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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

AI-Driven 3D Game Prototyping with Engine Integration (Presented by Tencent Games AI)

Yang Hao  (Principal Engineer, Tencent Games)
Location: Room 3014, West Hall
Date: Tuesday, March 10
Time: 10:10 am - 11:10 am
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Game & Production Technology
Vault Recording: Video
Audience Level: All
Tencent Games

With the continuous evolution of AI technologies such as reasoning-based LLMs, it has become feasible to enable AI-driven workflows for key processes in 3D game development, significantly lowering the threshold for game creation. This session will demonstrate, through specific game case studies, how to transform simple requirements into game prototypes, generate core logic code, UI elements, and 3D scenes driven by game engines, covering the full development workflow supported by AI technologies. Finally, we will also share our understanding of the current capabilities and limitations of AI.

Takeaway

1. Learn to use an AI workflow for 3D game prototyping by separating logic and presentation, allowing AI to deeply engage in development.
2. Learn to use test-driven development to guarantee the reliability and quality of AI generated logic code.
3. Learn how AI collaborates on UI design, code generation, and synchronization with game logic.
4. Learn how to help AI better understand 3D space and participate in the creation of simple levels and scene interactions.

Intended Audience

Targeted towards an audience interested in AI-driven game development.