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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

UX Summit: 'DEATHLOOP's' User Research and User Experience Death Loop

Summit Speaker: Dana Nightingale  (Arkane Studios Lyon)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass

Topic: UX

Format: Session

Viewing Experience: In-Person/Virtual Livestream

UX Summit: Storytelling Is Design: A Human Centric Approach to Game Narrative

Summit Speaker: Abigail Rindo  (King)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: UX

Format: Session

Viewing Experience: In-Person

UX Summit: Research on Visual Fatigue When Playing Games

Summit Speakers: Yuling Su  (Netease Games), Jue (Jade) Wang  (Netease)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: UX

Format: Session

Viewing Experience: In-Person

UX Summit: It's Not Just About Design: Universal Approaches to Designing in a Collaborative Environment

Summit Speaker: Mike Mariano  (Roblox)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass

Topic: UX

Format: Session

Viewing Experience: In-Person/Virtual

UX Summit: Empirical Study: How to Use Electrodermal Activity in Games

Summit Speaker: Natali Panic-Cidic  (Ubisoft Düsseldorf)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: UX

Format: Session

Viewing Experience: In-Person

A Brave New (Virtual) World: Ethics and Governance of XR and the Metaverse

Speakers: Micaela Mantegna  (Berkman Klein Center at Harvard), Avi Bar-Zeev  (RealityPrime), Kurt Opsahl  (Electronic Frontier Foundation), Andres Guadamuz  (University of Sussex), Dylan Urquidi  (Unity Technologies & Unity Labs)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass, All Access Online Only Pass

Topic: Advocacy

Format: Session

Viewing Experience: In-Person/Virtual

Urquidi, Dylan

Title: Research-Engineer & XR Designer

Company: Unity Technologies & Unity Labs

Dylan Urquidi is a research-engineer & XR-designer at Unity Labs, the research division of Unity Technologies. Dylan has won awards for his work at Unity Labs, engineering & designing tools like "EditorXR", which won the "Best in Virtual Tech" award at the SF Design week. His creative tools have been featured at events such as Magic Leap's keynote, SIGGRAPH, GDC/VRDC, and others. His current research is focused upon pushing the boundaries of UX & interaction in social XR, with AI in mind. His work at Unity Labs has been directed toward the intersection of XR, BCI, EMG, society, ethics, and consciousness. In that regard, he is also an occasional advisor to the XRSI (X Reality Safety Initiative, XRSI.org) group, covering XR/ethics/privacy. Outside of his capacity at Unity Labs, Dylan is a multi-medium generative-artist, directing/designing AI-artists and XR experiences. His first VR art experience, titled "Dream", released on the Oculus/GearVR platform many years ago, was among the first VR art experiences available on any commercial platform. Since then, his XR/VR works have been exhibited privately on various platforms. Relevant speaker history: 2016 : UNITE : "Building the Metaverse in the Metaverse" 2016 : IDSA : "The future of XR and industrial design" 2017 : SIGGRAPH : "Real Time Live" 2017 : Game UX Summit : "XR UX : Today & tomorrow" 2017 : AR/VR MunchnLearn : "UX in VR / XR" 2018 : "Binary Salon" : "Art & design in XR" 2018 : GDC/VRDC : "The future of design in XR" 2020 : SIGGRAPH : "Unity & Comicon" 2020 : Crypto Art Week : "The future of cryptoart : with Jesse Damiani" 2021 : Games For Change : "Wild Futures Panel"