View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Zack Bogucki is a senior sound designer at PlayStation Studios. Since joining their team in 2015, he has worked on games such as Horizon Zero Dawn, God of War, and Death Stranding. However, his most impactful contributions have been on Insomniac titles — he performed Foley, designed cinematics, and implemented SFX for Marvel's Spider-Man, Miles Morales, and Ratchet & Clank: Rift Apart. Most recently, he co-led the hero SFX pillar for Marvel's Spider-Man 2, designing in-depth interactive systems for player Foley, traversal, and combat across the title.