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March 9-13, 2026
Moscone CenterSan Francisco, CA

Search Results

Your search for "Community Clubhouse" returned the below results for sessions and speakers.

Sponsor Speaker: Chris Zimmerman  (Sucker Punch Productions)
Location: Esplanade 158, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Special Event
Format: Special Event
Sponsor Speakers: Ben Kvalo  (Midwest Games), Jen MacLean  (Dragon Snacks), Stephen MacDonald  (Magic Potion Games)
Location: Esplanade 158, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Business Strategy, Independent Development
Format: Forum
Sponsor Speakers: Oscar Clark  (Arcanix), Fred St-Amour  (Frima Studio), Maxim Kirilenko  (Happy Faces Games), Francis Hart  (SEGA), Talia Schmuel  (Scopely)
Location: Esplanade 160, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Business Strategy, Game & Production Technology
Format: Panel
Sponsor Speakers: Chip Thurston  (Fastspring), Cisco Maldonado  (Midwest Games)
Location: Esplanade 160, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Business Strategy
Format: Panel
Sponsor Speakers: Andrew Hogan  (Intorqa), Phillip Koskinas  (Riot Games), Kyle Boerstler  (Activision)
Location: Esplanade 158, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology, Design
Format: Panel
Sponsor Speaker: Ben Williams  (Project0)
Location: Esplanade 158, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology, Product Management
Format: Special Event
Sponsor Speakers: Kalie Moore  (High Vibe PR), Heidi Christine  (Pixels)
Location: Esplanade 160, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Business Strategy, Game & Production Technology
Format: Panel
Sponsor Speakers: Hege Tokerud  (Aiba), Karin Johnson  (Magic Potion Games), Christina Camilleri  (Netflix Games), Colin Cragg  (Blue Scarab Entertainment)
Location: Esplanade 158, South Hall
Pass Type: Festival Pass, Game Changer Pass
Track: Special Event
Format: Lecture
Sponsor Speakers: Amir Satvat  (Tencent Games), Chris Melissinos  (AWS)
Location: Esplanade 158, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Special Event
Format: Special Event
Title: Director of Customer Success
Company: Modulate
Mark Frumkin is Modulate's Director of Customer Success, leading a team in partnering with studios like Activision, Riot, and Rec Room to create safe and inclusive spaces for their communities. As a lifelong player of all kinds of games, from couch co-op to FPS to tabletops, Mark is passionate about encouraging prosocial behavior, healthy competition, and positive interactions wherever people connect with each other. Before joining Modulate to build out the Customer Success organization, Mark was a consultant at Deloitte, where he led projects to deliver cutting-edge technology solutions across various industries. Most recently, he spoke at the Community Clubhouse in Gamescom, where he highlighted the successes of several Modulate customers that manage their communities with a focus on transparency.
Title: Principal Evangelist - Video Games
Company: AWS
Chris Melissinos is the Principal Evangelist for Video Games and Immersive Technologies at AWS, where he helps influence the next generation of game technology and offerings from AWS while also acting as a developer advocate, ensuring that the needs of game developers are met. Prior to AWS, he was the Chief Gaming Officer at Sun Microsystems, Inc., creator of the Smithsonian American Art Museum's "The Art of Video Games" exhibition, Executive Director of Media and Entertainment for Verizon. He is also a voting BAFTA member and sits on the advisory panel for the Women in Games International (WIGI) organization, Community Clubhouse, and is a founding board member of the Video Game History Foundation. His "The Art of Video Games" exhibition explored the 40-year evolution of video games as an art form, demonstrating its impact on American culture, and traveled to 10 additional museums across the US. For this work, he received the industry "Ambassador Award" at the 2013 Game Developers Choice Awards at the Game Developers Conference. He co-authored the book, "The Art of Video Games: From Pac-Man to Mass Effect", and has contributed to or been featured in numerous other works. A frequent speaker at major industry events and universities around the world, he has been featured in more than 30 news outlets including CBS, ABC, BBC, NPR, Wired, Time Magazine, National Geographic, Nintendo Power, Game Informer, and TEDx. He is also the host of the weekly "Boss Rush" video game industry news livestream on LinkedIn, YouTube, Twitch, and Spotify.
Title: Founder, Project0, Founder & President of Community Clubhouse
Company: Project0

Ben Williams is President of Community Clubhouse and founder of Project0. With a background spanning film, games, and large-scale production technology, he has led high-throughput infrastructure environments where storage, versioning, and operational integrity were critical to delivering work at scale. His work now focuses on the structural realities of integrating AI into long-running production systems, with an emphasis on memory, authority, and accountable collaboration as AI becomes embedded across creative industries.