Insomniac Games), Andrew Maximov (Promethean AI)
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Board Game Design Summit: Creating Immersion in Tabletop Games
Speaker: Mike Mearls (Wizards of the Coast)
Pass Type: All Access Pass, Summits Pass
Topic: Board Game Design
Format: Session
Business & Technology Trends in the PC Gaming Landscape (Presented by Intel)
Speaker: Kim Pallister (Intel)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
Entertainment VR/AR: Risks and Opportunities Highlighted in Important Recent VR Cases
Speaker: David Hoppe (Gamma Law)
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Free to Play Summit: The Year in Mobile Free-to-Play Games
Summit Speakers: Steven Meretzky (Independent), Dave Rohrl (Mobile Game Doctor, LLC), Juan Gril (Game Tapas)
Pass Type: All Access Pass, Summits Pass
Topic: Free to Play
Format: Session
Game Narrative Summit: Playing Is Perceiving: How Games Shape (and Reflect) Your Worldview
Summit Speakers: Iain Dodgeon (OKRE), Tara Mustapha (Code Coven), Chella Ramanan (Various Companies), Elin Festoy (Teknopilot)
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Independent Games Summit: Sparking Curiosity-Driven Exploration Through Narrative in 'Outer Wilds'
Speaker: Kelsey Beachum (Independent)
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: You Have to Stop Working, Even When You Can't Stop Working
Summit Speakers: Rebekah Saltsman (Finji), Céline Veltman (Independent), Danny Day (Independent), Chandana Ekanayake (Outerloop Games), Astrid Refstrup (Triple Topping), Tanya X. Short (Kitfox Games)
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Online Game Technology Summit: Exploring Services Architecture at Bungie
Summit Speaker: Michael Williams (Bungie)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
UX Summit: LIVE State of Game UX
Speakers: Celia Hodent (Independent), Anouk Ben-Tchavtchavadze (Riot Games)
Pass Type: All Access Pass, Summits Pass
Topic: UX
Format: Session
Visual Effects Summit: An Explosive New Spider-Man: Creating VFX for Miles Morales
Summit Speaker: Bryanna Lindsey (Insomniac Games)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Storytelling Fundamentals Workshop: Session 1
Summit Speaker: Evan Skolnick (Independent)
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Workshop
Guided Meditation - Just Do Today
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Special Event
Format: Special Event
AI Summit: Branching Out: 'Watch Dogs Legion's' Architecture for Group AI Behaviours
Summit Speakers: Christopher Dragert, Ph.D. (Ubisoft Toronto), Patrick McKenna (Ubisoft Toronto)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Advanced Graphics Summit: Lifting the Fog: Geometry & Lighting in 'Demon's Souls'
Summit Speaker: Bruce Woodard (Bluepoint Games)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Animation Summit: Rebuilding the 'Borderlands' Animation Pipeline in Unreal 4
Summit Speakers: Maebe Sewell (Gearbox Software), Ian Davis (Gearbox Software)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Board Game Design Summit: Creating Resonance with Thematic Design
Summit Speaker: Sarah Shipp (Independent)
Pass Type: All Access Pass, Summits Pass
Topic: Board Game Design
Format: Session
Community Management Summit: Accessible Community Management
Summit Speakers: Courtney Craven (Can I Play That?), Stacey Jenkins (Can I Play That?)
Pass Type: All Access Pass, Summits Pass
Topic: Business & Marketing
Format: Session
Esports Summit: Living on 1HP: Early Research into Health and Performance in Esports
Summit Speakers: Caitlin McGee (1HP), Elliot Smithson (1HP), Jonathan Chung (1HP)
Pass Type: All Access Pass, Summits Pass
Topic: Esports
Format: Session
Summit Speakers: Kimberly Voll (Fair Play Alliance), Natasha Miller (Blizzard Entertainment), Carlos Figueiredo (Two Hat / Fair Play Alliance)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Session
Free to Play Summit: IDFA's Gone Away: Will Free-to-Play be Okay?
Speakers: Alon Golan (Fyber), Prajwal Barthur (inMobi), Matt Brown (Kongregate), Maggie Mesa (Chartboost), Ethan Levy (N3TWORK)
Pass Type: All Access Pass, Summits Pass
Topic: Free to Play
Format: Session
Game Narrative Summit: Everything Means Something: The Creative and Destructive Potential of Themes
Summit Speakers: Kyla Fury (EVC), Michael Sennott (Universal Happymaker)
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Game VR/AR: 'Pixel Ripped': Using Affective Memory to Increase Immersion on VR Games
Speakers: Ana Ribeiro (ARVORE Immersive Experiences), Bárbara Framil (ARVORE Immersive Experiences), Pedro Câmara (ARVORE Immersive Experiences), Rodrigo Blanco (ARVORE Immersive Experiences), Rafael Langoni (ARVORE Immersive Experiences)
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Independent Games Summit: Making Room
Summit Speakers: Adam Campbell (POC in Play), Ben Wilson (Die Gute Fabrik), Kim Belair (Sweet Baby Inc), Chella Ramanan (POC in Play), Meagan Byrne (Achimostawinan Games)
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: Regional Distribution Deals: In the Era of Online Events
Speaker: Marcin Makaj (The Moonwalls & Academy of Art in Szczecin)
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
LIVE GDC Podcast! Featuring 'Chicory' Dev Greg Lobanov
Speaker: Greg Lobanov (Independent)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Special Event
Format: Special Event
Online Game Technology Summit: 'Rocket League': Scaling for Free to Play
Summit Speaker: Matthew Sanders (Psyonix)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Tools Summit: Cryptic Studios' Magic Legends: FX Engine Support for Artists
Summit Speaker: Brent Haley (Cryptic Studios)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
UX Summit: Expanding the Dreamiverse: Making Dreams an Experience for Everyone
Summit Speakers: Joe Florey (Sony Interactive Entertainment Europe), Alexandra Perry (Media Molecule)
Pass Type: All Access Pass, Summits Pass
Topic: UX
Format: Session
Up Your Game! Know Your Intel GPU Architecture (Presented by Intel)
Speaker: Pamela Harrison (Intel Corporation)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Visual Effects Summit: Where Are My Particles? Debugging Techniques for VFX in Unreal 4
Summit Speakers: Dan Bruington (FXVille, Inc), Brittany Hein (FXVille, Inc)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
AI Summit: Steering, Formations, and a Trail of Blood: AI in 'Wolcen'
Summit Speakers: James Hancox (Kythera AI), Daniel Dolui (Wolcen Studio)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Advanced Graphics Summit: Shadows of Cold War: A Scalable Approach to Shadowing
Summit Speaker: Kevin Myers (Treyarch)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Animation Summit: Animating a Complex 2D Fighting Game 3 Frames at a Time
Summit Speaker: Shawn Allen (NuChallenger)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Community Management Summit: How to Support Multi-Language Communities
Summit Speaker: James Gallagher (Keywords Studios)
Pass Type: All Access Pass, Summits Pass
Topic: Business & Marketing
Format: Session
Entertainment VR/AR: Postmortem: 'Maroon' an Educational VR Experience
Summit Speaker: Johanna Pirker (Graz University of Technology)
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Free to Play Summit: Game Dev Stories
Speakers: Gabriel Lefebvre (Hyper Hippo Games), Chun-Kai Wang (Kooapps LLC)
Pass Type: All Access Pass, Summits Pass
Topic: Free to Play
Format: Session
Game Narrative Summit: Finding Character Voice With Your Voice
Summit Speaker: Cyrus Nemati (Wooga GmbH)
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Independent Games Summit: 'Club Picocho': Developing Small Games As an Inexperienced Community
Summit Speakers: Cesar Dominguez Garza (Independent), Antonio Uribe Prado (Independent)
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: Launch Day: The Emotional Cost Of Releasing a Game
Summit Speaker: Lucy Morris (Starcolt)
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Online Game Technology Summit: Queuing: Let Data Guide Your Server Opening Strategy
Summit Speaker: Shuo Lu (Netease)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Program your Games Today. Prepare for Tomorrow. (Presented by Intel)
Speaker: Rudolph Balaz (Intel)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Tools Summit: Free Up the Cognitive Load: UX in Animation Workflow
Summit Speaker: Irene Zhu (343 Industries)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
UX Summit: Do No Harm: Ethical Design for Emotionally Heavy Games
Summit Speaker: Kelli Dunlap (American University)
Pass Type: All Access Pass, Summits Pass
Topic: UX
Format: Session
Visual Effects Summit: How to Build Complex VFX Systems With Simple Controls
Summit Speaker: Anastasia Sopikova (Creative Assembly)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Online Game Technology Summit: Q&A Panel
Speakers: Michael Williams (Bungie), Matthew Sanders (Psyonix), Mark Mandel (Google Cloud for Games), Edward Pereira (Naughty Dog, Inc.)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Speakers: Kelli Dunlap (American University), Joe Florey (Sony Interactive Entertainment Europe), Alexandra Perry (Media Molecule), Celia Hodent (Independent), Anouk Ben-Tchavtchavadze (Riot Games)
Pass Type: All Access Pass, Summits Pass
Topic: UX
Format: Session
GDC Main Stage: The Developer's Impact
Speakers: Lyndsay Pearson (Electronic Arts), Ziba Scott (Popcannibal), Osama Dorias (Warner Brothers Games Montreal)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Special Event
Format: Main Stage
AI Summit: Intrigue and Betrayal: Diplomacy AI in 'Total War: Three Kingdoms'
Summit Speakers: Csaba Toth (Creative Assembly), Duygu Cakmak (Creative Assembly)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Advanced Graphics Summit: Procedural Grass in 'Ghost of Tsushima'
Summit Speaker: Eric Wohllaib (Sucker Punch Productions)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Animation Summit: Environmental and Motion Matched Interactions; 'Madden', 'FIFA' and Beyond!
Summit Speaker: Henry Allen (Electronic Arts)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Summit Speaker: Gregory Grimsby (George Mason University)
Pass Type: All Access Pass, Summits Pass
Topic: Board Game Design
Format: Session
Community Management Summit: Expanding Single-Player Games to a Multiplayer Experience with Discord
Summit Speaker: Adam Kuta (Schell Games)
Pass Type: All Access Pass, Summits Pass
Topic: Business & Marketing
Format: Session
Developing for Intel Graphics – Today and Into the Future (Presented by Intel)
Speaker: Kyle Grau (Intel)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Speakers: Blake Gross (DB Creations), Dustin Kochensparger (DB Creations)
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Esports Summit: Race to Compete: Speedrunning and Esports
Summit Speaker: Sabina Hemmi (Elo Entertainment)
Pass Type: All Access Pass, Summits Pass
Topic: Esports
Format: Session
Free to Play Summit: Diagnosing, Fixing and Preventing Issues in Free-to-Play Economies
Summit Speaker: Javier Barnes (Tilting Point)
Pass Type: All Access Pass, Summits Pass
Topic: Free to Play
Format: Session
Independent Games Summit: Sharing in Success: How to Compensate Your Team Through Revenue Sharing
Summit Speaker: Kellen Voyer (Voyer Law)
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: The Cultural Impact of 'Hundred Days': A Winemaking Simulator
Summit Speaker: Maddalena Grattarola (Broken Arms Games)
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Online Game Technology Summit: 'Pokémon GoFest 2020': Global Challenge Arena
Summit Speaker: James Prompanya (Niantic)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Qigong with Rebecca - Session 1
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Special Event
Format: Special Event
Tools Summit: The Rust Programming Language for Game Tooling
Summit Speaker: Dan Olson (Treyarch)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
UX Summit: History Shaping Design: Learning UX through the Evolution Of Playing Cards
Summit Speaker: Julia Keren Detar (Untame)
Pass Type: All Access Pass, Summits Pass
Topic: UX
Format: Session
Visual Effects Summit: Shader Sauce: How to Use Shaders to Create Stylized VFX
Summit Speaker: Veer Sharma (ProbablyMonsters)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
AI Summit: Where The [email protected]*&% Are Your Tests?!
