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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Accessibility at Scale Roundtable: Doing More with Less (Presented by the IGDA)

Jordan DeVries  (UI/UX Director, Respawn Entertainment)
Cari Watterton  (Senior Accessibility Specialist, Scopely)
Location: Room 304, South Hall
Date: Friday, March 13
Time: 10:50 am - 11:50 am
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Culture & Sustainability, Design
Format: Roundtable
Vault Recording: Not Recorded
Audience Level: All

Accessibility’s growth as an established professional practice has continued at pace across the video games industry–from AAA studios to indie developers–but the past couple of years have brought difficult times, with teams operating under reduced headcounts and budgets. Even without these constraints, a studio’s journey towards accessibility maturity involves figuring out how to do more with less, moving beyond initial explorations and innovations to ensure it can be a repeatably efficient part of “business as usual.”

Wherever you are along that journey, our discussion will focus on ways to achieve this, from processes to programs, and champs to dev tools.

Hosted by the IGDA Game Accessibility SIG, this roundtable is appropriate for all levels (students to experienced developers).

Takeaway

Attendees will gain an understanding of the current state of accessibility in the games industry, learn about and contribute to ways in which it can be approached in a scaleable and repeatable manner, and find like-minded contacts to collaborate with.

Intended Audience

Anyone interested in learning more about the state of accessibility in the gaming industry.