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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Advocacy Microtalks: Culture, Civics, & Karma

Iain Dodgeon  (Director, OKRE)

Chandana Ekanayake  (Co-Founder/Creative Director, Outerloop Games)

Rachel Kowert  (Research Director, Take This)

May Ling Tan  (Social Systems Design Lead, Bungie)

Chantal Ryan  (Director, We Have Always Lived In The Forest)

Victoria Tran  (Community Director, Innersloth)

Jane Hoffacker  (CEO, Co-founder, Incredible Dream)

Location: Room 215, South Hall

Date: Wednesday, March 20

Time: 9:00 am - 10:00 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Advocacy

Format: Session

Vault Recording: Video

Audience Level: All

Games are a powerful force for cultural change. As members of the games industry, we are the ones who hold the power to direct this change. The impact of these efforts are felt within the industry as well as the world around us. And best of all, when done right, it comes hand-in-hand with popular, critical and commercial success.

This session spotlights six leaders from leadership, design, and community who are driving positive cultural change through games in 2024. Drawing from work on games such as 'Destiny 2,' 'Among Us,' and 'Thirsty Suitors', this panel discusses how games shape culture and provide practical insights including: the value of inclusion and cultural specificity in design; tools to develop positive communities; and the key to creating the next generation of entertainment IP. The panel ends with a forecast of the changes to look out for in the coming year.

Takeaway

Whether working on boardgames, indie, or AAA, attendees will learn how all elements of game design and community play a role in reflecting and creating cultures. Attendees will receive practical tools and implementation strategies to innovate cultural shifts within 12 months both within and outside of gaming spaces.

Intended Audience

Studio leadership, trust and safety, management, marketing, branding and PR leaders, data analysis, game designers, artists, producers, user experience, community leaders and managers, and thought leaders in the industry. No prerequisite knowledge is needed.



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