Summit Speaker: Kevin Dill (Kythera AI)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Advanced Graphics Summit: Boots on the Ground: The Terrain of 'Call of Duty'
Summit Speaker: JT Hooker (Treyarch)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Art Direction Summit: LIVE Fireside Chat with Jason Connell and Andrew Maximov
Summit Speakers: Andrew Maximov (Promethean AI Inc.), Jason Connell (Sucker Punch Productions)
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Board Game Design Summit: Making Sense of Digital Tools In Modern Board Games
Summit Speaker: Melissa Rogerson (The University of Melbourne)
Pass Type: All Access Pass, Summits Pass
Topic: Board Game Design
Format: Session
Community Management Summit: The Draw of Social Structures in Online Games during a Pandemic
Summit Speaker: Mars Ashton (Lawrence Technological University)
Pass Type: All Access Pass, Summits Pass
Topic: Business & Marketing
Format: Session
Esports Summit: Diversity & Inclusion in the Esports Industry
Summit Speakers: Krista Hiner (ESG Law), Anna Chang (Sideman & Bancroft LLP), Sean Mendez-Catlin (MC & J Law), Matt Dobill (Epic Games)
Pass Type: All Access Pass, Summits Pass
Topic: Esports
Format: Session
Free to Play Summit: Building a 10 Year Game Economy
Summit Speaker: Ethan Levy (N3TWORK)
Pass Type: All Access Pass, Summits Pass
Topic: Free to Play
Format: Session
Game Narrative Summit: Voice AI For Game Developers: Optimizing the Narrative Process
Summit Speaker: Shreyas Nivas (Replica Studios)
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Game VR/AR: From Inception to Final Delivery: The Making of 'The Walking Dead: Saints & Sinners'
Speakers: Peter Akemann (Skydance Interactive), Todd Adamson (Skydance Interactive)
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Independent Games Summit: Cookin' and Servin': Making a Delicious Trilogy of Games
Summit Speaker: David Galindo (Vertigo Gaming Inc.)
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Summit Speaker: Chris Zukowski (Return To Adventure Mountain LLC)
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Summit Speaker: Zhichao Duan (Netease)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Storytelling Fundamentals Workshop: Session 2
Summit Speaker: Evan Skolnick (Independent)
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Workshop
The Animation Summit LIVE AMA!
Summit Speakers: Lana Bachynski (Riot Games), Gwen Frey (Chump Squad), Marianne Hayden (Naughty Dog Inc.), Brandon Nason (Blizzard Entertainment), Alejandro Potter (Respawn Entertainment), Brian Venisky (Rockstar Games), Izzy Cheng-Henehan (Riot Games), James Ham (Insomniac Games), Alex Bittner (NetherRealm Studios)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Tools Summit: How Ubisoft Builds Tools that Are More "Intuitive"
Summit Speaker: David Lightbown (Ubisoft)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
UX Summit: Approaching Accessibility in Production: A Practical Mindset for Developers
Summit Speaker: Morgan Baker (The Odd Gentlemen)
Pass Type: All Access Pass, Summits Pass
Topic: UX
Format: Session
AI Summit: Beyond Pre-training: Experiences of Applying Imitation Learning in Game AI
Summit Speaker: Wang Meng (Netease)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Speakers: Allen Hux (Intel), John Gierach (Intel)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Summit Speaker: Tim Burrell-Saward (Mother Ultimate)
Pass Type: All Access Pass, Summits Pass
Topic: Board Game Design
Format: Session
Community Management Summit: The Ever Increasing Impact of Voice Chat in Games
Summit Speaker: Hank Howie (Modulate)
Pass Type: All Access Pass, Summits Pass
Topic: Business & Marketing
Format: Session
Entertainment VR/AR: Building an Expansive Star Wars World in Mobile VR
Speakers: Jeff Grebe (ILMxLAB (Lucasfilm)), Romain Deciron (ILMxLAB (Lucasfilm))
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Free to Play Summit: Ludo-Narrative Goldilocks
Summit Speaker: David Fox (Double Coconut)
Pass Type: All Access Pass, Summits Pass
Topic: Free to Play
Format: Session
Independent Games Summit: Don't Be a Copycat: Personalized Marketing for Your Game
Summit Speakers: Dana Trebella (Spoke & Wheel Strategy), Derek Lieu (Derek Lieu Creative, LLC)
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: Spreadsheet Smarter Not Harder
Summit Speaker: Tyler Coleman (Retora Games)
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Online Game Technology Summit: Data Driven Competitive Matchmaking Over Multiple Continents
Summit Speaker: Andrea Locatelli (W3Champions.com)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Tools Summit: Embedded Scripting with Zero Overhead in Final Builds
Summit Speaker: Arturo Cepeda (Deck13 Interactive)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
UX Summit: UX Buy In through Trust: Lessons Learned from DICE
Speaker: Erik Ortman (EA DICE)
Pass Type: All Access Pass, Summits Pass
Topic: UX
Format: Session
Visual Effects Summit: The Subtle Art of Not Making VFX
Speaker: Mandy Morland (The Coalition)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Animation Summit: From Design: Full Procedural Animations for Mechs
Summit Speakers: Tomohiro Mori (SQUARE ENIX CO., LTD.), Kousuke Namiki (SQUARE ENIX CO., LTD.)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Audio Summit: LIVE Fireside Chat with Anastasia Devana and Scott Selfon
Speakers: Anastasia Devana (Hear XR), Scott Selfon (Facebook Reality Labs)
Pass Type: All Access Pass, Summits Pass, Audio Pass
Topic: Audio
Format: Session
Speaker: Emma Larkins (Independent)
Pass Type: All Access Pass, Summits Pass
Topic: Board Game Design
Format: Session
Summit Speaker: Justin Davis (Spectrum Labs, Inc.)
Pass Type: All Access Pass, Summits Pass
Topic: Business & Marketing
Format: Session
Summit Speakers: Kimberly Voll (Fair Play Alliance), Natasha Miller (Blizzard Entertainment), Carlos Figueiredo (Two Hat/Fair Play Alliance)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Session
Summit Speaker: Meiqi Gao (Netease)
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Independent Games Summit: 'Monster Train' Postmortem
Summit Speaker: Mark Cooke (Shiny Shoe)
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: Crafting a Magic Circle Around Your Production Process
Summit Speaker: Sarah Scialli (Tinted Stardust)
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Online Game Technology Summit: Leveraging Blockchain in Games to Redefine the Concept of Ownership
Summit Speaker: John Linden (Mythical Games)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Summit Speakers: Viktor Stepanov (Infinity Ward), Alexander Pirogov (JetBrains), Geoff Evans (Epic Games), David Lightbown (Ubisoft)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Speakers: David Hoppe (Gamma Law), Blake Gross (DB Creations), Dustin Kochensparger (DB Creations), Johanna Pirker (Graz University of Technology), Dana Ware
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
AI Summit: 'Death Stranding': An AI Postmortem
Summit Speaker: Eric Johnson (Kojima Productions)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Summit Speakers: Xiang Gao (Netease), Wei Zhang (Netease)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Board Game Design Summit: 'Root': A Usability Postmortem
Speaker: Joshua Yearsley (Leder Games)
Pass Type: All Access Pass, Summits Pass
Topic: Board Game Design
Format: Session
Free to Play Summit: How to Win Players' Hearts by Personalized Recommendations in the Game 'UNO!'
Summit Speakers: Zixiao Kang (NetEase), Tiange Yang (NetEase)
Pass Type: All Access Pass, Summits Pass
Topic: Free to Play
Format: Session
Summit Speakers: Jingtao Wang (NetEase), Xi Wang (Booming Games)
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Independent Games Summit: How to Navigate the Fringes
Summit Speaker: Chad Toprak (Freeplay Independent Games Festival)
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: Indie SoapBox
Summit Speakers: Shawn Allen (NuChallenger), Nathalie Lawhead (Alienmelon), Andi McClure (Mermaid Heavy Industries), Rachel Sala (Salad Monster Studios), Sarah Scialli (Tinted Stardust), Latoya Peterson (Glow Up Games), Sun Park (Turtle Cream), Alvin Phu (Hanaji Games), Alejandro Quan Madrid (Independent)
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Summit Speaker: Martin Lavoie (Ubisoft)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Yoga - Shoulder & Neck Mobility
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Format: Special Event
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Special Event
Format: Main Stage
AI Summit: Experimental AI Workshop
Speakers: Tobias Moller (Independent), Vanessa Volz (modl.ai), Nick Walton (Latitude), Prithviraj Ammanabrolu (Georgia Tech), Matthew Guzdial (University of Alberta), Rehaf Jammaz (UCSC), Elisabeth Oliver (UCSC)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Art Direction Summit: IKEA: Art Directing the Real World
Summit Speakers: Sam MacDermot (IKEA Marketing & Communication AB), Tanja Gannon (IKEA Marketing & Communication AB), Fredrik Karlsson (IKEA Marketing & Communication AB), Gretchen Broussard (IKEA Marketing & Communication AB)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Summit Speakers: Bob De Schutter (Northeastern University & Lifelong Games LLC), Tracy Fullerton (USC Game Innovation Lab), Christopher Totten (Kent State University at Tuscarawas & Pie For Breakfast Studios), Dave Beck (University of Wisconsin-Stout School of Art & Design & Paverson Games)
Pass Type: All Access Pass, Summits Pass
Topic: Educators
Format: Session
Summit Speaker: Nino Sapina (Realcast)
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Equity and Transparency: A Next-Level Compensation Model (Presented by Xsolla)
Speaker: Kirill Tokarev (80.lv)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Speakers: Simon Allaeys (Epic Games), Josh Markiewicz (Epic Games), Don Eubanks (Epic Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy, Business & Marketing
Format: Sponsor Developer Summit
Free to Play Summit: Hill Climb Racing: A Decade-long Road to 1 Billion Installs
Summit Speaker: Daniel Rantala (Fingersoft Ltd)
Pass Type: All Access Pass, Summits Pass
Topic: Free to Play
Format: Session
Game Narrative Summit: The Narrative Innovation Showcase 2021
Speakers: Matthew Weise (Fiction Control), Clara Fernandez-Vara (NYU Game Center), Carlos Rocha Silva (Dreams Uncorporated & SYCK), Chella Ramanan (3-Fold Games), Katharine Neil (Independent), Mira Dorthé (Other Tales Interactive)
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Summit Speaker: Tim Repa-Davies (Sheridans)
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Machine Learning Summit: Smart Tech in 'Hearthstone'
Summit Speaker: Tian Ding (Blizzard Entertainment)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Math In Game Development Summit: Getting There in Style: Intro to Interpolation and Control Systems
Summit Speaker: Fletcher Dunn (Valve)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Production Essentials Summit: CQ: Superpowers for Excellence in Game Development
Summit Speakers: Tina Merry (Cultural Intelligence Center), Esteban Lora (Microsoft), Jesse Sosa (Gearbox Software), Kenda Bussing (Pocket Gems)
Pass Type: All Access Pass, Summits Pass
Topic: Production & Team Management
Format: Session
Technical Artist Summit: Global Development In a Time Of COVID
Summit Speakers: Jennifer Mou (Electronic Arts), Isaac Tian (Electronic Arts)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Guided Meditation - Complete Relaxation
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Special Event
Format: Special Event
AI Summit: Automated Game Testing Using a Numeric Domain Independent AI Planner
Summit Speaker: Bram Ridder (Rebellion)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Adobe Substance 3D Keynote (Presented by Adobe)
Speakers: Sébastien Deguy (Adobe), Jérémie Noguer (Adobe), Wes McDermott (Adobe), Guillaume Meyer (Adobe), Luc Chamerlat (Adobe)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Visual Arts
Format: Sponsor Developer Summit
Art Direction Summit: The Natural World of 'Assassin's Creed Valhalla'
Summit Speakers: Vladimir Eskandari (Ubisoft Montreal), Adrien Paguet-Brunella (Ubisoft Montreal)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Audio Summit: 'Genesis Noir': Bringing Jazz Improvisation To Gaming
Summit Speaker: Jeremy Abel (Feral Cat Den)
Pass Type: All Access Pass, Summits Pass, Audio Pass
Topic: Audio
Format: Session
Educators Summit: Teaching Games with Games: 6 Lessons from Life Online
Summit Speakers: John Sharp (Parsons The New School for Design), Colleen Macklin (The New School), Tracy Fullerton (USC Game Innovation Lab), Paolo Pedercini (Carnegie Mellon University), Aaron Trammell (UC Irvine), C. Thi Nguyen (University of Utah)
Pass Type: All Access Pass, Summits Pass
Topic: Educators
Format: Session
Fair Play Summit: Creating Inclusive Content In the Metaverse and Beyond
Summit Speakers: Laura Higgins (Roblox), Robin Hunicke (Funomena), Anat Shperling (Toya), Ashley Scott (Roblox)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Session
Free to Play Summit: The Game Designer's Notebook
Summit Speakers: Valentina Tamer (Ubisoft), Eva Grillova (SocialPoint), Tim Nixon (thatgamecompany)
Pass Type: All Access Pass, Summits Pass
Topic: Free to Play
Format: Session
Summit Speakers: Dave Kornfeld (Independent), Samantha Gorman (Tender Claws), Shawn Allen (NuChallenger), Evan Narcisse (Independent), Nitai Poddar (Obsidian)
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Independent Games Summit: One More Run: The Making of 'Spelunky 2'
Summit Speaker: Derek Yu (Mossmouth)
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
LIVE GDC Podcast! Featuring Naughty Dog's Bryan Collinsworth
Speaker: Bryan Collinsworth (Naughty Dog)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Special Event
Format: Special Event
Machine Learning Summit: Creating Cooperative Character Behaviors Using Deep Reinforcement Learning
Summit Speakers: Markus Weiss (Couch in the Woods Interactive), Vincent-Pierre Berges (Unity Technologies)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Math in Game Development Summit: New Developments in Projective Geometric Algebra
Speaker: Eric Lengyel (Terathon Software)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Production Essentials Summit: Optimizing Remote Production For Your Studio
Summit Speaker: Marcieb Balisacan (Embersail Studios)
Pass Type: All Access Pass, Summits Pass
Topic: Production & Team Management
Format: Session
Rigging the MetaHumans (Presented by Epic Games - Unreal Engine)
Speaker: Riham Toulan (Epic Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Production & Team Management, Visual Arts
Format: Sponsor Developer Summit
Supercharging Mobile Performance With Arm Neon and Unity Burst Compiler (Presented by Arm)
Speakers: Ben Clark (Arm), Yury Habets (Unity Technologies)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Technical Artist Summit: Real Time Level Surface Volumetric Simulation Reductions
Summit Speakers: Russell Campbell (Vancouver Island University), Eli Landa (Vancouver Island University)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Allyship - Session 1: Building a Culture of Belonging
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Special Event
Format: Special Event
AI Summit: Missions Played As Anyone in 'Watch Dogs: Legion'
Summit Speaker: Jurie Horneman (Ubisoft)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Audio Summit: VR Audio Adaptation of Third Person Gameplay
Summit Speaker: Kristian Rømer (IO Interactive)
Pass Type: All Access Pass, Summits Pass, Audio Pass
Topic: Audio
Format: Session
Bringing Console Gaming to Mobile with Crash Bandicoot: On the Run!™ (Presented by Arm)
Speakers: Ramnath Swamy (Arm), Peter Ridgway (King Studios)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Educators Summit: A Three Course Meal in Graphics Programming Education
Summit Speaker: Dan Buckstein (Champlain College)
Pass Type: All Access Pass, Summits Pass
Topic: Educators
Format: Session
Fair Play Summit: Tackling Cheating In Gaming
Summit Speaker: Andrew Hogan (Intorqa)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Session
Free to Play Summit: Narrative Breadcrumbs: Guiding the Player Experience with Live Events
Summit Speaker: Abigail Rindo (King)
Pass Type: All Access Pass, Summits Pass
Topic: Free to Play
Format: Session
Game Narrative Summit: Connected Worlds: Building Dynamic Storyworlds Using Network Theory
Summit Speaker: Gerben Grave (Multiverse Narratives)
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Game VR/AR: The Magic of Designing Levels...In VR
Summit Speaker: Balthazar Auxietre (InnerspaceVR)
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Hitman: Building a Material Library to Texture the World of Assassination (Presented by Adobe)
Speaker: Morten Olsen (IO Interactive)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Visual Arts
Format: Sponsor Developer Summit
Independent Games Summit: Accessibility on a Shoestring
Summit Speaker: Ian Hamilton (IHDC)
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Machine Learning Summit: Identify your Players' Builds from In-Game Data: The BaT Approach
Summit Speaker: David Renaudie (Massive Entertainment)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Overcoming Challenges in Mobile Game Development and Distribution (Presented by Xsolla)
Speaker: Anton Zelenin (Xsolla)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Production & Team Management
Format: Sponsored Session
Production Essentials Summit: Cluster Structure: Succeeding at Production with a Wide Portfolio
Summit Speaker: Tugay Alyildiz (Veloxia Technology)
Pass Type: All Access Pass, Summits Pass
Topic: Production & Team Management
Format: Session
Technical Artist Summit: The Art of Not Reinventing the Wheel in 'Wild Rift' Asset Pipeline
Summit Speaker: Sean Low (Riot Games)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
It's Not in the Writer's Manual: Q&A Session for New Writers
Summit Speakers: Andrew Walsh (Independent), Toiya Kristen Finley (Schnoodle Media, LLC), Xalavier Nelson, Jr (Strange Scaffold), Matthew Weise (Fiction Control), Michelle Clough (Talespinners & Chair of GDA Romance and Sexuality SIG)
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
DevNote: State of the Industry: The Secrets to Success (Presented by Xsolla)
Speaker: Chris Hewish (Xsolla)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Business & Marketing, Special Event
Format: Main Stage
Audio Summit: Q&A Lunchtime Surgeries
Speakers: Damian Kastbauer (Audiokinetic), Ressa Schwarzwald (Creative Mobile), Julie Buchanan (Freelance), Jeremy Abel (Feral Cat Den), Kristian Rømer (IO Interactive), Jeferson Valadares (Doppio)
Pass Type: All Access Pass, Summits Pass, Audio Pass
Topic: Audio
Format: Session
"Alpha Point" UE5 Demo: Unlocking Artist Potential (Presented by Epic Games - Unreal Engine)
Speakers: Colin Penty (The Coalition), Kate Rayner (The Coalition)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Visual Arts
Format: Sponsor Developer Summit
AI Summit: Your Buddy, the Grandmaster: Repurposing Gameplaying AI for Inclusivity
Summit Speaker: Batu Aytemiz (University of California Santa Cruz)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Art Direction Summit: Creating Narrative Context for Store Cosmetics
Summit Speaker: Tori Schafer (Proletariat Inc.)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Audio Summit: Behind the Scenes of the Audio in 'Say No! More'
Summit Speaker: Julie Buchanan (Freelance)
Pass Type: All Access Pass, Summits Pass, Audio Pass
Topic: Audio
Format: Session
Educators Summit: Object Oriented Python Crash Course Using Houdini
Summit Speaker: Chris Roda (University of Central Florida)
Pass Type: All Access Pass, Summits Pass
Topic: Educators
Format: Session
Entertainment VR/AR: LIVE Fireside Chat with Curtis Hickman and Dana Ware
Speakers: Dana Ware, Curtis Hickman (the VOID)
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Free to Play Summit: Smart Speakers: An Overview of an up-and-Coming Category
Summit Speaker: Jeferson Valadares (Doppio)
Pass Type: All Access Pass, Summits Pass
Topic: Free to Play
Format: Session
Game Narrative Summit: Press Y to Cry: Generating Emotions in Videogame Narrative
Speaker: Andrew Walsh (Independent)
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Summit Speaker: Marta Fijak (Anshar Studios)
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Machine Learning Summit: Deep Reinforcement Learning For Navigation
Summit Speakers: Maxim Peter (Ubisoft), Joshua Romoff (Ubisoft)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Summit Speaker: Gino van den Bergen (Dtecta)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Qigong with Rebecca - Session 2
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Special Event
Format: Special Event
Technical Artist Summit: Better Computer Graphics through Understanding of Human Visual System
Summit Speaker: Sergei Savchenko (Bethesda Game Studios)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Texturing Pipeline for the Characters of Deathloop (Presented by Adobe)
Speakers: Jean-Baptiste Ferder (Arkane Studios), Cristian-Marius Buliarcă
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Visual Arts
Format: Sponsor Developer Summit
World of Tanks Blitz: The Importance of Data in Automated Performance Testing (Presented by Arm)
Speakers: Vindhya Desai (Arm), Pavel Busko (MS-1 at Wargaming)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
AI Summit: Advanced Real-Time Hierarchical Task Networks: A New Approach
Summit Speakers: Tomohiro Mori (SQUARE ENIX CO., LTD.), Kousuke Namiki (SQUARE ENIX CO., LTD.)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Art Direction Summit: Collaborative Art Direction
Summit Speakers: Jason Hickey (Insomniac Games), Gavin Goulden (Insomniac Games)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Audio Summit: The Read Thread: Repetition and Variation in Game Music
Summit Speaker: Sune Kølster (Triband)
Pass Type: All Access Pass, Summits Pass, Audio Pass
Topic: Audio
Format: Session
Creating a Viking Scene with Substance 3D Designer (Presented by Adobe)
Speaker: Jonathan Benainous (Naughty Dog)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Visual Arts
Format: Sponsor Developer Summit
Educators Summit: Approaching a Pedagogy of Game Writing
Summit Speaker: Seth Hudson (George Mason University)
Pass Type: All Access Pass, Summits Pass
Topic: Educators
Format: Session
Fair Play Summit: Evaluating Game Features for Disruptive and Positive Behavior
Summit Speaker: Weszt Hart (Riot Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Session
Free to Play Summit: Turning Science into Magic
Summit Speakers: Carmen Hevia Menéndez (King), Delphine Sassi (King)
Pass Type: All Access Pass, Summits Pass
Topic: Free to Play
Format: Session
Game Narrative Summit: Turn Your Writers Into Programmers: Greyboxing Narrative with Story Languages
Summit Speakers: Jon Manning (Secret Lab), Ryan North (Dinosaur Comics)
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
How Arm is Advancing Android Gaming in the Cloud (Presented by Arm)
Speakers: Nick Cook (Arm), Rosen Sharma (now.gg)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
Independent Games Summit: Failure Workshop 2021
Speakers: Ty Taylor (The Quantum Astrophysicists Guild), Tanya X. Short (Kitfox Games)
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Machine Learning Summit: Creating Game AI by Using Mostly English, with Semantic ML
Speaker: Anna Kipnis (Google)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Summit Speaker: Patrick Martin (Google)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
New Prospects for a Classic Ethos: The Rise of Indie Games and Funding (Presented by Xsolla)
Speaker: Justin Berenbaum (Xsolla)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Audio Summit: Voice Games: Past, Present and Future
Summit Speaker: Jeferson Valadares (Doppio)
Pass Type: All Access Pass, Summits Pass, Audio Pass
Topic: Audio
Format: Session
Developing Ray Tracing Content on Mobile (Presented by Arm)
Speakers: Zandro Fargnoli (Arm), Ying-Chieh Chen (Mediatek), Dong Dong (Tencent)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Educators Summit: Why My Students Design Escape Rooms
Summit Speaker: Samuel Liberty (Northeastern University)
Pass Type: All Access Pass, Summits Pass
Topic: Educators
Format: Session
Fair Play Summit: Building Blocks For Policy Development
Summit Speakers: Connie Chung (Twitch), Robert Lewington (Twitch)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Session
Free to Play Summit: Supercharging Game Growth: Playtika's Secret Sauce
Summit Speaker: Amir Yagil (Playtika)
Pass Type: All Access Pass, Summits Pass
Topic: Free to Play
Format: Session
Game Narrative Summit: Storytelling Siblings: The Kindred Connection between Games and Theme Parks
Summit Speakers: Adam Bezark (The Bezark Company), Lex Rhodes (The Bezark Company), Vaughn Hannon (The Bezark Company)
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Independent Games Summit: Inclusive Marketing for Indies
Summit Speaker: Melissa Chaplin (Robot Teddy)
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Machine Learning Summit: Full-Body Animation Generation for Expressive NPCs
Summit Speaker: Yu Ding (NetEase)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Machine Learning Summit: Training and Improvement of Bots in Card Games, and Why Do We Need Them?
