Search Results
Your search for " god of war " returned the below results for sessions and speakers.
Game Narrative Summit: Storytelling Through Systems: A Narrative Designer's Approach
Summit Speaker: Adam Dolin (Independent)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Visual Effects Summit: Are You Visually Literate? Crafting Clear and Satisfying VFX
Summit Speaker: Rachel Quitevis (Beyond-FX)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Speakers: Euna Park (That's No Moon), Shayna Moon (Sanzaru Games)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Get Into Game Dev: Crafting a Bespoke Resume and Portfolio
Speaker: Matthew Ventures (Ventures Ventures LLC)
Location: Room 2018, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Game Career Development, Programming
Format: Lecture
Speakers: Euna Park (That's No Moon), Shayna Moon (Sanzaru)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
A Score for Wizardry: World-Building Through Music
Speaker: Winifred Phillips (Generations Productions LLC)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Speakers: Euna Park (That's No Moon), Shayna Moon (Sanzaru)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Title: Technical Producer
Company: Sanzaru Games
Shayna Moon is a Technical Producer at Meta's Sanzaru studio, recently shipping the critically acclaimed Asgard's Wrath 2. Her previous work includes engine production on Gears of War: E-Day, the Unity DOTS Spotlight group, and cinematic and audio production on Sony Santa Monica's God of War (2018) and God of War: Ragnarok (2022). She also has worked to support up and coming game developers through volunteer and mentoring opportunities such as Amplifying New Voices and the GDC Conference Associates program. Shayna graduated from Ferris State University in 2014 with a degree in Digital Animation and Game Design. She later attended the University of Texas at Austin Denius-Sams Gaming Academy, completing the program with honors. She began her career in games as a Quality Assurance tester in her home state of Michigan.
Title: VFX Artist
Company: Beyond-FX
Rachel Quitevis is a VFX Artist from Dallas, Texas. Rachel had the privilege of exploring several disciplines of 3D art while contracting at Playful Studios, where she began her career in the video games industry. While at Playful, she shipped her first title, Super Lucky’s Tale for Xbox One X. At Gearbox, Rachel provided 3D and tech art support to the character and level art teams on Borderlands 3 and its DLCs. During the pandemic in 2020, Rachel returned to school to pursue real-time VFX under the instruction of Ashley Lyons of Gearbox Software. A year later, she completed her first VFX reel and signed a contract with Santa Monica Studio to work on God of War Ragnarok, in her first official role as a VFX Artist. Another year later, she accepted her first full-time role as an Associate VFX Artist with Blizzard Entertainment, working on the sunset Unannounced Survival Game, and learning how to develop VFX tools from the ground up. Rachel is currently a VFX Artist at Beyond-FX, a real-time visual effects outsourcing studio, where she is elated and humbled to be among dozens of amazing VFX artists. Beyond her passion for video games, Rachel is an amateur mechanic and fanatic of her 1990 Mazda Miata, award-winning dessert baker, musician, plant collector, bookworm, and dog-mom of Cosmo Squirrelbane.