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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

GDC Pitch: Day 1

Speakers: Jason Della Rocca  (Execution Labs), Rebekah Saltsman  (Finji), Snow Rui  (Hooded Horse), Bobby Wertheim  (Nocturne Games)

Location: GDC Partner Stage, Expo Floor, North Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Business & Marketing, Special Event

Format: Special Event

The Integrated Marketing Approach: Designing Impactful Game Launches

Speaker: David Ortiz Lapaz  (ICO Partners)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Session

Creative Partnerships: A Better Way to Influencer Marketing

Speaker: Fanny Moreaux  (ICO Partners)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Session

Moreaux, Fanny

Title: Communications Manager

Company: ICO Partners

Fanny Moreaux is a French Communications manager who entered the gaming industry 5 years ago. Prior to that they worked in a lifestyle PR agency,and experienced several retailing jobs, from wholesome to frankly shady, as every classic millennial, before joining ICOPartners at the beginning of covid. Within their 5 years of Gaming industry experience they got the opportunity to work at Bandai Namco Entertainment France, where they worked on "CyberPunk 2077", "JumpForce", "Code Vein", "Dragon Ball Z: Kakarot", The Dark Pictures : Man of Medan", "Dragons: Dawn of New Riders", "Tales of Vesperia", "Dark Souls Remastered", "My Hero One's Justice" "SoulCalibur VI", "Ni no Kuni II: Revenant Kingdom", and probably many more they forgot. Then during their time at ICO Partner they worked on Chicory: A Colourful Tale, TUNIC, I Was A Teenage Exocolonist, Figment 2: Creed Valley, Phantom Break: Omnia, Baldur’s Gate 3, Wartales, Northgard, Magic: The Gathering, Dungeons & Dragons, some unannounced projects and many more to come.

Ortiz Lapaz, David

Title: Chief Operating Officer

Company: ICO Partners

David Ortiz Lapaz (@kroniksan on Twitter) is a Spanish computer engineer and marketing executive with 20 years of experience in the video games industry. He’s currently COO at UK-based self-publishing agency ICO Partners, where he’s launched dozens of games in the last four years. In this period he has also scaled the company 2.5x, achieved a Gi.biz Best Place to Work award for ICO in 2021 and launched integrated marketing services as a key commercial product. He has worked on some of the world’s most beloved and critically-acclaimed games, from top AAA to top tier indies including Tunic, Dungeons & Dragons, Magic: The Gathering, Baldur’s Gate 3, Chicory or Lies of P. He has previously been a GDC 2020 (virtual) speaker with the talk “Making Your Game Influencer Ready: A Marketing Wishlist for Developers”. Prior to ICO, David held roles in software development and communications before joining NCSOFT where he was part of the marketing team launching Guild Wars 2 and Guild Wars 2: Heart of Thorns. During his five years with the company, he built ArenaNet’s state-of-the-art influencer marketing programs and led the community team in Europe. The program was generating six-digit revenue figures through affiliation within the first year, and became one of the pioneers of its kind in the industry. He then moved briefly to consumer electronics handling Kano Computing’s content marketing, PR and influencer marketing efforts, taking the company to the world’s #2 in FastCompany’s top 10 most innovative companies, He has been responsible for campaigns delivering over 30M views on YouTube, managing seven-digit marketing budgets and delivering world-class activations within the toy, parenting and games space.

Saltsman, Rebekah

Title: CEO & Co-Founder

Company: Finji

Rebekah is the CEO and co-founder of Finji, an independent development studio and publisher. Finji has published several award-winning indie games including Canabalt, Night in the Woods, Wilmot's Warehouse, Overland, and Chicory: A Colorful Tale, and are currently hard at work supporting Andrew Shouldice's 'Tunic', Sarah Northway's I was a Teenage Exocolonist, and the unannounced title from The Glory Society. Rebekah is a co-designer on Finji's original game development projects and manages all of the console and storefront relationships and marketing initiatives for Finji's internal and partner publishing projects. Rebekah's career began in media relations before working as a technical writer and product manager in the photography software industry. She moved into games in 2008 with the support of her husband and Finji co-founder, Adam, and she managed the finances and porting partnerships for Semi Secret Software. Rebekah loves to write, run long distances, and spend as much time as possible at Lake Michigan every summer with her and Adam's two beautiful chaotic boys. 

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