View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Iain Dodgeon (Director, OKRE)
Chandana Ekanayake (Co-Founder/Creative Director, Outerloop Games)
Rachel Kowert (Research Director, Take This)
May Ling Tan (Social Systems Design Lead, Bungie)
Chantal Ryan (Director, We Have Always Lived In The Forest)
Victoria Tran (Community Director, Innersloth)
Jane Hoffacker (CEO, Co-founder, Incredible Dream)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Vault Recording: TBD
Audience Level: All
Games are a powerful force for cultural change. As members of the games industry, we are the ones who hold the power to direct this change. The impact of these efforts are felt within the industry as well as the world around us. And best of all, when done right, it comes hand-in-hand with popular, critical and commercial success.
This session spotlights six leaders from leadership, design, and community who are driving positive cultural change through games in 2024. Drawing from work on games such as Destiny 2, Among Us, and Thirsty Suitors, this panel will discuss how games shape culture and provide practical insights including: the value of inclusion and cultural specificity in design; tools to develop positive communities; and the key to creating the next generation of entertainment IP. The panel will end with a forecast of the changes to look out for in the coming year.
Whether working on boardgames, indie, or AAA, attendees will learn how all elements of game design and community play a role in reflecting and creating cultures. Attendees will receive practical tools and implementation strategies to innovate cultural shifts within 12 months both within and outside of gaming spaces.
Studio leadership, trust and safety, management, marketing, branding and PR leaders, data analysis, game designers, artists, producers, user experience, community leaders and managers, and thought leaders in the industry. No prerequisite knowledge is needed.