Summit Speaker: Yiheng Zhou (NetEase)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Math in Game Development Summit: Even Faster Math Functions
Summit Speaker: Robin Green (Pacific Light & Hologram)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Technical Artist Summit: !Games: Technical Art Outside of Gamedev
Summit Speakers: Matt Oztalay (Epic Games), Mary Cassin (Deepmind), Barak Moshe (Google), Caris Frazier-Baker (Unity Technologies), Luiz Kruel (Rockstar Games)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Summit Speaker: Gautier Boeda (SQUARE ENIX CO., LTD.)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Audio Summit: DIY Musical Instruments Using Unity, Wwise and Game Controllers
Summit Speaker: Ressa Schwarzwald (Creative Mobile)
Pass Type: All Access Pass, Summits Pass, Audio Pass
Topic: Audio
Format: Session
Educators Summit: Introducing Beginners to 3D Level Design
Speaker: Katherine Green (CSUMB)
Pass Type: All Access Pass, Summits Pass
Topic: Educators
Format: Session
Fair Play Summit: Applying Methods from Other Domains to Identify Gamer Behaviors
Summit Speaker: George Ng (GGWP)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Session
Independent Games Summit: Demystifying Indie Publishing Offers
Summit Speaker: August Brown (Armor Games Studios)
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Machine Learning Summit: 3D Parametric Face Model and Its Applications in Games
Summit Speaker: Pei Li (Netease Games AILAB)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Machine Learning Summit: Applying 'AlphaZero' to Develop AI in Turn-Based Card Games
Summit Speaker: Zihan Lei (Netease)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Math In Game Development Summit: Mathematical Analysis of Classic Card and Board Games
Speaker: Nick Berry (DataGenetics)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Connect: The Past, Present and Future of Game Publishing (Presented by Xsolla)
Speakers: Ed Lin (Xsolla), Lawrence Mien (Xsolla)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Evolving Animating with Unreal Engine (Presented by Epic Games - Unreal Engine)
Speaker: Jeremiah Grant (Epic Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Visual Arts
Format: Sponsor Developer Summit
AI Summit: Squad Coordination in 'Days Gone'
Summit Speaker: Tobias Karlsson (Sony Bend Studio)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Audio Summit: Moving the Needle: Inclusive Audio Production Practices in 'Tell Me Why'
Speaker: Elise Baldwin (Microsoft)
Pass Type: All Access Pass, Summits Pass, Audio Pass
Topic: Audio
Format: Session
Fair Play Summit: Virtual Identities: Opportunities, Ethics and Risks
Speakers: Philip Rosedale (High Fidelity), Anita Sarkeesian (Feminist Frequency), Michael Pappas (Modulate), Eric Goldberg (Crossover Technologies), Kishonna Gray (University of Illinois - Chicago)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Session
Machine Learning Summit: ML for Art and Game Balancing with Project Chimera
Summit Speakers: Richard Wu (Google), Ji Hun Kim (Google), Andeep Toor (Google), Trung Le (Deviation Games)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Real-Time ML Inference for Mobile Gaming (Presented by Arm)
Speaker: Pavel Rudko (Arm)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Unreal Engine in 2021: MetaHumans, Quixel, and Beyond (Presented by Epic Games - Unreal Engine)
Speaker: Ari Arnbjornsson (Epic Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Format: Sponsor Developer Summit
Yoga - Carpal Tunnel Prevention
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Format: Special Event
Speakers: Robert Lewington (Twitch), Connie Chung (Twitch), George Ng (GGWP), Weszt Hart (Riot Games), Michael Pappas (Modulate), Andrew Hogan (Intorqa), Kimberly Voll (Fair Play Alliance)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Session
GDC Main Stage: Mariachi Entertainment System
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Special Event
Format: Main Stage
Game Maker's Sketchbook Gallery - Wednesday
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Visual Arts, Special Event
Format: Special Event
Speaker: Nils Deneken (Die Gute Fabrik)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Are You Venture Investible: Non-Obvious Roadblocks and Red Flags When Pitching Game VCs
Speaker: Jason Della Rocca (Execution Labs)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing, Production & Team Management
Format: Session
Art Leadership Roundtable Day 1
Speaker: Seth Spaulding (Blizzard Entertainment)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Roundtable
Automated Testing Roundtable Day 1: Process
Speaker: Andrew Fray (Roll7)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Roundtable
Case Study: How Minecraft Ported Realms to Azure (Presented by Microsoft)
Speakers: Brian Trevethan (Microsoft), Mangal Srinivasamurthy (Microsoft)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Collaborate Smarter with Design and Product to Improve Your KPIs (Presented by PeopleFun)
Speakers: Carol Miu (PeopleFun), Lee Eisenhuth (PeopleFun), Alexandra Osborn-Jones (AppLovin)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Design
Format: Sponsored Session
Concept Art: Tradition, Progression and Practise Roundtable (Presented by the IGDA)
Speakers: Chris Solarski (IGDA Switzerland & IGDA Game Art SIG), Natasha Skult (MiTale Games & IGDA Game Art SIG)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Roundtable
Creating a Portrait System Based on DNA for 'Crusader Kings III'
Speakers: Igor Aleksandrowicz (Paradox Development Studio), Fredrik Toll (Paradox Development Studio)
Pass Type: All Access Pass, Core Pass
Topic: Programming, Visual Arts
Format: Session
Speakers: Cherry Thompson (Independent), Raffael Boccamazzo (Take This)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Roundtable
Game Plan: How Voodoo Succeeds With Data and Automation (Presented by MoPub)
Speakers: Kim Bolsoni (MoPub (a Twitter company)), Gaëtan Fajon (Voodoo)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Immersing with Music: Approaches to Musical Storytelling in 'Cyberpunk 2077'
Speakers: Marcin Przybylowicz (CD Projekt RED), P.T. Adamczyk (CD PROJEKT RED)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio, Design
Format: Session
Intrinsically Motivated Teams: The Science of Motivation
Speaker: Alexandre Moufarek (DeepMind)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Session
Master of the Katana: Melee Combat in Ghost of Tsushima
Speaker: Chris Zimmerman (Sucker Punch)
Pass Type: All Access Pass, Core Pass
Topic: Design, Programming
Format: Session
Promote Your Game with HP OMEN (Presented by HP Inc.)
Speaker: Randy Stude (HP Inc.)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Sexy Microtalks: Making with Emotion
Speakers: Aubrey Isaacman (USC IMGD), Sabine Harrer (University of Vienna), Kate Gray (Independent), Monica Fan (Depaul University), Lindsay Grace (University of Miami, Higher Education Video Game Alliance), Marina Diez (3ofcups games), Aubrey Scott (Flying Cat Studios), Francesca Carletto-Leon (Code Coven & Independent), Josie Robo (jo-robo)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy, Design
Format: Session
The Impossible Quest: Getting a Job in Games
Speakers: Ramon Huiskamp (No Brakes Games), Adinda van Oosten (Acreates), Jonas Pastoors (Gaming Minds Studios), Klaus Scherwinski (Freelance), Mascha Camino (Machinen-Mensch), Roni Yosko (OM London), Diana Boden (Diana Boden & Gamma Minus & VestGames, Nukklear)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Game Career Development
Format: Session
The Pandora's Box of Modding in 'Arma' Games
Speaker: Karel Mořický (Bohemia Interactive)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Speaker Q&A: The Impossible Quest: Getting a Job in Games
Speakers: Adinda van Oosten (Acreates), Ramon Huiskamp (No Brakes Games), Jonas Pastoors (Gaming Minds Studios), Klaus Scherwinski (Freelance), Mascha Camino (Machinen-Mensch), Roni Yosko (OM London), Diana Boden (Diana Boden & Gamma Minus & VestGames, Nukklear)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Game Career Development
Format: Session
Big World, Small Team: Designing a Scalable Ambience System for 'Ghost of Tsushima'
Speakers: Rev. Dr. Bradley D Meyer (Sucker Punch Productions), Apoorva Bansal (Sucker Punch Productions)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio, Design
Format: Session
Black Developers Matter Roundtable (Presented by the IGDA)
Speaker: Carl Varnado (IGDA Black in Games SIG)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Roundtable
Building Pipelines to Find, Grow, and Retain Diverse Talent
Speakers: Sarah Spiers (IGDA Foundation), Nika Nour (IGDA Foundation), Trinidad Hermida (Niantic Inc), Davina Mackey (PlayStation Studios QA, Sony Interactive Entertainment), Movell Dash (Unity Technologies)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Session
Designing a Production Process
Speaker: Ryan Darcey (Camouflaj)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Session
Elevate Your Game with Progressive Delivery (Presented by Bugsnag)
Speaker: James Smith (Bugsnag, a SmartBear company)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Production & Team Management
Format: Sponsored Session
Enhancement of Particle Simulation Using Screen Space Techniques in 'The Last of Us Part II'
Speaker: Artem Kovalovs (Naughty Dog, LLC)
Pass Type: All Access Pass, Core Pass
Topic: Programming, Visual Arts
Format: Session
Environment Design as Visual Storytelling: Theory and Practice
Speaker: Miriam Bellard (Rockstar Games)
Pass Type: All Access Pass, Core Pass
Topic: Design, Visual Arts
Format: Session
Freelancing into a Post-COVID World Roundtable Day 1: New Freelancers
Speakers: Toiya Kristen Finley (Schnoodle Media, LLC), Fred Wan (Freelance)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Roundtable
Game Narrative Roundtable Day 1: Professional
Speaker: Richard Dansky (Red Storm Ubisoft)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Roundtable
Getting the Most Out of an Entry-Level Games Job
Speaker: Hannah MacLeod (Crystal Dynamics)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Game Career Development
Format: Session
Speakers: Kurt Heiden (IASIG), Steve Horowitz (Nickelodeon Digital, GAI, IASIG, SFSU), Scott Looney (Game Audio Institute), Athan Billias (The MIDI Association)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Audio, Special Event
Format: Special Event
Industry Expert Panel on Driving Player Engagement (Presented by Redis Labs)
Speakers: Allen Terleto (Redis Labs), Carlos Julian Sanchez Romero (Etermax), Maurice Ko (Kabam)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Is there a AAA future for Mobile Gaming? (Presented by Imagination Technologies)
Speakers: Stuart DeVille (Game Dev London), Paul Weir (Hello Games), Peter Ridgway (King Studios), Kristof Beets (Imagination Technologies)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
LIVE GDC Podcast! Featuring Execution Labs' Jason Della Rocca
Speaker: Jason Della Rocca (Execution Labs)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Special Event
Format: Special Event
Making Jewish Games Roundtable (Presented by the IGDA)
Speakers: Aviva Schecterson (Stoic Studio & IGDA Jewish Game Developers SIG), Aubrey Isaacman (USC IMGD)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Roundtable
Paint It Black: The Art of 'Sea of Solitude'
Speaker: Cornelia Geppert (Jo-Mei GmbH)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Rules of the Game 2021: Five Unique Techniques from Distinguished Designers
Speakers: Richard Rouse III (FarBridge), Brenda Romero (Romero Games), Kate Compton (UC Santa Cruz), Brian Moriarty (Worcester Polytechnic Institute), Celia Hodent (Independent), Lauren Scott (Double Fine)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Speaker Q&A: Sexy Microtalks: Making with Emotion
Speakers: Sabine Harrer (University of Vienna), Aubrey Isaacman (USC IMGD), Kate Gray (Independent), Monica Fan (Depaul University), Lindsay Grace (University of Miami, Higher Education Video Game Alliance), Marina Diez (3ofcups games), Aubrey Scott (Flying Cat Studios), Francesca Carletto-Leon (Code Coven & Independent), Josie Robo (jo-robo)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Session
Technical Issues in Tools Development Roundtable Day 1: Assets
Speaker: Geoff Evans (Epic Games)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Roundtable
User Acquisition Post ATT: It's Time To Take Action (Presented by MoPub)
Speakers: Olivia Giang (MoPub (a Twitter company)), Nancy Huang (East Side Games), Karl Latkovic (East Side Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Speaker: Will Bucher (Fenwick & West)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing, Design
Format: Session
Allyship - Session 2: Unpacking Unconscious Bias
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Special Event
Format: Special Event
Speaker Q&A: Rules of the Game 2021: Five Unique Techniques from Distinguished Designers
Speakers: Richard Rouse III (FarBridge), Brenda Romero (Romero Games), Kate Compton (UC Santa Cruz), Brian Moriarty (Worcester Polytechnic Institute), Celia Hodent (Independent), Lauren Scott (Double Fine)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
'Disco Elysium': Meaningless Choices and Impractical Advice
Speaker: Justin Keenan (ZA/UM Studio)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
'Seekers Notes': 5 Key Takeways from 5 Years Experience
Speaker: Diana Weng (MYTONA)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Session
Community Safety: What Does It Mean?
Speaker: Angela Hession (Twitch)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Session
Cross Promotion: The Benefits of Collaborating with Other Developers
Speaker: Philomena Schwab (Stray Fawn Studio)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
From Live to Sunset: Automating Live-Ops and Game Services
Speaker: Ignacio Abia Carrasco (Ubisoft)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management, Programming
Format: Session
HP Reverb G2 for Location Based Entertainment in VR (Presented by HP Inc.)
