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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Practical Vulkan - From API to Applications (presented by nvidia)

Sponsor Speaker: Martin-Karl Lefrancois  (NVIDIA)

Location: Virtual GDC Platform

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass

Topic: Programming

Format: Sponsored Session

Viewing Experience: Virtual

Orchestrating Next-Gen Graphics With Nsight Systems (presented by nvidia)

Sponsor Speaker: Uri Shomroni  (NVIDIA)

Location: Virtual GDC Platform

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass

Topic: Programming

Format: Sponsored Session

Viewing Experience: Virtual

Build RTX graphics like a Pro using Nsight Graphics & NVIDIA DevTools (presented by nvidia)

Sponsor Speaker: Aurelio Reis  (NVIDIA)

Location: Virtual GDC Platform

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass

Topic: Programming

Format: Sponsored Session

Viewing Experience: Virtual

Deep Dive: One Click Animation Retargeting in Omniverse (presented by nvidia)

Sponsor Speaker: Lina Halper  (NVIDIA)

Location: Virtual GDC Platform

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass

Topic: Production & Team Management

Format: Sponsored Session

Viewing Experience: Virtual

The Importance of Digital Humans for Industries (presented by nvidia)

Sponsor Speakers: Simon Yuen  (NVIDIA), Markus Gross  (Walt Disney Studios), Sarah Bacha  (Cedrus Digital), Vladimir Mastilovic  (Epic Games), Matt Workman  (Cine Tracer), John Martin II  (Reallusion), Tadas Baltrusaitis

Location: Virtual GDC Platform

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass

Topic: Production & Team Management

Format: Sponsored Session

Viewing Experience: Virtual

NVIDIA DLSS Overview & Game Integrations (presented by nvidia)

Sponsor Speaker: Andrew Edelsten  (NVIDIA)

Location: Virtual GDC Platform

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass

Topic: Programming

Format: Sponsored Session

Viewing Experience: Virtual

RTX SDKs: The Foundation of Next-gen Lighting for Games (presented by nvidia)

Sponsor Speaker: Alexey Panteleev  (NVIDIA)

Location: Virtual GDC Platform

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass

Topic: Programming

Format: Sponsored Session

Viewing Experience: Virtual

Optimizing Ray Tracing GPU Workloads using Nsight Graphics: GPU Trace and Nsight Systems (presented by nvidia)

Sponsor Speakers: Louis Bavoil  (NVIDIA), Dana Elifaz  (NVIDIA)

Location: Virtual GDC Platform

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass

Topic: Programming

Format: Sponsored Session

Viewing Experience: Virtual

Research Advances Toward Real-time Path Tracing (presented by nvidia)

Sponsor Speaker: Petrik Clarberg  (NVIDIA)

Location: Virtual GDC Platform

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass

Topic: Programming

Format: Sponsored Session

Viewing Experience: Virtual

Instant Neural Graphics Primitives (presented by nvidia)

Sponsor Speaker: Thomas Müller  (NVIDIA)

Location: Virtual GDC Platform

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass

Topic: Programming

Format: Sponsored Session

Viewing Experience: Virtual

Cloud Playtest: Complete Virtualization of User Testing on Pre-release Games (presented by nvidia)

Sponsor Speakers: Jim Van Welzen  (NVIDIA), Chris Allen  (Red5 Pro)

Location: Virtual GDC Platform

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass

Topic: Production & Team Management

Format: Sponsored Session

Viewing Experience: Virtual

Acceleration Structures in Ray Traced Open World Games (presented by nvidia)

Sponsor Speaker: Peter Morley  (NVIDIA)

Location: Virtual GDC Platform

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass

Topic: Programming

Format: Sponsored Session

Viewing Experience: Virtual

Advances in Spatial Hashing – A Pragmatic Approach to Robust, Realtime Light Transport (presented by nvidia)

Sponsor Speaker: Pascal Gautron  (NVIDIA)

Location: Virtual GDC Platform

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass

Topic: Programming

Format: Sponsored Session

Viewing Experience: Virtual

Kickstart RT : Easy Open Source Ray Tracing (presented by nvidia)

Sponsor Speaker: Johannes Deligiannis  (NVIDIA)

Location: Virtual GDC Platform

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass

Topic: Programming

Format: Sponsored Session

Viewing Experience: Virtual

Opportunities for Universal Scene Description (USD) in Game Development (presented by nvidia)

Sponsor Speakers: Frank DeLise  (NVIDIA), Jay Shapiro  (Usiku Games), Eyram Tawia  (Leti Arts), Erik Östsjö  (Embark), Ike Nnoli  (NVIDIA), Adeline Aubame  (Ubisoft), Calvin Gu  (Tencent)

Location: Virtual GDC Platform

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass

Topic: Production & Team Management

Format: Sponsored Session

Viewing Experience: Virtual

Bring It to Life: A Look at Omniverse's New Runtime Animation System (presented by nvidia)

Sponsor Speaker: John Malaska  (NVIDIA)

Location: Virtual GDC Platform

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass

Topic: Production & Team Management

Format: Sponsored Session

Viewing Experience: Virtual

Principles towards Real-Time Simulation of Material Point Method on Modern GPUs (presented by nvidia)

Sponsor Speakers: Akan Huang  (NVIDIA), Ming Gao  (Tencent)

Location: Virtual GDC Platform

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass

Topic: Programming

Format: Sponsored Session

Viewing Experience: Virtual

The Making of Unity's Latest Flagship Demo, an Achievement in Graphics and Rendering (presented by nvidia)

Sponsor Speaker: Mark Schoennagel  (Unity Technologies)

Location: Virtual GDC Platform

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass

Topic: Programming

Format: Sponsored Session

Viewing Experience: Virtual