View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
GenAI-powered NPCs: Learnings from our First Experiment (presented by nvidia)
Sponsor Speakers: Mélanie Lopez Malet (Ubisoft), Virginie Mosser (Ubisoft Paris), Xavier Manzanares (Ubisoft)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Modernizing Games with NVIDIA RTX Remix and Generative AI (presented by nvidia)
Sponsor Speakers: Damien Bataille (NVIDIA), Pierre-Olivier Trottier (NVIDIA)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Visual Arts
Format: Sponsored Session
Using AI to Bring Your Game Characters to Life (presented by nvidia)
Sponsor Speaker: Louis Marcoux (NVIDIA)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Advances in Ray Tracing Developer Tools (presented by nvidia)
Sponsor Speakers: Aurelio Reis (NVIDIA), Ivan Fedorov (NVIDIA)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Sponsor Speakers: Pawel Kozlowski (NVIDIA), Jakub Knapik (CD Projekt RED), Michael Murphy (NVIDIA)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Alan Wake 2: A Deep Dive into Path Tracing Technology (presented by nvidia)
Sponsor Speakers: Juha Sjöholm (NVIDIA), Kiya Kandar (Remedy Entertainment Plc)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Slang: A Shading Language for the AI-Accelerated Future of Rendering (presented by nvidia)
Sponsor Speakers: Theresa Foley (NVIDIA), Ivan Fedorov (NVIDIA)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Real-Time Content Creation with Path Tracing Visuals in UE5 (presented by nvidia)
Sponsor Speakers: Richard Cowgill (NVIDIA), Homam Bahnassi (NVIDIA)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Visual Arts
Format: Sponsored Session
NVIDIA ACE: Anatomy of a Smart NPC (presented by nvidia)
Sponsor Speakers: Yasmina Benkhoui (NVIDIA), Gabriele Leone (NVIDIA), Nathan Yu (Inworld AI)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session