Speakers: Matt Gaiser (HP Inc.), Jeffrey Travis (Positron), Scott Vandonkelaar (Zero Latency), Andrew Eloff (Raw Thrills)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Visual Arts
Format: Sponsored Session
LIVE Ask Me Anything: Q&A with Global Game Jam's Kate Edwards
Speaker: Kate Edwards (Geogrify / Global Game Jam)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Session
Melee AI in 'The Last of Us Part II'
Speaker: Ming-Lun 'Allen' Chou (Naughty Dog)
Pass Type: All Access Pass, Core Pass
Topic: Design, Programming
Format: Session
Monetizing Your App Post iOS 14.5: Different Paths To Success (Presented By MoPub)
Speakers: Kaitlin Inman (MoPub (a Twitter company)), Sen Sun (Scopely)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Networking for Game Developers and Health Researchers Roundtable (Presented by the IGDA)
Speakers: Daniel Greenberg (Media Rez & IGDA Games for Health SIG), Jenn McNamara (Breakaway Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Roundtable
Technical Artist Roundtable Day 1
Speaker: Jeff Hanna (Volition)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
The Best Times to Monetize & Acquire Users in Asian Market (Presented by Pangle)
Speaker: Jason Parmar (Pangle)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
The Crypto Model for Gaming and the Metaverse (Presented by Together Labs)
Speaker: John Burris (IMVU)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
The Defining Themes of the Modern Console Market
Speaker: Steven Bailey (Informa)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Business & Marketing, Game Career Development
Format: Session
Tools Design Roundtable Day 1: Design
Speaker: David Lightbown (Ubisoft)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management, Programming
Format: Roundtable
Women in Game Audio Roundtable
Speakers: Lydia Andrew (Ubisoft Quebec), Adele Cutting (Soundcuts, Ltd.)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Roundtable
Speaker Q&A: Environment Design as Visual Storytelling: Theory and Practice
Speaker: Miriam Bellard (Rockstar Games)
Pass Type: All Access Pass, Core Pass
Topic: Design, Visual Arts
Format: Session
DevNote: Next Level Game Development with HP Technologies (Presented by HP Inc.)
Speakers: Jay Fraser, Joanna Popper (HP Inc.), Jerome Ponset (Ubisoft), Brianna Havlik (HP Inc.), Tico Ballagas (HP Inc.), Jeff Marshall (VRSpeaking)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Design, Special Event
Format: Main Stage
'Spiritfarer's' Journey: Crafting Tenderness
Speaker: Nicolas Guerin (Thunder Lotus)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
2021 Player Engagement Trends in Mobile (Presented by Vungle)
Speaker: Kalle Heikkinen (GameRefinery by Vungle)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Speakers: John Smith (Games Without Words), Wilbert Roget (Roget Music), Caleb Epps (Brass Lion Entertainment), Jasmine Cooper (Perennial Sounds LLC), Akash Thakkar (Akash Thakkar Audio)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy, Audio
Format: Session
Career Development Demystified: A Framework for Career Growth in Video Games
Speaker: Joshua Howard (Scopely)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Game Career Development
Format: Session
Developing Data Intensive Games with MongoDB Realm SDK for Unity (Presented by MongoDB)
Speakers: Nic Raboy (MongoDB), Jim Blackhurst (MongoDB)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Driving Innovation: A New Vehicle Pipeline for 'The Last of Us: Part II'
Speaker: Matthew Johns (Naughty Dog, Inc.)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Effective Feedback and Critique Roundtable Day 1
Speaker: Jeff Hesser (Harmonix)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Game Audio Programming Roundtable Day 1: Game Integration
Speakers: Guy Somberg (Echtra Games, Inc.), Tomas Neumann (Blizzard Entertainment)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio, Programming
Format: Roundtable
Lifetime Value in the Time of Covid
Speaker: Dylan Rogerson (Wizards of the Coast)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing, Programming
Format: Session
Speakers: Liz Fong-Jones (Honeycomb.io), Michael Simo (Honeycomb.io), Kent Quirk (Honeycomb.io)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Tencent Game AI: Cutting-Edge AI for Gaming and the Future Beyond (Presented by Tencent AI Lab)
Speaker: Si Chen (Tencent AI Lab)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
The Jackbox Party Pack Unboxed: How and Why We Make a Pack of 5 Games Every Year
Speaker: Evan Jacover (Jackbox Games)
Pass Type: All Access Pass, Core Pass
Topic: Design, Production & Team Management
Format: Session
Using Brain Science to Engage Across Generational and Age Differences
Speaker: Scott Crabtree (Happy Brain Science)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Session
Video Game Preservation Roundtable
Speaker: Frank Cifaldi (The Video Game History Foundation)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy, Production & Team Management
Format: Roundtable
Speakers: Joseph Cochran (Blizzard Entertainment), Kurtis McCathern (Blizzard Entertainment)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Speakers: Steve Horowitz (Nickelodeon Digital, GAI, IASIG, SFSU), Scott Looney (GAI)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Roundtable
Zen of Streaming: Building and Loading 'Ghost of Tsushima'
Speaker: Adrian Bentley (Sucker Punch Productions)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Speaker: Zhining Xie (Tencent AI Lab)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Speaker Q&A: Being Black in Game Audio
Speakers: John Smith (Games Without Words), Caleb Epps (Brass Lion Entertainment), Wilbert Roget (Roget Music), Jasmine Cooper (Perennial Sounds LLC), Akash Thakkar (Akash Thakkar Audio)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy, Audio
Format: Session
'Ori Will of the Wisps': Narrative Design and Visual Storytelling
Speakers: Jeremy Gritton (Moon Studios), Chris McEntee (Moon Studios)
Pass Type: All Access Pass, Core Pass
Topic: Design, Visual Arts
Format: Session
A Community Effort: Community Management Roundtable Day 1: CM as a Career and Best Practices
Speaker: Catherine Litvaitis (Armor Games)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Roundtable
AI Action Planning on Assassin's Creed Odyssey and Immortals Fenyx Rising
Speaker: Simon Girard (Ubisoft)
Pass Type: All Access Pass, Core Pass
Topic: Design, Programming
Format: Session
Breathing Life into Greek Myth: The Dialogue of 'Hades'
Speakers: Darren Korb (Supergiant Games), Greg Kasavin (Supergiant Games)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Bringing Allies to Life in the 'Last of Us Part II'
Speakers: Bryan Collinsworth (Naughty Dog), Michal Mach (Naughty Dog)
Pass Type: All Access Pass, Core Pass
Topic: Design, Visual Arts
Format: Session
Designing the Secret Game that Helped Win World War II
Speaker: Simon Parkin (Independent)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
GDC Pitch Presents: How to pitch your GAME to publishers
Speakers: Jason Della Rocca (Execution Labs), Rebekah Saltsman (Finji), Vic Bassey (Raw Fury), Justin Woodward (The MIX & Humble)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Business & Marketing, Game Career Development
Format: Session
HP Omnicept AI: Enhance Gaming using Mental State and Physiology (Presented by HP Inc.)
Speakers: Dr. Erika Siegel (HP Inc.), Bart Massee (HP Inc.)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Design
Format: Sponsored Session
LIVE Fireside Chat: Amir Rao and Kelly Wallick on 'Hades'
Speakers: Amir Rao (Supergiant Games), Kelly Wallick (Indie MEGABOOTH)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Local Game Community Organizers Roundtable Day 1: Q&A for Everyone
Speakers: Tim Cullings (Seattle Indies), Marlena Abraham (Bit Bridge)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Roundtable
Put Your Best Game Forward with Multiplayer Game Tracking Using InfluxDB (Presented by InfluxData)
Speaker: Ignacio Van Droogenbroeck (InfluxData)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Tencent Game AI: Intelligent NPC in 3D FPS Games (Presented by Tencent AI Lab)
Speaker: Guibin Chen (Tencent AI Lab)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
The Business of Game Music & Composing Roundtable
Speakers: Richard Ludlow (Hexany Audio), Jeffrey Rose (Law Offices of Jeffrey W. Rose), Brian Schmidt (Brian Schmidt Studios & GameSoundCon), Wilbert Roget (Roget Music), Penka Kouneva (Independent)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio, Business & Marketing
Format: Roundtable
Torch Them All: How I Learned to Stop Worrying and Make Fire
Speaker: Shahin Rabbani (Ubisoft Montreal)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Triumphs in Game Production Roundtable (Presented by the IGDA)
Speakers: Finn-Lily Heartwood (Lockwood Publishing & IGDA Production SIG), Vincent Nativo (Grease Monkey Games & IGDA Production SIG)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Roundtable
Visual Effects Roundtable Day 1
Speaker: Jason Keyser (VFX Apprentice)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Speaker Q&A: 'Disco Elysium': Meaningless Choices and Impractical Advice
Speaker: Justin Keenan (ZA/UM Studio)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Speaker Q&A: AI Action Planning on Assassin's Creed Odyssey and Immortals Fenyx Rising
Speaker: Simon Girard (Ubisoft)
Pass Type: All Access Pass, Core Pass
Topic: Design, Programming
Format: Session
'Genshin Impact': Building a Scalable AI System
Speaker: Shuo Xu (miHoYo)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
'Marvel's Spider-Man Miles Morales': Beginning a New Adventure
Speakers: Ben Arfmann (Insomniac Games), Shane McCloskey (Insomniac Games)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
A Guide to Global Game Servers With Amazon GameLift (Presented by Amazon Web Services)
Speaker: Bruce Brown (AWS Game Tech)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Accessibility Best Practices: Mobility Considerations
Speaker: Karen Stevens (Electronic Arts)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy, Design
Format: Session
Speakers: Nils Wollny (Holoride), Gerrit Lochmann (Holoride), Patrick Dahms (Holoride)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Design
Format: Sponsored Session
Enabling Theorycraft with Telegraf and InfluxDB (Presented by InfluxData)
Speaker: Samantha Wang (InfluxData)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Speaker: Scott Silverman (Vungle)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
From West to East: A Small Adjustment in Artistic Style Has Achieved Great Success
Speakers: Yang Suo (NetEase), Xinhui Zhang (NetEase)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
GDC Podcast featuring Forest Swartout Large
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Format: Special Event
International Partnerships: Success in U.S & China Collaborations
Speaker: Jill Conto (Warner Bros. Games)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing, Production & Team Management
Format: Session
Scriptable Core Dump Debugging and Memory Stomp Tracking
Speaker: Artem Kovalovs (Naughty Dog, LLC)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Story Points: Upside Down Project Management
Speaker: Cameron Penner (Ubisoft)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Session
The Power of Introspection: The Fuel That Keeps Teams Resilient
Speaker: Yea Ji Oh (All Pixels by Streamline)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing, Production & Team Management
Format: Session
What Can Game Designers Learn from Competitive Reality Shows
Speaker: Yifat Shaik (York University)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Future of VR: How Bioanalytics Transforms Personalized VR Experiences (Presented by HP Inc.)
Moderator: Lauren Domingo (HP Inc.)
Speakers: Jeff Marshall (VRSpeaking), Albert “Skip” Rizzo, Ph.D. (University of Southern California Institute for Creative Technologies), Arno Hartholt (University of Southern California Institute for Creative Technologies), Sean Hurwitz (PIXO), Riley Florence (Singularity Labs)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Visual Arts
Format: Sponsored Session
Reduce Outages and Increase Performance With a Time Series Database (Presented by InfluxData)
Speaker: Russ Savage (InfluxData)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Using PlayFab Party to Integrate Networking and Voice into Your Game (Presented by Microsoft)
Speaker: Caroline Cai (Microsoft)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
You shall not pass! Securing game workloads with AWS (Presented by Amazon Web Services)
Speaker: David Heidt (AWS Game Tech)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
GDC Main Stage: Independent Games Festival and Game Developers Choice Awards
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Special Event
Format: Main Stage
Game Maker's Sketchbook Gallery - Thursday
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Visual Arts, Special Event
Format: Special Event
Speaker: Catherine Litvaitis (Armor Games)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Roundtable
Accessibility: Where To Next? Roundtable (Presented by the IGDA)
Speaker: Améliane Chiasson (SquareEnix West & IGDA Game Accessibility SIG)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Roundtable
An Open Source Foundation for the Game Industry Roundtable (Presented by the IGDA)
Speakers: Stephen Jacobs (Interactive Games and Media & IGDA Free and Open Source Software SIG), Ruth Suehle (Red Hat & IGDA Free and Open Source SIG)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Roundtable
Art Leadership Roundtable Day 2
Speaker: Seth Spaulding (Blizzard Entertainment)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management, Visual Arts
Format: Roundtable
Avoid an Identity Crisis as a Technical Designer
Speakers: John Diaz (Electronic Arts), Rusty Sempsrott (Arkane Austin), Jerome Parent (WB Games Montreal), Anne Chilldon (Volition), Alan Blaine (Bungie), Alisha Thayer (Crystal Dynamics)
Pass Type: All Access Pass, Core Pass
Topic: Design, Production & Team Management
Format: Session
Breaking the Ankh: Deterministic Propagation Netcode in 'Spelunky 2'
Speaker: Guillermo NWDD García Romero (BlitWorks)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Cloud Compute-Powered Game Development (Presented by Amazon Web Services)
Speaker: Molly Sheets (AWS Game Tech)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Collaborative Game Development with NVIDIA Omniverse (Presented by NVIDIA)
Speakers: TJ Galda (NVIDIA), Damien Fagnou (NVIDIA)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Design
Format: Sponsored Session
Experimental Gameplay Workshop
Speakers: Kai Karhu (Independent), Julián Cordero (Solimporta), Aaron C Gaudette (Independent), Tatiana Vilela dos Santos (MechBird), Sebastián Valbuena (Independent), Vanessa Freudenberg (Croquet), Brian Upton (Croquet), Bria Davis (The Game Band), Stephen Bell (The Game Band), Robin Hunicke (Funomena), Carol Mertz (Insatiable Cycle LLC), Nick Walton (Latitude), Eryk Kopczyński (University of Warsaw), Ewoud van der Werf (Self Employed / Independent), Gaël Bourhis (None), Steve Marinconz (Independent), Daniel Benmergui (Storyteller)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
GDC Pitch Presents: How to pitch your STUDIO to VCs
Speakers: Phylicia Koh (Play Ventures), Jason Della Rocca (Execution Labs), Chris Quaidoo (Griffin Gaming Partners), Graham Gockley (Transcend Fund)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Business & Marketing, Game Career Development
Format: Session
How Distance Has Shaped the Sound of Our Games
Speaker: Matthew Florianz (Frontier Developments)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Indigenous Game Devs Roundtable: Un-Tokened by Us Day 1: Mentor and Colleague Connection
Speakers: Meagan Byrne (Achimostawinan Games), Sadekaronhes Esquivel (Achimostawinan Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Roundtable
LIVE Fireside Chat: John Murphy, Kevin Zuhn and Adam Saltsman on 'Bugsnax'
Speakers: John Murphy (Young Horses), Kevin Zuhn (Young Horses), Adam Saltsman (Finji)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Made for More. How Multiplayer Tool Sets Can Speed Up Iterations for GaaS (Presented by Improbable)
Speakers: Manuel Karg (Improbable), Jean-Marc Broyer (Reto Moto), Josh Holmes (Midwinter Entertainment)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing, Production & Team Management
Format: Sponsored Session
Sewing a Musical Patchwork: The Music of 'Sackboy: A Big Adventure'
Speakers: Joe Thwaites (SIEE), Jay Waters (Sumo Digital), James Marshall (SIEE)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Strength in Numbers: Empowering Smaller Devs as In Person Collectives
Speakers: Gerben Grave (Multiverse Narratives), Thomas Jager (Freelance)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy, Production & Team Management
Format: Session
Success and Scale as a Solo Dev (Presented by Lion Studios)
Speakers: Peter Rutherford (Beanstar Games), Max Wilk (Protopia Games), Chris Lefebvre (Lion Studios)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
The Art of 'Ori and the Will of the Wisps'
Speakers: Jeremy Gritton (Moon Studios), Daniel van Leeuwen (Moon Studios)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management, Visual Arts
Format: Session
Through the Storm: Shipping 'Assassin's Creed Valhalla' during a Global Pandemic
Speaker: Julien Laferriere (Ubisoft)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Session
Guided Meditation - Open Body, Light Heart
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Special Event
Format: Special Event
Speaker Q&A: Avoid an Identity Crisis as a Technical Designer
Speakers: Rusty Sempsrott (Arkane Austin), John Diaz (Electronic Arts), Jerome Parent (WB Games Montreal), Anne Chilldon (Volition), Alan Blaine (Bungie), Alisha Thayer (Crystal Dynamics)
Pass Type: All Access Pass, Core Pass
Topic: Design, Production & Team Management
Format: Session
Speakers: Terry Redfield (Wizards of the Coast), Simay Dinc (Recontact Games), William Volk (Deep State Games), Tanya DePass (Into the Mother Lands RPG)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Session
Automated Testing Roundtable Day 2: Legacy
Speaker: Andrew Fray (Roll7)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Roundtable
Azure PlayFab Multiplayer Servers Quick Start (Presented by Microsoft)
Speakers: Lester Jackson (Microsoft), Dimitris Gkanatsios (Microsoft)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Black Characters Matter Roundtable (Presented by the IGDA)
Speaker: Carl Varnado (IGDA Black in Games SIG)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Roundtable
Classic Game Postmortem: 'Star Wars Galaxies'
Speakers: Raph Koster (Playable Worlds), Richard Vogel (Certain Affinity)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Cloud Gaming: Where Are We Now, Where Are We Going?
Speaker: Adam Billyard (Polystream)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Speaker: Cherry Thompson (Independent)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Roundtable
Speakers: Robert Lowe (LEGO Ventures), Michael Cheung (Makers Fund), Dylan Collins (SuperAwesome), Parin Shah (LEGO Ventures)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
External Development (Outsourcing) Roundtable
Speaker: Carl Schmidt (Zynga)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management, Visual Arts
Format: Roundtable
Great Level Design is a Studio Wide Effort
Speaker: Dana Nightingale (Arkane Studios Lyon)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
How to Empower Your Inner CEO with Mindfulness and Meditation
Speaker: Scott Crabtree (Happy Brain Science)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Session
LIVE GDC Podcast! Featuring Thunder Lotus' Nicolas Guerin
Speaker: Nicolas Guerin (Thunder Lotus)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Special Event
Format: Special Event
Multi-Model Approach to Hyper-Personalizing Your Game (Presented by TENTUPLAY)
Speaker: Hyeyon Kwon (TENTUPLAY)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Speakers: David Santiago (Insomniac Games), Xray Halperin (Insomniac Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Visual Arts
Format: Sponsored Session
Realities of the Hidden Freelance Crunch
Speakers: Austin Wintory (Austin Wintory), Jesse Harlin (Dunderpate Music), Lena Raine (Radical Dreamland)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio, Production & Team Management
Format: Session
Scoring the Open World Samurai Epic: 'Ghost of Tsushima'
Speakers: Andrew Buresh (Sony Interactive Entertainment), Peter Scaturro (Sony Interactive Entertainment), Bill Hemstapat (Sony Interactive Entertainment)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio, Production & Team Management
Format: Session
Speaker Q&A: Accessibility Best Practices: Mobility Considerations
Speaker: Karen Stevens (Electronic Arts)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy, Design
Format: Session
Speaker Q&A: Advocacy Microtalks
Speakers: Simay Dinc (Recontact Games), Terry Redfield (Wizards of the Coast), William Volk (Deep State Games), Tanya DePass (Into the Mother Lands RPG)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Session
Black Games in Review: An Afro Future Flyby
Speaker: Lindsay Grace (University of Miami)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy, Design
Format: Session
Breaking Design Bottlenecks with Dialogue Stubbing
Speaker: Carrie Patel (Obsidian Entertainment)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Building Game Development Communities
Speaker: Linn Sovig (Pineleaf Studio)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing, Production & Team Management
Format: Session
Connecting Core Gameplay to Progression in Mobile Free to Play Games
Speaker: Jakub Remiar (TrapLight)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Creating a Horror Score on a Shoestring Budget
Speakers: Spencer Bambrick (Serial Lab Studios), Gina Zdanowicz (Serial Lab Studios)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Distilling the World of 'I Am Dead' from Reality: A Discussion about Concept Art
Speakers: Ricky Haggett (Hollow Ponds), Richard Hogg (Richard Hogg Limited)
Pass Type: All Access Pass, Core Pass
Topic: Design, Visual Arts
Format: Session
Game Narrative Roundtable Day 2: Techniques
Speaker: Richard Dansky (Red Storm Ubisoft)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Roundtable
How the Industry Can Change the "Games Are Bad" Narrative
Speaker: Rachel Kowert (Take This)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Session
Identity & Inclusivity in the Latinx/Latine Community Roundtable (Presented by the IGDA)
Speakers: Cristina Amaya (IGDA LatinX in Games SIG), Juan Vaca (IGDA LatinX in Games SIG)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Roundtable
Know Your Players & Grow Your Game With Data-Driven Development (Presented by Amazon Web Services)
Speakers: Gena Gizzi (Amazon), Daniel Lee (AWS Game Tech)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Lessons Learned in Adapting the 'Sea of Thieves' Automated Testing Methodology to 'Minecraft'
Speaker: Henry Golding (Microsoft (Mojang Studios))
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management, Programming
Format: Session
NVRTX Artist Guide (Presented by NVIDIA)
Speaker: Richard Cowgill (NVIDIA)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Design
Format: Sponsored Session
PSA: Games and E-Sports Platforms Need To Be More Social (Presented by Agora)
Speaker: Sid Sharma (Agora)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Ray Tracing in Your Pocket, Closer Than You Think (Presented by Imagination Technologies)
Speaker: Kristof Beets (Imagination Technologies)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Subscriptions as a Games Model
Speaker: George Jijiashvili (Omdia)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Business & Marketing, Game Career Development
Format: Session
Technical Artist Roundtable Day 2
Speaker: Jeff Hanna (Volition)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Tools Design Roundtable Day 2: Production
Speaker: David Lightbown (Ubisoft)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management, Programming
Format: Roundtable
Speaker Q&A: Classic Game Postmortem: 'Star Wars Galaxies'
Speakers: Raph Koster (Playable Worlds), Richard Vogel (Certain Affinity)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
DevNote: AWS Game Tech at GDC (Presented by Amazon Web Services)
Speakers: Jen MacLean (Amazon), Dominic Mills (Amazon), Vatsal Bhardwaj (Amazon), Gena Gizzi (Amazon), Amar Mehta (Amazon), John Zhao (Amazon), George Tsipolitis (Amazon)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Programming, Special Event
Format: Main Stage
'Sunless Skies': A Narrative Postmortem
Speaker: Chris Gardiner (Failbetter Games)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Call Me on My Cell Phone: The VR UI of 'Dance Central'
Speaker: Mary Yovina (Harmonix)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Create Amazing In-Game and Out-of-Game Experiences Faster (Presented by Contentstack)
Speakers: Gal Oppenheimer (Contentstack), Greg Luciano (Contentstack)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Production & Team Management
Format: Sponsored Session
Creating Feudal Japan from Across the Pacific
Speaker: Jason Connell (Sucker Punch Productions)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Diversity + Representation LatinX Gaming Industry Panel
Speakers: Alex Marin Vidal (Activision Blizzard), Gilliard Lopes (Electronic Arts), Chelsee Bolivar (Riot Games), Steve Peer (Sony Playstation), Cristina Amaya (LatinX in Gaming)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy, Game Career Development
Format: Session
Emotional Systemic Facial of 'Last of Us Part II'
Speakers: Keith Paciello (Naughty Dog), Christian Wohlwend (Naughty Dog)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Force Multipliers: Longterm Design Careers for Non Leads
Speaker: Brett Norton (Cryptic Studios)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Session
Freelancing into a Post-COVID World Roundtable Day 2: Veteran Freelancers
Speakers: Toiya Kristen Finley (Schnoodle Media, LLC), Fred Wan (Freelance)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Roundtable
Game Audio Programming Roundtable Day 2: Low-Level Topics
Speakers: Guy Somberg (Echtra Games, Inc.), Tomas Neumann (Blizzard Entertainment)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio, Programming
Format: Roundtable
Gaming Beyond Borders: Low Latency with the Next-Gen Application Accelerator (Presented by Zenlayer)
Speakers: David Xie (Zenlayer), Carlos Morell (Zenlayer)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Production & Team Management
Format: Sponsored Session
Interviewing for Design Roundtable Day 1
Speaker: Casey Bradley (Traega Entertainment)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Roundtable
Speakers: Mitu Khandaker (Glow Up Games / NYU Game Center), Geena Davis (Geena Davis Institute on Gender in Media)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Session
Love and Sex In Games: A Rousing Roundtable (presented by the IGDA)
Speaker: Michelle Clough (Talespinners & Chair of GDA Romance and Sexuality SIG)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Roundtable
NVIDIA DLSS Overview & Game Integrations (Presented by NVIDIA)
Speaker: Andrew Edelsten (NVIDIA)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Qigong with Rebecca - Session 3
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Special Event
Format: Special Event
Serious Games Roundtable (Presented by the IGDA)
Speakers: Matthew Lee (University of Pennsylvania & IGDA Serious Games SIG), Kathleen Yin (Australian Institute of Health Innovation & Serious Games Australia/New Zealand & Games For Change Asia-Pacific)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Roundtable
Moderator: Michail Katkoff (Savage Game Studios and Deconstructor of Fun)
Speakers: Brian Colbert (Facebook Gaming), Kieran O'Leary (Rovio Entertainment)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Speaker Q&A: Call Me on My Cell Phone: The VR UI of 'Dance Central'
