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View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

'A Plague Tale' Audio Design: Not Only Squeaks

Speaker: Aurelien Piters (Asobo Studio)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

'Apex Legends': Fighting for Character Representation and Diversity

Speaker: Mohammad Alavi (Respawn Entertainment)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

'Blood & Truth': A Postmortem - putting the AAA into VR

Speaker: Stuart Whyte (PlayStation London Studio)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

'Clash of Clans': Bigger, Better, Battle Pass

Speaker: Eino Joas (Supercell)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

'Erica': How and How Not to Score a Film-Game Hybrid

Speaker: Austin Wintory (Wintory Global Engineering)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

'Forza' Monthly: Live-Streaming a Franchise

Speaker: Shay Goldenberg (Microsoft)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Business & Marketing

Format: Session

'Gears 5' Real-time Character Dynamics

Speaker: David Coleman (The Coalition - Microsoft)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Visual Arts

Format: Session

'Just Cause 4': Physics Postmortem

Speaker: Jacques Kerner (Avalanche Studios)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Programming

Format: Session

'League of Legends' Champion Jhin: From Champion Theme to Skin Music

Speaker: Edouard Brenneisen (EB Music LLC)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

'Sunless Skies': A Narrative Postmortem

Speaker: Chris Gardiner (Failbetter Games)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

'Teamfight Tactics' Design Lessons

Speaker: David Abecassis (Riot Games)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

'Vainglory' Cross-Platform: Challenges of Bringing a Mobile-First Game to Desktop

Speaker: Craig Wells (Super Evil Megacorp)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Production & Team Management

Format: Session

'Void Bastards' Art Style Origin Story

Speaker: Ben Lee (Blue Manchu)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Visual Arts

Format: Session

'Will You Marry Me?' - Research from the Marriage System in NetEase Games

Speaker: Xinwei Chang (NetEase)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

15 Years of 'WoW': Designing for the Very, Very Long-Term

Speaker: Ion Hazzikostas (Blizzard Entertainment)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

232 Heroes: The Character Art Production of 'Mortal Kombat 11.'

Speaker: Brendan George (Netherrealm Studios)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Format: Session

A Bloody Symphony of Characters: Music and Leitmotiv in 'Mortal Kombat 11'

Speaker: Wilbert Roget (Independent)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

AI Summit: 'Death Stranding': An AI Postmortem

Summit Speaker: Eric Johnson (Kojima Productions)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Programming

Format: Session

AI and Music: Will Deep Bach Steal Your Job?

Speaker: Oda Tilset (NokNok Audio)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Accessibility Best Practices: In-Game Communication

Speaker: Karen Stevens (EA SPORTS)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Adapting: Working in Games with Chronic Illness

Speaker: Victoria Dorn (Sony Interactive Entertainment)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Adaptive Placement of Dynamic Lighting Probes: Taking Full Advantage of Your CPU Using a Procedural Dependency Graph

Speaker: Diego Garzon (Microsoft)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Programming, Visual Arts

Format: Session

Animation Summit: Rebuilding the 'Borderlands' Animation Pipeline in Unreal 4

Summit Speakers: Michael Sewell (Gearbox Software), Ian Davis (Gearbox Software)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Visual Arts

Format: Session

Applying Reinforcement Learning to Develop Game AI in NetEase Games

Speaker: Tangjie Lyu (NetEase)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Programming

Format: Session

Art Direct for 100 MPH: Balancing Visuals with Performance for 'Forza Motorsport'

Speaker: Matt Collins (Microsoft-Turn 10)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Visual Arts

Format: Session

Art Direction Summit: 'Borderlands 3': The Balance of Visual Individuality in AAA Games

Summit Speaker: Scott Kester (Gearbox Software)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Visual Arts

Format: Session

Art Direction Summit: 'Mortal Kombat 11' User Interface: Creating a Cohesive Style

Summit Speaker: Daanish Syed (Netherrealm)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Visual Arts

Format: Session

Art Direction Summit: Being Creative is a Skill, Not a Talent

Summit Speaker: Anthony Jones (Robotpencil)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Visual Arts

Format: Session

Art Direction Summit: Fountain of Youth: The Benefits of Running an Intern Program

Summit Speaker: Tim Dean (Turn 10, Xbox, Microsoft)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Visual Arts

Format: Session

Baked in Accessibility: How Features Were Approached in 'Borderlands 3'

Speaker: Andrew Bair (Gearbox Software)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

Becoming a Living Legend: An 'Apex Legends' Postmortem

Speaker: Carlos Pineda (Respawn Entertainment)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

Best of the Best: Designing Ranked Leagues for 'Apex Legends'

