GDC 2025 Session Viewer
View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Adobe Developer Summit: Adobe Substance 3D Keynote (Presented by Adobe)
Sponsor Speakers: Wes McDermott (Adobe), Jérémie Noguer (Adobe), Valeria Gerontopoulos (Adobe), Gio Nakpil (Adobe)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Visual Arts
Format: Sponsor Developer Summit
Unity Developer Summit: The Unity Engine Roadmap (Presented by Unity)
Sponsor Speakers: Marc-André Ferguson (Unity), Laurent Gibert (Unity)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsor Developer Summit
AI Innovation for Game Experiences: From Research to Prototyping (Presented by Microsoft)
Sponsor Speakers: Haiyan Zhang (Microsoft), Katja Hofmann (Microsoft), Kylan Gibbs (Inworld AI)
Location: Room 3011, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
Sponsor Speaker: Niki Marinov (Frontier Developments)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Visual Arts
Format: Sponsor Developer Summit
Community Management Summit: Social Media Microtalks: Authenticity from You and the Business "We"
Summit Speakers: Cindy Tran (Obsidian Entertainment), Antonio Cara (DeNA Corp.), Harper Jay MacIntyre (Double Fine Productions Inc), Livvy Hall (Xbox Game Studios Publishing), Megan Spurr (Microsoft)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Business & Marketing
Format: Panel
Sponsor Speaker: Esteban Enrique Maldonado Cabán (Unity)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsor Developer Summit
Sponsor Speakers: Mateusz Lenart (Bloober Team), Pablo Poliakov (Bloober Team)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Game Narrative
Format: Sponsor Developer Summit
Community Management Summit: A 'Palworld' Roller Coaster: Surviving the Drop
Summit Speaker: John Buckley (Pocketpair)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Business & Marketing
Format: Lecture
Unity Developer Summit: Best Practices with 2D Workflows in Unity 6 (Presented by Unity)
Sponsor Speaker: Rus Scammell (Unity)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming, Visual Arts
Format: Sponsor Developer Summit
Community Management Summit: 'Aggro' Your Community Manager
Summit Speaker: Paige Wilson (AGGRO CRAB)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Business & Marketing
Format: Lecture
TIGG Developer Summit: AI in Mobile Games: The Future of Anti-Cheat Innovation (Presented by TIGG)
Sponsor Speaker: Wanglin Chen (Tencent Games)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsor Developer Summit
Adobe Developer Summit: Layer by Layer: Texturing with Intent in Substance 3D (Presented by Adobe)
Sponsor Speaker: Kasita Wonowidjojo (Digital Domain)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Visual Arts
Format: Sponsor Developer Summit
Sponsor Speaker: Jorge Martinez Vargas (Scopely)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Production & Team Leadership, Programming
Format: Sponsor Developer Summit
Community Management Summit: Graphic Design 101 for Community Managers
Summit Speaker: Catherine Litvaitis (Independent)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Business & Marketing
Format: Lecture
Sponsor Speaker: William Liu (Tencent Games)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Visual Arts
Format: Sponsor Developer Summit
Community Management Summit: Rise of a Cult: Impact of Community on Unreleased Games
Summit Speaker: Karan Chhabra (SuperGaming)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Business & Marketing
Format: Lecture
Sponsor Speaker: Romain Lemaire (Arrowhead Game Studios)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Visual Arts
Format: Sponsor Developer Summit
Unity Developer Summit: Performance Tips & Tricks from a Unity Consultant (Presented by Unity)
Sponsor Speaker: Nicolas Alejandro Borromeo (Unity)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsor Developer Summit
Community Management Summit: What to Do When Your Community is Journalists
Summit Speaker: James Bartholomeou (Renaissance PR)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Business & Marketing
Format: Lecture
Community Management Summit: Oh No! Your Post Reached the Wrong Audience
Summit Speaker: Bryce Riley (Electronic Arts)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Business & Marketing
Format: Lecture
Sponsor Speakers: Levi Pinkert (The WereCleaner), Cameron Gomez (The WereCleaner)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Design, Independent Games
Format: Sponsor Developer Summit
Sponsor Speakers: Lisa Sheckleford (Arm), Philip Garcia (Arm)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsor Developer Summit
Autodesk Developer Summit: Leveling Up Creative Workflows with AI
Sponsor Speaker: Hilmar Koch (Autodesk)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Visual Arts, Visual Arts
Format: Sponsor Developer Summit
Sponsor Speakers: Dilmer Valecillos (Meta), Ionut Zolti (Meta), Mike Lamprinos (Meta)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: VR/AR
Format: Sponsor Developer Summit
Sponsor Speakers: Kelvin Bonilla (Solana Foundation), Devanshu Bharel (Spaceman Gaming)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Design, Programming
Format: Sponsor Developer Summit
The Next Frontier of AR Glasses: Developing Experiences for Spectacles (Presented by Snapchat)
Sponsor Speakers: Atley Loughridge (Snap Inc), Alessio Grancini (Snap Inc), Karen Stolzenberg (Snap Inc), Ray Kallmeyer (Enklu), Dustin Kochensparger (DB Creations), Julio Zabre (Wabisabi)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming, VR/AR
