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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

#1ReasonToBe

Speaker: Laia Bee  (Pincer Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Panel

"A Cup Of Liber-Tea": Scoring Satire with Sincerity in 'Helldivers 2'

Speaker: Wilbert Roget  (RogetMusic)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

"From Symphony to Scoundrel": Adaptive Music in 'Star Wars: Outlaws'

Speaker: Wilbert Roget  (RogetMusic)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

'Alan Wake 2': Audio Systems in a Game of Two Halves

Speakers: Joshua Bell  (Remedy Entertainment), Gulli Gunnarsson  (Remedy Entertainment)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

'Alan Wake 2': Developing an Audio Vision

Speaker: Richard Lapington  (Remedy Games)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

'Assassin's Creed Shadows' Music: An Artistic and Tech Journey

Speakers: Jerome Angelot  (Ubisoft), Roberto Bender  (Ubisoft), Jullian Hoff  (Ubisoft)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

'Delta Force': Performant High-Quality Terrain and Biome Technology for PC and Mobile

Speakers: Hang Jiao  (Tencent Games), Lichuan Wang  (Tencent Games)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

'Diablo IV': Making Hell Navigable by Low Vision Users

Speaker: Drew McCrory  (Blizzard)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

'Diablo Immortal': Sharing Insights on AAA Quality Mobile Game Audio International Collaboration

Speaker: Hana Zhao  (NetEase Games)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

'Eggy Party' UGC Map Recommendation System: The Art of Innovation and Balance

Speaker: Xingchen Zhou  (Netease)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

'Prince of Persia:The Lost Crown': Making a Modern Metroidvania Both Challenging and Accessible

Speaker: Rémi Boutin  (Ubisoft)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

'Where Winds Meet': Building the Unique Chinese Wuxia Sound Experience

Speaker: Jiale Yang  (NetEase Games)

Pass Type: All Access Pass, Core Pass

Track: Audio

Format: Lecture

A Code of Ethics for the Game Industry

Speaker: Celia Hodent  (Independent)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

A Score for Wizardry: World-Building Through Music

Speaker: Winifred Phillips  (Generations Productions LLC)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

AI Roundtables Day 1

Speaker: Neil Kirby  (The Ohio State University)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

AI Tools, IP Rules: Who Owns the Content?

Speaker: David Kocan  (Nixon Peabody, LLP)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Ambience Design and Acoustic Systems in 'Senua's Saga: Hellblade II'

Speakers: Alessio Mellina  (Ninja Theory), Pablo Canas Llorente  (Ninja Theory)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

An Inclusive Soundscape: Diversity in Game Audio Roundtable

Speakers: Star Victoria Power  (Slide20XX), Winter McFarland  (Aggro Crab), Katelyn Isaacson  (Freelance), Chase Bethea  (Chase Bethea), Noa Beazley  (Berklee College of Music), Jamie Lee  (A Shell in the Pit)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Roundtable

Animation Roundtables

Speakers: Euna Park  (That's No Moon), Shayna Moon  (Sanzaru Games)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Are You Missing 10% of the Market?

Speaker: Elina Arponen  (Quicksave Interactive)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Ask Game Lawyers Anything Roundtable

Speakers: Ryan Black  (DLA Piper (Canada) LLP), Micaela Mantegna  (Berkman Klein Center for Internet & Society at Harvard University), Brandon Huffman  (Odin Law and Media), Angelo Alcid  (Microsoft Corp.), Yan Perng  (Netflix)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Roundtable

Audio Adventures in a Multiplayer VR Social World: 'Dimensional Double Shift' Audio Post Mortem

Speakers: Daniel Perry  (Owlchemy Labs), Michael Kim  (Owlchemy Labs)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Avoiding the Historical Accuracy Trap: Lessons from Five Thousand Years of Fun

Speakers: Angus Mol  (Leiden University Centre for Digital Humanities), Aris Politopoulos  (Leiden University)

Pass Type: All Access Pass, Core Pass

Format: Lecture

Babygirls, Daddies, and Himbos: Updating Archetypes for Compelling Characters

Speaker: Alexa Ray Corriea  (Cliffhanger Games)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Bear Hugs and Dev Tears: Building Stories for 'Cozy Grove: Camp Spirit'

Speakers: Alicia Fortier  (Spry Fox, Netflix Games), Jamie Antonisse  (Spry Fox, Netflix Games)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Beating the Competition: Competitive Intelligence in Gaming

Speaker: Aliaksandr Nenadavets  (SciPlay)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Better Together? Integrating 4X Social Features in 'Marvel Snap'

Speaker: Kent-Erik Hagman  (Second Dinner Studios)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Building 'Penny's Big Breakaway' with Beef, a New Programming Language

Speaker: Hunter Bridges  (Evening Star)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Building the Vocal Zoo: Voice Design in 'Star Wars Outlaws'

Speaker: Charles Pateman  (Massive Entertainment)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Charting the Course of 'Starship Home': Designing Mixed Reality's First Narrative Adventure

Speaker: Mark Schramm  (Creature)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Comedy and Games: The Why's, How's and Huhs?