Speaker: Chin Xiang Chong (Respawn Entertainment)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

Beyond Games as a Service with Live Ops

Speaker: Crystin Cox (Microsoft)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

Beyond Mobile: Integrating Product Management into AAA Development Teams

Speaker: Devin Nambiar (Electronic Arts)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Production & Team Management

Format: Session

Board Game Design Summit: 'Root': A Usability Post-Mortem

Summit Speaker: Joshua Yearsley (Leder Games)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Format: Session

Board Game Design Summit: Art Direction for Board Games: Creating Compelling and Effective Visual Designs

Summit Speaker: Gregory Grimsby (George Mason University)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Board Game Design

Format: Session

Board Game Design Summit: Blurring Lines: The Hybridization of Digital & Tabletop Games

Summit Speakers: Stefan Lopuszanski (UConn), Craig Oman (Flaming Fowl Studios), Brett Lowey (BrainGoodGames), Tim Burrell-Saward (Mother Ultimate)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Board Game Design

Format: Session

Board Game Design Summit: Creating Immersion in Tabletop Games

Summit Speaker: Mike Mearls (Wizards of the Coast)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Board Game Design

Format: Session

Board Game Design Summit: Developing 'Artifacts of Play' For Your Tabletop Games

Summit Speaker: Kathryn Hymes (Thorny Games)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Board Game Design

Format: Session

Board Game Design Summit: Don't Hate the Player: Designing Board Games for Divergent Play Experiences

Summit Speaker: Emma Larkins (Independent)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Board Game Design

Format: Session

Board Game Design Summit: Exit Strategy: The Shape of Endings in Tabletop Game Design

Summit Speaker: Cole Wehrle (Leder Games)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Board Game Design

Format: Session

Board Game Design Summit: Random Is the Enemy: Collating Collectible Card/Board Games

Summit Speaker: Eric Engelhard (WizKids Games)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Board Game Design

Format: Session

Breaking Design Bottlenecks with Dialogue Stubbing

Speaker: Carrie Patel (Obsidian Entertainment)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

Breathing Life into the Wild West: Animating the Animals of 'Red Dead Redemption 2'

Speaker: Alex O'Dwyer (Rockstar Games)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Visual Arts

Format: Session

Bringing Replays to 'World of Tanks: Mercenaries'

Speaker: Andrew Glover (Wargaming Sydney)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Programming

Format: Session

Bringing Streamers Back to a 5 Year Old Game: 'DayZ' Resurrection

Speaker: Anna Buenafe (Bohemia Interactive)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Business & Marketing

Format: Session

Building a World Class UA Program in Today's Landscape

Speaker: Brian Jacobs (Kongregate)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Business & Marketing

Format: Session

California's New Privacy Law: Five Steps to Compliance

Speaker: Will Bucher (Debevoise & Plimpton)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Business & Marketing

Format: Session

Call Me on My Cell Phone: The VR UI of 'Dance Central'

Speaker: Mary Yovina (Harmonix)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Visual Arts

Format: Session

Canary in the Coal Mine: Warning Signs for Accessibility During Production

Speaker: Cherry Thompson (Independent)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Chocolate and Broccoli: Designing Games for Surgeons

Speakers: Itay Keren (Level Ex), Steve Kane (Level Ex)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

Classic Game Postmortem: 'Q*Bert'

Speaker: Warren Davis (Sony Interactive Entertainment)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

Classic Game Postmortem: 'Star Wars Galaxies'

Speakers: Raph Koster (Playable Worlds), Rich Vogel (Certain Affinity)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

Classic Game Postmortem: 'The 7th Guest'

Speakers: Graeme Devine (Magic Leap), Rob Landeros (Trilobyte Games), George Sanger (The Fat Man)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

Colorful Characters: Working with Different Personalities in Game Development

Speaker: Erin Reynolds (Flying Mollusk)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Production & Team Management

Format: Session

Community Management Summit: $100 Million Question: How to Create an Engaged Community at Scale?

