GDC 2024 is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Daniel BirczynskiAudio ManagerInsomniac Games

Daniel Birczynski is a sound designer for video games, TV, and film. Based in Los Angeles, he currently holds an Audio Manager position at Insomniac Games. His most recent credit "Ratchet & Clank: Rift Apart" earned many nominations and won Audio of the Year and Creative and Technical Achievement in Sound Design at the latest GANG Audio Awards. Before joining Insomniac Games, he worked at PlayStation Studios Creative Arts group at Sony Santa Monica. While at Sony his sound design can be heard on titles such as "Concrete Gene", "Marvel's Spider-Man", "God of War (2018)" (MPSE Golden Reel winner in 2019), "Bound", "Hohokum", "God of War: Ascension", and "Starhawk". Before joining Sony Daniel worked at Activision and 7Studios on several projects, among them "Skylanders" and "The Sopranos: Road to Respect". His musical training began at age six. He received his master's degree in Percussion Performance from the Academy of Music in Cracow, Poland, where he focused on classical, contemporary, and jazz. In 1999 he received a scholarship to Berklee College of Music in Boston. Upon earning his B.M. in Music Synthesis, he moved to Los Angeles. His music background has led him to develop a unique style of sound design combining traditional techniques with musical and tonal approaches. This has led to successful collaborations with composers and producers on a variety of musical sound design projects. His professional credits also include work as engineer, music supervisor, orchestrator, and score production coordinator. He shares his expertise through teaching and presentations at international conferences.


Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon icon