Format: Sponsored Session
Sponsor Speakers: Elad Damian Nachman (Unity), Mathieu Muller (Unity)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming, VR/AR
Format: Sponsor Developer Summit
Sponsor Speakers: Roberto Lopez-Mendez (Arm), Tim Johansson (GOALS), Ellie Bramer (Arm)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsor Developer Summit
Meta Developer Summit: Mastering Meta Horizon Worlds creation (Presented by Meta)
Sponsor Speakers: Jordan Thiel (Meta), Benjamin Veaner (HabitXr Consulting), Jessica Richardson (Kawaii Creator Design Studio), Pedro Machado (Kluge Interactive)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsor Developer Summit
Unity Developer Summit: Getting Dredge to Look Great and Run Cool on Mobile (Presented by Unity)
Sponsor Speaker: Joe Cruz (Unity)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsor Developer Summit
Panelist: Otto Söderlund (Supercell)
Sponsor Speakers: Stefana Simion (Arm), Professor Tim Bates (https://thegodfatheroftech.com/), David Sena (NaturalMotion), Alex Petrenko (Zibra AI), Jungwoo Kim (Samsung Electronics)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsor Developer Summit
Sponsor Speaker: Kent Keirsey (Invoke)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Visual Arts
Format: Sponsored Session
Sponsor Speakers: Clay John (Godot Foundation and W4 Games), Albin Bernhardsson (Arm)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsor Developer Summit
Sponsor Speaker: Chunyi LIU (LIGHTSPEED STUDIOS)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Visual Arts
Format: Sponsor Developer Summit
Sponsor Speakers: Kirk Barker (Meta), Alicia Berry (Niantic Labs), Doug North Cook (Creature), Tommy Palm (Resolution Games)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: VR/AR
Format: Sponsor Developer Summit
Sponsor Speakers: Andy Biar (Unity), Dan Miller (Unity)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming, VR/AR
Format: Sponsor Developer Summit
Sponsor Speaker: Kai Qin (Tencent)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Design, Programming
Format: Sponsor Developer Summit
Meta Developer Summit: Monetization Success for Meta Horizon worlds creators (Presented by Meta)
Sponsor Speaker: David Harris (Meta)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Business & Marketing
Format: Sponsor Developer Summit
Sponsor Speakers: Guillaume Laforge (Autodesk), Sumira Dhawan (Autodesk)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Production & Team Leadership, Visual Arts
Format: Sponsor Developer Summit
Sponsor Speakers: Shayan Sanyal (AWS), Kimberly Corbett (Fortis), William “Bill” Grosso (Game Data Pros (GDP)), Phil Mohr (Metica)
Location: Esplanade 158, South Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Business & Marketing, Production & Team Leadership
Format: Sponsor Developer Summit
Sponsor Speakers: Patrick Wang (Arm), Shihchin Weng (MediaTek), Jai Schrem (Arm)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsor Developer Summit
Sponsor Speakers: Martin Ashford (Popup Asylum), Mark Hogan (Popup Asylum)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: VR/AR
Format: Sponsor Developer Summit
Solana Developer Summit: P2P² - Cloud Gaming, Peer-Powered (Presented by Shaga)
Sponsor Speaker: Aaron Sternberg (Shaga)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsor Developer Summit
Arm Developer Summit: AI Coaching in MOBA Games: A Case Study With Honor of Kings (Presented by Arm)
Sponsor Speaker: Wenxi Zhu (Tencent)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Design, Programming
Format: Sponsor Developer Summit
Sponsor Speakers: Ben Miller-Hepburn (Meta), Brad McAuley (Meta)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Business & Marketing
Format: Sponsor Developer Summit
Sponsor Speaker: Alex Alex Ferreira Simoes (Riot Games)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Production & Team Leadership, Visual Arts
Format: Sponsor Developer Summit
Sponsor Speaker: Scott Menzer (Unity)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Business & Marketing, Programming
Format: Sponsor Developer Summit
Arm Developer Summit: Unreal Engine for Mobile Game Development (Presented by Arm)
Sponsor Speaker: Arvind Neelakantan (Epic Games)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsor Developer Summit
Autodesk Developer Summit: Ethical AI for Next-Gen Game Development (Presented by Autodesk)
Sponsor Speaker: Rade Stojsavljevic (Imposter Entertainment)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Business & Marketing, Visual Arts
Format: Sponsor Developer Summit
"From Symphony to Scoundrel": Adaptive Music in 'Star Wars: Outlaws'
Speaker: Wilbert Roget (RogetMusic)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass
Track: Audio
Format: Lecture
Speakers: Euna Park (That's No Moon), Shayna Moon (Sanzaru Games)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Automated Testing Roundtables Day 1
Speaker: Andrew Fray (Studio Enso)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
Entities and Bricks: The Building Blocks of 'Hitman'
Speaker: Kasper Fauerby (IO Interactive)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Speakers: Marielle Fox (Red Hook Studios), Colin Towle (2Blocks)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Making Delightful Tools for Sustainable Small-Team Development
Speaker: Isadora Rodopoulos (Coldblood Inc.)