Speaker: Justin Sousa (Roblox)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Business & Marketing

Format: Session

Community Management Summit: How to Measure Business Impact of Social Media Efforts

Summit Speaker: Patricia Romanikova (Pixel Federation)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Business & Marketing

Format: Session

Community Management Summit: The 'Dwarf Fortress' Story: Lessons from 16 Years of "Cult" Management

Summit Speakers: Tarn Adams (Bay 12 Games), Victoria Tran (Kitfox Games)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Business & Marketing

Format: Session

Community Management Summit: Transitions and Acquisitions: Takeaways from Taking Over the Community of a Well Established Title

Summit Speaker: Leilani Leones (Kongregate, Inc.)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Business & Marketing

Format: Session

Concrete Practices of Large Scale Team Management for 'Justice Online'

Speakers: Chao Song (Netease), Mei Ye (Netease)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Production & Team Management

Format: Session

Creating Paintable Fog and Dynamic 3D Flow Maps for 'Gears 5'

Speaker: James Sharpe (The Coalition)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Visual Arts

Format: Session

Creating a Horror Score on a Shoestring Budget

Speakers: Spencer Bambrick (Serial Lab Studios), Gina Zdanowicz (Serial Lab Studios)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Cross-Promotion: The Benefits of Collaborating with Other Developers

Speaker: Philomena Schwab (Stray Fawn Studio)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Business & Marketing

Format: Session

Cultivating Female Talent in AAA Studios

Speaker: Victoria Setian (Avalanche Studios)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Production & Team Management

Format: Session

Custom Tool Time: Make More in Less Time

Speaker: Brett Taylor (My Dog Zorro)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

Cutting the Chord: Exploring Interactive Music

Speakers: Jeff van Dyck (Self-employed), Zander Hulme (Supertonic Pty Ltd)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Deconstructor of Fun: How Top Free to Play Games Succeed

Speakers: Adam Telfer (WB Games), Joseph Kim (GameMakers)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Business & Marketing

Format: Session

Designing Game Communities for Kindness

Speaker: Victoria Tran (Kitfox Games)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Designing Social Play for 'Sky: Children of the Light'

Speaker: John Hughes (thatgamecompany)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

Designing for Multiple Minds: Crafting the Craft of Player Dynamics

Speakers: Kimberly Voll (Stray Bombay), Weszt Hart (Riot Games)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

Designing the Secret Game that Helped Win World War II

Speaker: Simon Parkin (Independent)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

Destructible Environments in 'CONTROL': Lessons in Procedural Destruction

Speaker: Johannes Richter (Remedy)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Programming, Visual Arts

Format: Session

Development of 'Borderlands 3': Airing the Dirty Laundry

Speakers: Paul Sage (Gearbox Software), Chris Brock (Gearbox Software)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Production & Team Management

Format: Session

Diversify Your Kingdom: A Toolkit for More Women in Leadership

Speaker: Sabrina Carmona (King)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Production & Team Management

Format: Session

EQ Level Up: Improve Your Emotional Intelligence

Speaker: Kayla Belmore (Gearbox Software)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Production & Team Management

Format: Session

Educators Summit: Approaching a Pedagogy of Game Writing

Summit Speaker: Seth Hudson (George Mason University)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Educators

Format: Session

Educators Summit: Five Steps Toward Production Ready Game Art Students

Summit Speaker: Matthew Board (Miami University, Ohio)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Educators

Format: Session

Educators Summit: Lessons Learned from 13 Years of Teaching Game-Focused CS

Summit Speaker: Jason Hinders (Full Sail University)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Educators

Format: Session

Educators Summit: Living the Dream or Surviving the Nightmare? Making Commercial Indie Games as a Professor

Summit Speakers: Bob De Schutter (Miami University), Tracy Fullerton (USC Game Innovation Lab), Christopher Totten (Kent State University/Pie for Breakfast Studios), Dave Beck (University of Wisconsin-Stout School of Art & Design)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Educators

Format: Session

Educators Summit: Tools Dev in Game Edu

Summit Speakers: Jeremy Gibson Bond (Michigan State Univ. & ExNinja), Brian Winn (Michigan State University)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Educators

Format: Session

Educators Summit: Watch Me Teach: Game Streaming and Academia

Summit Speaker: Robert Yang (NYU Game Center)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Educators

Format: Session

Emotional Harmony: Audio Design in 'Sky: Children of the Light'

Speaker: Ritsu Mizutani (thatgamecompany.Inc)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Esports Summit: 'Magic' Esports: 25+ Years of Competitive Legacy Goes Digital

Summit Speaker: Elaine Chase (Wizards of the Coast, Hasbro)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Esports

Format: Session

Esports Summit: Deriving Best Practices from the Inclusive Speedrunning Movement for a Broader Esports Audience

Summit Speaker: Johanna Brewer (MIT & AnyKey)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Esports

Format: Session

Esports Summit: India Is the Next China: The Explosive Rise of Video Games and Esports

Summit Speaker: Kasturi Rangan Ranganathan (PTW)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Esports

Format: Session

Esports Summit: Launching a Collegiate Esports Program in Under 9 Months

Summit Speaker: Michael Fay (The University of Akron)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Esports

Format: Session

Esports Summit: No License, No Go? A Deep Dive into Governance in Esports

Summit Speakers: Pablo Montero (Twitch), Zhi Chew (Twitch)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Esports

