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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

advanced graphics summit: Open-World Water Rendering and Real-Time Simulation

Speakers: Zhenyu Mao  (LIGHTSPEED STUDIOS), Kui Wu  (LIGHTSPEED STUDIOS)

Location: Room 301, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

advanced graphics summit: Realistic Real-Time Sky Dome Rendering in 'Gran Turismo 7'

Speakers: Kentaro Suzuki  (Polyphony Digital Inc.), Kenichiro Yasutomi  (Polyphony Digital Inc.)

Location: Room 301, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

advanced graphics summit: Reinventing the Wheel for Snow Rendering

Summit Speaker: Paolo Surricchio  (Santa Monica Studio)

Location: Room 301, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

advanced graphics summit: Two-Level Radiance Caching for Fast and Scalable Real-Time Dynamic Global Illumination in Games

Summit Speaker: Guillaume Boisse  (AMD)

Location: Room 301, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

advanced graphics summit: 'Marvel's Spider-Man' Remastered: A PC Postmortem

Summit Speakers: Rebecca Fernandez OShea  (Nixxes Software), Michiel Roza  (Nixxes Software)

Location: Room 301, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture