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March 9-13, 2026
Moscone CenterSan Francisco, CA

Search Results

Your search for "double fine" returned the below results for sessions and speakers.

Speakers: Seth Marinello  (Double Fine), Cameron Williams  (Absurd Ventures), Dan Qiao  (Obsidian Entertainment), Miles Tost  (CD Projekt RED), Scott Warner  (Natural Motion Games)
Location: Room 3004, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Design
Format: Panel
Speaker: Nick Maksim  (Double Fine Productions)
Location: Room 2001, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Visual Development, Design
Format: Lecture
Speakers: Alexa Ray Corriea  (Gearbox), Anna C. Webster  (Independent), Jordan DeVries  (Respawn), Kevin Johnson  (Double Fine Productions), Brie Chin-Deyerle  (Independent)
Location: Room 2016, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Career, Culture & Sustainability
Format: Panel
Speaker: James Collins  (Double Fine Productions)
Location: Room 2006, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology
Format: Lecture
Location: Room 203, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Entry-Level
Track: Special Event, Career
Title: Casting & Voice Director
Company: Vox Point LLC
Khris Brown (they/she) has been working in games VO since it began. From Monkey Island to Grim Fandango at Lucasfilm Games/LucasArts and directing ADR for Skywalker Sound, Khris established their client services company (Vox Point LLC) in 1998. Khris founded the Voice Department at Double Fine Productions in 2000 and the Narrative Talent Group at Ubisoft Montreal during the AC: Black Flag era, and their projects have been recognized with Oscar, BAFTA, Peabody, AIAS, VGA, WGA, and many other awards. A lifelong advocate for equity-based, representative, ground-breaking performances, they continue to cast, direct, and mentor projects that pull the industry forward.
Title: Senior Gameplay Programmer
Company: Double Fine Productions
James Collins is a gameplay programmer at Double Fine Productions with a focus on flying locomotion and animation systems. At Double Fine, he has been working on the bird companion system in Keeper. Prior to working on Keeper, James was the feature owner of the Skyriding feature in World of Warcraft, which was a new take on mounted flying movement that emphasized player control and dynamism.
Title: Director of Development
Company: Double Fine Productions

Kevin is currently the Director of Development and Double Fine Productions. He has been a producer at Double Fine, Telltale, EA, and other places.

Title: Sr Sound Designer
Company: Independent
Title: Principal Environment Artist
Company: Double Fine Productions

Nick is a Principal Environment Artist at Double Fine Productions, and he has been employed there almost 10 years now. In his free time, he loves to perform and compose music. Nick has a lovely wife and two gorgeous children, and he resides in the beautiful Vista, CA.

Title: Principal Designer
Company: Double Fine
Seth Marinello is a game designer most recently working on Psychonauts 2 for Double Fine Productions. After graduating from California Polytechnic State University - San Luis Obispo, he moved into professional software development for a short time, before beginning a transition to his lifelong passion, interactive entertainment. While studying at the Centre For Digital Media in Vancouver, Canada, he began to regularly speak about narrative, gameplay, and interactivity. Seth is an outspoken advocate of video games as the artistic medium of the future.
Title: Founder
Company: Media Indie Exchange
With a mixture of over 12 years of independent and AAA development and production experience and a master's in Game Production and Management, Justin Woodward Co-founded and directs an independent game studio, Interabang Entertainment as well as The Media Indie Exchange (The MIX) which is an organization that helps to elevate indie developers' visibility and business opportunities through exclusive indie showcases online and in-person worldwide. Being involved in the development scene has also led him into the role as a lead advisor with Humble Bundle on the Black Game Developer Fund as well as a consultant for the investment/crowdfunding platform Fig, IGN Prime, and has helped organize the IGN Indie Open House and Double Fine Indie spaces.