Format: Session

Esports Summit: Scholastic Esports: The Future of the Industry's Workforce

Summit Speakers: Samantha Anton (North America Scholastic Esports Federation), Mark Deppe (UCI Esports)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Esports

Format: Session

Esports Summit: Skill Progression and Visual Attention: Finding Smart Ways to Become Better at the Game

Summit Speaker: Dr. Anders Frank (Tobii)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Esports

Format: Session

Face-to-Parameter Translation via Neural Network Renderer

Speaker: Tianyang Shi (NetEase, Fuxi AI Lab)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Programming

Format: Session

Faking Subtle Natural Occurrences with VFX to Boost Presence in VR

Speaker: David Skilton (PlayStation London Studio)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Visual Arts

Format: Session

Fascinating Rhythm: Bending the Power of Drums and Groove to Your Will

Speakers: Jason Graves (Independent), Kristin Naigus (Independent)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Forgiveness Mechanics: Reading Minds for Responsive Gameplay

Speaker: Seth Coster (Butterscotch Shenanigans, Inc.)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

Free to Play Summit: 'Minion Masters' Post Mortem

Summit Speaker: Steffen Kabbelgaard (BetaDwarf)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Free to Play

Format: Session

Free to Play Summit: From Midcore to Idle: Learnings from Galaxies Not so Far Away

Summit Speakers: Jeremy Tromburg (Kongregate), Jorge Gonzalez Ezquerra (Kongregate)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Free to Play

Format: Session

Free to Play Summit: Game Dev Stories

Summit Speakers: Gabriel Lefebvre (Hyper Hippo Games), Chun-Kai Wang (Kooapps LLC)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Free to Play

Format: Session

Free to Play Summit: Gaming for Good: Philanthropy as a Business Strategy

Summit Speakers: Derrick Morton (Flowplay), Daniel Widner (American Cancer Society)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Free to Play

Format: Session

Free to Play Summit: Lessons Learned in Building the Right Cadence for Post-Launch Content

Summit Speaker: Richard Vogel (BattleCry Studios)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Free to Play

Format: Session

Free to Play Summit: Ludo-Narrative 'Goldilocks'

Summit Speaker: David Fox (Double Coconut)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Free to Play

Format: Session

Free to Play Summit: The Game Designer's Notebook

Summit Speakers: Kenny Shea Dinkin (King), Juan Gril (Game Tapas)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Free to Play

Format: Session

Free to Play Summit: The Year in Mobile Free-To-Play Games

Summit Speaker: Steven Meretzky (Independent)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Free to Play

Format: Session

Free to Play Summit: Utilizing In-House QA and Support to Keep a Loyal Community

Speakers: Bryce Holtshousen (Runaway), Zoe Hobson (Runaway)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Free to Play

Format: Session

From Padawan to Jedi: Building the Character Controller of 'Star Wars: Jedi Fallen Order'

Speaker: Joe Lubertazzi (Respawn Entertainment)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Programming

Format: Session

Frostbite Procedural Terrains: A Look at 'Battlefront 2' and Beyond.

Speaker: Mathieu Guindon (Electronic Arts)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Programming

Format: Session

Frostbite's Serac Language: Streamlined Shader Authoring

Speaker: Simon Taylor (Electronic Arts)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Programming

Format: Session

Game Dev Archeology: Unearthing and Preserving Japanese Game History

Speaker: Brandon Sheffield (Necrosoft Games)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Game Narrative Summit: Back to 'Borderlands': Writing DLC 7 Years After Release

Summit Speakers: Sam Winkler (Gearbox Software), Danny Homan (Gearbox Software), Connor Thomas Cleary (Gearbox Software)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: Collaboratively Creating Fantasy Worlds for Digital Games

Summit Speakers: Matt Warren (Wizards of the Coast), Jennifer Mills (Wizards of the Coast), Alison Luhrs (Wizards of the Coast)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: Conflict, Mystery, and Connection in Casual, Free to Play Puzzle Games

Summit Speaker: Lisa Brunette (Brunette Games, LLC)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: Finding Character Voice With Your Voice

Summit Speaker: Cyrus Nemati (Wooga GmbH)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: From Bots to 'Bandersnatch': The Future of Interactive Romance

Summit Speaker: Heidi McDonald (Disruptor Beam)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: Improving Politics in Narrative Games

Summit Speaker: Greg Buchanan (No Man's Sky: Atlas Rises, Metro Exodus & more)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: It's Not in the Writer's Manual: A Q&A Session for New Writers

Summit Speaker: Toiya Kristen Finley (Schnoodle Media, LLC)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: Kill the Hero, Save the (Narrative) World.