Speaker: Mary Yovina (Harmonix)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Blasting Through Obstacles of Remote Game Development (Presented by Nasuni)
Speakers: Anne Blanchard (Nasuni), Shayan Sanyal (AWS)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Design
Format: Sponsored Session
Build Community Trust with Machine Learning and AI (Presented by Amazon Web Services)
Speakers: Natasha Rooney (AWS Game Tech), Mat Rowlands (AWS Game Tech)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Census: The Systemic Backbone Behind Play As Anyone in 'Watch Dogs: Legion'
Speaker: Christopher Dragert, Ph.D. (Ubisoft Toronto)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Character Technology of 'The Last of Us Part II'
Speaker: Wasim Khan (Naughty Dog LLC & Sony Interactive Entertainment)
Pass Type: All Access Pass, Core Pass
Topic: Programming, Visual Arts
Format: Session
Destigmatizing Mental Health in the Games Industry Roundtable (Presented by the IGDA)
Speaker: Kelli Dunlap (Take This)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Roundtable
Effective Feedback and Critique Roundtable Day 2
Speaker: Jeff Hesser (Harmonix)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Exploration in Ghost of Tsushima: Letting the Island Guide You
Speaker: Parker Hamilton (Sucker Punch)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Speakers: Michael Barnes (Samsung Electronics), Eric Cloninger (Samsung Electronics)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Loud Secrets of Game Audio Roundtable (Presented by the IGDA)
Speakers: Steph Nguyen (Independent), Chel Wong (Independent), Bonnie Bogovich (BlackCatBonifide LLC), Brennan Anderson (Crystal Dynamics)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Roundtable
MORTIS 101: 'FAITH's' Horror Design Toolkit
Speaker: Mason Smith (Airdorf Games)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Paths to Success: Japan's Puzzling Mobile Gaming Market (Presented by Pangle)
Speaker: Faye Lee (Pangle)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Pre-Decisional Support: Accurate, Agile and Active Data Delivery
Speakers: Xia Lei (Netease), Zechen Xu (NetEase)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management, Programming
Format: Session
Speaker: Tian Ding (Blizzard Entertainment)
Pass Type: All Access Pass, Core Pass
Topic: Design, Programming
Format: Session
Speech Synthesis in the Context of Video Gaming
Speaker: Marc-André Carbonneau (Ubisoft Montreal)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio, Programming
Format: Session
Technical Issues in Tools Development Roundtable Day 2: Pipeline
Speaker: Geoff Evans (Epic Games)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Roundtable
The Calm in the Storm: An Introvert's Guide to Success
Speaker: Joshua Huber (Vicarious Visions)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Session
Using Advanced Competitive Analysis to Thrive in a Competitive Market
Speaker: Logan Williams (Indie Wolverine)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Visual Effects Roundtable Day 2: Artistic Lens
Speaker: Jason Keyser (VFX Apprentice)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Speaker Q&A: Breaking Design Bottlenecks with Dialogue Stubbing
Speaker: Carrie Patel (Obsidian Entertainment)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Speaker Q&A: Advanced Competitive Analysis to Thrive in a Competitive Market
Speaker: Logan Williams (Indie Wolverine)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
'Final Fantasy VII' Remake: Automating Quality Assurance and the Tools for the Future
Speaker: Fabien Gravot (SQUARE-ENIX)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Speaker: Elizabeth Kupfer (Evil Eye Pictures)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Speaker: Victoria Tran (Innersloth)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy, Business & Marketing
Format: Session
Composing for Chinese Instruments
Speaker: Ian Chen (Independent)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Creating Newstalgia for 'Crash Bandicoot 4': Modernizing a Classic IP
Speaker: Paul Yan (Toys For Bob)
Pass Type: All Access Pass, Core Pass
Topic: Design, Visual Arts
Format: Session
Ensuring a Positive, Collaborative Team Culture
Speaker: Richard Carrillo (Sledgehammer Games)
Pass Type: All Access Pass, Core Pass
Topic: Design, Production & Team Management
Format: Session
Speaker: Brian Schmidt (Brian Schmidt Studios & GameSoundCon)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Audio, Special Event
Format: Special Event
How Great Key Art Can Lead to Doubling Marketing Numbers
Speaker: Alex Van Lepp (Graffiti Games)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
How to Be a Better Animator (Presented by Autodesk)
Speaker: Harvey Newman (Build A Rocket Boy)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Visual Arts
Format: Sponsored Session
Improve your Mobile Game's Experience with Lenovo (Presented by Unity)
Speaker: Jerome Berlingin (Lenovo)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Maintaining Sledgehammer Games' Studio Culture During Rapid Team Growth
Speaker: Alayna Cole (Sledgehammer Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Game Career Development, Production & Team Management
Format: Session
Monetization Strategies That Instantly Maximize Your Game’s Profit (Presented by HotPlay)
Speaker: Jessie (Nithinan) Boonyawattanapisut (HotPlay)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
The Technology Behind NVRTX (Presented by NVIDIA)
Speaker: Evan Hart (NVIDIA)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Universals vs. Differentiators: A Tale of Two Motivations
Speaker: Nick Yee (Quantic Foundry)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing, Design
Format: Session
"Swiping on the Six Strings": Crafting an Interactive Guitar in 'The Last of Us: Part II'
Speakers: Grant Hoechst (Naughty Dog), Mark Burroughs (Naughty Dog)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
'Genshin Impact': Crafting an Anime Style Open World
Speaker: Haoyu Cai (miHoYo)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
'Resident Evil Village': Our Approach to Game Design, Art Direction, and Graphics
Speakers: Hitoshi Mishima (CAPCOM), Tomonori Takano (CAPCOM), Morimasa Sato (CAPCOM), Yixiong Gong (CAPCOM)
Pass Type: All Access Pass, Core Pass
Topic: Programming, Visual Arts
Format: Session
Better Live Game Releases with Persona Based Testing
Speaker: Nicholas Joebgen (Pocket Gems)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Session
Break Free from On Premises with Game Production in the Cloud (Presented by Amazon Web Services)
Speaker: Dominic Mills (Amazon)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Conquer Challenges No Matter Your Team Size (Presented by Perforce)
Speakers: Katie Cole (Helix Core), Matthew Mazza (UP360), Ibs Rageh (Nifty Games), Louis Tremblay (Yellow Brick Games), Travis Bradshaw (Microsoft)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Production & Team Management
Format: Sponsored Session
DevTools for Harnessing Ray Tracing in Games (Presented by NVIDIA)
Speaker: Aurelio Reis (NVIDIA)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Find the Right Match: AI Enhanced Matchmaking Practice in Netease Games
Speaker: Linxia Gong (Netease)
Pass Type: All Access Pass, Core Pass
Topic: Design, Programming
Format: Session
Speaker: Brian Schmidt (Brian Schmidt Studios & GameSoundCon)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Audio, Special Event
Format: Special Event
Games as Community Driven Care: A Case Study of Co-design for Aphasia
Speaker: Kathryn Hymes (Thorny Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy, Design
Format: Session
Keep Players Busy When They Died: Death System Design in 'Conqueror's Blade'
Speaker: Shuhan Luo (NetEase)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Our Journey Making Debugging Billions of Errors Feasible (Presented by Backtrace)
Speaker: Samy Al Bahra (Backtrace)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Why Should We Use 100 Phone Interviews to Solve the Problem
Speaker: Jiasheng Hu (NetEase)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing, Production & Team Management
Format: Session
Yoga - Spinal, Shoulder & Pectoral Mobility
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Format: Special Event
GDC Main Stage: Matt, TheBanjoPlayer
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Special Event
Format: Main Stage
Game Maker's Sketchbook Gallery - Friday
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Visual Arts, Special Event
Format: Special Event
Speakers: Laia Bee (Pincer Games), Jules Glegg (VALORANT at Riot Games), Sandra Castro (Tan Grande y Jugando), Alhvi Balcarcel (Selva Interactive), Estelle Makhoba (Independent), Bahiyya Khan (Independent), Weam Numan (Independent), Camila Fisher (Giant Monkey Robot)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Session
Speakers: Stephane Rodet (IBM), Corey Shelton (IBM iX)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Art Leadership Roundtable Day 3
Speaker: Seth Spaulding (Blizzard Entertainment)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management, Visual Arts
Format: Roundtable
Automated Testing Roundtable Day 3: Implementation
Speaker: Andrew Fray (Roll7)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Roundtable
Classic Game Postmortem: 'Quake': The End of the Original Id
Speaker: John Romero (Romero Games Ltd.)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Game Career Seminar: "You Want to Do What?" Non-Traditional Pathways to Game Development
Speakers: JC Lau (Harebrained Schemes), Osama Dorias (Warner Brothers), Marina Diez (Three of Cups Games), Erika Olsen (Humble Bundle)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Game Career Development
Format: Session
Gaming Is the Next Big Thing on CTV” (Presented by Adjust)
Speaker: Dr.Gijsbert Pols (Adjust)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Lessons From Theatre That Can Transform XR Experiences
Speaker: James Horn (Pixel Toys Ltd)
Pass Type: All Access Pass, Core Pass
Topic: Design, Visual Arts
Format: Session
Model Collision: Balancing Speed and Size in 'Black Ops Cold War'
Speaker: Andrew Shurney (Activision: Central Tech)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Open Source in Games: How to Save Your Studio Time and Effort (Presented by Red Hat)
Speakers: Derek Reese (Red Hat), Roderick Kieley (Red Hat), Jared Sprague (Red Hat)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Succeeding in Game Audio: Tips from a Global Pandemic
Speakers: Kyle Martin (Independent), John Smith (Games Without Words), Akash Thakkar (Independent), Ryan Ike (Independent)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Team Culture and New IP: Creating 'Hardspace: Shipbreaker'
Speaker: Jessica Klyne (Blackbird Interactive)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Session
Speaker: Andy Ray (Vicon Motion Systems)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Women in Games and Allies: How to Find One, How to Be One Roundtable (Presented by the IGDA)
Speakers: Jennifer Scheurle (IGDA Women in Games), Anne Toole (IGDA Women in Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Roundtable
Speaker Q&A: Distilling the World of 'I Am Dead' from Reality: A Discussion about Concept Art
Speaker: Richard Hogg (Richard Hogg Limited)
Pass Type: All Access Pass, Core Pass
Topic: Design, Visual Arts
Format: Session
Speaker Q&A: Succeeding in Game Audio: Tips from a Global Pandemic
Speakers: John Smith (Games Without Words), Kyle Martin (Independent), Akash Thakkar (Independent), Ryan Ike (Independent)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
'Sea of Solitude': Game Design Based on Human Emotions
Speaker: Cornelia Geppert (Jo-Mei GmbH)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Session
Speakers: Chris Smith (BIG Esports), Evan Heby (Tipalti), Allan Phang (Evos)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Creating the Soundscape of 'It Takes Two'
Speakers: Anne-Sophie Mongeau (Hazelight Studios), Joakim Enigk Sjöberg (Hazelight Studios)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Exploring Alternative Methods of Web Monetization Microtalks
Speakers: Sarah Spiers (IGDA Foundation), Nika Nour (IGDA Foundation), Alonso Canales (Smarto Club), Melanie Ehrlich (Melodity Productions), Dominon Ero (Arutu), Ivonne Prado (Pollito & Xiang Xiang), Rhea Manuel (Independent), Jessica Antenorcruz (Fighting Chance Games), Douglas Davidson (Elite Gems)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Fighting with Data: Learnings from Building the Combat System in 'Assassin's Creed: Valhalla'
Speaker: Ian Holstead (Ubisoft Montreal)
Pass Type: All Access Pass, Core Pass
Topic: Design, Programming
Format: Session
Find Your Next Big Win with AppGallery (Presented by Huawei)
Speakers: Gavin Kinghall Were (Huawei), Alexandre Salem (Huawei), Aurelien Lavaud (Gameloft), Maxim Kirilenko (Playrix)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Game Career Seminar: Growing Your Code Library with Each New Project
Speaker: Sherveen Uduwana (Independent)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Game Career Development
Format: Session
Game Developers Take on the Climate Crisis Roundtable (Presented by the IGDA)
Speaker: Paula Angela Escuadra (Google & IGDA Climate SIG)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Roundtable
Game Narrative Roundtable Day 3: Conceptual
Speaker: Richard Dansky (Red Storm Ubisoft)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Roundtable
LIVE GDC Podcast! Featuring Arkane Studios' Dana Nightingale
Speaker: Dana Nightingale (Arkane Studios Lyon)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Special Event
Format: Special Event
Localization Roundtable (Presented by the IGDA)
Speakers: Julia Gstoettner (IGDA Localization SIG), Aurélie Perrin (IGDA Localization SIG)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Roundtable
Scoring 'Metamorphosis': Music for a Kafkaesque World
Speakers: Garry Schyman (Garry Schyman Productions), Mikolai Stroinski (Mikolai Stroinski)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Sigmoids for Storytellers: Mathematical Solutions to Narrative Problems
Speaker: Emily Short (Failbetter Games)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Tales from the Transition: Remote Game Production Microtalks
Speakers: Charu Desodt (Interior Night), Kati Nawrocki (Dots), Jeremy Bernstein (Deep Silver Volition), Grant Shonkwiler (Shonkventures)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Session
Technical Artist Roundtable Day 3
Speaker: Jeff Hanna (Volition)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Technical Issues in Tools Development Roundtable Day 3: Workflow
Speaker: Geoff Evans (Epic Games)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Roundtable
Using Non-Functional Testing to Guide Game Development (Presented by HeadSpin)
Speaker: Brien Colwell (HeadSpin)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Production & Team Management
Format: Sponsored Session
Allyship - Session 3: Authentic vs. Performative Allyship
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Special Event
Format: Special Event
Speaker Q&A: Team Culture and New IP: Creating 'Hardspace: Shipbreaker'
Speaker: Jessica Klyne (Blackbird Interactive)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Session
Speaker: Ian Holstead (Ubisoft Montreal)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
30 Minute Steam Page Makeovers
Speaker: Chris Zukowski (Return To Adventure Mountain LLC)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Blowing from the West: Simulating Wind in 'Ghost of Tsushima'
Speaker: Bill Rockenbeck (Sucker Punch Productions)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Creative and Experimental VFX in 'The Last of Us Part II'
Speaker: Wataru Ikeda (Naughty Dog)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Effective Feedback and Critique Roundtable Day 3
Speaker: Jeff Hesser (Harmonix)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Game Audio Programming Roundtable Day 3: Free-for-All
Speakers: Guy Somberg (Echtra Games, Inc.), Tomas Neumann (Blizzard Entertainment)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio, Programming
Format: Roundtable
Game Career Seminar: Let's make a PICO-8 Game in 30 Minutes!
