View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Advanced Graphics Summit: GPU Work Graphs: Welcome to the Future of GPU Programming
Speakers: Matthaeus Chajdas (AMD), Shawn Hargreaves (Microsoft)
Location: Room 303, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming, Visual Arts
Format: Session
DirectX State of the Union Ft. Work Graphs and Introducing DirectSR (Presented by Microsoft)
Speakers: Shawn Hargreaves (Microsoft), Austin Kinross (Microsoft), Wessam Bahnassi (Nvidia), Rob Martin (AMD)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Ray Tracing in Snowdrop: Scene Representation and Custom BVH
Speaker: Oleksandr Koshlo (Massive Entertainment - A Ubisoft Studio)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Title: Dev Manager, Direct3D
Company: Microsoft
After a decade in the game industry, Shawn moved to Microsoft where he worked on the XNA Framework, Windows Phone, Win2D, and PIX on Windows. He’s been leading the Direct3D team for the last six years, through the releases of DXR and DirectX 12 Ultimate.