View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Zack Bogucki (Senior Sound Designer, PlayStation Studios)
Joanna Fang (Senior Foley Artist, PlayStation Studios)
Blake Collins (Senior Foley Mixer, PlayStation Studios)
Location: Room 3006, West Hall
Date: Thursday, March 21
Time: 5:30 pm - 6:30 pm
Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!
Topic: Audio
Format: Session
Vault Recording: Video
Audience Level: All
Marvel's Spider-Man 2 features the most extensive Foley coverage of any Insomniac title to date, thanks to PlayStation Studio's first-ever dedicated Foley team. Meet Joanna Fang and Blake Collins, the duo behind the cloth, props, and footsteps of your favorite web-slingers, and learn how they worked with established sound designers like Zack Bogucki to sculpt the sonic landscape of this massive, cinematic, open-world game.
Joanna and Blake bring years of film and television experience in the craft, while Zack provides insights from his Foley work on the previous two entries in the series and implementation work on the newest. Together, they discuss the benefits, challenges, and paradigm shifts of applying their combined experience to an interactive medium, and the ways Foley can be used to enrich narrative beats and gameplay feedback all at once!
Attendees will better understand the Foley process, gain philosophical and technical insights into the craft, and leave with an appreciation for the benefits of utilizing a seasoned and dedicated Foley team in a AAA game environment.
This is for sound designers, technical sound designers, audio directors, and any developers with a curiosity about Foley as both a craft and a narrative tool.