Speaker: Matthew Lindsay (Independent)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Game Career Development
Format: Session
Gaming: Getting the Most out of Your DSP Partnerships (Presented by MOLOCO)
Speaker: Brendan O’Connor (MOLOCO)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
HUAWEI Ads: Drive Growth with a New Ad Platform (Presented by Huawei)
Speakers: Aoife Brodigan (Huawei Mobile Services, Europe), Stephane Fournis (HUAWEI Ads, Europe)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
How Netease Could Help When Building Your Studio (Presented by NetEase Games)
Speaker: Simon Zhu (NetEase Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Speakers: Nathan Nahina (Studio Moeā), Carl Petersen (Northern Plains Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Roundtable
Making Witches Talk in 'DON'T WAKE THE NIGHT'
Speaker: Santo Aveiro Ojeda (Brujeria @ Werk)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Orchestrating 'Hexagroove's' Junior Talent
Speaker: David Guiseppe Ventura (Ichigoichie)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Session
Game Career Seminar LIVE: Killer Portfolio or Portfolio Killer Part 1: Advice from Industry Artists
Speakers: Greg Foertsch (Romero Games), Rachel Day (Bonfire Studios), Chris Sulzbach (Zenimax Online Studio), Gavin Goulden (Insomniac Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Game Career Development
Format: Session
LIVE GDC Main Stage: GDC Plays 'Quake' with John Romero and JP LeBreton
Speakers: John Romero (Romero Games Ltd.), JP LeBreton (vectorpoem)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Design, Special Event
Format: Main Stage
'Marvel's Spider-Man Miles Morales': The Creative Journey
Speaker: Brian Horton (Insomniac Games)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
30 Puzzle Design Lessons From The World's Greatest Puzzle Communities
Speaker: Elyot Grant (Lunarch Studios Inc.)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
A Recipe for Mixed Reality in 'Mario Kart Live'
Speaker: Ed Tumbusch (Velan Studios)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Art vs. Production: The "Battle" to Ship Premium Cosmetics in 'VALORANT'
Speakers: Preeti Khanolkar (Riot Games), Sean Marino (Riot Games)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Session
Audio Futures: Technologies for Games
Speaker: Scott Selfon (Facebook Reality Labs)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Game Career Seminar: Killer Portfolio or Portfolio Killer Part 2: Portfolio Reviews
Speakers: Odin Vancza (Insomniac Games), Greg Foertsch (Romero Games), Wyeth Johnson (Epic Games), Gavin Goulden (Insomniac Games), Shawn Robertson (Ghost Story), Gaurav Mathur (Penumbra), Chris Sulzbach (Zenimax Online Studio), Rachel Day (Bonfire Studios), Hector Antunez (Firaxis Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Game Career Development
Format: Special Event
Game Career Seminar: The Resilient Job Hunt: Addressing the "Well of Doubts"
Speakers: Irina Hasanow (Independent), Carlos Danna (QVIK), Tatyana Dyshlova (FuzzyBot), Dana Wuerzburg (5th Planet Games), Jeremy Lecus (Cryptic Studios), Sophie Mintz (Donkey Crew)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Game Career Development
Format: Session
Local Game Community Organizers Roundtable Day 2: Breakout Sessions
Speakers: Tim Cullings (Seattle Indies), Marlena Abraham (Bit Bridge)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Roundtable
Mixed Reality Racing Fuses Deeper AR Experience with Physical Gameplay
Speaker: Daniel Doptis (Velan Studios)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Rope Simulation in 'Uncharted 4' and 'The Last of Us 2'
Speaker: Jaroslav Sinecky (Naughty Dog, Inc.)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
The Future of Game Writing and Narrative Design Roundtable (Presented by the IGDA)
Speakers: Alexander Bevier (Facebook & Game Writing SIG), Matt Forbeck (IGDA Writers SIG)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Roundtable
The Wolfpack: Setting Up a Women's Advocacy Group Roundtable
Speakers: Laura Warner (Niantic), Coraly Rosario (Niantic)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Roundtable
Visual Effects Roundtable Day 3: Technical Lens
Speaker: David Shovlin (Riot Games)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Speaker Q&A: Art vs. Production: The "Battle" to Ship Premium Cosmetics in 'VALORANT'
Speakers: Sean Marino (Riot Games), Preeti Khanolkar (Riot Games)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Session
Avengers Assemble: Walt Disney Imagineering Empowers Guests at Avengers Campus
Speakers: Brent Strong (Walt Disney Imagineering), Casey Ging (Walt Disney Imagineering)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Breaking the Silence: The Sound of 'Hardspace: Shipbreaker'
Speaker: Ben McCullough (Blackbird Interactive)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Game Career Seminar: 2D Animation for Games: A Primer
Speaker: Tyriq Plummer (FourbitFriday)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Game Career Development
Format: Session
Interviewing for Design Roundtable Day 2
Speaker: Casey Bradley (Traega Entertainment)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Roundtable
LGBTQ+ and Broader Queer Community Roundtable (Presented by the IGDA)
Speaker: Jess Zammit (Represent Me / IGDA LGBTQ SIG)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Roundtable
Motion Matching in 'The Last of Us Part II'
Speakers: Michal Mach (Naughty Dog, Inc.), Maksym Zhuravlov (Naughty Dog)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Not Everything is On Fire All The Time: Making Healthy Workplace Culture a Reality
Speakers: Anita Sarkeesian (Feminist Frequency), Mitu Khandaker (Glow Up Games), Justin Britch (Obsidian Entertainment), Eve Crevoshay (Take This)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Session
Remote Leadership: Challenges and Approaches
Speaker: Seth Spaulding (Blizzard Entertainment)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management, Visual Arts
Format: Session
Samurai Landscapes: Building and Rendering Tsushima Island on PS4
Speaker: Matthew Pohlmann (Sucker Punch Productions)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Speaker Q&A: 'Final Fantasy VII' Remake: Automating Quality Assurance and the Tools for the Future
Speaker: Fabien Gravot (SQUARE-ENIX)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Speaker Q&A: 30 Minute Steam Page Makeovers
Speaker: Chris Zukowski (Return To Adventure Mountain LLC)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
AI x Game Environment Guardian
Speaker: Wuhe Zou (Netease Game)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Beyond Test Servers: How 'For Honor' Made Testing a Celebrated Player Experience
Speakers: Laurent Chouinard (Ubisoft), Audrey Laurent-André (Ubisoft)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Session
Designing for Healing: 'UnearthU'
Speaker: Kara Stone (Independent)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
From 'Spyder' to 'Sackboy: A Big Adventure' in Interactive Music
Speaker: Winifred Phillips (Generations Productions LLC)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
GDC Podcast featuring Greg Kasavin
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Format: Special Event
Game Career Seminar: Building Narrative Games with Yarn Spinner
Speakers: Jon Manning (Secret Lab), Mars Buttfield-Addison (University of Tasmania)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Game Career Development
Format: Session
Speaker: Aubrey Scott (Flying Cat Studios)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy, Visual Arts
Format: Session
Google Maps, Not Greyboxes: Digital Location Scouting for 'Untitled Goose Game'
Speaker: Jake Strasser (House House)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Honoring the Blade: Lethality and Combat Balance in 'Ghost of Tsushima'
Speaker: Theodore Fishman (Sucker Punch Productions)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Lessons Learned from Cultivating Open Source Projects and Communities (Presented By IBM)
Speaker: JJ Asghar (IBM)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Six Powerful Lessons to Learn From Games Research
Speaker: Mike Schramm (Interpret)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing, Production & Team Management
Format: Session
Speaker Q&A: From 'Spyder' to 'Sackboy: A Big Adventure' in Interactive Music
Speaker: Winifred Phillips (Generations Productions LLC)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Creating a Sustainable Volunteer Game Development Community
Speaker: Justin Chin (Gamevil)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Session
Cutting Apart The Diegetic Interface of 'Hardspace: Shipbreaker'
Speaker: Vidhi Shah (Blackbird Interactive)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
FUMO Engine: Applying AI to Defeat Cheating in NetEase Games
Speaker: Jianrong Tao (NetEase Fuxi Tech)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing, Programming
Format: Session
Game Career Seminar: How the Hell do You Make Money!?
Speakers: Brandon Sheffield (Necrosoft Games), Mike Tucker (Bitmap Bureau), Evva Karr (Glitch), Justin Woodward (Interabang Entertainment), Megan Fox (Glass Bottom Games), Robert Podgorski (Blackmoon Design)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Game Career Development
Format: Session
Real-Time Short Film 'Windup': Technical Art Production
Speakers: Yibing Jiang (Unity Technologies), Chris Kang (Unity Technologies), Jason Keane (Skydance Interactive)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Stop Getting Lost: Make Cognitive Maps, Not Levels
Speaker: Nicolas Oueijan (thatgamecompany)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
The Art of 'Triage' in Online Game Development
Speaker: Richard Vogel (Certain Affinity)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Session