Location: Room 2018, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Making of a Brawler: Character Creation for 'Brawl Stars'
Speaker: Fernanda Oliveira (Supercell)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
The Synthesizer Plugins of 'COCOON'
Speaker: Jakob Schmid (Geometric Interactive)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass
Track: Audio, Programming
Format: Lecture
Unlock the Full Potential of your Game with Vulkan and ADPF (Presented by Google)
Sponsor Speakers: Nate Trost (Google), Dohyun Kim (Google), Jungwoo Kim (Samsung)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
Web-Based 3D Multiplayer Without Installs: The Tech Behind 'Dojo Islands'
Speaker: Brian Cronin (ClassDojo)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
'Alan Wake 2': Developing an Audio Vision
Speaker: Richard Lapington (Remedy Games)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass
Track: Audio
Format: Lecture
'Diablo Immortal': Sharing Insights on AAA Quality Mobile Game Audio International Collaboration
Speaker: Hana Zhao (NetEase Games)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass
Track: Audio
Format: Lecture
Art Leadership Roundtable Day 1
Speaker: Keith Self-Ballard (PlayStation Studios)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Building the Natural World One Hex at a Time: The Procedural Environment Art of 'Civilization VII'
Speaker: Dean Scott (Firaxis Games)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Effortless Game Testing with Planning Agents (Presented by Filuta AI)
Sponsor Speaker: Filip Dvorak (Filuta AI)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
Sponsor Speakers: Ashwin Raghuraman (Amazon Web Services), David Press (Riot Games), Brian Miller (Riot Games)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
Enhancing 3D Building Asset Creation: Machine Learning Meets Procedural Generation
Speaker: Qiang Dai (LIGHTSPEED STUDIOS)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming, Visual Arts
Format: Lecture
Game Audio Programmer Roundtable Day 1: Game Integration
Speakers: Guy Somberg (Echtra Games), Tomas Neumann (Independent)
Location: Room 314, South Hall
Pass Type: All Access Pass, Audio Pass, Core Pass
Track: Audio, Programming
Format: Roundtable
Heat, MaxTac and Blockades: Expanding the Police System in 'Cyberpunk 2077'
Speaker: Maciej Celmer (CD PROJEKT RED)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Sponsor Speaker: Jiaxin Chen (Parametrix.ai)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Game Narrative, Programming
Format: Sponsored Session
Path Tracing Nanite in NVIDIA Zorah (Presented by NVIDIA)
Sponsor Speakers: Adam Marrs (NVIDIA), Evan Hart (NVIDIA), Jiayin Cao (NVIDIA)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
Sponsor Speakers: James Roadley-Battin (Electric Square, Keywords Studios), Jon Gibson (Electric Square A Keywords Studio)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Design, Production & Team Leadership
Format: Sponsored Session
Tools Roundtable Day 1: Engineering
Speaker: Geoff Evans (NVIDIA)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
Audio Adventures in a Multiplayer VR Social World: 'Dimensional Double Shift' Audio Post Mortem
Speakers: Daniel Perry (Owlchemy Labs), Michael Kim (Owlchemy Labs)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass
Track: Audio
Format: Lecture
Decoding Light: Neural Compression for Global Illumination
Speaker: Luyan Cao (LIGHTSPEED STUDIOS)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Sponsor Speakers: Kevin Call (Camouflaj / Meta), Ryan Darcey (Camouflaj / Meta)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
Green Light: Unleashing Squid Game on Amazon GameLift (Presented by Amazon Web Services)
Sponsor Speakers: Richard Musser (Netflix), Paris Butterfield (Netflix)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
Less Coding, More Booty Shakes: A New 'Peridot' Animation System
Speaker: Ashley Rosenbaum (Niantic, Inc.)