Summit Speaker: Hannah Nicklin (Die Gute Fabrik)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: Live Your Story: Immersive Storytelling with the 'Star Wars: Datapad'

Summit Speakers: Anisha Deshmane (Walt Disney Imagineering), Casey Ging (Walt Disney Imagineering)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Format: Session

Game Narrative Summit: Playing is Perceiving: How Games Shape (and Reflect) Your Worldview

Summit Speakers: Iain Dodgeon (Wellcome Trust (SREE)), Tameem Antoniades (Ninja Theory), James Cook (University of Edinburgh), Jen Beeston (University of York), Jodie Azhar (Teazelcat Games)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: Press Y to Cry: Generating Emotions in Videogame Narrative

Summit Speaker: Andrew Walsh (Independent)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: Storytelling with Verbs: Integrating Gameplay and Narrative

Summit Speaker: Kaitlin Tremblay (Capybara Games)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: The Forest Paths Method for Accessible Narrative Design

Summit Speaker: Alexander Swords (Alexander Swords)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: The Narrative Innovation Showcase 2020

Summit Speakers: Matthew Weise (Empathy Box), Clara Fernandez-Vara (NYU Game Center)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: The Problem of Failure

Summit Speaker: Jon Ingold (inkle)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: Weirder Than Usual: Narrative Designing the Oceanview Motel in 'Control'

Summit Speaker: Brooke Maggs (Remedy)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Server Performance on 'Tom Clancy's The Division 2'

Speaker: David Lind (Massive Entertainment - A Ubisoft Studio)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Programming

Format: Session

Hear Me Feel Me Let Me Play: Lessons from 'Unscramble the Oracle' a BOSE AR Audio-First AR Game

Speaker: Nicole Lazzaro (XEODesign, Inc.)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

How I Built a Healthy and Engaged QA Team from Scratch

Speaker: Kari Toyama (Private Division)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Production & Team Management

Format: Session

How to Empower Your "Inner CEO" with Mindfulness and Meditation

Speaker: Scott Crabtree (Happy Brain Science)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Production & Team Management

Format: Session

Incorporating Subscription to Increase Overall In-Game Revenue

Speaker: Maggy Larouche (Ludia)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Business & Marketing

Format: Session

Independent Games Summit: 'Streets of Rogue': How a Tight Player Feedback Loop Can Fuel Your Success

Summit Speaker: Matt Dabrowski (DogHelm Studios)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Independent Games

Format: Session

Independent Games Summit: 'Untitled Goose Game' and the Benefits of Spectator-Friendly Design

Summit Speaker: Jake Strasser (House House)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: Adrift at the Threshold: Liminality in 'Paratopic'

Summit Speakers: Jessica Harvey (Arbitrary Metric), Chris I. Brown (Arbitrary Metric)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: Don't Be a Copycat: Personalized Marketing for Your Game

Summit Speakers: Derek Lieu (Derek Lieu, LLC), Dana Trebella (Spoke and Wheel Strategy)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: Empathizing with Steam: How people shop for your game

Summit Speaker: Chris Zukowski (Return To Adventure Mountain LLC)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: Exploring The Unique Narrative Delivery of 'Observation'

Summit Speaker: Jon McKellan (No Code)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: Ghost in the Machine: Authorial System Design In 'Frostpunk' & Beyond

Summit Speaker: Marta Fijak (11 bit studios)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: How To Run A Studio Without An Overnight Hit

Summit Speakers: Christopher Langmuir (Anemone Hug Interactive Inc.), Erin Reynolds (Flying Mollusk), Nicholas McDonnell (Samurai Punk), Masahiko Murakami (Skeleton Crew Studio), Richard Atlas (Clever Endeavour Games)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: Overcoming Creative Block on 'Super Crush KO'

Summit Speaker: Gabby DaRienzo (Drinkbox Studios)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: The Art and Audio of 'Dicey Dungeons'

Summit Speakers: Marlowe Dobbe (Rose City Games), Niamh Houston (Independent)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: The Art and Science of Mystery Game Design

Summit Speakers: Jongwoo Kim (Kitfox Games), Sam Barlow (Drowning a Mermaid Productions), Ben Wander (The Wandering Band), Nick Zhang (NExT Studios), Lucas Pope (3909 LLC), Katie Chironis (Riot Games)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: The Art of the Pitch Deck

Summit Speakers: Alan Dang (Independent), Christopher Wulf (Those Awesome Guys)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Inspiring 258 Million Strangers: Art Direction for a Global Audience

Speaker: Riana McKeith (King)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Visual Arts

