Agenda
AI Models for 2D Generation
Ubisoft La Forge shares its pioneering work in generative AI for 2D image creation, built through close collaboration between artists and R&D teams. This session explores Ubisoft's research around a creator-first approach that respects artistic intent while addressing real production challenges such as accelerating visual ideation and reducing iteration cycles or repetitive tasks. From data preparation to training and human evaluation methods, attendees will gain insights into how Ubisoft has developed workflows using proprietary data, internal and open-source tools. They will also understand how models can be fine-tuned with minimal data, making them accessible to smaller studios. The talk will showcase various AI models developed at Ubisoft and how they are integrated into game production pipelines to support artists working on concept arts, texturing and materials creation.
Takeaway
Attendees learn how Ubisoft fine-tunes generative AI models for concept art, textures, and game items thumbnail using proprietary data and open-source tools. They gain practical insights into workflows, artist-led evaluation, and how LoRA models can be trained with just 30 images—making AI integration feasible even for small studios.
Intended Audience
The intended audience is technical artists, tech-savvy artists, machine learning enthusiasts or researchers interested in having a glimpse at applications of AI in the industry. There is no prerequisite knowledge required for this session.