Location: Room 2018, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
PUBG MOBILE: Creating A Fully Destructible World On Mobile (Presented by LIGHTSPEED STUDIOS)
Sponsor Speaker: Chao Yuan (LIGHTSPEED STUDIOS)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
What Was That Noise?! Creative UI Sound Design with Intention
Speaker: Jonathan Bell (Formosa Interactive UK)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass
Track: Audio
Format: Lecture
Accelerating Your Inner Loop with Visual Studio and GitHub Copilot (Presented by Microsoft)
Sponsor Speakers: David Li (Microsoft), Michael Price (Microsoft)
Location: GDC Industry Stage, Expo Floor, South Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
Developer Iteration and Efficiency in Unreal Engine (Presented by Epic Games)
Sponsor Speakers: Daniel Tutino-Galletti (Epic Games), Julian Gamble (Epic Games)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
How to Optimize Android Mobile Games on Arm (Presented by Arm)
Sponsor Speakers: Peter Harris (Arm), Daniel Baines (Arm)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
RTX Neural Shading: Practical Techniques and Applications (Presented by NVIDIA)
Sponsor Speakers: Alexey Panteleev (NVIDIA), Alexey Bekin (NVIDIA)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
The Ultimate Guide to Optimize Vulkan & Ray Tracing Android Games (Presented by Samsung Electronics)
Sponsor Speakers: Jungwoo Kim (Samsung Electronics), Darius Bozek (Samsung Electronics), Munseong Kang (Samsung Electronics)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
Tool Development Stories from the Game Tools Team at Houdini (Presented by Houdini)
Sponsor Speakers: Cody Spahr (SideFX), Mai Ao (SideFX)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming, Visual Arts
Format: Sponsored Session
Sponsor Speaker: John Parsaie (Qualcomm Technologies, Inc.)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
A Matter of Perspective: Mixing Sound in 'Split Fiction'
Speakers: Joakim Enigk Sjoberg (Hazelight Studios), Philip Eriksson (Hazelight)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass
Track: Audio
Format: Lecture
Sponsor Speaker: Seb Bergeron-Raposo (Epic Games)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
Massive Sound: The Art of Music Supervision for AAA and Indie Games
Speakers: Mia Ginae Watkins (Riot Games), Justin Hawkes (Independent), Nadia Wheaton (Independent), Jackie Palazzolo (Riot Games)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass
Track: Audio
Format: Panel
Masterworking Systems: Lessons Learned from the Engineering of Season of Loot Reborn in 'Diablo IV'
Speaker: Patrick Ferland (Blizzard Entertainment)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Neural Profile: Accurate Facial Performance Capture for Games (Presented by Faceform)
Sponsor Speaker: Andrei Krovopuskov (Faceform)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
Procedural Generation with Design in Mind for 'LEGO® Horizon Adventures'
Speaker: Michael Boyle (Studio Gobo)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
See the UNSEEN: Revealing the Art and Animation of 'KEMURI'
Speakers: Liam Wong (UNSEEN Inc.), Raul Ibarra (UNSEEN Inc.)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Technical Artist Roundtable Day 1
Speaker: Jeff Hanna (NVIDIA)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
The Immersive Audio of 'Indiana Jones and the Great Circle' (Presented by Dolby Laboratories)
Sponsor Speakers: Pete Ward (MachineGames), Alistair Hirst (Dolby Laboratories, Inc.)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Audio, Design
Format: Sponsored Session
Unleash Game Streaming with Amazon GameLift Streams (Presented by Amazon Web Services)
Sponsor Speakers: Chris Byskal (Amazon Web Services), Alex Carberry (Epic Games), Neela Dass (Xsolla), Evan Jacover (Jackbox Games), Asaf Gazit (Ludeo)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
Visualizing Next-Gen Games With RTX Neural Rendering and Unreal Engine 5 (Presented by NVIDIA)
Sponsor Speakers: Richard Cowgill (NVIDIA), Kelsey Mihalatos (NVIDIA)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Visual Arts
Format: Sponsored Session
'Assassin's Creed Shadows' Music: An Artistic and Tech Journey
Speakers: Jerome Angelot (Ubisoft), Roberto Bender (Ubisoft), Jullian Hoff (Ubisoft)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass
Track: Audio
Format: Lecture
'Apex Legends': Preventing Exploits and Shipping Risky Features Using... NavMesh??