Format: Session

Integrating Sound Healing Methodologies Into Your Workflow

Speaker: Matt Levine (Uncle Vector's Audio Lab LLC)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Interactive Audio: Life Beyond the Console

Speakers: Christopher Denman (Walt Disney Imagineering, Games and Interactive Experiences), Max McCoy (Walt Disney Imagineering, Games and Interactive Experiences)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Intrinsically Motivated Teams: Applying Self-Determination Theory

Speaker: Alexandre Moufarek (DeepMind)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Production & Team Management

Format: Session

Legal Battle Royale

Speakers: Christopher Reid (Tilting Point), Mona Ibrahim (IE Law Group), Greg Boyd (Frankfurt Kurnit Klein & Selz PC), Stephen McArthur (The McArthur Law Firm)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Lessons from 'Duolingo': How to Turn Good Intentions Into Good Numbers

Speaker: Karin Tsai (Duolingo)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Production & Team Management

Format: Session

Lessons from 15 Years of 'World of Warcraft' World Building

Speaker: Ely Cannon (Blizzard Entertainment)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Visual Arts

Format: Session

Level Design Summit: 'Manifold Garden': Designing Impossible Geometry to Be More Approachable

Summit Speaker: William Chyr (William Chyr Studio)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass

Topic: Design

Format: Session

Level Design Summit: Designing the Ashtray Maze in 'Control'

Summit Speaker: Anne-Marie Gronroos (Remedy)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Design

Format: Session

Level Design Summit: Designing the Interconnected Worlds of 'Jedi: Fallen Order'

Summit Speaker: Jeff Magers (Respawn Entertainment)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Design

Format: Session

Level Design Summit: Google Maps, Not Greyboxes: Digital Location Scouting for 'Untitled Goose Game'

Summit Speaker: Jake Strasser (House House)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Design

Format: Session

Level Design Summit: Modular Mission Scripting in 'Just Cause 4'

Summit Speaker: Tzu-Ying "Diana" Wang (Avalanche Studios)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Design

Format: Session

Level Design Summit: The 4D Level Design of 'Outer Wilds'

Summit Speaker: Alex Beachum (Mobius Digital)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Design

Format: Session

Level Design Summit: VR Lessons Learned in the Level Design of 'Blood & Truth'

Speaker: Ary Shirazi (PlayStation London Studio)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Design

Format: Session

Machine Learning Summit: Ragdoll Motion Matching

Summit Speaker: Simon Clavet (Ubisoft Montreal)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Programming

Format: Session

Machine Learning Summit: The Challenges of Building a Grand Master 'StarCraft II' AI

Summit Speaker: Timo Ewalds (DeepMind)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Programming

Format: Session

Making It Happen: Creating Their Own Games

Speakers: Candy Emberley (Freelance), Josie Brechner (Visager Audio), Megan Carnes (Freelance), David Su (Bad Dream Games), Tamara Duplantis (Tambalaya)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Making Your Game Influencer Ready: A Marketing Wishlist for Developers

Speaker: David Ortiz Lapaz (ICO Partners)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Business & Marketing

Format: Session

Mastering Kombat: Designing an Empowering Tutorial Mode for 'Mortal Kombat 11'

Speaker: Brian Keschinger (NetherRealm Studios)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

Matchmaking for Engagement: Lessons from 'Halo 5'

Speaker: Josh Menke (343 Industries)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

Meaningful Play: Emergent Narrative Through Gameplay Systems in Frostpunk

Speaker: Jakub Stokalski (11 bit studios)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design, Vision

Format: Session

Mental Health State of the Industry: Past, Present & Future

Speaker: Eve Crevoshay (Take This)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Metrics to Track for Every User Acquisition Campaign

Speaker: Jackie Yuan (Glu Mobile)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Business & Marketing

Format: Session

Mining Your Own Design: Crafting the Crafting System in 'Astroneer'

Speakers: Aaron Biddlecom (System Era Softworks), Elijah O'Rear (System Era Softworks)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

Next Level Marketing for Indie Games

Speaker: Hannah Flynn (Failbetter Games)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Business & Marketing

Format: Session

No Middleware, No Problem: Solving Audio Implementation Puzzles

Speaker: Laura Taylor (Sound by Laura LLC)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

OST? OMG! A Composer's Guide to Releasing a Game Soundtrack

Speakers: Brian Trifon (Finishing Move Inc.), Brian White (Finishing Move Inc.)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Online Game Technology Summit: 'Ghost Recon Breakpoint': The Framework Approach to Operating a Game as a Service

Summit Speakers: Nicolas Raby (Ubisoft Montpellier), Anas El Ferachi (Ubisoft Montpellier)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Programming

Format: Session

Online Game Technology Summit: Is Your Game Cross-Platform Ready?

