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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

visual effects summit: Fracture Animation Techniques

Speaker: Ben Esler  (FXVille)

Location: Room 3006, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

visual effects summit: Procedural Cinematic Symbiotes in 'Marvel's Spider-Man 2'

Speakers: Matthew Bennett  (Insomniac Games), Jonathan Garrett  (Insomniac Games), Derek Lewis  (Insomniac Games)

Location: Room 3006, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

visual effects summit: Creating the Blackwall VFX for 'Cyberpunk 2077: Phantom Liberty'

Speaker: Mathieu Girard  (CD PROJEKT RED)

Location: Room 3006, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

visual effects summit: Lessons in Lens Flares

Speaker: Anoop Herur-Raman  (FXVille)

Location: Room 3006, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

visual effects summit: Technical Tricks for VFX: Fake Volumetric Sword Swipes and Curling Smoke Rings

Speakers: Gregory Oliveira da Silva  (Beyond-FX), Matias Mahler  (Beyond-FX)

Location: Room 3006, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

visual effects summit: Reigniting Stars: A Decade of VFX in 'EVE Online'

Speaker: André Bragason  (CCP Games)

Location: Room 3006, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

visual effects summit: Efficient Techniques for Cross-Project VFX Production

Speakers: Abel Zhang  (Funplus Games), Yongchao Wen  (Funplus Games), Haojiang Song  (Funplus Games)

Location: Room 3006, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

visual effects summit: Climb Your Mountain: Tools for Intentional Learning

Speakers: Laura Higgins  (Rocksteady Studios Ltd), Shannon McSheehan  (Riot Games), Guy Cool  (FXVille), Jamal Coleman  (Riot Games)

Location: Room 3006, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session



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