Speaker: Ian Holstead (Respawn Entertainment)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
'Cyberpunk 2077': "Hacking" the Secrets of Its Cinematic Animation
Speaker: David Cordero Iglesias (CD PROJEKT RED)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
An Inclusive Soundscape: Diversity in Game Audio Roundtable Day 1
Speakers: Star Victoria Power (Slide20XX), Katelyn Isaacson (Independent), Chase Bethea (Chase Bethea), Noa Beazley (Berklee College of Music)
Location: Room 312, South Hall
Pass Type: All Access Pass, Audio Pass, Core Pass
Track: Audio
Format: Roundtable
External Development (Outsourcing) Roundtable Day 1
Speaker: Carl Schmidt (Zynga)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Global Illumination in 'Once Human': A Hybrid Approach for 16km Open World
Speakers: Maode Shi (NetEase Games), Lele Pan (NetEase Games)
Location: Room 2018, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
ML Roundtable Day 1: Game Development, Deployment and Techniques
Speaker: Piermaria Mendolicchio (Google DeepMind)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
Reaching Billions: Multiplatform Strategies and Performance Tools for Android (Presented by Google)
Sponsor Speakers: Simon Cooke (Google), Aly (Google), Gerald Li (Google), Patrick Martin (Google), Maximiliano Rodriguez (Gameloft)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
The Magic Behind Ray-Traced Lighting in Star Wars Outlaws (Presented by NVIDIA)
Sponsor Speakers: Paula Jukarainen (NVIDIA), Quentin Kuenlin (Massive Entertainment)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
Speaker: Hiroyuki Masuno (CRI Middleware Co., Ltd.)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass
Track: Audio
Format: Lecture
Sponsor Speakers: Kate Rayner (Microsoft), Soren Hannibal Nielsen (MIcrosoft), Chad Dawson (Double Fine Productions), Phil Cousins (Microsoft), Magnus Auvinen (Machine Games), Chuck Rozan (Obsidian Entertainment)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
Speaker: Neil Kirby (The Ohio State University)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
Empathy and Horror: Creature Audio of 'Still Wakes the Deep'
Speakers: Daan Hendriks (The Chinese Room), Francesco Del Pia (The Chinese Room)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass
Track: Audio
Format: Lecture
Optimizing Continuous Physics in Box2D
Speaker: Erin Catto (Unannounced Studio)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Scale Up Ray Tracing in Games With RTX Mega Geometry (Presented by NVIDIA)
Sponsor Speakers: Juha Sjöholm (NVIDIA), Adam Marrs (NVIDIA), Manuel Kraemer (NVIDIA), Jan Schmid (NVIDIA)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
The Universal Scene Description (USD) Roundtable Day 1: Workflows
Speaker: Robin-Yann Storm (Independent)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Visual Effects Roundtable Day 1
Speakers: Jason Keyser (VFX Apprentice), David Johnson (Undertone FX)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Weaving the Systemic Soundscape of 'Eternal Strands'
Speaker: Alex Davies (Yellow Brick Games)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass
Track: Audio
Format: Lecture
When Animation Is Simply Not Enough
Speaker: Richard Lico (CorAnimus LLC)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
"Database-Oriented Design": Why We Built Our MMORPG Inside a Database (Presented by SpacetimeDB)
Sponsor Speaker: Tyler Cloutier (Clockwork Labs)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
AI in Games Won’t Work Like You Expect (Presented by Inworld AI)
Sponsor Speakers: Kylan Gibbs (Inworld AI), Tabish Ahmed (Little Umbrella), Fai Nur (Wishroll)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
Automated Testing Roundtables Day 2
Speaker: Andrew Fray (Studio Enso)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
Capabilities: Coding ALL the Gameplay for 'Split Fiction'
Speaker: Ylva Werner (Hazelight Studios)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Crossing the Uncanny Valley with RTX Neural Face Rendering (Presented by NVIDIA)
Sponsor Speakers: Damien Bataille (NVIDIA), Bernardo Antoniazzi (NVIDIA), Nathan Hoobler (NVIDIA)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
DirectX State of the Union: Raytracing and PIX Workflows (Presented by Microsoft)
Sponsor Speakers: Claire Andrews (Microsoft), Austin Kinross (MIcrosoft), Adam Miles
Location: Room 2009, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming, Programming
Format: Sponsored Session
External Development (Outsourcing) Roundtable Day 2
Speaker: Carl Schmidt (Zynga)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Smash the Scene in 'Marvel Rivals'
Speaker: Xiaosheng Li (NetEase Games)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Taking Risks and Raising Emotional Stakes: The Music of 'Still Wakes the Deep'
Speaker: Jason Graves (Jason Graves Music. Inc.)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass
Track: Audio
Format: Lecture
The Best Kept Secret in Gaming: How to Build Top Games Utilizing Roblox (Presented by Roblox)
Sponsor Speakers: Justin Sousa (Roblox), Kejsi Seitllari (Twin Atlas), Janzen Madsen (Splitting Point Studios), Piercen Harbut (Bee Swarm Simulator), Nick Rend (NASCAR), Jill Koch (SVP of Marketing)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Game Career Development, Programming
