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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Art Direction Processes

Speakers: Anita Tung  (Pontoco), Lisette Titre-Montgomery  (Unannounced), Carrie Witt  (Owlchemy Labs), Claire Hummel  (Cyan), Vijay Krish  (Outerloop Games)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

Game Career Seminar: Steam Best Practices: Developing an Audience While Developing Your Game

Speaker: Kaci Aitchison Boyle  (Valve)

Location: Room 207, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass

Topic: Game Career Development

Format: Session

Game Career Seminar: Killer Portfolio or Portfolio Killer Part 2: Portfolio Reviews

Speakers: Greg Foertsch  (Bit Reactor), Alison Kelly  (Bit Reactor), Gaurav Mathur  (DeepWell DTx), Jessica Kutrakun  (Hypixel Studios), Inmar Salvatier  (Maxis), Jeff Parrott  (Blizzard), Ashley Sparling  (K9 Digital), Daanish Syed  (Bit Reactor), Jordan DeVries  (Respawn Entertainment), Piero Macgowan  (Bit Reactor), Jeff Skalski  (Yellow Brick Games), Jeff A. Johnson  (Insomniac (Formerly)), Rembert Montald  (Lightspeed LA), David Yee  (Lucas Film Games), Lana Bachynski  (Riot Games)

Location: Room 213, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass

Topic: Game Career Development

Format: Special Event

Aitchison Boyle, Kaci

Title: Communications/PR

Company: Valve

Kaci works at Valve on anything and everything communications-related: from press releases to short videos announcing Steam events, to communications planning around the launch of new features, games, and hardware. Before joining Valve in 2019, Kaci hosted portions of The International for Valve (between 2013 and now), and spent ten years as an anchor and on-air host for local TV programs. Kaci considers herself a communications nerd in that she loves finding creative ways to connect with all different kinds of audiences, no matter what the message is. She also, unfortunately for her co-workers, enjoys karaoke for that same reason. Kaci lives in the Seattle area with her awesome husband and two young daughters. When not espousing the benefits of effective communication in her profession, Kaci attempts to do the same at home with said kids, to varying degrees of success.

Hummel, Claire

Title: Lead Visual Designer

Company: Cyan

Claire Hummel is an LA-based art director and concept artist who has been active in the games industry for over a decade. She most recently shipped Half-Life: Alyx, and is still at Valve working on a number of other cool projects, with a number of equally cool people. Before that she worked as the production designer on the Emmy Award winning Westworld VR at HBO, as well as contributing concept art to a number of titles including Fable Legends, Sunset Overdrive, and Bioshock Infinite among way too many others. She spends her so-called "free time" designing posters for Fifty-Nine Parks and Mondo, as well as road tripping out into the desert to draw old buildings, and even older rocks.

Kelly, Alison

Title: Co-Founder & COO

Company: Bit Reactor

Alison Kelly brings a wealth of experience from the video game, entertainment, and technology industries, where she continues to establish strong connections and partnerships with leading global brands. Alison is currently the Co-Founder and Chief Operating Officer at Bit Reactor, where she oversees day-to-day operations, guides strategic growth, and fosters the studio’s collaborative partnerships.

Before joining Bit Reactor, Alison served as Vice President of Media and Entertainment at FireID, a software security company. Throughout her time there, she forged relationships with prominent game development studios, publishers and media entities, including renowned brands like Valve Software, Activision Blizzard, Take-Two Interactive, LucasArts, Microsoft, SEGA, Disney and Universal Studios. In the technology and hardware space, Alison worked as the ISV Account Manager for Advanced Micro Devices (AMD), where she played a key role in guiding the roadmap for ATI’s GPU division offerings in the computer and video game industries. Her focus on building partnerships and facilitating growth made a significant impact on the success of their desktop business.

Beyond her professional roles, Alison is involved in advisory boards, including H.H. Sheikh Majid Bin Mohammed Bin Rashid Al Maktoum and INDEX Conferences & Exhibitions Dubai World Game Expo, as well as King Abdullah II’s Jordan Gaming Task Force. Alison is a graduate of the University of Utah.

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