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March 9-13, 2026
Moscone CenterSan Francisco, CA

GDC 2025 Session Viewer

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Mar 17 Monday | 9:30 am

Adobe Developer Summit: Adobe Substance 3D Keynote (Presented by Adobe)

Sponsor Speakers: Wes McDermott  (Adobe), Jérémie Noguer  (Adobe), Valeria Gerontopoulos  (Adobe), Gio Nakpil  (Adobe)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Visual Arts

Format: Sponsor Developer Summit

Unity Developer Summit: The Unity Engine Roadmap (Presented by Unity)

Sponsor Speakers: Marc-André Ferguson  (Unity), Laurent Gibert  (Unity)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsor Developer Summit

Mar 17 Monday | 10:50 am

AI Innovation for Game Experiences: From Research to Prototyping (Presented by Microsoft)

Sponsor Speakers: Haiyan Zhang  (Microsoft), Katja Hofmann  (Microsoft), Kylan Gibbs  (Inworld AI)

Location: Room 3011, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

Adobe Developer Summit: Game Environment Creation Made Easier with Substance 3D Designer (Presented by Adobe)

Sponsor Speaker: Niki Marinov  (Frontier Developments)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Visual Arts

Format: Sponsor Developer Summit

Community Management Summit: Social Media Microtalks: Authenticity from You and the Business "We"

Summit Speakers: Cindy Tran  (Obsidian Entertainment), Antonio Cara  (DeNA Corp.), Harper Jay MacIntyre  (Double Fine Productions Inc), Livvy Hall  (Xbox Game Studios Publishing), Megan Spurr  (Microsoft)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Business & Marketing

Format: Panel

Unity Developer Summit: Accelerating the Creation of your Competitive Multiplayer Game (Presented by Unity)

Sponsor Speaker: Esteban Enrique Maldonado Cabán  (Unity)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsor Developer Summit

Mar 17 Monday | 1:20 pm

Adobe Developer Summit: Silent Hill 2: Remaking a Horror Icon — An Artistic Journey into Fear (Presented by Adobe)

Sponsor Speakers: Mateusz Lenart  (Bloober Team), Pablo Poliakov  (Bloober Team)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Game Narrative

Format: Sponsor Developer Summit

Community Management Summit: A 'Palworld' Roller Coaster: Surviving the Drop

Summit Speaker: John Buckley  (Pocketpair)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Business & Marketing

Format: Lecture

Unity Developer Summit: Best Practices with 2D Workflows in Unity 6 (Presented by Unity)

Sponsor Speaker: Rus Scammell  (Unity)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming, Visual Arts

Format: Sponsor Developer Summit

Mar 17 Monday | 2:10 pm

Community Management Summit: 'Aggro' Your Community Manager

Summit Speaker: Paige Wilson  (AGGRO CRAB)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Business & Marketing

Format: Lecture

TIGG Developer Summit: AI in Mobile Games: The Future of Anti-Cheat Innovation (Presented by TIGG)

Sponsor Speaker: Wanglin Chen  (Tencent Games)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsor Developer Summit

Mar 17 Monday | 2:40 pm

Adobe Developer Summit: Layer by Layer: Texturing with Intent in Substance 3D (Presented by Adobe)

Sponsor Speaker: Kasita Wonowidjojo  (Digital Domain)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Visual Arts

Format: Sponsor Developer Summit

Unity Developer Summit: Stumbling into New Platforms: Taking 'Stumble Guys' to Console (Presented by Unity)

Sponsor Speaker: Jorge Martinez Vargas  (Scopely)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Production & Team Leadership, Programming

Format: Sponsor Developer Summit

Mar 17 Monday | 3:00 pm

Community Management Summit: Graphic Design 101 for Community Managers

Summit Speaker: Catherine Litvaitis  (Independent)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Business & Marketing

Format: Lecture

Tencent Games Developer Summit: The Creation of Delta Force Art Style: Cross-Platform Visual and Style Development (Presented by Tencent Games)

Sponsor Speaker: William Liu  (Tencent Games)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Visual Arts

Format: Sponsor Developer Summit

Mar 17 Monday | 3:50 pm

Community Management Summit: Rise of a Cult: Impact of Community on Unreleased Games

Summit Speaker: Karan Chhabra  (SuperGaming)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Business & Marketing

Format: Lecture

Tencent Games Developer Summit: The Inline RayTracing Practice for Shadow and AO on Mobile (Presented by Tencent Games)

Sponsor Speakers: Aron Lu  (Tencent Games), Wei Yao  (Tencent Games)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsor Developer Summit

Mar 17 Monday | 4:10 pm

Adobe Developer Summit: Helldivers 2: Diving into Biome Material Creation with a Tiny Team (Presented by Adobe)

Sponsor Speaker: Romain Lemaire  (Arrowhead Game Studios)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Visual Arts

Format: Sponsor Developer Summit

Unity Developer Summit: Performance Tips & Tricks from a Unity Consultant (Presented by Unity)

Sponsor Speaker: Nicolas Alejandro Borromeo  (Unity)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsor Developer Summit

Mar 17 Monday | 4:40 pm

Community Management Summit: What to Do When Your Community is Journalists

Summit Speaker: James Bartholomeou  (Renaissance PR)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Business & Marketing

Format: Lecture

Mar 17 Monday | 5:30 pm

Community Management Summit: Oh No! Your Post Reached the Wrong Audience

Summit Speaker: Bryce Riley  (Electronic Arts)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Business & Marketing

Format: Lecture

Unity Developer Summit: A Bloody Mess: The Implementation of Cleaning in The WereCleaner (Presented by Unity)

Sponsor Speakers: Levi Pinkert  (The WereCleaner), Cameron Gomez  (The WereCleaner)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Design, Independent Games