Speaker: Heather Woodward  (Respawn Entertainment)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Cosplaying Games: Exploring the Culture from Character Design to Marketing

Speaker: Lisa Kneidl  (ICO Partners)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Crafting the Future: Materials and Texturing in Modern Game Development

Speakers: Hugh Chew  (Playstation Studios Visual Arts), Javier Perez  (Playstation Studios Visual Arts), Trevor Cotich  (Digital Extremes), Eric Wiley  (Fantastic Pixel Castle), Martin Pietras  (Bethesda Game Studio)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Panel

Designing for System Suspense

Speaker: Alexei Pepers  (Independent)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Empathy and Horror: Creature Audio of 'Still Wakes the Deep'

Speakers: Daan Hendriks  (The Chinese Room), Francesco Del Pia  (The Chinese Room)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Enhancing 3D Building Asset Creation: Machine Learning Meets Procedural Generation

Speaker: Qiang Dai  (LIGHTSPEED STUDIOS)

Pass Type: All Access Pass, Core Pass

Track: Programming, Visual Arts

Format: Lecture

External Development (Outsourcing) Roundtable

Speaker: Carl Schmidt  (Zynga)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

F.A.C.U.L.: The First FPS AI Companion Who Understands Human Language

Speaker: Elvis Liu  (Tencent Games)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Fascinating Rhythm: Bending the Power of Groove To Your Will

Speakers: Jason Graves  (Jason Graves Music. Inc.), Krisin Naigus  (Field of Reeds), Eli Bishop  (Independant)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Freelancers and Independent Contractors Roundtable

Speakers: Toiya Kristen Finley  (Schnoodle Media, LLC), Souha Al-Samkari  (Truant Pixel, LLC)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Game Audio Programmer Roundtable

Speakers: Guy Somberg  (Echtra Games), Tomas Neumann  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Game Narrative Roundtables

Speaker: Richard Dansky  (Crytek)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Roundtable

Game Revenue Growth: Insights from Top Monetization Events

Speaker: Oxana Fomina  (Gradient Universe S.L.)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Gaussian Splatting with Unreal Engine

Speaker: Adam Andrzejczak  (Black Drakkar Games)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Glitter, Fur and Shadows: Character Rendering Technology of 'Sky: Children of the Light'

Speaker: Oliver Castaneda  (thatgamecompany)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Global Illumination Solution in 'Once Human': A Hybrid Approach for 16km Open Worlds

Speakers: Maode Shi  (Netease), Lele Pan  (Netease)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Grid Topology vs Game Mechanics: Which Grid For You?

Speaker: Randy Smith  (Waves All Day)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Harnessing the power of Innovation to achieve DAU growth in Ace Racer

Speaker: Yuyuan Jiang  (Netease Games)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

How to Avoid Layoffs: Stories of Stability Roundtable

Speaker: Jesse Schell  (Schell Games LLC)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Roundtable

How to Write an Asynchronous Multithreaded Audio Engine

Speaker: Guy Somberg  (Echtra Games)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Hybrid and Remote Work Roundtable

Speakers: Jessica Damerst  (Unknown Worlds Entertainment), Amanda Sweaton  (Epic Games)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Roundtable

Indie Dev Guide to Video Ads: When You Can't Afford an Agency (Yet)

Speaker: Dillon Becker  (Airtraffic)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Jazz Platforming in 'Penny's Big Breakaway'

Speaker: Esteban Fajardo  (Evening Star)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Justifying Absurd Expenditures on Fonts and Other Silly Features

Speaker: Joshua Sawyer  (Obsidian Entertainment)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Leaders Working at the Heart of the Team 2025

Speakers: Grant Shonkwiler  (Shonkventures), Yash Kulkarni  (Mighty Yell Studios Inc.), Lulu LaMer  (Gravity Well), Trent Kusters  (League of Geeks), Gina Hope  (Riot Games)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Leveling Up: How to Spec for Technical Leadership

Speaker: Zacariah Litton  (The Believer Company)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Local Game Community Organizers Roundtable

Speakers: Michael Lee  (Ludoko Studios), Sandra Castro Pinzón  (Tan Grande y Jugando), Marlena Abraham  (Steel Wool Studios), Daniel Lin  (Schell Games/Ludoko Studios)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Making Delightful Tools for Sustainable Small-Team Development

Speaker: Isadora Rodopoulos  (Coldblood Inc.)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Making Games for Kids Roundtable

Speaker: Carla Engelbrecht  (Betweened)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Roundtable

Making Player Data Work in Pre-Production Roundtable

Speaker: Seb Long  (Player Research)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Roundtable

Massive Sound: The Art of Music Supervision for AAA and Indie Games

Speakers: Mia Ginaé Watkins  (Riot Games), Justin Hawkes  (Independent), Nadia Wheaton  (Independent), Jackie Palazzolo  (Riot Games)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Panel

Mental Maps, Mastery, and Metacognition: Game Design Lessons from Education

Speaker: Ben Schneider  (Worcester Polytechnic Institute)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Process Lite: Less Time on Process, More Time on Development

Speaker: Anna Nguyen  (Blind Squirrel Games)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Production Traps: How Producers and Leaders Get Stuck

Speaker: Benjamin Carcich  (Valarin, Inc., Building Better Games)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Quo Vadis Mobile Gaming 2025?

