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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

advanced graphics summit: New Graphics Features for 'Forspoken'

Summit Speaker: Keiji Matsuda  (Luminous Productions Co., Ltd.)

Location: Room 3002, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person

advanced graphics summit: Designing the Terrain System of 'Flight Simulator': Representing the Earth

Summit Speaker: Lionel Fuentes  (Asobo Studio)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person/Virtual

advanced graphics summit: Real-Time Ray Tracing in 'Hitman 3'

Summit Speaker: Alessandro Dal Corso  (IO Interactive)

Location: Room 3007, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person

advanced graphics summit: 'Cyberpunk 2077': Bringing Light to Night City

Summit Speakers: Jakub Knapik  (CD Projekt RED), Dave Yablonsky  (CD Projekt RED), Poo Voon Kent  (CD Projekt RED)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person

advanced graphics summit: Kickstart RT: Easy Open Source Ray Tracing

Summit Speaker: Bryan Dudash  (NVIDIA)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person

advanced graphics summit: Render Pipeline Shaders

Summit Speaker: Zhuo Chen  (AMD)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person

advanced graphics summit: Advanced Weather System for Mobile Game: 'Dark Area'

Summit Speakers: Ka Ming Chan  (MoreFun Studios of Tencent Games), Ruochen Ying  (MoreFun Studios of Tencent Games)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person