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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

machine learning summit: 4 Years of Bringing Characters to Life with Computer Brains

Summit Speaker: Sebastian Starke  (Electronic Arts, The University of Edinburgh)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person

machine learning summit: Walk Lizzie, Walk! Emergent Physics-Based Animation through Reinforcement Learning

Summit Speaker: Jorge del Val Santos  (Embark Studios)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person

machine learning summit: It's Complicated: Getting ML inside a AAA Engine

Summit Speakers: Adrien Logut  (Ubisoft Montreal), Colin Gaudreau  (Ubisoft Winnipeg)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person/Virtual

machine learning summit: Multi-Modal Based Frame Rate Prediction

Summit Speaker: Ruidong Feng  (Booming Tech & Netease)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person

machine learning summit: Emotion Detection for Expressive Characters in 'Marvel's Guardians of the Galaxy'

Summit Speaker: Romain Trachel  (Eidos Sherbrooke)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person

machine learning summit: Emotional Neural Style Transfer: Expressing Character AI Emotion through Paintings

Summit Speaker: Edgar Handy  (SQUARE ENIX CO., LTD, AI Division)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person/Virtual Livestream

machine learning summit: Aegis Engine: Building Multi-modal Moderation System in NetEase Games

Summit Speaker: Yunbo Peng  (NetEase Games AI Lab)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person

machine learning summit: AI Animator : A Real Time Motion Completion System

Summit Speaker: Yinglin Duan  (NetEase Games)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person