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GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Animation Bootcamp: 'God of War': Breathing New Life into a Hardened Spartan

Speaker: Bruno Velasquez (Sony Santa Monica Studio)

Location: Room 2010, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Animation Bootcamp: Animation Tricks of the Trade

Speakers: Melissa Shim (Sony Santa Monica Studio), Zack Wolfe (OddBird), Raul Ibarra (Moon Studios), Jake Clark (Studio MDHR, 'Cuphead'), Sophie Evans (The Molasses Flood), Sylvia Chong (League of Geeks)

Location: Room 2010, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Level Design Workshop: The Level Design of 'God of War'

Speaker: Rob Davis (Sony Santa Monica Studio)

Location: Room 301, South Hall

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Level Design Workshop

Audio Bootcamp XVIII: Lunchtime Surgeries

Speakers: Lydia Andrew (Ubisoft Quebec), John Robert Matz (Independent), Filip Conic (Rovio), DB Cooper (DB Cooper VO, LLC), Gerard Marino (G-Musique), Stephan Schutze (Sound Librarian), Josie Brechner (Visager), Scott Selfon (Oculus), Damian Kastbauer (ArenaNet)

Location: Room 3014, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial

Topic: Audio

Format: Tutorial

Tutorials: Audio Bootcamp XVIII

Art Direction Bootcamp: What They Don't Teach You in Art School: Lessons for First Time Leads

Speaker: Erica Pinto (Sony Santa Monica Studio)

Location: Room 2001, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Art Direction Bootcamp

Santa Monica Studio Presents: 'God of War' (Presented by Autodesk)

Sponsor Speaker: Axel Stanley-Grossman (Sony Computer Entertainment)

Location: Room 3020, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Visual Arts

Format: Sponsored Dev Day

Audio Bootcamp XVIII: Loop Clinic: Seamless and Fatigue-Free Music and Sound Design Looping Techniques for Interactive Entertainment

Speaker: Gerard Marino (G-Musique)

Location: Room 3002, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial

Topic: Audio

Format: Tutorial

Tutorials: Audio Bootcamp XVIII

Wind Simulation in 'God of War'

Speaker: Rupert Renard (Sony Santa Monica Studio)

Location: Room 303, South Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Disintegrating Meshes with Particles in 'God of War'

Speaker: Rupert Renard (Sony Santa Monica Studio)

Location: Room 303, South Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Visual Arts

Format: Session

The Future of Scene Description on 'God of War'

Speaker: Koray Hagen (Sony Santa Monica Studio)

Location: Room 301, South Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Playtesting 'God of War'

Speakers: Ed Dearien (Sony Santa Monica Studio), Kevin Keeker (Sony Interactive Entertainment), Jeet Shroff (Sony Santa Monica Studio)

Location: Room 2001, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management, Design

Format: Session

Creating a Deeper Emotional Connection: The Cinematography of 'God of War'

Speaker: Dori Arazi (Sony Santa Monica Studio)

Location: Room 2005, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Taking an Axe to 'God of War' Gameplay

Speaker: Jason McDonald (Sony Santa Monica Studio)

Location: Room 303, South Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Keyframes and Cardboard Props: The Cinematic Process Behind 'God of War'

Speaker: Erica Pinto (Sony Santa Monica Studio)

Location: Room 2001, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Beyond the Remake of 'Shadow of the Colossus': A Technical Perspective

Speaker: Peter Dalton (Bluepoint Games)

Location: Room 2010, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

How Music Enhances Virtual Presence

Speaker: Winifred Phillips (Generations Productions, LLC)

Location: Room 3006, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

The Sound Design for 'God of War'

Speaker: Mike Niederquell (PlayStation)

Location: Room 3002, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Shipping Greatness: Practical Lessons from Audio Production on 'God of War'

Speaker: Shayna Moon (Sony Santa Monica Studio)

Location: Room 3002, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Production & Team Management

Format: Session

Raising Atreus for Battle in 'God of War'

Speaker: Hayato Yoshidome (Sony Santa Monica Studio)

Location: Room 2005, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Programming

Format: Session

The Indirect Lighting Pipeline of 'God of War'

Speaker: Josh Hobson (Sony Santa Monica Studio)

Location: Room 2010, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Interactive Wind and Vegetation in 'God of War'

Speaker: Sean Feeley (Sony Santa Monica Studio)

Location: Room 2005, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts, Programming

Format: Session

Reinventing 'God of War'

Speaker: Cory Barlog (Sony Santa Monica Studio)

Location: Room 303, South Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Evolving Combat in 'God of War' for a New Perspective

Speaker: Mihir Sheth (Sony Santa Monica Studio)

Location: Room 2005, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Design

Format: Session

Arazi, Dori

Title: Director of Photography

Company: Sony Santa Monica Studio

Barlog, Cory

Title: Creative Director

Company: Sony Santa Monica Studio

Davis, Rob

Title: Lead Level Designer

Company: Sony Santa Monica Studio

Rob Davis is Game Designer and Lead Level Designer at Santa Monica Studio, based in Los Angeles, California. Originally from Sydney, Australia, he has been designing levels for over 15 years at Sony, Microsoft, EA and Krome Studios. Rob is an avid fan of game design across all vectors and most recently worked on God of War for the Playstation 4.

Dearien, Ed

Title: Assistant Producer

Company: Sony Santa Monica Studio

Ed Dearien began his professional career in game development on God of War (2018). He is currently heavily involved with the user testing initiative at Santa Monica Studio. Previously, he worked in professional sports broadcasting for TV and radio. He has a Master's Degree in Interactive Technology, Game Production from SMU Guildhall.

Evans, Sophie

Title: Animator

Company: The Molasses Flood

Feeley, Sean

Title: Sr. Staff Technical Artist

Company: Sony Santa Monica Studio

Hagen, Koray

Title: Senior Programmer

Company: Sony Santa Monica Studio

Keeker, Kevin

Title: Principal User Researcher

Company: Sony Interactive Entertainment

Kevin Keeker has 20 years in user experience at PlayStation, Microsoft Studios & Zynga. Titles include: God of War (2018), Uncharted 4, Gears of War, FarmVille, Horizon: Zero Dawn, Ninja Gaiden 2, Microsoft Flight Simulator, Mass Effect and NHL Rivals. He is currently working at PlayStation's Experience Lab and is a Principal Researcher on The Last of Us 2, Days Gone, and Dreams.

Marino, Gerard

Title: Composer

Company: G-Musique

McDonald, Jason

Title: Design Director

Company: Sony Santa Monica Studio

Moon, Shayna

Title: Associate Producer

Company: Sony Santa Monica Studio

Niederquell, Mike

Title: Lead Sound Designer

Company: PlayStation

Phillips, Winifred

Title: Composer

Company: Generations Productions, LLC

Pinto, Erica

Title: Lead Narrative Animator

Company: Sony Santa Monica Studio

Erica Pinto is currently a Lead Narrative Animator at Santa Monica Studio and has worked in the gaming industry for the past 15 years. She has worked on many highly successful titles and IPs including God of War (2018), God of War: Ascension, and the Medal of Honor series. Erica earned her BFA at the UCLA School of Film, Television and Digital Media, and additionally received an MFA in the UCLA Animation Workshop. She is an avid movie fan, loves playing video and board games, drawing whenever she can, as well as singing and visiting national parks with her husband and daughter.

Renard, Rupert

Title: Senior Programmer

Company: Sony Santa Monica Studio

Sheth, Mihir

Title: Lead Combat Designer

Company: Sony Santa Monica Studio

Mihir Sheth has been making video games since the 8th grade, and has loved doing it every step of the way. After joining the house of God of War six years ago as a fan who grew up with the franchise, he has worked as both a combat and technical designer on a variety of features such as player combat, AI systems, and character pipeline and tools. Before working in the AAA industry he worked on several independent projects, and has presented at IndieCade and the Experimental Gameplay Sessions at GDC. Mihir is a graduate from the University of Southern California and holds a Bachelor of Science in Computer Science (Games).

Shim, Melissa

Title: Senior Animator

Company: Sony Santa Monica Studio

Stanley-Grossman, Axel

Title: Lead Character Technical Artist

Company: Sony Computer Entertainment

Axel Stanley-Grossman is currently the Lead Character Technical Artist at Santa Monica Studio, creators of PlayStation’s beloved God of War franchise. His latest work can be seen in the franchise redefining hit ‘God of War,’ winner of numerous game awards. He also worked on God of War: Ascension and was formerly a Senior Character TD at Insomniac Games, contributing to the Ratchet and Clank and Resistance franchises. He graduated from the Gnomon School of Visual Effects in 2006, and holds a Bachelors of Fine Arts from Northern Arizona University in Flagstaff. In addition to being an alumnus of Gnomon, Axel has also taught and contributed education-related materials for the school.

Velasquez, Bruno

Title: Animation Director

Company: Sony Santa Monica Studio