GDC 2024 is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Game Narrative Summit: Comics to Games: Great Adaptations

Speakers: Jill Murray  (Discoglobe Interactive), Evan Narcisse  (Brass Lion Entertainment), Kim Belair  (Sweet Baby Inc), Son M.  (Perfect Garbage Studios), Mike Rogers  (Skybound Entertainment)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Level Design Summit: Building Before 'Blockout': Better Communicating Your Design Before Placing Blocks

Speaker: Luis Brito  (Bungie)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Session

The First 30 Years of 'Warcraft': The Making of a Game Universe

Speaker: John Hight  (Blizzard Entertainment)

Location: Room 207, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Session

Animation Roundtable Day 1

Speakers: Euna Park  (That's No Moon), Shayna Moon  (Sanzaru)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

A Sound Strategy: Audio Project Planning for 'Marvel's Spider-Man 2'

Speakers: Jesse Allen  (Insomniac Games), Daniel Birczynski  (Insomniac Games), Patrick Michalak  (Insomniac Games)

Location: Room 3006, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Production & Team Leadership

Format: Session

Dial Up the Diegetics: Musical Sound Effects

Speaker: Winifred Phillips  (Generations Productions LLC)

Location: Room 3002, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Compile Score: Slay the C++ Build Time Dragon

Speaker: Ramon Viladomat  (Santa Monica Studio)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Animation Roundtable Day 2

Speakers: Euna Park  (That's No Moon), Shayna Moon  (Sanzaru)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Closing the Gender Gap in Game Audio Design

Speakers: Debbie Gonzalez  (The Sound Lab a Keywords Studio), Kat Wenske  (Team Audio), Monet Gardiner  (Sony Interactive Entertainment PlayStation), Alexandra Takei  (Ruckus Games), Gina Zdanowicz  (Serial Lab Sound)

Location: Room 3002, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy, Audio

Format: Session

Adapting Foley Techniques for Interactivity: Lessons Learned on 'Marvel's Spider-Man 2'

Speakers: Zack Bogucki  (PlayStation Studios), Joanna Fang  (PlayStation Studios), Blake Collins  (PlayStation Studios)

Location: Room 3006, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Animation Roundtable Day 3

Speakers: Euna Park  (That's No Moon), Shayna Moon  (Sanzaru)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Belair, Kim

Title: CEO

Company: Sweet Baby Inc

Birczynski, Daniel

Title: Audio Manager

Company: Insomniac Games

Bogucki, Zack

Title: Senior Sound Designer

Company: PlayStation Studios

Brito, Luis

Title: Senior Designer

Company: Bungie

Collins, Blake

Title: Senior Foley Mixer

Company: PlayStation Studios

Blake Collins is the Senior Foley Mixer at PlayStation Studios in San Diego. With a background in Film and Television spanning over 16 years, he teamed up with Senior Foley Artist Joanna Fang to establish the Foley Department at PlayStation in 2021. Together, they've worked on titles like Marvel’s Spider-Man 2, God of War Ragnarok, Horizon Forbidden West, and MLB The Show 23. Before joining PlayStation, Blake honed his skills as a Foley/ADR mixer at respected studios including Skywalker Sound, Paramount Pictures, and One Step Up Inc. His contributions extended to projects like Top Gun Maverick, The Mandalorian, Fortnite, Skyfall, Vader Immortal, and 32 Sounds, among many others. Blake's dedication to his craft has earned him recognition, including awards from CAS, M.P.S.E., and GANG. In his free time, you’ll find him in his woodshop making new props for the Foley stage or crafting a new piece of furniture. He also enjoys mixing live sound for his church on Sundays and building Lego with his kids.

