Agenda
Advanced Shader Delivery on Windows (Presented by Microsoft Xbox)
Shader compilation has long been a pain point for PC games, causing slow initial loads and disruptive stutter during gameplay. Advanced Shader Delivery introduces a new approach: distributing precompiled shaders through storefronts so players experience faster startup and smoother performance. In this session, we'll show how developers can leverage state object collection in their engines to automatically gather shader inputs, package them for submission through the Xbox PC app, and ensure updates stay in sync with game patches and driver changes. Come learn how this system streamlines deployment and improves the player experience across the PC ecosystem.
Takeaway
Attendees hear about innovations in how shaders progress from source code to instructions running on a GPU through Direct3D 12, scaling to dozens of architectures including ones that don't even exist yet, without making customers wait for long loading screens.
Intended Audience
Developers with a high level understanding of GPU programming will benefit most, or people involved in packaging or distribution of games or other graphics-intensive content.