Format: Sponsored Session
The Black Hair Matrix: A Game Developer's Toolkit for Authentic Black Hair Creation
Speaker: Isaac Olander (Tallgran)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
The Universal Scene Description (USD) Roundtable Day 2: Tech
Speaker: Robin-Yann Storm (Independent)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Vehicle Audio in 'Cyberpunk 2077': All About the Players
Speakers: Michał Pukała (CD PROJEKT RED), Adam Dyrszka (CD PROJEKT RED)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass
Track: Audio
Format: Lecture
'A Cup of Liber-Tea': Scoring Satire with Sincerity in 'Helldivers 2'
Speaker: Wilbert Roget (RogetMusic)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass
Track: Audio
Format: Lecture
An Inclusive Soundscape: Diversity in Game Audio Roundtable Day 2
Speakers: Star Victoria Power (Slide20XX), Katelyn Isaacson (Independent), Jamie Lee (Independent), Nadia Wheaton (Independent)
Location: Room 314, South Hall
Pass Type: All Access Pass, Audio Pass, Core Pass
Track: Audio
Format: Roundtable
Art Leadership Roundtable Day 2
Speaker: Keith Self-Ballard (PlayStation Studios)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Automating Optimization: The Power of Continuous Performance Monitoring (Presented by VIRTUOS)
Sponsor Speakers: Stephen Cavanagh (Black Shamrock - A Virtuos Studio), Marios Michaelides (Virtuos)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
Sponsor Speaker: MrChickenRocket (Roblox)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
Creating Next-Gen Agents in KRAFTON's inZOI (Presented by NVIDIA)
Sponsor Speakers: Evgeny Makarov (NVIDIA), Jaewoong Cho (KRAFTON)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
How to Write an Asynchronous Multithreaded Audio Engine
Speaker: Guy Somberg (Echtra Games)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass
Track: Audio, Programming
Format: Lecture
Moving to Mobile: Workflows for Unreal Engine Mobile Development (Presented by Epic Games)
Sponsor Speaker: Arvind Neelakantan (Epic Games)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
Rendering 'Assassin's Creed Shadows'
Speaker: Nicolas Lopez (Ubisoft)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Spatial Audio for VR: 'Batman: Arkham Shadow'
Speakers: Ryan David Kull (Meta Platforms, Inc.), Pete Stirling (Meta Platforms, Inc.), Julian Korzeniowsky (Meta Platforms, Inc.)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass
Track: Audio
Format: Lecture
Streamlining Bot Development in 'For Honor' with ML Automation
Speakers: Philippe Marcotte (Ubisoft), Tarik Azzouni (Ubisoft)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Tools Roundtable Day 2: Assets
Speaker: Geoff Evans (NVIDIA)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
VFX Storytelling: How 'Hearthstone' Breathes Life into Hundreds of Cards
Speaker: Alex Cortes (Blizzard Entertainment)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Achieving AI Teammates in 'NARAKA: BLADEPOINT' Mobile PC Version (Presented by NVIDIA)
Sponsor Speakers: Bill Zhao (NVIDIA), Tangjie Lyu (Fuxi Lab)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
G.A.N.G. Demo Derby: Sound Design
Speakers: Nick Hartman (Sound Lab), Scott Gershin (Sound Lab), Charles Deenen (Source Sound Inc), Gary Miranda (Injected Senses Audio), Brian Farr (Blizzard Entertainment)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass
Track: Audio
Format: Panel
Preempting Challenges in AAA Unreal Engine Development (Presented by Epic Games)
Sponsor Speaker: Chris Murphy (Epic Games)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
Runtime Hardware Acceleration of Neural Networks in Games (Presented by Qualcomm Technologies)
Sponsor Speaker: Carlos Castrillon (Qualcomm Technologies, Inc.)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
Windows Productivity Tools for Game Developers (Presented by Microsoft)
Sponsor Speakers: Demitrius Nelon (Microsoft), Kayla Cinnamon (Microsoft)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
'Where Winds Meet': Building the Unique Chinese Wuxia Sound Experience
Speaker: Jiale Yang (NetEase Games)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass
Track: Audio
Format: Lecture
'Arranger': A Conventions-Breaking Art Direction
Speaker: David Hellman (Furniture & Mattress)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Building Games with Unreal Engine Horde on AWS (Presented by Amazon Web Services)
Sponsor Speakers: Gabriel Batista (Amazon Web Services), Daniel Whitehead (Amazon Web Services)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
Sponsor Speaker: Sergio Alapont Granero (Arm)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
Moving Files and Managing Assets at Naughty Dog
Speaker: Ezra Goss (Naughty Dog)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Procedural Stadium Creation for 'EA SPORTS College Football 25'
Speaker: Mat Suarez (Electronic Arts)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Game Audio Programmer Roundtable Day 2: Low-Level Topics
Speakers: Guy Somberg (Echtra Games), Tomas Neumann (Independent)
Location: Room 314, South Hall
Pass Type: All Access Pass, Audio Pass, Core Pass
Track: Audio, Programming
Format: Roundtable
'DREDGE' and Yarn Spinner: Building Narrative with Open Source
Speaker: Jon Manning (Secret Lab)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Art Directing a Cultural Joyride Through Modern India
Speaker: Shalin Shodhan (Masala Games)
Location: Room 2018, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Speaker: Hannah Mackintosh (Black Salt Games/Disc 2 Games)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Feel the World: The DualSense™ Experience Behind 'ASTRO BOT' (Presented by Sony)
Sponsor Speaker: Masayuki Yamada (Sony Interactive Entertainment)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Audio, Programming
Format: Sponsored Session
Generalized Stylized Post-Processing Outline Scheme
Speakers: Shengwen Zheng (PerfectWorld), Zhe Zhong (Independent)
Location: Room 3011, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming, Visual Arts
Format: Lecture
How Game Streaming Creates New Opportunities for Jackbox Games (Presented by Amazon Web Services)
Sponsor Speaker: Evan Jacover (Jackbox Games)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
King: Enhancing Mobile Audio with Accessibility and Inclusion
Speaker: Eduardo Broseta (King)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass
Track: Audio
Format: Lecture
Speed Up Game Development Using an AI Copilot for Game Engines (Presented by Coplay)
Sponsor Speaker: Jos (Coplay)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Design, Programming
Format: Sponsored Session
Surface Gradients: The New Normal in Realtime Bump Mapping Workflows
Speaker: Sean Sherwin (Unity Technologies)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Voice-Over Pipeline of 'Avowed' for the Weird and Wondrous Living Lands
Speakers: Kaitlin Long (Obsidian Entertainment), Daniel Chamberlin (Obsidian Entertainment)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass
Track: Audio
Format: Lecture
'South Of Midnight': Musicality Beyond Music
Speakers: Chris Fox (Compulsion Games), Olivier Deriviere (Ameo Prod)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass
Track: Audio
Format: Lecture
Speaker: Neil Kirby (The Ohio State University)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
Adaptive Game Performance with Samsung Galaxy (Presented by Samsung Electronics)
Sponsor Speakers: Michael Barnes (Samsung Electronics), Jeffrey Jose (Google)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
Ambience Design and Acoustic Systems in 'Senua's Saga: Hellblade II'
Speakers: Alessio Mellina (Ninja Theory), Pablo Canas Llorente (Ninja Theory)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass
Track: Audio
Format: Lecture
Building 'Penny's Big Breakaway' with Beef, a New Programming Language
Speaker: Hunter Bridges (Evening Star)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Building AI Assistants to Help a Gamer’s Journey (Presented by NVIDIA)
Sponsor Speakers: Anjul Patney (NVIDIA), Ambrish Dantrey (NVIDIA)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
CANCELED: Creating a Procedural Textile Generator in Substance Designer
Speaker: Laura Gallagher (Outgang)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Capturing Game History Bits by Bits
Speakers: Audun Sorlie (Limited Run Games), John Linneman (Digital Foundry), Mike Chi (RetroTINK LLC), Mike Mika (Digital Eclipse), Dimitris Giannakis (Limited Run Games)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Panel
Dynamic Destruction in UE5 with the Chaos Destruction System (Presented by Epic Games)
Sponsor Speakers: Jim VanAllen (Epic Games), Cedric Caillaud (Epic Games)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
Sponsor Speakers: Karun Channa (Roblox), Kiran Bhat (Roblox)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
From 'Persona' to 'Metaphor: ReFantazio': Creating a Visual Identity for a New Series
Speaker: Koji Ise (Atlus)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
How to Design and Build Production-Ready Game UI (Presented by Rive)
Sponsor Speakers: Guido Rosso (Rive), Luigi Rosso (Rive)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Design, Programming
Format: Sponsored Session
Technical Artist Roundtable Day 2
Speaker: Jeff Hanna (NVIDIA)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
The Discovery of the Perfect NavMesh
Speaker: Ben Sunshine-Hill (Havok)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
The ECS Behind ‘Warhammer 40000: Space Marine 2’
Speaker: Sergei Avdeev (Saber Interactive)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Visual Effects Roundtable Day 2
Speakers: Jason Keyser (VFX Apprentice), David Johnson (Undertone FX)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Speakers: Euna Park (That's No Moon), Shayna Moon (Sanzaru)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Fascinating Rhythm: Bending the Power of Groove to Your Will
Speakers: Jason Graves (Jason Graves Music. Inc.), Kristin Naigus (Field of Reeds), Allan Hon (Independent)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass
Track: Audio
Format: Lecture
Glitter, Fur and Shadows: Character Rendering Technology of 'Sky: Children of the Light'
Speaker: Oliver Castaneda (thatgamecompany)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
The Voice Designer’s Toolbox: Dialogue in 'Star Wars Outlaws'
