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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

A Sound Strategy: Audio Project Planning for 'Marvel's Spider-Man 2'

Jesse Allen  (Audio Manager, Insomniac Games)

Daniel Birczynski  (Audio Manager, Insomniac Games)

Patrick Michalak  (Dialogue Manager, Insomniac Games)

Location: Room 3006, West Hall

Date: Wednesday, March 20

Time: 2:00 pm - 3:00 pm

Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!

Topic: Audio, Production & Team Leadership

Format: Session

Vault Recording: Video

Audience Level: Intermediate

'Marvel’s Spider-Man 2' was the largest and most ambitious game Insomniac has ever attempted. With a team of over 30 sound, speech and music designers, 'Marvel’s Spider-Man 2' had more people than many full game teams of years past. This was all to support a colossal PS5 game with unprecedented sonic detail.

Audio leads from Insomniac Games share how they conceptualized and acted on a strategy to bring this game to life, provide a better work/life balance and still deliver a blockbuster video game on time and on budget.

Takeaway

A basic level understanding about audio management for a large-scale project.

Intended Audience

Project and team managers.



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