Format: Sponsor Developer Summit

Mar 18 Tuesday | 9:30 am

Arm Developer Summit: Arm Opening Keynote - Introducing Arm Accuracy Super Resolution and What's New in Arm GPUs (Presented by Arm)

Sponsor Speakers: Lisa Sheckleford  (Arm), Philip Garcia  (Arm)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsor Developer Summit

Autodesk Developer Summit: Leveling Up Creative Workflows with AI

Sponsor Speaker: Hilmar Koch  (Autodesk)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Visual Arts, Visual Arts

Format: Sponsor Developer Summit

Meta Developer Summit: Develop your next title in VR / MR for Meta Quest and Meta Horizon OS (Presented by Meta)

Sponsor Speakers: Dilmer Valecillos  (Meta), Ionut Zolti  (Meta), Mike Lamprinos  (Meta)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: VR/AR

Format: Sponsor Developer Summit

Solana Developer Summit: Beyond the Tokens: Exploring Blockchain's Role in Game Development (Presented by Solana & Spaceman Gaming)

Sponsor Speakers: Kelvin Bonilla  (Solana Foundation), Devanshu Bharel  (Spaceman Gaming)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Design, Programming

Format: Sponsor Developer Summit

The Next Frontier of AR Glasses: Developing Experiences for Spectacles (Presented by Snapchat)

Sponsor Speakers: Atley Loughridge  (Snap Inc), Alessio Grancini  (Snap Inc), Karen Stolzenberg  (Snap Inc), Ray Kallmeyer  (Enklu), Dustin Kochensparger  (DB Creations), Julio Zabre  (Wabisabi)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming, VR/AR

Format: Sponsored Session

Unity Developer Summit: Graphics Rendering: Getting the Best Performance with Unity 6.1 (Presented by Unity)

Sponsor Speakers: Elad Damian Nachman  (Unity), Mathieu Muller  (Unity)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming, VR/AR

Format: Sponsor Developer Summit

Mar 18 Tuesday | 10:50 am

Arm Developer Summit: Tips, Tricks, and Tools to Build the Ultimate Mobile Gaming Experiences (Presented by Arm)

Sponsor Speakers: Roberto Lopez-Mendez  (Arm), Tim Johansson  (GOALS), Ellie Bramer  (Arm)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsor Developer Summit

Meta Developer Summit: Mastering Meta Horizon Worlds creation (Presented by Meta)

Sponsor Speakers: Jordan Thiel  (Meta), Benjamin Veaner  (HabitXr Consulting), Jessica Richardson  (Kawaii Creator Design Studio), Pedro Machado  (Kluge Interactive)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsor Developer Summit

Unity Developer Summit: Getting Dredge to Look Great and Run Cool on Mobile (Presented by Unity)

Sponsor Speaker: Joe Cruz  (Unity)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsor Developer Summit

Mar 18 Tuesday | 12:00 pm

Arm Developer Summit: Roundtable – Artificial Intelligence Serves Natural Intelligence in Games (Presented by Arm)

Panelist: Otto Söderlund  (Supercell)

Sponsor Speakers: Stefana Simion  (Arm), Professor Tim Bates  (https://thegodfatheroftech.com/), David Sena  (NaturalMotion), Alex Petrenko  (Zibra AI), Jungwoo Kim  (Samsung Electronics)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsor Developer Summit

Next-Gen Tech Forum: Generative AI's Honeymoon Is Over: What's Working for Developers Today? (Presented by Invoke)

Sponsor Speaker: Kent Keirsey  (Invoke)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Visual Arts

Format: Sponsored Session

Mar 18 Tuesday | 1:20 pm

Arm Developer Summit: Profiling and Optimizing Godot Engine for Mobile With Arm Performance Studio (Presented by Arm)

Sponsor Speakers: Clay John  (Godot Foundation and W4 Games), Albin Bernhardsson  (Arm)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsor Developer Summit

Autodesk Developer Summit: Unleashing Creativity: Building Artist-Friendly Pipeline Tools and Workflows (Presented by Autodesk)

Sponsor Speaker: Chunyi LIU  (LIGHTSPEED STUDIOS)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Visual Arts

Format: Sponsor Developer Summit

Meta Developer Summit: Merge Realities, Multiply Wonder: Expert Guidance on Mixed Reality Development (Presented by Meta)

Sponsor Speakers: Kirk Barker  (Meta), Alicia Berry  (Niantic Labs), Doug North Cook  (Creature), Tommy Palm  (Resolution Games)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: VR/AR

Format: Sponsor Developer Summit

Unity Developer Summit: Immersive Experiences: Building Cross-Platform Mixed Reality (Presented by Unity)

Sponsor Speakers: Andy Biar  (Unity), Dan Miller  (Unity)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming, VR/AR

Format: Sponsor Developer Summit

Mar 18 Tuesday | 2:10 pm

Arm Developer Summit: Breaking Into AI: Essential Skills for the Next Generation of Game Designers and Industry Leaders (Presented by Arm)

Sponsor Speaker: Kai Qin  (Tencent)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Design, Programming

Format: Sponsor Developer Summit

Meta Developer Summit: Monetization Success for Meta Horizon worlds creators (Presented by Meta)

Sponsor Speaker: David Harris  (Meta)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Business & Marketing

Format: Sponsor Developer Summit

Mar 18 Tuesday | 2:40 pm

Autodesk Developer Summit: Power Up your Game Development Workflow with Bifrost for Maya (Presented by Autodesk)

Sponsor Speakers: Guillaume Laforge  (Autodesk), Sumira Dhawan  (Autodesk)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Production & Team Leadership, Visual Arts

Format: Sponsor Developer Summit

Community Clubhouse: Leveraging AI for Player Acquisition, Engagement and Monetization to Transform the Economics of your Live Service Game (Presented by Community Clubhouse)

Sponsor Speakers: Shayan Sanyal  (AWS), Kimberly Corbett  (Fortis), William “Bill” Grosso  (Game Data Pros (GDP)), Phil Mohr  (Metica)

