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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

UX Summit: Difficult Games by Data and Design

Speakers: Sebastian Long  (Player Research), Lanie Dixon  (Ubisoft Montreal)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Session

UX Summit: Designing Immersive UI for 'Star Wars Jedi: Survivor'

Speaker: Daanish Syed  (Bit Reactor)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Session

UX Summit: Lessons in Retrofitting Accessibility: 'A Legends of Runeterra' Story

Speaker: Sweta Mohapatra  (Riot Games)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Session

UX Summit: De-coupling Studies to Embed User Research on a Live Game

Speaker: Tina Chan  (Respawn Entertainment)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design, Production & Team Leadership

Format: Session

UX Summit: Loud and Clear: Improving Accessibility for Low Vision Players in 'Cosmonious High'

Speakers: Jazmin Cano  (Owlchemy Labs), Peter Galbraith  (Owlchemy Labs)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Session

CANCELED: UX Summit: Inclusive Design Workshops: Weaving Accessibility into Workflows

Speaker: Cari Watterton  (Rebellion)

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Session



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