Summit Speaker: Raymond Arifianto (AccelByte)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Programming

Format: Session

Online Game Technology Summit: Machine Learning for Optimal Matchmaking

Summit Speakers: Ryan Cleven (Microsoft), Josh Menke (343 Industries), Tom Minka (Microsoft)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Programming

Format: Session

Online Game Technology Summit: Next Level Iterative Development: Taking 'Dauntless' from Pre-Alpha to Live-Ops

Summit Speaker: Jesse Houston (Phoenix Labs)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Programming

Format: Session

Online Game Technology Summit: Real-Time Data Processing for Multiplayer Online Games

Summit Speaker: MingMing Le (Netease)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Programming

Format: Session

Online Game Technology Summit: Scaling to 10 Concurrent Users: Online Infrastructure as an Indie

Summit Speaker: Andrew Erridge (Gamebreaking Studios)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Online Game Technology Summit: Start-And-Discard: A Unified Workflow for Development and Live

Summit Speaker: Björn Törnqvist (Ubisoft Massive)

Topic: Production & Team Management

Format: Session

Painterly Control of Detail Materials for Characters in 'Mortal Kombat 11'

Speaker: Keith Beu (Netherrealm Studios)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Visual Arts

Format: Session

Pale Blue Pixel: Seeing The Systems We Live Within

Speaker: Jonathan Hamel (Ready at Dawn)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

Player Segments Based on Gaming Motivations: An Analysis of 400,000 Gamers

Speaker: Nick Yee (Quantic Foundry)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Business & Marketing

Format: Session

Player-Driven Audio Creation in 'Dreams'

Speakers: Bogdan Vera (Media Molecule), Thomas Colvin (Media Molecule)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Playing for the Planet: How Video Games Can Tackle the Climate Crisis

Speaker: Trista Patterson (UN Environment/GRID-Arendal)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Pre-Marketing Marketing: A Guide to Games Market and Competitor Research

Speakers: Dana Trebella (Spoke & Wheel Strategy), Victoria Tran (Kitfox Games)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Business & Marketing

Format: Session

Production Essentials Summit: Live Games Better and Faster with Agile

Summit Speaker: Matti Klasson (King)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Production & Team Management

Format: Session

Programming Natural Hand Interactions in Spatial Computing

Speaker: Kathryn Scelina (Magic Leap)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Programming

Format: Session

Redefining Spatial Audio in 'Marvel's Iron Man VR'

Speakers: RJ Mattingly (Camouflaj), Carlye Nyte (Camouflaj)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Regional Distribution Deals: A Rescue for Indie Game Developers

Speaker: Marcin Makaj (The Moonwalls)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Business & Marketing

Format: Session

Representing LGBT+ Characters in Games: Two Case Studies

Speaker: Tori Schafer (Eggnut Entertainment)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Design

Format: Session

Rolling with the Punches: Reinventing Fighting Games for Mobile

Speaker: Charley Price (Hidden Variable Studios)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

Rules of the Game 2020: Five Unique Techniques from Distinguished Designers

Speakers: Richard Rouse III (Paranoid Productions), Justin Ma (Subset Games), Celia Hodent (Independent), Frank Lantz (NYU Game Center), Brian Moriarty (Worcester Polytechnic Institute)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

Sexy Microtalks: Designing Sex and Emotions

Speakers: Emily Grace Buck (Freelance), Aubrey Isaacman (independent), Lindsay Grace (University of Miami), Heidi McDonald (Disruptor Beam), Kate Gray (KO_OP), Marina Diez (GamesAid), Kyle Machulis (Nonpolynomial), Francesca Carletto-Leon (Contigo Games)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Six Pillars of Impactful Onboarding

Speaker: Lindsay Peck (Riot Games)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Production & Team Management

Format: Session

So You Want to Make an Entity Component System?

Speaker: Mike Acton (Unity Technologies)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Programming

Format: Session

Spacetime Audio in MR/AR: Sound Design from Cinema, Games, and Life

Speakers: Mitchell Lucas (Magic Leap), Danielle Price (Magic Leap)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Strength in Numbers: How Smaller Devs Can Band Together as In-Person Collectives

Speakers: Gerben Grave (Multiverse Narratives), Thomas Jager (Independent)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Stress-Free Early Access: Powering Up Your Studio with DevOps

Speaker: Seth Coster (Butterscotch Shenanigans, Inc)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Production & Team Management

Format: Session

Takeaways from the Continuous Delivery and Monthly Release of 'Ghost Mobile'

