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Your search for "physics" returned the below results for sessions and speakers.
Jason Eppink is an Assistant Professor of Digital Media at Elmhurst University. He is an artist, curator, and educator, who creates playful, collaborative interventions in online and offline spaces that offer glimpses of a world of expansive possibilities. His core strategy is the use of surprise–a physiological experience that requires an urgent re-evaluation of one's beliefs–to create contexts for participating audiences to imagine radical alternatives and co-create meaningful experiences together. Eppink's transdisciplinary practice manifests across many forms including urban interventions, augmented reality physics puzzlers, escape rooms, text-based interactive fiction, installation games, websites and browser plugins, activist Twitter bots, algorithmic video, and immersive theater. His work has found international acclaim and been presented by such esteemed institutions as New York City's New Museum of Contemporary Art, the Venice Architecture Biennale, and the Come Out and Play Festival. It's also all available online for free at jasoneppink.com. Previously, as the Curator of Digital Media at Museum of the Moving Image, Eppink founded two arts commissioning programs and organized events and exhibitions about animated GIFs, video games, and internet cats that garnered major press from Artforum, The New York Times, the BBC, The Guardian, NPR, Wired, and The Wall Street Journal.
Ross O’Dwyer is a software engineer and technical leader at Meta. He brings a career spanning game middleware, real-time physics, VR platform engineering, and large-scale developer ecosystems. Ross spent 14 years at Havok leading Developer Relations and Professional Services, partnering with studios worldwide and helping advance ragdoll and physics-driven character technology across the industry. He later joined Oculus in 2014, where he built the DevRel Engineering function and went on to lead major portions of the Rift and Quest software stack through multiple product launches. More recently he returned to an IC role to lead Generative AI technologies for Meta's Horizon platform.
Pasha Sol is a Motion Capture Supervisor at Electronic Arts, where he supports performance capture production for a wide range of AAA titles across the company as part of EA Create Capture. With over a decade in games and a background in acting and optical physics, he brings both a performer’s insight and technical perspective to the craft. His work focuses on building robust capture pipelines, supervising on set, and guiding teams through complex production challenges.