Fang, Joanna

Title: Senior Foley Artist

Company: PlayStation Studios

Joanna Fang is an Emmy award winning Foley artist and sound editor. An alumna of NYU’s Tisch School of the Arts, Joanna fell in love with sound design and Foley during her studies and, after graduating with honors in 2014, immediately started apprenticing and performing under the guidance of esteemed Foley artist Leslie Bloome at Alchemy Post Sound in Peekskill, NY. In 2021, Joanna transitioned into game development and began working for Sony Playstation where she currently co-leads their new Foley department and is their first in-house Foley Artist in over 15 years. Through her decade in Foley, she has had the privilege of swinging axes in God of War Ragnarök, hunting misogynists in Promising Young Woman, and even crashing a bus for Ira Glass on This American Life. Her Foley art spans across several media from traditional narrative films, documentaries, and television series to triple A games, virtual reality and sound art. In 2016, she was recognized by the Television Academy as the first openly transgender woman of color to win a Primetime Emmy for her Foley and sound editorial work on A&E’s Cartel Land.

Gardiner, Monet

Title: Dialogue Designer

Company: Sony Interactive Entertainment PlayStation

Hight, John

Title: Franchise General Manager, Warcraft Franchise

Company: Blizzard Entertainment

As the Warcraft general manager, John Hight oversees the company's collective efforts around all titles within the Warcraft universe, including the ongoing development of World of Warcraft, both the modern and Classic games, Hearthstone, and the forthcoming mobile entry Warcraft Rumble in addition to new content and projects that enhance the community's experience outside of the games, and new opportunities to extend the Warcraft universe to new audiences around the world. John joined Blizzard Entertainment in 2011 as lead game producer on the award-winning World of Warcraft expansion Mists of Pandaria. He also served as production director for Diablo III: Reaper of Souls and Diablo III on console before returning to the WoW team as production director. In the years prior to joining Blizzard, he worked on over 40 games on various platforms, including Command & Conquer and Neverwinter Nights. While at Sony Computer Entertainment of America, John was instrumental in the development of many critically acclaimed titles, including flOw, flower, and God of War 3. John holds a B.S.E. in computer science from the University of New Mexico and an MBA from USC. He served as a board member of the Academy of Interactive Arts & Sciences and was the lead author of Game Development Essentials: Game Project Management, a comprehensive introduction to game project management. He also taught game production for four years at the top-ranked Interactive Media division of the USC School of Cinematics. In his free time, John enjoys tabletop gaming, scuba diving, photography, watching movies, and riding his Harley.

Moon, Shayna

Title: Technical Producer

Company: Sanzaru

Shayna Moon is a Technical Producer at Meta's Sanzaru studio, recently shipping the critically acclaimed Asgard's Wrath 2. Her previous work includes Microsoft's The Coalition, the Unity DOTS Spotlight group, and cinematic and audio production on Sony Santa Monica’s God of War (2018) and God of War: Ragnarok (2022). She also has worked to support up and coming game developers through volunteer and mentoring opportunities such as Amplifying New Voices and the GDC Conference Associates program.Shayna graduated from Ferris State University in 2014 with a degree in Digital Animation and Game Design. She later attended the University of Texas at Austin Denius-Sams Gaming Academy, completing the program with honors. She began her career in games as a Quality Assurance tester in her home state of Michigan.

Park, Euna

Title: Gameplay Animator

Company: That's No Moon

Phillips, Winifred

Title: Composer

Company: Generations Productions LLC

Viladomat, Ramon

Title: Senior Staff Gameplay Programmer

Company: Santa Monica Studio

Ramon Viladomat brings 13 years of experience in the industry as a game programmer. Currently working at Santa Monica Studio, he has also been part of Ubisoft, Crytek, Novarama and Reactable, working on titles such as God of War Ragnarök, Watch Dogs Legion, Hunt: Showdown, Ryse: Son of Rome, and Invizimals. He found his passion for coding at an early age at school and got hooked to games after playing Pitstop 2 on an Amstrad PC. His favorite game of all time is ‘Day of the Tentacle’.

Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon
GameDeveloper.com icon