Location: Esplanade 158, South Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Business & Marketing, Production & Team Leadership

Format: Sponsor Developer Summit

Mar 18 Tuesday | 3:00 pm

Arm Developer Summit: Tips, Tricks, and Tools to Build the Ultimate Mobile Gaming Experiences (Presented by Arm)

Sponsor Speakers: Patrick Wang  (Arm), Shihchin Weng  (MediaTek), Jai Schrem  (Arm)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsor Developer Summit

Meta Developer Summit: Building a Tabletop MR Game Fast: The Battlenauts Case Study (Presented by Meta)

Sponsor Speakers: Martin Ashford  (Popup Asylum), Mark Hogan  (Popup Asylum)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: VR/AR

Format: Sponsor Developer Summit

Solana Developer Summit: P2P² - Cloud Gaming, Peer-Powered (Presented by Shaga)

Sponsor Speaker: Aaron Sternberg  (Shaga)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsor Developer Summit

Mar 18 Tuesday | 3:50 pm

Arm Developer Summit: AI Coaching in MOBA Games: A Case Study With Honor of Kings (Presented by Arm)

Sponsor Speaker: Wenxi Zhu  (Tencent)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Design, Programming

Format: Sponsor Developer Summit

Meta Developer Summit: The Power of Analytics in Game Development for Meta Horizon Worlds (Presented by Meta)

Sponsor Speakers: Ben Miller-Hepburn  (Meta), Brad McAuley  (Meta)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Business & Marketing

Format: Sponsor Developer Summit

Mar 18 Tuesday | 4:10 pm

Autodesk Developer Summit: Animation Workflow Hacks for Seamless Game Engine Integration (Presented by Autodesk)

Sponsor Speaker: Alex Alex Ferreira Simoes  (Riot Games)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Production & Team Leadership, Visual Arts

Format: Sponsor Developer Summit

Unity Developer Summit: Elevating the Ad Experience: A Playbook for Building Trust & Safety (Presented by Unity)

Sponsor Speaker: Scott Menzer  (Unity)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Business & Marketing, Programming

Format: Sponsor Developer Summit

Mar 18 Tuesday | 4:40 pm

Arm Developer Summit: Unreal Engine for Mobile Game Development (Presented by Arm)

Sponsor Speaker: Arvind Neelakantan  (Epic Games)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsor Developer Summit

Mar 18 Tuesday | 5:30 pm

Autodesk Developer Summit: Ethical AI for Next-Gen Game Development (Presented by Autodesk)

Sponsor Speaker: Rade Stojsavljevic  (Imposter Entertainment)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Business & Marketing, Visual Arts

Format: Sponsor Developer Summit

Mar 19 Wednesday | 9:00 am

"From Symphony to Scoundrel": Adaptive Music in 'Star Wars: Outlaws'

Speaker: Wilbert Roget  (RogetMusic)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass

Track: Audio

Format: Lecture

Animation Roundtables Day 1

Speakers: Euna Park  (That's No Moon), Shayna Moon  (Sanzaru Games)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Automated Testing Roundtables Day 1

Speaker: Andrew Fray  (Studio Enso)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Entities and Bricks: The Building Blocks of 'Hitman'

Speaker: Kasper Fauerby  (IO Interactive)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Evolving Worlds from the Crumbling Chaos: The Art-Led Approach of 'Darkest Dungeon 2's' Procedural Generation System

Speakers: Marielle Fox  (Red Hook Studios), Colin Towle  (2Blocks)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Making Delightful Tools for Sustainable Small-Team Development

Speaker: Isadora Rodopoulos  (Coldblood Inc.)

Location: Room 2018, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Making of a Brawler: Character Creation for 'Brawl Stars'

Speaker: Fernanda Oliveira  (Supercell)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

The Synthesizer Plugins of 'COCOON'

Speaker: Jakob Schmid  (Geometric Interactive)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass

Track: Audio, Programming

Format: Lecture

Unlock the Full Potential of your Game with Vulkan and ADPF (Presented by Google)

Sponsor Speakers: Nate Trost  (Google), Dohyun Kim  (Google), Jungwoo Kim  (Samsung)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

Web-Based 3D Multiplayer Without Installs: The Tech Behind 'Dojo Islands'

Speaker: Brian Cronin  (ClassDojo)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Mar 19 Wednesday | 10:30 am

'Alan Wake 2': Developing an Audio Vision

Speaker: Richard Lapington  (Remedy Games)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass

Track: Audio

Format: Lecture

'Diablo Immortal': Sharing Insights on AAA Quality Mobile Game Audio International Collaboration

Speaker: Hana Zhao  (NetEase Games)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass

Track: Audio

Format: Lecture

Art Leadership Roundtable Day 1

Speaker: Keith Self-Ballard  (PlayStation Studios)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Building the Natural World One Hex at a Time: The Procedural Environment Art of 'Civilization VII'

Speaker: Dean Scott  (Firaxis Games)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Effortless Game Testing with Planning Agents (Presented by Filuta AI)

Sponsor Speaker: Filip Dvorak  (Filuta AI)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

Effortless Game launches: How 'League of Legends' Runs at Scale on AWS (Presented by Amazon Web Services)

Sponsor Speakers: Ashwin Raghuraman  (Amazon Web Services), David Press  (Riot Games), Brian Miller  (Riot Games)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

Enhancing 3D Building Asset Creation: Machine Learning Meets Procedural Generation

Speaker: Qiang Dai  (LIGHTSPEED STUDIOS)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming, Visual Arts

Format: Lecture

Game Audio Programmer Roundtable Day 1: Game Integration

Speakers: Guy Somberg  (Echtra Games), Tomas Neumann  (Independent)

