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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Advanced Shader Delivery on Windows (Presented by Microsoft Xbox)

Jesse Natalie  (Principal Software Engineer, Microsoft)
Simon Dompierre  (Lead Programmer, Beenox)
Location: Room 2011, West Hall
Date: Thursday, March 12
Time: 3:40 pm - 4:40 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Game & Production Technology
Format: Lecture
Vault Recording: Not Recorded
Audience Level: All
Microsoft Xbox

Shader compilation has long been a pain point for PC games, causing slow initial loads and disruptive stutter during gameplay. Advanced Shader Delivery introduces a new approach: distributing precompiled shaders through storefronts so players experience faster startup and smoother performance. In this session, we'll show how developers can leverage state object collection in their engines to automatically gather shader inputs, package them for submission through the Xbox PC app, and ensure updates stay in sync with game patches and driver changes. Come learn how this system streamlines deployment and improves the player experience across the PC ecosystem.

Takeaway

Attendees hear about innovations in how shaders progress from source code to instructions running on a GPU through Direct3D 12, scaling to dozens of architectures including ones that don't even exist yet, without making customers wait for long loading screens.

Intended Audience

Developers with a high level understanding of GPU programming will benefit most, or people involved in packaging or distribution of games or other graphics-intensive content.