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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

tools summit: Efficiently Shuffling Loads of Data from Place to Place

Summit Speaker: Adrian Astley  (Activision)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person

tools summit: Ubisoft Connect: Building User-Centered Frameworks for Internal Tools

Summit Speakers: Natali Panic-Cidic  (Ubisoft Düsseldorf), Mihyun Ko  (Ubisoft Düsseldorf)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person

tools summit: File System Tricks for Safe Incremental Builds

Summit Speaker: John Austin  (Pontoco)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person

tools summit: Help Game Designers Analyze Data: How to Develop an Online Pivot Table Tool

Summit Speakers: Yongyuan Deng  (Thunderfire UX), Zijie Cheng  (NetEase)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person

tools summit: An Easy-to-Use Cutscenes Preview Tool with Low Resources

Summit Speaker: Wenjie Ou  (NetEase Games AI Lab)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person

tools summit: Immutable Data for Editors for 'EVE Echoes'

Summit Speaker: Kai Zhang  (Netease Games)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person