Location: Room 314, South Hall

Pass Type: All Access Pass, Audio Pass, Core Pass

Track: Audio, Programming

Format: Roundtable

Heat, MaxTac and Blockades: Expanding the Police System in 'Cyberpunk 2077'

Speaker: Maciej Celmer  (CD PROJEKT RED)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Insights on Implementing Game Agents to Deliver Value in Commercial Games (Presented by Parametrix.ai)

Sponsor Speaker: Jiaxin Chen  (Parametrix.ai)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Game Narrative, Programming

Format: Sponsored Session

Path Tracing Nanite in NVIDIA Zorah (Presented by NVIDIA)

Sponsor Speakers: Adam Marrs  (NVIDIA), Evan Hart  (NVIDIA), Jiayin Cao  (NVIDIA)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

Project KARA: A Cross-Studio R&D Initiative in AI-Powered Game Remastering (Presented by Keyword Studios)

Sponsor Speakers: James Roadley-Battin  (Electric Square, Keywords Studios), Jon Gibson  (Electric Square A Keywords Studio)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Design, Production & Team Leadership

Format: Sponsored Session

Tools Roundtable Day 1: Engineering

Speaker: Geoff Evans  (NVIDIA)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Mar 19 Wednesday | 11:30 am

Audio Adventures in a Multiplayer VR Social World: 'Dimensional Double Shift' Audio Post Mortem

Speakers: Daniel Perry  (Owlchemy Labs), Michael Kim  (Owlchemy Labs)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass

Track: Audio

Format: Lecture

Decoding Light: Neural Compression for Global Illumination

Speaker: Luyan Cao  (LIGHTSPEED STUDIOS)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Design and Rendering Strategies for Blockbuster VR Games - 'Batman: Arkham Shadow' (Presented by Meta)

Sponsor Speakers: Kevin Call  (Camouflaj / Meta), Ryan Darcey  (Camouflaj / Meta)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

Green Light: Unleashing Squid Game on Amazon GameLift (Presented by Amazon Web Services)

Sponsor Speakers: Richard Musser  (Netflix), Paris Butterfield  (Netflix)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

Less Coding, More Booty Shakes: A New 'Peridot' Animation System

Speaker: Ashley Rosenbaum  (Niantic, Inc.)

Location: Room 2018, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

PUBG MOBILE: Creating A Fully Destructible World On Mobile (Presented by LIGHTSPEED STUDIOS)

Sponsor Speaker: Chao Yuan  (LIGHTSPEED STUDIOS)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

What Was That Noise?! Creative UI Sound Design with Intention

Speaker: Jonathan Bell  (Formosa Interactive UK)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass

Track: Audio

Format: Lecture

Mar 19 Wednesday | 12:30 pm

Accelerating Your Inner Loop with Visual Studio and GitHub Copilot (Presented by Microsoft)

Sponsor Speakers: David Li  (Microsoft), Michael Price  (Microsoft)

Location: GDC Industry Stage, Expo Floor, South Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

Developer Iteration and Efficiency in Unreal Engine (Presented by Epic Games)

Sponsor Speakers: Daniel Tutino-Galletti  (Epic Games), Julian Gamble  (Epic Games)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

How to Optimize Android Mobile Games on Arm (Presented by Arm)

Sponsor Speakers: Peter Harris  (Arm), Daniel Baines  (Arm)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

RTX Neural Shading: Practical Techniques and Applications (Presented by NVIDIA)

Sponsor Speakers: Alexey Panteleev  (NVIDIA), Alexey Bekin  (NVIDIA)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

The Ultimate Guide to Optimize Vulkan & Ray Tracing Android Games (Presented by Samsung Electronics)

Sponsor Speakers: Jungwoo Kim  (Samsung Electronics), Darius Bozek  (Samsung Electronics), Munseong Kang  (Samsung Electronics)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

Tool Development Stories from the Game Tools Team at Houdini (Presented by Houdini)

Sponsor Speakers: Cody Spahr  (SideFX), Mai Ao  (SideFX)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming, Visual Arts

Format: Sponsored Session

Unlocking Native Performance: Porting Games to Windows on Snapdragon, feat. 'Mount & Blade II: Bannerlord' Case Study! (Presented by Qualcomm Technologies)

Sponsor Speaker: John Parsaie  (Qualcomm Technologies, Inc.)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

Mar 19 Wednesday | 2:00 pm

A Matter of Perspective: Mixing Sound in 'Split Fiction'

Speakers: Joakim Enigk Sjoberg  (Hazelight Studios), Philip Eriksson  (Hazelight)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass

Track: Audio

Format: Lecture

Epic Online Services: Use Easy Anti-Cheat and Player Moderation in Your Games To Help Create Positive Online Play (Presented by Epic Games)

Sponsor Speaker: Seb Bergeron-Raposo  (Epic Games)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

Massive Sound: The Art of Music Supervision for AAA and Indie Games

Speakers: Mia Ginae Watkins  (Riot Games), Justin Hawkes  (Independent), Nadia Wheaton  (Independent), Jackie Palazzolo  (Riot Games)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass

Track: Audio

Format: Panel

Masterworking Systems: Lessons Learned from the Engineering of Season of Loot Reborn in 'Diablo IV'

Speaker: Patrick Ferland  (Blizzard Entertainment)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Neural Profile: Accurate Facial Performance Capture for Games (Presented by Faceform)

Sponsor Speaker: Andrei Krovopuskov  (Faceform)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

Procedural Generation with Design in Mind for 'LEGO® Horizon Adventures'

Speaker: Michael Boyle  (Studio Gobo)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

See the UNSEEN: Revealing the Art and Animation of 'KEMURI'

Speakers: Liam Wong  (UNSEEN Inc.), Raul Ibarra  (UNSEEN Inc.)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Technical Artist Roundtable Day 1

Speaker: Jeff Hanna  (NVIDIA)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

The Immersive Audio of 'Indiana Jones and the Great Circle' (Presented by Dolby Laboratories)

Sponsor Speakers: Pete Ward  (MachineGames), Alistair Hirst  (Dolby Laboratories, Inc.)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Audio, Design

Format: Sponsored Session

Unleash Game Streaming with Amazon GameLift Streams (Presented by Amazon Web Services)

Sponsor Speakers: Chris Byskal  (Amazon Web Services), Alex Carberry  (Epic Games), Neela Dass  (Xsolla), Evan Jacover  (Jackbox Games), Asaf Gazit  (Ludeo)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

Visualizing Next-Gen Games With RTX Neural Rendering and Unreal Engine 5 (Presented by NVIDIA)

Sponsor Speakers: Richard Cowgill  (NVIDIA), Kelsey Mihalatos  (NVIDIA)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Visual Arts

Format: Sponsored Session

Mar 19 Wednesday | 3:30 pm

'Assassin's Creed Shadows' Music: An Artistic and Tech Journey

Speakers: Jerome Angelot  (Ubisoft), Roberto Bender  (Ubisoft), Jullian Hoff  (Ubisoft)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass

Track: Audio

Format: Lecture

'Apex Legends': Preventing Exploits and Shipping Risky Features Using... NavMesh??

Speaker: Ian Holstead  (Respawn Entertainment)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

'Cyberpunk 2077': "Hacking" the Secrets of Its Cinematic Animation

Speaker: David Cordero Iglesias  (CD PROJEKT RED)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

An Inclusive Soundscape: Diversity in Game Audio Roundtable Day 1

Speakers: Star Victoria Power  (Slide20XX), Katelyn Isaacson  (Independent), Chase Bethea  (Chase Bethea), Noa Beazley  (Berklee College of Music)

Location: Room 312, South Hall

Pass Type: All Access Pass, Audio Pass, Core Pass

Track: Audio

Format: Roundtable

External Development (Outsourcing) Roundtable Day 1

Speaker: Carl Schmidt  (Zynga)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Global Illumination in 'Once Human': A Hybrid Approach for 16km Open World

Speakers: Maode Shi  (NetEase Games), Lele Pan  (NetEase Games)

Location: Room 2018, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

ML Roundtable Day 1: Game Development, Deployment and Techniques

Speaker: Piermaria Mendolicchio  (Google DeepMind)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Reaching Billions: Multiplatform Strategies and Performance Tools for Android (Presented by Google)

Sponsor Speakers: Simon Cooke  (Google), Aly  (Google), Gerald Li  (Google), Patrick Martin  (Google), Maximiliano Rodriguez  (Gameloft)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

The Magic Behind Ray-Traced Lighting in Star Wars Outlaws (Presented by NVIDIA)

Sponsor Speakers: Paula Jukarainen  (NVIDIA), Quentin Kuenlin  (Massive Entertainment)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

Thou Art Truly a Brave Audio Designer! 'Shadowgate', 'Dejavu' and 'Uninvited' Audio Design of ROM Cartridge Era

Speaker: Hiroyuki Masuno  (CRI Middleware Co., Ltd.)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass

Track: Audio

Format: Lecture

Xbox Games Studios Panel: Scaling Cross Platform Development across Xbox and PC (Presented by Microsoft)

Sponsor Speakers: Kate Rayner  (Microsoft), Soren Hannibal Nielsen  (MIcrosoft), Chad Dawson  (Double Fine Productions), Phil Cousins  (Microsoft), Magnus Auvinen  (Machine Games), Chuck Rozan  (Obsidian Entertainment)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

Mar 19 Wednesday | 5:00 pm

AI Roundtables Day 1

Speaker: Neil Kirby  (The Ohio State University)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Empathy and Horror: Creature Audio of 'Still Wakes the Deep'

Speakers: Daan Hendriks  (The Chinese Room), Francesco Del Pia  (The Chinese Room)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass

Track: Audio

Format: Lecture

Optimizing Continuous Physics in Box2D

Speaker: Erin Catto  (Unannounced Studio)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Scale Up Ray Tracing in Games With RTX Mega Geometry (Presented by NVIDIA)

Sponsor Speakers: Juha Sjöholm  (NVIDIA), Adam Marrs  (NVIDIA), Manuel Kraemer  (NVIDIA), Jan Schmid  (NVIDIA)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

The Universal Scene Description (USD) Roundtable Day 1: Workflows

Speaker: Robin-Yann Storm  (Independent)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Visual Effects Roundtable Day 1

Speakers: Jason Keyser  (VFX Apprentice), David Johnson  (Undertone FX)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Weaving the Systemic Soundscape of 'Eternal Strands'

Speaker: Alex Davies  (Yellow Brick Games)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass

Track: Audio

Format: Lecture

When Animation Is Simply Not Enough

Speaker: Richard Lico  (CorAnimus LLC)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Mar 20 Thursday | 9:30 am

"Database-Oriented Design": Why We Built Our MMORPG Inside a Database (Presented by SpacetimeDB)

Sponsor Speaker: Tyler Cloutier  (Clockwork Labs)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

AI in Games Won’t Work Like You Expect (Presented by Inworld AI)

Sponsor Speakers: Kylan Gibbs  (Inworld AI), Tabish Ahmed  (Little Umbrella), Fai Nur  (Wishroll)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

Automated Testing Roundtables Day 2

Speaker: Andrew Fray  (Studio Enso)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Capabilities: Coding ALL the Gameplay for 'Split Fiction'

Speaker: Ylva Werner  (Hazelight Studios)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Crossing the Uncanny Valley with RTX Neural Face Rendering (Presented by NVIDIA)

Sponsor Speakers: Damien Bataille  (NVIDIA), Bernardo Antoniazzi  (NVIDIA), Nathan Hoobler  (NVIDIA)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

DirectX State of the Union: Raytracing and PIX Workflows (Presented by Microsoft)

Sponsor Speakers: Claire Andrews  (Microsoft), Austin Kinross  (MIcrosoft), Adam Miles

Location: Room 2009, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming, Programming

Format: Sponsored Session

External Development (Outsourcing) Roundtable Day 2

Speaker: Carl Schmidt  (Zynga)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Smash the Scene in 'Marvel Rivals'

Speaker: Xiaosheng Li  (NetEase Games)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Taking Risks and Raising Emotional Stakes: The Music of 'Still Wakes the Deep'

Speaker: Jason Graves  (Jason Graves Music. Inc.)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass

Track: Audio

Format: Lecture

The Best Kept Secret in Gaming: How to Build Top Games Utilizing Roblox (Presented by Roblox)

Sponsor Speakers: Justin Sousa  (Roblox), Kejsi Seitllari  (Twin Atlas), Janzen Madsen  (Splitting Point Studios), Piercen Harbut  (Bee Swarm Simulator), Nick Rend  (NASCAR), Jill Koch  (SVP of Marketing)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Game Career Development, Programming

Format: Sponsored Session

The Black Hair Matrix: A Game Developer's Toolkit for Authentic Black Hair Creation

Speaker: Isaac Olander  (Tallgran)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

The Universal Scene Description (USD) Roundtable Day 2: Tech

Speaker: Robin-Yann Storm  (Independent)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Vehicle Audio in 'Cyberpunk 2077': All About the Players

Speakers: Michał Pukała  (CD PROJEKT RED), Adam Dyrszka  (CD PROJEKT RED)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass

Track: Audio

Format: Lecture

Mar 20 Thursday | 11:00 am

'A Cup of Liber-Tea': Scoring Satire with Sincerity in 'Helldivers 2'

Speaker: Wilbert Roget  (RogetMusic)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass

Track: Audio

Format: Lecture

An Inclusive Soundscape: Diversity in Game Audio Roundtable Day 2

Speakers: Star Victoria Power  (Slide20XX), Katelyn Isaacson  (Independent), Jamie Lee  (Independent), Nadia Wheaton  (Independent)

Location: Room 314, South Hall

Pass Type: All Access Pass, Audio Pass, Core Pass

Track: Audio

Format: Roundtable

Art Leadership Roundtable Day 2

Speaker: Keith Self-Ballard  (PlayStation Studios)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Automating Optimization: The Power of Continuous Performance Monitoring (Presented by VIRTUOS)

Sponsor Speakers: Stephen Cavanagh  (Black Shamrock - A Virtuos Studio), Marios Michaelides  (Virtuos)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

Building Fast, Deploying Faster: Weapons-Grade Gameplay Scripting in Roblox Studio (Presented by Roblox)

Sponsor Speaker: MrChickenRocket  (Roblox)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

Creating Next-Gen Agents in KRAFTON's inZOI (Presented by NVIDIA)

Sponsor Speakers: Evgeny Makarov  (NVIDIA), Jaewoong Cho  (KRAFTON)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

How to Write an Asynchronous Multithreaded Audio Engine

Speaker: Guy Somberg  (Echtra Games)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass

Track: Audio, Programming

Format: Lecture

Moving to Mobile: Workflows for Unreal Engine Mobile Development (Presented by Epic Games)

Sponsor Speaker: Arvind Neelakantan  (Epic Games)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

Rendering 'Assassin's Creed Shadows'

Speaker: Nicolas Lopez  (Ubisoft)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Spatial Audio for VR: 'Batman: Arkham Shadow'

Speakers: Ryan David Kull  (Meta Platforms, Inc.), Pete Stirling  (Meta Platforms, Inc.), Julian Korzeniowsky  (Meta Platforms, Inc.)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass

Track: Audio

Format: Lecture

Streamlining Bot Development in 'For Honor' with ML Automation

Speakers: Philippe Marcotte  (Ubisoft), Tarik Azzouni  (Ubisoft)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Tools Roundtable Day 2: Assets

Speaker: Geoff Evans  (NVIDIA)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

VFX Storytelling: How 'Hearthstone' Breathes Life into Hundreds of Cards

Speaker: Alex Cortes  (Blizzard Entertainment)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Mar 20 Thursday | 12:15 pm

Achieving AI Teammates in 'NARAKA: BLADEPOINT' Mobile PC Version (Presented by NVIDIA)

Sponsor Speakers: Bill Zhao  (NVIDIA), Tangjie Lyu  (Fuxi Lab)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

G.A.N.G. Demo Derby: Sound Design

Speakers: Nick Hartman  (Sound Lab), Scott Gershin  (Sound Lab), Charles Deenen  (Source Sound Inc), Gary Miranda  (Injected Senses Audio), Brian Farr  (Blizzard Entertainment)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass

Track: Audio

Format: Panel

Preempting Challenges in AAA Unreal Engine Development (Presented by Epic Games)

Sponsor Speaker: Chris Murphy  (Epic Games)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

Runtime Hardware Acceleration of Neural Networks in Games (Presented by Qualcomm Technologies)

Sponsor Speaker: Carlos Castrillon  (Qualcomm Technologies, Inc.)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

Windows Productivity Tools for Game Developers (Presented by Microsoft)

Sponsor Speakers: Demitrius Nelon  (Microsoft), Kayla Cinnamon  (Microsoft)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

Mar 20 Thursday | 1:30 pm

'Where Winds Meet': Building the Unique Chinese Wuxia Sound Experience

Speaker: Jiale Yang  (NetEase Games)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass

Track: Audio

Format: Lecture

'Arranger': A Conventions-Breaking Art Direction

Speaker: David Hellman  (Furniture & Mattress)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Building Games with Unreal Engine Horde on AWS (Presented by Amazon Web Services)

Sponsor Speakers: Gabriel Batista  (Amazon Web Services), Daniel Whitehead  (Amazon Web Services)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

Introducing Arm Accuracy Super Resolution (ASR): Platform-Agnostic Efficient Temporal Upscaling on Mobile (Presented by Arm)

Sponsor Speaker: Sergio Alapont Granero  (Arm)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

Moving Files and Managing Assets at Naughty Dog

Speaker: Ezra Goss  (Naughty Dog)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Procedural Stadium Creation for 'EA SPORTS College Football 25'

Speaker: Mat Suarez  (Electronic Arts)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Mar 20 Thursday | 2:00 pm

Game Audio Programmer Roundtable Day 2: Low-Level Topics

Speakers: Guy Somberg  (Echtra Games), Tomas Neumann  (Independent)

Location: Room 314, South Hall

Pass Type: All Access Pass, Audio Pass, Core Pass

Track: Audio, Programming

Format: Roundtable

Mar 20 Thursday | 2:30 pm

'DREDGE' and Yarn Spinner: Building Narrative with Open Source

Speaker: Jon Manning  (Secret Lab)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Art Directing a Cultural Joyride Through Modern India

Speaker: Shalin Shodhan  (Masala Games)

Location: Room 2018, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Cosplay as a Game Artist

Speaker: Hannah Mackintosh  (Black Salt Games/Disc 2 Games)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Feel the World: The DualSense™ Experience Behind 'ASTRO BOT' (Presented by Sony)

Sponsor Speaker: Masayuki Yamada  (Sony Interactive Entertainment)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Audio, Programming

Format: Sponsored Session

Generalized Stylized Post-Processing Outline Scheme

Speakers: Shengwen Zheng  (PerfectWorld), Zhe Zhong  (Independent)

Location: Room 3011, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming, Visual Arts

Format: Lecture

How Game Streaming Creates New Opportunities for Jackbox Games (Presented by Amazon Web Services)

Sponsor Speaker: Evan Jacover  (Jackbox Games)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

King: Enhancing Mobile Audio with Accessibility and Inclusion

Speaker: Eduardo Broseta  (King)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass

Track: Audio

Format: Lecture

Speed Up Game Development Using an AI Copilot for Game Engines (Presented by Coplay)

Sponsor Speaker: Jos  (Coplay)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Design, Programming

Format: Sponsored Session

Surface Gradients: The New Normal in Realtime Bump Mapping Workflows

Speaker: Sean Sherwin  (Unity Technologies)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Voice-Over Pipeline of 'Avowed' for the Weird and Wondrous Living Lands

Speakers: Kaitlin Long  (Obsidian Entertainment), Daniel Chamberlin  (Obsidian Entertainment)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass

Track: Audio

Format: Lecture

Mar 20 Thursday | 3:30 pm

'South Of Midnight': Musicality Beyond Music

Speakers: Chris Fox  (Compulsion Games), Olivier Deriviere  (Ameo Prod)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass

Track: Audio

Format: Lecture

AI Roundtables Day 2

Speaker: Neil Kirby  (The Ohio State University)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Adaptive Game Performance with Samsung Galaxy (Presented by Samsung Electronics)

Sponsor Speakers: Michael Barnes  (Samsung Electronics), Jeffrey Jose  (Google)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

Ambience Design and Acoustic Systems in 'Senua's Saga: Hellblade II'

Speakers: Alessio Mellina  (Ninja Theory), Pablo Canas Llorente  (Ninja Theory)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass

Track: Audio

Format: Lecture

Building 'Penny's Big Breakaway' with Beef, a New Programming Language

Speaker: Hunter Bridges  (Evening Star)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Building AI Assistants to Help a Gamer’s Journey (Presented by NVIDIA)

Sponsor Speakers: Anjul Patney  (NVIDIA), Ambrish Dantrey  (NVIDIA)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

CANCELED: Creating a Procedural Textile Generator in Substance Designer

Speaker: Laura Gallagher  (Outgang)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Capturing Game History Bits by Bits

Speakers: Audun Sorlie  (Limited Run Games), John Linneman  (Digital Foundry), Mike Chi  (RetroTINK LLC), Mike Mika  (Digital Eclipse), Dimitris Giannakis  (Limited Run Games)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Panel

Dynamic Destruction in UE5 with the Chaos Destruction System (Presented by Epic Games)

Sponsor Speakers: Jim VanAllen  (Epic Games), Cedric Caillaud  (Epic Games)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

Exclusive First Look: Supercharging Developers with Roblox's 3D Foundational Model (Presented by Roblox)

Sponsor Speakers: Karun Channa  (Roblox), Kiran Bhat  (Roblox)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

From 'Persona' to 'Metaphor: ReFantazio': Creating a Visual Identity for a New Series

Speaker: Koji Ise  (Atlus)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

How to Design and Build Production-Ready Game UI (Presented by Rive)

Sponsor Speakers: Guido Rosso  (Rive), Luigi Rosso  (Rive)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Design, Programming

Format: Sponsored Session

Technical Artist Roundtable Day 2

Speaker: Jeff Hanna  (NVIDIA)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

The Discovery of the Perfect NavMesh

Speaker: Ben Sunshine-Hill  (Havok)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

The ECS Behind ‘Warhammer 40000: Space Marine 2’

Speaker: Sergei Avdeev  (Saber Interactive)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Visual Effects Roundtable Day 2

Speakers: Jason Keyser  (VFX Apprentice), David Johnson  (Undertone FX)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Mar 20 Thursday | 5:00 pm

Animation Roundtables Day 2

Speakers: Euna Park  (That's No Moon), Shayna Moon  (Sanzaru)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Fascinating Rhythm: Bending the Power of Groove to Your Will

Speakers: Jason Graves  (Jason Graves Music. Inc.), Kristin Naigus  (Field of Reeds), Allan Hon  (Independent)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass

Track: Audio

Format: Lecture

Glitter, Fur and Shadows: Character Rendering Technology of 'Sky: Children of the Light'

Speaker: Oliver Castaneda  (thatgamecompany)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

The Voice Designer’s Toolbox: Dialogue in 'Star Wars Outlaws'

Speaker: Charles Pateman  (Massive Entertainment – a Ubisoft Studio)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass

Track: Audio

Format: Lecture

Mar 21 Friday | 10:00 am

'Alan Wake 2': Audio Systems in a Game of Two Halves

Speakers: Joshua Bell  (Remedy Entertainment), Gulli Gunnarsson  (Remedy Entertainment)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass

Track: Audio

Format: Lecture

'Eggy Party': Server Architecture and Optimization Practices Supporting 40 Million DAU

Speakers: Mengfei Li  (NetEase Games), Tong Sun  (NetEase Games)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

An Inclusive Soundscape: Diversity in Game Audio Roundtable Day 3

Speakers: Chase Bethea  (Chase Bethea), Noa Beazley  (Berklee College of Music), Jamie Lee  (Independent), Nadia Wheaton  (Independent)

Location: Room 308, South Hall

Pass Type: All Access Pass, Audio Pass, Core Pass

Track: Audio

Format: Roundtable

Crafting the Future: Materials and Texturing in Modern Game Development

Speakers: Hugh Chew  (Playstation Studios Visual Arts), Javier Perez  (Playstation Studios Visual Arts), Trevor Cotich  (Digital Extremes), Martin Pietras  (Bethesda Game Studio), Kurt Kupser  (That's No Moon)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Panel

GPU Raytracing for Audio in Snowdrop

Speakers: Kasparas Eidukonis  (Massive Entertainment - a Ubisoft Studio), Alexis Crickx  (Ubisoft Annecy)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

ML Roundtable Day 2: In-Game Runtime Features

Speaker: Piermaria Mendolicchio  (Google DeepMind)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Productive and Pragmatic Prototype Programming

Speaker: Andrew Fray  (Studio Enso)

Location: Room 2018, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Reimagining High Fantasy: The Score to 'Eternal Strands'

Speaker: Austin Wintory  (Austin Wintory)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass

Track: Audio

Format: Lecture

Technical Artist Roundtable Day 3

Speaker: Jeff Hanna  (NVIDIA)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Visual Effects Roundtable Day 3

Speakers: Jason Keyser  (VFX Apprentice), David Johnson  (Undertone FX)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Mar 21 Friday | 11:30 am

A Score for Wizardry: World-Building Through Music

Speaker: Winifred Phillips  (Generations Productions LLC)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass

Track: Audio

Format: Lecture

AI Roundtables Day 3

Speaker: Neil Kirby  (The Ohio State University)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Animation Roundtables Day 3

Speakers: Euna Park  (That's No Moon), Shayna Moon  (Sanzaru)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Flex and Fun: Graphics Magic in 'ASTRO BOT'

Speaker: Tai Yamaguchi  (Team ASOBI, Sony Interactive Entertainment)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming, Visual Arts

Format: Lecture

Gaussian Splatting with Unreal Engine

Speaker: Adam Andrzejczak  (Mighty Koi)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Stick to It: Creating a UI Identity for 'LEGO Horizon Adventures'

Speaker: Chris Francis  (Studio Gobo)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Visceral Sound on Tiny Speakers: The VR Audio of Indie Game 'UNDERDOGS'

Speaker: Idan Egozy  (One Hamsa)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass

Track: Audio

Format: Lecture

Mar 21 Friday | 12:15 pm

G.A.N.G. Demo Derby: Music

Speakers: Jason Hayes  (Another Axiom Inc.), Andrew Brassell  (Sound Lab a Keywords Studio), Edouard Brenneisen  (EB Music LLC), Paul Lipson  (Formosa Group), John Robert Matz  (Independent)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass

Track: Audio

Format: Panel

Mar 21 Friday | 1:30 pm

Automated Testing Roundtables Day 3

Speaker: Andrew Fray  (Studio Enso)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Building, Scaling, and Maintaining 'Sea of Thieves' Live Services

Speaker: Matt Cavanagh  (Rare Ltd)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

F.A.C.U.L.: The First FPS AI Companion Who Understands Human Language

Speaker: Elvis Liu  (Tencent Games)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Game Trailer Microtalks

Speakers: Derek Lieu  (Derek Lieu Creative), Caoimhe Carty  (Independent), Matthew Strack  (Raven Software), Jason White  (Buddha Jones), Katrina Dodge  (Evolve Originals), Emily Kolm  (Evolve PR), Christopher Bennison  (DualNorth Studios), Dino Tarvainen  (Trailer Goblin), Ashley Ruhl  (Broadsword Online Games)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Panel

Mar 21 Friday | 3:00 pm

'Delta Force': Performant High-Quality Terrain and Biome Technology for PC and Mobile

Speakers: Hang Jiao  (Tencent Games), Lichuan Wang  (Tencent Games)

Location: Room 2018, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Dressed to Quest: Achieving Dynamic, Efficient Characters in 'Kingdom Come: Deliverance II'

Speaker: Gabor Molnar  (Warhorse Studios)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Game Audio Programmer Roundtable Day 3: Free-for-All

Speakers: Guy Somberg  (Echtra Games), Tomas Neumann  (Independent)

Location: Room 314, South Hall

Pass Type: All Access Pass, Audio Pass, Core Pass

Track: Audio, Programming

Format: Roundtable

The Voices of 'Senua's Saga: Hellblade II': From Binaural Recording to Creative Manipulation

Speaker: Daniele Galante  (Ninja Theory)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass

Track: Audio

Format: Lecture

Tools Roundtable Day 3: Build

Speaker: Geoff Evans  (NVIDIA)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Connecting the Global Game Development Community