Speaker: Mariusz Gasiewski  (Google)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Rendering 'Assassin's Creed Shadows'

Speaker: Nicolas Lopez  (Ubisoft)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Smash the Scene in 'Marvel Rivals'

Speaker: Xiaosheng Li  (NetEase Games)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

So You Have a Fandom: Respecting and Understanding Fan Communities

Speaker: Megan Roche  (Pocket Gems)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing, Production & Team Leadership

Format: Lecture

Streamlining Bot Development in 'For Honor' with ML Automation

Speakers: Philippe Marcotte  (Ubisoft), Tarik Azzouni  (Ubisoft)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Technical Artist Roundtables

Speaker: Jeff Hanna  (NVIDIA)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

The Black Designer's Dilemma

Speakers: Carl Varnado  (Rancho Solano), Jarory DeJesus  (Lunacy Studios), Kim Belair  (Sweet Baby Inc), Pamela Iluore  (PlayStation), Jabari Alii  (Hidden Genius)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Panel

The Discovery of the Perfect Nav Mesh

Speaker: Ben Sunshine-Hill  (Havok)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

The ECS Behind 'Space Marine 2'

Speaker: Sergei Avdeev  (Saber Interactive)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

The Game Maker's Zodiac: A Team-Building Tool

Speaker: Isaque Sanches  (Ubisoft)

Pass Type: All Access Pass, Core Pass

Track: Design, Production & Team Leadership

Format: Lecture

The Gamer Motivation Model: Long-Term Trends and Findings

Speaker: Nick Yee  (Quantic Foundry)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

The State of PC and Console Games in 2025

Speaker: Ben Porter  (Newzoo)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

The Synthesizer Plugins of 'COCOON'

Speaker: Jakob Schmid  (Geometric Interactive)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio, Programming

Format: Lecture

The Tool Design Roundtables

Speaker: Robin-Yann Storm  (Independent)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Roundtable

The Universal Scene Description (USD) Roundtables

Speaker: Robin-Yann Storm  (Freelance)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

The Voices of 'Senua's Saga: Hellblade II': From Binaural Recording to Creative Manipulation

Speaker: Daniele Galante  (Ninja Theory)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Thou Art Truly a Brave Audio Designer!: 'Shadowgate', 'Dejavu' and 'Uninvited' Audio Design of ROM Cartridge Era

Speaker: Hiroyuki Masuno  (CRI Middleware Co., Ltd.)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Thriving Remotely: Growing a Successful Video Game Studio in a Virtual World

Speaker: Trisha Stouffer  (Stoic)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing, Production & Team Leadership

Format: Lecture

Tools Roundtables

Speaker: Geoff Evans  (NVIDIA)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Turning Around a Playerbase in Crisis: A 'Destiny 2' Case Study

Speaker: Alan Blaine  (Bungie)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Twitch Integration Basics: How to Make Your Game Stand Out on Twitch

Speaker: Thomas Tuts  (Streaming Toolsmith)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

User Generated Compassion in 'Sky: Children of the Light'

Speaker: Kyle Holdwick  (thatgamecompany)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Video Games and Crowdfunding: Best Practices from Successful Campaigns

Speaker: Thomas Bidaux  (ICO)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Visceral Sound on Tiny Speakers: The VR Audio of Indie Game 'UNDERDOGS'

Speaker: Idan Egozy  (One Hamsa)

Pass Type: All Access Pass, Core Pass

Track: Audio

Format: Lecture

Visual Effects Roundtables

Speakers: Jason Keyser  (VFX Apprentice), David Johnson  (Undertone FX)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Voice-Over Pipeline of 'Avowed' for the Weird and Wonderous Living Lands

Speakers: Kaitlin Long  (Obsidian Entertainment), Daniel Chamberlin  (Obsidian Entertainment)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Weaving the Systemic Soundscape of 'Eternal Strands'

Speaker: Alex Davies  (Yellow Brick Games)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

What Was That Noise?!: Creative UI Sound Design with Intention

Speaker: Jonathan Bell  (Formosa Interactive UK)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Where to Start? Build Believable Worlds from Scratch with Systems and Story

Speakers: Anna Megill  (CD PROJEKT RED), Emily Short  (Independent), Kaitlin Tremblay  (Soft Rains)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Connecting the Global Game Development Community