Speaker: Yuan Du (NetEase, Inc.)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Production & Team Management

Format: Session

Taming the Chaos: Lessons in Project Management

Speaker: Clinton Keith (Cllinton Keith Consulting)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Production & Team Management

Format: Session

The 'Tron' Effect

Speaker: Tim Lapetino (Tim Lapetino Design)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Vision

Format: Session

The Architecture of 'Dreams'

Speaker: Liam de Valmency (Media Molecule)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Programming

Format: Session

The Art of 'Indivisible': From Prototype to Release

Speaker: Mariel Cartwright (Lab Zero Games)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Visual Arts

Format: Session

The Art of Optimizing Content for 'Borderlands 3'

Speaker: Steven Strobel (Gearbox Software)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Visual Arts

Format: Session

The Art of Rejection

Speakers: Austin Wintory (Independent), Jason Graves (Independent), Garry Schyman (Schymusica), Sarah Schachner (Independent), Gareth Coker (Independent)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

The Audio Technology of 'Torchlight Frontiers'

Speaker: Guy Somberg (Echtra Games, Inc.)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass

Topic: Audio, Programming

Format: Session

The Importance of Themes: Creating Musical Signatures for Your Games

Speaker: Winifred Phillips (Generations Productions LLC)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

The Pandora's Box of Modding in 'Arma' Games

Speaker: Karel Moricky (Bohemia Interactive)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

The Sound of 'Anthem'

Speakers: Eric Vervaet (Electronic Arts BioWare), Cody Behiel (Electronic Arts BioWare)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

The Uncredited: A Lost History of Labor in Games

Speaker: Laine Nooney (New York University)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Tools for Automated Testing for 'Mortal Kombat 11'

Speaker: Eldo Jose (Netherrealm Studios)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Format: Session

Transforming 'Destiny 2' Into a Live Service

Speaker: Justin Truman (Bungie)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Production & Team Management

Format: Session

UX Summit: Faceroll to Victory: A Look into the World of Accessible Gaming

Summit Speaker: Keith Knight (Independent)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: UX

Format: Session

UX Summit: UX Maturity at DICE: A Bottom-Up Approach to UX Buy-In

Summit Speaker: Erik Ortman (EA DICE)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: UX

Format: Session

Using Brain Science to Engage Across Generational and Age Differences

Speaker: Scott Crabtree (Happy Brain Science)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Production & Team Management

Format: Session

VRDC: 'Insurrection 1944' Mixed Reality Experience: Bringing Interactive Storytelling to a Museum's Audience

Speakers: Diego Fernandez-Bravo (realcast), Nino Sapina (realcast)

Pass Type: All Access Pass, VRDC Add On

Topic: VR/AR

Format: Session

VRDC: AR Game Design 101

Speakers: Laura Warner (Niantic), Kirsten Koa (Niantic)

Pass Type: All Access Pass, VRDC Add On

Topic: VR/AR

Format: Session

VRDC: Approaches to 4D Volumetric Characters in XR Games and Entertainment

Speaker: Richard Perrin (Hammerhead VR)

Pass Type: All Access Pass, VRDC Add On

Topic: VR/AR

Format: Session

VRDC: Beyond the Wave Shooter: Innovation in Location Based VR Design

Speaker: Michael Hampden (Sandbox VR)

Pass Type: All Access Pass, VRDC Add On

Topic: VR/AR

Format: Session

VRDC: Chained: Motion-Capture and Live Actors at the Center of VR

Speakers: Ethan Stearns (MWM Interactive), Justin Denton (Independent)

Pass Type: All Access Pass, VRDC Add On

Topic: VR/AR

Format: Session

VRDC: Designing Serious Games for Rehabilitation in AR and VR Environments

Speaker: Tumay Tunur (CSUSM)

Pass Type: All Access Pass, VRDC Add On

Topic: VR/AR

Format: Session

VRDC: Make Your Game Run on Quest (and Look Pretty Too)

Speaker: Allena Hail (Funomena)

Pass Type: All Access Pass, VRDC Add On

Topic: VR/AR

Format: Session

VRDC: Until You Fall: Building Satisfying VR Combat on a Budget

Speakers: Dave Bennett (Schell Games), Patrick Jalbert (Schell Games)

Pass Type: All Access Pass, VRDC Add On

Topic: VR/AR

Format: Session

Working Freelance: 15 Lessons from 50 Games in 15 Years

Speaker: Jeremy Bernstein (Freelance)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Production & Team Management

Format: Session

Workplace Wellbeing: Making Time to Manage Mental Health in Game Development

Speaker: Tara Saunders (PlayStation London Studio)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Production & Team Management

Format: Session