Speaker: Charles Pateman (Massive Entertainment – a Ubisoft Studio)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass
Track: Audio
Format: Lecture
'Alan Wake 2': Audio Systems in a Game of Two Halves
Speakers: Joshua Bell (Remedy Entertainment), Gulli Gunnarsson (Remedy Entertainment)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass
Track: Audio
Format: Lecture
'Eggy Party': Server Architecture and Optimization Practices Supporting 40 Million DAU
Speakers: Mengfei Li (NetEase Games), Tong Sun (NetEase Games)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
An Inclusive Soundscape: Diversity in Game Audio Roundtable Day 3
Speakers: Chase Bethea (Chase Bethea), Noa Beazley (Berklee College of Music), Jamie Lee (Independent), Nadia Wheaton (Independent)
Location: Room 308, South Hall
Pass Type: All Access Pass, Audio Pass, Core Pass
Track: Audio
Format: Roundtable
Crafting the Future: Materials and Texturing in Modern Game Development
Speakers: Hugh Chew (Playstation Studios Visual Arts), Javier Perez (Playstation Studios Visual Arts), Trevor Cotich (Digital Extremes), Martin Pietras (Bethesda Game Studio), Kurt Kupser (That's No Moon)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Panel
GPU Raytracing for Audio in Snowdrop
Speakers: Kasparas Eidukonis (Massive Entertainment - a Ubisoft Studio), Alexis Crickx (Ubisoft Annecy)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
ML Roundtable Day 2: In-Game Runtime Features
Speaker: Piermaria Mendolicchio (Google DeepMind)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
Productive and Pragmatic Prototype Programming
Speaker: Andrew Fray (Studio Enso)
Location: Room 2018, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Reimagining High Fantasy: The Score to 'Eternal Strands'
Speaker: Austin Wintory (Austin Wintory)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass
Track: Audio
Format: Lecture
Technical Artist Roundtable Day 3
Speaker: Jeff Hanna (NVIDIA)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Visual Effects Roundtable Day 3
Speakers: Jason Keyser (VFX Apprentice), David Johnson (Undertone FX)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
A Score for Wizardry: World-Building Through Music
Speaker: Winifred Phillips (Generations Productions LLC)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass
Track: Audio
Format: Lecture
Speaker: Neil Kirby (The Ohio State University)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
Speakers: Euna Park (That's No Moon), Shayna Moon (Sanzaru)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Flex and Fun: Graphics Magic in 'ASTRO BOT'
Speaker: Tai Yamaguchi (Team ASOBI, Sony Interactive Entertainment)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming, Visual Arts
Format: Lecture
Gaussian Splatting with Unreal Engine
Speaker: Adam Andrzejczak (Mighty Koi)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Stick to It: Creating a UI Identity for 'LEGO Horizon Adventures'
Speaker: Chris Francis (Studio Gobo)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Visceral Sound on Tiny Speakers: The VR Audio of Indie Game 'UNDERDOGS'
Speaker: Idan Egozy (One Hamsa)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass
Track: Audio
Format: Lecture
Speakers: Jason Hayes (Another Axiom Inc.), Andrew Brassell (Sound Lab a Keywords Studio), Edouard Brenneisen (EB Music LLC), Paul Lipson (Formosa Group), John Robert Matz (Independent)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass
Track: Audio
Format: Panel
Automated Testing Roundtables Day 3
Speaker: Andrew Fray (Studio Enso)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
Building, Scaling, and Maintaining 'Sea of Thieves' Live Services
Speaker: Matt Cavanagh (Rare Ltd)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
F.A.C.U.L.: The First FPS AI Companion Who Understands Human Language
Speaker: Elvis Liu (Tencent Games)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Speakers: Derek Lieu (Derek Lieu Creative), Caoimhe Carty (Independent), Matthew Strack (Raven Software), Jason White (Buddha Jones), Katrina Dodge (Evolve Originals), Emily Kolm (Evolve PR), Christopher Bennison (DualNorth Studios), Dino Tarvainen (Trailer Goblin), Ashley Ruhl (Broadsword Online Games)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Panel
'Delta Force': Performant High-Quality Terrain and Biome Technology for PC and Mobile
Speakers: Hang Jiao (Tencent Games), Lichuan Wang (Tencent Games)
Location: Room 2018, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Dressed to Quest: Achieving Dynamic, Efficient Characters in 'Kingdom Come: Deliverance II'
Speaker: Gabor Molnar (Warhorse Studios)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Game Audio Programmer Roundtable Day 3: Free-for-All
Speakers: Guy Somberg (Echtra Games), Tomas Neumann (Independent)
Location: Room 314, South Hall
Pass Type: All Access Pass, Audio Pass, Core Pass
Track: Audio, Programming
Format: Roundtable
The Voices of 'Senua's Saga: Hellblade II': From Binaural Recording to Creative Manipulation
Speaker: Daniele Galante (Ninja Theory)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass
Track: Audio
Format: Lecture
Speaker: Geoff Evans (NVIDIA)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable