GDC 2024 is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Advanced graphics summit: DX12 Memory Management in Snowdrop on PC (With Introduction from Summit Advisor Julien Merceron)

Summit Speaker: Julien Merceron  (Bandai Namco Studios)

Speaker: Gauthier Viau  (Massive Entertainment - a Ubisoft Studio)

Location: Room 303, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming, Visual Arts

Format: Session

Advanced graphics summit: Raytracing in Snowdrop: An Optimized Lighting Pipeline for Consoles

Speaker: Quentin Kuenlin  (Massive Entertainment – a Ubisoft Studio)

Location: Room 303, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming, Visual Arts

Format: Session

Advanced graphics summit: GPU Work Graphs: Welcome to the Future of GPU Programming

Speakers: Matthaeus Chajdas  (AMD), Shawn Hargreaves  (Microsoft)

Location: Room 303, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming, Visual Arts

Format: Session

Advanced graphics summit: Generalized Decoupled Shading: Enhancing Rendering Efficiency and Quality

Speaker: Dan Baker  (Oxide Games)

Location: Room 303, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming, Visual Arts

Format: Session

Advanced graphics summit: Making Connections: Real-Time Path-Traced Light Transport in Game Engines

Speakers: Evan Hart  (NVIDIA), Adam Marrs  (NVIDIA)

Location: Room 303, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming, Visual Arts

Format: Session

Advanced graphics summit: All You Can Ask!

Speakers: Julien Merceron  (Bandai Namco Studios), Gauthier Viau  (Massive Entertainment - a Ubisoft Studio), Dan Baker  (Oxide Games), Matthaeus Chajdas  (AMD), Quentin Kuenlin  (Massive Entertainment – a Ubisoft Studio), Evan Hart  (NVIDIA), Adam Marrs  (NVIDIA)

Location: Room 303, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming, Visual Arts

Format: Session



Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon
GameDeveloper.com icon