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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Online Game Technology Summit: 'Pokémon GoFest 2020': Global Challenge Arena

Summit Speaker: James Prompanya  (Niantic)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Case Study: How Minecraft Ported Realms to Azure (Presented by Microsoft)

Speakers: Brian Trevethan  (Microsoft), Mangal Srinivasamurthy  (Microsoft)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

Using PlayFab Party to Integrate Networking and Voice into Your Game (Presented by Microsoft)

Speaker: Caroline Cai  (Microsoft)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

Azure PlayFab Multiplayer Servers Quick Start (Presented by Microsoft)

Speakers: Lester Jackson  (Microsoft), Dimitris Gkanatsios  (Microsoft)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

Gkanatsios, Dimitris

Title: Software Engineer

Company: Microsoft

Dimitris is a Software Engineer on the Azure PlayFab Multiplayer Servers team, passionate about OSS and community engagement. Check his GitHub profile at https://github.com/dgkanatsios

Jackson, Lester

Title: Sr. Program Manager

Company: Microsoft

Lester is a Senior Program Manager on the Azure PlayFab Multiplayer Servers team.  He specializes in large-scale infrastructure and distributed systems, with a passion for developer services, platform design, and APIs.

Prompanya, James

Title: Staff Software Engineer & Technical Lead Manager

Company: Niantic

James is a Staff Software Engineer and Technical Lead Manager at Niantic Labs. He is one of the leads of the server infrastructure team at Pokémon Go and has been with the team since 2017. Most recently, he led the team in designing and building Go Battle League, the competitive PVP feature in Pokémon Go, as well as many of the COVID-response features in 2020. Past experience includes Xbox Games Studios and Microsoft Azure. Level 42, Team Valor